Tim Cooper
834fc657
[shader graph] start porting to new graph framework.
9 年前
Tim Cooper
a184cf99
[shader graph]Working node connections.
9 年前
Tim Cooper
5a34322a
[Shader Graph] Previews rendering.
9 年前
Tim Cooper
3da9634f
[Shader graph]working delete + connect of nodes / edges
9 年前
Tim Cooper
d0d0f462
[shader graph] Fix edge connection so that it removes input edges before connecting new input edges.
9 年前
Tim Cooper
5090feee
[shader graph] Add context menu for adding nodes.
9 年前
Tim Cooper
c55aaff6
[shader graph]
Tidy up canvas texture generation (do not leak textures / only regenerate when needed)
Mark time dependent nodes dirty all the time
Tidy up Window code slightly
9 年前
Tim Cooper
4b137787
[shader graph]Reenable node UI. Not amazingly laid out yet, but it will get there.
9 年前
Tim Cooper
ff4d4704
[shader graph]fix layout.
9 年前
Tim Cooper
76820cdf
[shader graph] fix null ref exception.
9 年前
Tim Cooper
229ce4f5
[shader graph]Fix fix up defaults for node inputs. Moving towards typed inputs.
9 年前
Tim Cooper
7f682001
[Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors.
9 年前
Tim Cooper
70760866
[shader graph]more support for multiple correct channeling.
9 年前
Tim Cooper
acfc64fe
[Shader graph]Add some texture panning.
9 年前
Tim Cooper
4d5ee48d
[shader graph]Start adding UI to the graph view.
9 年前
Tim Cooper
bb779dab
[shadergraph]Make export button that works.
9 年前
Tim Cooper
28d3f4cc
[Shader Graph]
Remove properties as they are not needed (will expose property setting per input node)
Add support for compact node UI view
Add Vector3 node
Update some example graphs
9 年前
Tim Cooper
51ceebd2
[shader graph]optimise for GC
9 年前
Tim Cooper
abcc9002
[shader graph]
*Fix exposition of vector properties
*Change validation (graph wholeistic)
*Add view layer callback for when nodes change internally (need repaint)
*Add missing pool classes
9 年前
Tim Cooper
371b3dba
[Material graph]Update to latest canvas2d version
9 年前
Tim Cooper
a99eb964
[shader graph]Add default input UI support (very alpha)
9 年前
Tim Cooper
6aaca4fc
[shader graph]
*Unified deletion architecture - Delete edges before nodes
*Input proxies now aware of their type
*Fix shader builder bug when mapping from vector1 -> vector2. Some compilers need this to be explicit )swizzle with .xx).
9 年前
Tim Cooper
f93f8c6b
[shader graph]
*Allow drawn nodes to invaludate the model in OnGUI for the node (if for example the slots change)
*Lighting functions now determine what is available on master pixel node
9 年前
Tim Cooper
798bca64
[shader graph]
*Use GUID for node identifier instead of instance ID (Stable between runs)
*Cash hash of last generated preview shader string, do not regenerate if it's the same
*Serialize node preview shaders / materials / last generated shader hash (load time optimisation)
*Add node property: canDeleteNode returns false by default. True for pixel master node
*Rarrange popup menu
9 年前
Tim Cooper
d1eb6888
[shader graph]
*properly initialize new graphs
*Reenable combine node.
9 年前
Tim Cooper
68752636
[shader graph] Add missing API.
9 年前
Tim Cooper
af2e75ab
[shader graph]Data refactor 3
9 年前
Tim Cooper
34db823b
[shader graph]Data refactor 4 (working kind of now)
9 年前
Tim Cooper
a2b27b3c
[Shader graph]Working on getting previews again.
9 年前
Tim Cooper
159a13a8
[shader graph]Renable delete. Fix guids so shaders generate properly.
9 年前
Tim Cooper
418682b1
[Material Graph]Refactoring graph architecture.
9 年前
Tim Cooper
7a1ca7ce
[material graph]Compiles again.
9 年前
Tim Cooper
cf6628c6
[material graph]Fix serialization issues + start adding unit tests
9 年前
Tim Cooper
ed811c3c
[material graph]Tidy slot reference usages + update tests.
9 年前
Tim Cooper
0de2d9bd
[Material Graph] Mode node collecton code to NodeUtils away from member functions
9 年前
Tim Cooper
2630ebd1
[Material Graph]Material graph does not need reference to owner + more tests.
9 年前
Tim Cooper
404ea34c
[material graph]Moving namespaces / extract things to interface
9 年前
Tim Cooper
1b5c5494
[Material Graph]Refactoring drawing. Working general drawing.
9 年前
Tim Cooper
a2d8ad62
Add drawing of custom node preview
Delegate drawing to a custom drawer class that is looked up via
attribute, it will search for most specific drawer first, then walk up
the inheritence chain.
9 年前
Tim Cooper
98e18802
Fix position or Node preview
9 年前
Tim Cooper
01366ee3
Custom UI for PixelShaderNode.
Add Slot priority + tests
Make shader generation static functions (they do not need to be members
9 年前
Tim Cooper
da4824f7
Readd all existing nodes.
Most nodes are now correct. Some still need UI work (texture).
Missing some of the 'art' nodes still.
9 年前
Tim Cooper
c522adcc
[material graph]Working on texture preview / regeneration of drawing layer workflow.
9 年前
Tim Cooper
cea17e49
[Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs)
9 年前
Tim Cooper
25971c00
[material Graph] Fix non detected renames and add subgraph nodes.
9 年前
Tim Cooper
8e10c8cb
[mat graph]Sub graph is working again.
9 年前
Tim Cooper
62377747
[Material graph] Working subGraph now. Copies function / properties etc.
9 年前
Tim Cooper
40ac12ad
[Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph.
9 年前
Tim Cooper
0e9ee494
[Material Graph]Tidy + small Refactorings. Add more tests.
8 年前
Tim Cooper
cc192491
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
8 年前
Tim Cooper
e7cb2abf
[Material Graph]fix issue with pixel shader UI
8 年前
Tim Cooper
553fedbf
[Format]Run code formatting
8 年前
Tim Cooper
95b250d2
[material graph] Fix newline issues.
8 年前
Tim Cooper
31fa7c60
[Material Graph]Readd export button. Fix issue with sub graph exports.
8 年前
Tim Cooper
6cf280f3
[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
8 年前
Tim Cooper
3313d8c4
trying new UI
8 年前
Tim Cooper
9fb975a4
[mat graph]Remove Canvas2D from repository.
8 年前
Tim Cooper
8c5f323e
fixing node drawing
8 年前
Tim Cooper
01630326
drawing preview now.
8 年前
Tim Cooper
c565a8d4
fix formatting
8 年前
Tim Cooper
8736b714
color node now updates dependent nodes when the color is modified.
8 年前
Tim Cooper
51f6cf0b
[Material graph] Fix control id issues when there are two nodes of the same type
8 年前
Tim Cooper
a8d80b3f
[Material graph]Add imgui block for texture controls. Fix controls so they have the correct height.
8 年前
Tim Cooper
1b049752
[Material Graph] Rename and reorganise the repository.
8 年前
Tim Cooper
ab7317bb
[Mat Graph]Run code formatter
8 年前
Tim Cooper
2ea489dd
[Material Graph] Tidy view + fix css + add time update nodes in again.
8 年前
Tim Cooper
860a7a67
[Material Graph]delete edge + vector 1 node drawing.
8 年前
Tim Cooper
57c91c90
[material graph]Run code formatter.
8 年前
Tim Cooper
bfb2bedd
[Material graph]ctrl + F1 save graph (temp)
8 年前
Peter Bay Bastian
60926063
ColorNodeData now re-uses the underlying list returned by GetControlData()
MaterialNodeData.Initialize(INode) is now virtual, so that e.g. ColorNodeData can override and do initialization of it's own first.
Implemented item reference checking for lists in NodeDrawer and MaterialNodeDrawer
8 年前
Peter Bay Bastian
cdc2bd79
Extracted NodePreviewDrawer from MaterialNodeDrawer
8 年前
Peter Bay Bastian
88700be8
MaterialNodeDrawer no longer uses MarkDirtyHack for time-dependent nodes, instead only re-painting
8 年前
Peter Bay Bastian
85173f43
Added UI for Vector{2,3,4}
8 年前
Peter Bay Bastian
54caa127
Fixed a bug causing nodes without previews to have zero width
8 年前
Peter Bay Bastian
a848031a
Added NodeModificationScope for the onNodeModifiedCallback
Currently it is not used anywhere and all the places making the
callbacks are passing ShaderRegeneration. Need to analyse which
properties actually causes ShaderRegeneration as well as actually use
this callback to regenerate shaders rather than checking against node
version.
8 年前
Peter Bay Bastian
92dd5d89
Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering
8 年前
Tim Cooper
39086dd7
[Mat Graph]Remove light functions and instead have multiple master nodes.
8 年前
Peter Bay Bastian
860cb402
Refactored exposedState control into own NodeDrawData class
8 年前
Tim Cooper
3093c701
upgrading ui
8 年前
Tim Cooper
f6ff69e4
[Mat Graph]More porting to new CSS
8 年前
Tim Cooper
f4c0b482
[mat graph]More CSS
8 年前
Peter Bay Bastian
da353adb
MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null
8 年前
Peter Bay Bastian
14f32a76
Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
8 年前
Peter Bay Bastian
f1abf833
Implemented node collapsing
8 年前
Tim Cooper
313777e5
[Mat Graph] Master Node Inversion refactor
8 年前
Tim Cooper
1c332af5
[mat graph]Fix issue with edges not behaving well
8 年前
Tim Cooper
4dd59714
[mat graph]Fix style sheet issues
8 年前
Tim Cooper
b3888385
Previews work properly again and switch between 2d and 3d properly.
8 年前
Tim Cooper
3a45f192
[mat graph]Fix up previews a bit more.
8 年前
GitHub
1172640f
Merge pull request #1 from stramit/MasterNode
Master node
8 年前
GitHub
dc7e686b
Merge pull request #2 from stramit/NewUI
New ui
8 年前
Peter Bay Bastian
190ab48a
Improved node collapsing performance a lot
8 年前
Tim Cooper
9ea47ed4
working on shader compiler issues
8 年前
Peter Bay Bastian
38b41ed7
Re-imported MaterialGraph USS
8 年前
Peter Bay Bastian
6f6d8b45
Fixed data watching for HeaderDrawer
8 年前
Peter Bay Bastian
e7cb8660
Added collapsing of not-connected slots
8 年前
Tim Cooper
53ae5d47
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
8 年前
julienf-unity
07fa7d87
Fix compilation with runtime merge
8 年前
julienf-unity
bb982188
Remove imported.asset files
8 年前
Tim Cooper
f62762b2
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
8 年前
Tim Cooper
9f1103ac
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
Tim Cooper
112ae744
[mat graph]Really rough, but working! remap nodes.
8 年前
Tim Cooper
e6cc7289
Merge branch 'RemapAndSubshader'
8 年前
Peter Bay Bastian
70e53ed7
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Peter Bay Bastian
5960f11a
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
8 年前
Peter Bay Bastian
8dd129c5
Extracted type mapping functionality into own class such that it can be re-used for node inspector
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
Peter Bay Bastian
e69e0431
Foundation has been laid for node inspectors (partially implemented for surface master)
8 年前
Peter Bay Bastian
af604cb5
Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
8 年前
Peter Bay Bastian
2483a684
Added preview of first selected node in inspector
8 年前
Peter Bay Bastian
a2959466
Implemented node pinning
8 年前
Peter Bay Bastian
e5c4ffb6
Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time.
8 年前
Peter Bay Bastian
ddc991d7
Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector.
8 年前
Peter Bay Bastian
7343f497
Added IDisposable functionality to ObjectPool (and ListPool)
8 年前
Peter Bay Bastian
cb87ed84
Minor improvements to graph inspector
8 年前
Tim Cooper
e6b70122
[Material Graph]Show slot default inputs in the inspector.
8 年前
joce
e895baa6
Make added nodes appear under mouse cursor
Signed-off-by: joce <joce@unity3d.com>
8 年前
GitHub
0ef45c8c
Merge pull request #5 from stramit/issues-fix
Issues fix
8 年前
Peter Bay Bastian
e73c926b
Disable ReSharper warning about delegate subtraction as it is not valid for our use case
8 年前
Peter Bay Bastian
663e90f3
If no node is pinned in graph inspector, display message rather than hiding the preview completely
8 年前
Peter Bay Bastian
2eace1c5
Extracted abstract base class from MaterialGraphInspector
8 年前
Peter Bay Bastian
adc4b060
Added graph inspectors for sub and remap graphs
8 年前
Peter Bay Bastian
fc03abf6
Fixed a bug causing frequent, unneeded serialization of the entire graph in the graph inspector
8 年前
Tim Cooper
17429180
Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with.
8 年前
Tim Cooper
0a990a6d
allow specifying the UV channel on the UV node.
8 年前
Peter Bay Bastian
4ff1c093
NodeDrawer now derives from Node.
And all the superfluous files have been removed.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
98e645eb
Make Node and NodePresenter members private
They still accessible through public (and in the case of Node, virtual)
interfaces.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
574bc97d
First implementation of node collapsing for MG
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
3e485a48
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
cfc167d9
TypeMapper now derives from BaseDataMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
c5baafe7
Integrate latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
2a1b5b99
TypeMapper => GraphTypeMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
ab990b62
TypeMapper and ScriptableObjectFactory
Only used in AbstractGraphInspector for now
8 年前
joce
f4fad3a8
Update to latest GraphView
** Requires update to Unity branch **
- New way to reference StyleSheets (no longer using attributes). This in the
goal of moving GraphView to a GitHub submodule.
- Styles sheets moved under Resources folder
- BaseTypeMapper renamed BaseTypeFactory
- Little change to edge drawing code.
- Changes to selection mechanism.
- NodeAnchors are no longer always removed/added on a DataChange (more changes
to come to this soon).
- Dragger and NodeDragger change only the VisualElement on MouseMove. The
presenter is now changes and notified of the change only upon MouseUp.
- Various minute changes to demo presenters.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
591ca2fd
Start upgrade to new graph view.
8 年前
Tim Cooper
c0b51820
fixing after merge
8 年前
Florent Guinier
ce59a9db
Step1 for LevelNode
8 年前
Tim Cooper
1896e42f
[Improvements]Change workflow to work with new montreal importer work (scriptable importer)
8 年前
Andre McGrail
2dbd4aa3
Added nodes
-Ceil
-Exponential
-Floor
-Frac
-HSVtoRGB
-Hue
-InverseLerp
-OneMinus
-Remap
-RGBtoHCV
-RGBtoHSV
-Round
-Sign
-SquareRoot
-Step
-Trunc
-FMod
-Log
WIP Nodes
-ComponentSplitNode
-Cubemap
-Function1in3out
8 年前
Tim Cooper
3094ee75
Merge branch 'new-importer-workflow' into hackweek2017
8 年前
Florent Guinier
7ae13517
SwizzleNode now working
8 年前
Eduardo Chaves
dd8a892c
Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node
8 年前
vlad
5db9bbb1
Saturate, UV Rotation, and tex2Dlod nodes.
8 年前
Florent Guinier
6edcd801
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
0abd0951
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
c30e0ee9
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
RinaldoTjan
c8fdeadc
Re-Adding BlendMode Presenter definition.
Re-Adding BlendMode Presenter Definition.
8 年前
vlad
b1210c74
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Andre McGrail
172b7d9c
-CubeMap preview fix, added mip level input
-Resurrected the remap node, was lost to the sea of git for a while……
8 年前
Matt Dean
d6b72c9a
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
c51916c9
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
30bac3ab
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
5eca2dca
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
620b809b
Adding the Add node with dynamic inputs and respective presenter (W.I.P)
8 年前
Eduardo Chaves
91c14c31
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
4eca4e2f
Menu Reorg: Art & Levels
8 年前
bfogerty
1bba1ba2
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
RinaldoTjan
41da8598
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
MingWai
b359c1c7
Let master node to have 2D preview
8 年前
bfogerty
cd52a1e3
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
RinaldoTjan
180f53e2
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Andre McGrail
503b7b62
Remap node fix, beginning of toggle node
8 年前
bfogerty
0d1ac07f
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
ec474be5
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
09332619
Texture Asset node and sampler2D input/output type
8 年前
Matt Dean
ebe86c0a
[DEBUG] Added a way to generate a shader file for debugging purposes
8 年前
Florent Guinier
fac62848
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
c80b6a3a
Added an IF node
8 年前
bfogerty
4fcc2e9b
Presenter for the If Node
8 年前
Matt Dean
7968bfa6
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
2f5a98bb
We now have a Custom Code Node
8 年前
Jennifer Nordwall
72252143
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
45eedc86
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
fe8256e6
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Jennifer Nordwall
2adf665a
Added input/output checking
8 年前
vlad
12603c9a
Changing all Texture2D types to Teture to allow custom render textures to be added.
8 年前
bfogerty
1f0971d6
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
331ea7b4
Bug Fix for the Custom Code Node. Nodes will keep the code when reopened.
8 年前
Tim Cooper
435b3c0e
Add names to property nodes in the editor
8 年前
bfogerty
af4518e0
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
MingWai
660338f9
Gradient node
8 年前
Matt Dean
c7fbf38f
Added Matrix 2 and 3 types
8 年前
Andre McGrail
ee0f0bf6
Tweaked toggle node, now shows on shader as checkbox
Added expose and HDR check box to colour node
Initial work on float types
8 年前
bfogerty
2df2cc2b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
74c4e0ee
Convolution filter presenter
8 年前
Florent Guinier
ff74ebd2
Convolution filter : fix preview
8 年前
Matt Dean
eeb9f4ff
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
3bce395a
Added Matrix4 and fixed Matrix multiply
8 年前
Andre McGrail
c99dc5e2
REPO FIX
8 年前
MingWai
7d5a2883
Gradient node bug-fix and RGBA
8 年前
Andre McGrail
582b23f2
Added new modes to the Vector1node
-Float(usual behaviour)
-Toggle(changes to a toggle on both node and shader)
-Range(adds a slider and min max values to both node and shader)
-PowerSlider(same as above with the addition of a power value to give a curve growth) - DO NOT USE AS SPAMS CONSOLE ERRORS
8 年前
Matt Dean
718af347
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Andre McGrail
48e29dbb
Transform node in master graph presenter
Fixed power slider
8 年前
ChrisTchou
c439053d
Custom node with switchable inputs, warp node types and AA checkerboard
8 年前
Matt Dean
b2d664e0
Added matrix common and ops
8 年前
MingWai
3ccadfe5
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Natasha Tatarchuk
0cbb50e7
parallax occlusion mapping node, currently purely samples the height texture, no height scale controls or other input slots (uses texture asset for inner loop sampling).
8 年前
MingWai
3c115bee
Scatter node (not ready for use)
8 年前
Eduardo Chaves
fed2bb39
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
995a95bc
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Jennifer Nordwall
475f5e3b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
d48c5531
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
fe87f870
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Natasha Tatarchuk
419516e8
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
5f08fc4e
Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc.
8 年前
Jennifer Nordwall
b94d71ca
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
7d7f4c31
Added the SamplerState presenter
8 年前
RinaldoTjan
c5984a7b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
7a9f1ef2
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
683c517e
Merge remote-tracking branch 'origin/hackweek2017' into hackweek2017
8 年前
MingWai
db8f399d
fix gradient serialization
8 年前
ChrisTchou
211cce2b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
73112c5a
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
189f30e4
SphericalIndentation node, and adding ability to source shader globals in Any nodes
8 年前
bfogerty
abec21f1
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
eed9ee0e
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
5c5083d0
Adding 3d checkerboard & 3d output from sphere dent
8 年前
bfogerty
7d92d077
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
vlad
b247c311
Texture assets and related notes work now (Thanks Tim!)
8 年前
MingWai
bdfd3b5f
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
670f4bf3
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
ChrisTchou
c19d413a
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
98611b46
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Tim Cooper
3198bd43
Remove Function2Input node as it is no longer needed.
8 年前
Tim Cooper
8df91eb4
Remove function 1 input and function 4 input
8 年前
Tim Cooper
5e6630fb
Porting more nodes to not be function nodes
8 年前
Tim Cooper
5e3b99fe
working on better workflow (double click shader to open in edit window)
8 年前
Tim Cooper
eac70c08
Graph edit window now survives serialization.
8 年前
Tim Cooper
d0d60781
Texture asset is now a real asset type...
7 年前
Peter Bay Bastian
3457c49b
Updated to work after merge with trunk
8 年前
Tim Cooper
06b7010b
Remove "AnyNode"
7 年前
Peter Bay Bastian
6e2d612e
Update to latest GraphView
8 年前
Tim Cooper
0d9b1e6a
Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes)
7 年前
Peter Bay Bastian
f52ba9a6
Minor changes to MaterialNodeDrawer
8 年前
Tim Cooper
b44a8aea
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
7 年前
Tim Cooper
0e769105
Merge branch 'hackweek2017' into tidying
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs
# MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Texture.asset.meta
# MaterialGraphProject/Assets/_MingWai/Gradient.asset.meta
7 年前
Tim Cooper
b37655bd
Update to latest version of graph view.
7 年前
Tim Cooper
b1c4e62a
Post merge tidy.
7 年前
Tim Cooper
defd6784
[fix]Partial fix to rendering not being updated. Not complete but getting there.
7 年前
Peter Bay Bastian
bdd1ae34
Make MaterialGraphPreviewGenerator disposable
7 年前
Mads Ronnow
87be495a
Getting rid of PreviewRenderUtility
Still a bit draft like. Needs to be properly checked for disposing of
data correctly.
Added checkboard background to preview. B
Bug: checkerboard disappears after windows loses and regains focus and
the node is moved around.
7 年前
Mads Ronnow
3ecf6537
Cleaned up MaterialGraphPreviewGenerator
7 年前
Tim Cooper
3ff875cf
minor tidy of files
7 年前
Tim Cooper
28cf7cb6
Upgrade to trunk based graph view.
7 年前
Yuanxing Cai
77e26863
Merge branch 'master' into crash-fixes
7 年前
Yuanxing Cai
a1e42ea7
Fixed the shortcut problem in a proper way.
7 年前
GitHub
ea281f24
Merge pull request #41 from stramit/crash-fixes
Crash fixes
7 年前
Peter Bay Bastian
72c6ad7a
Push NodeDrawer members down into MaterialNodeDrawer
7 年前
Peter Bay Bastian
f589fb80
Preview rendering works again for non-time-dependent nodes
7 年前
Peter Bay Bastian
d470f1f1
Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
7 年前
Peter Bay Bastian
f2510f42
#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
7 年前
Peter Bay Bastian
ecb231e6
#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
7 年前
Peter Bay Bastian
696062ae
#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
7 年前
Peter Bay Bastian
485654b6
#31 Graph inspector now lives inside graph editor window (also, it works again!)
7 年前
Peter Bay Bastian
11134a7d
Remove old inspector
7 年前
Peter Bay Bastian
47925068
#35 Unify {Graph,Material}NodePresenter
7 年前
Peter Bay Bastian
45e02be9
Rename *Drawer to *View
7 年前
Peter Bay Bastian
1513eb00
Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
7 年前
Peter Bay Bastian
315fa5db
Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
7 年前
Peter Bay Bastian
693b0aa5
Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
7 年前
Peter Bay Bastian
b057a909
Clean-up MaterialNodeView a bit
7 年前
Peter Bay Bastian
9dd4edeb
#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
7 年前
Peter Bay Bastian
04fedafb
Support "Cut" command
7 年前
Peter Bay Bastian
78c22505
Handle delete via window and presenter rather than `MaterialGraphView`
7 年前
Peter Bay Bastian
8bfc6985
Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter
7 年前
Peter Bay Bastian
4fa0de6e
Remove NodePreviewView as it is no longer used
7 年前
Peter Bay Bastian
c645f8bc
Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
7 年前
Tim Cooper
06494dc3
Ensure tests are run with the same preview lighting.
7 年前
Peter Bay Bastian
a3cbf332
#29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions)
7 年前
Tim Cooper
34cc0f15
Start work on making 'sub-graph' work again in an expected way.
7 年前
Peter Bay Bastian
4b24135e
#29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node
7 年前
Tim Cooper
a494cc0c
Adding back sub graph support
7 年前
Tim Cooper
793887f9
Working 'convert to subgraph'
7 年前
Peter Bay Bastian
f516d811
Merge remote-tracking branch 'origin/subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
7 年前
Peter Bay Bastian
178cb981
Extension method for `INode.RequiresTime`
7 年前
Peter Bay Bastian
8568c86c
#28 Set window title to asset name when window is created
7 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Peter Bay Bastian
d465f37d
#43 Handle keyboard shortcuts in window rather than GraphView
7 年前
Peter Bay Bastian
a92b64bb
#31 UIElements-based graph inspector
7 年前
Peter Bay Bastian
8e1d62b6
Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31 )
7 年前
Peter Bay Bastian
c0b10e8f
Update to work with latest graphics/shadergraph
7 年前
Peter Bay Bastian
262456fb
Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning ( #45 )
7 年前
Peter Bay Bastian
931a7f8b
Re-create presenter if it's null during update ( #37 , #39 )
7 年前
Peter Bay Bastian
3c039bfd
Add save dialog when closing window
7 年前
Peter Bay Bastian
dbebb5a9
Fix null reference exception
7 年前
Peter Bay Bastian
10cced5d
Log error instead of warning when failing to instantiate node instance
7 年前
Peter Bay Bastian
4cf36072
Enabling pretty printing of shader graph JSON
7 年前
Peter Bay Bastian
817240b1
Fix preview rendering ( #48 )
7 年前
Peter Bay Bastian
9fb6ad45
Temporary fix to open sub graphs in correct window class
7 年前
Peter Bay Bastian
fbc6eeac
Fix node compatibility check ( #58 )
7 年前
Peter Bay Bastian
62f36e79
Frame all after opening window ( #52 )
7 年前
Peter Bay Bastian
ac0a8cfe
Frame all when graph "restarts"
7 年前
Peter Bay Bastian
2b96084b
Move GraphInspector{Presenter,View} into Inspector folder
7 年前
Peter Bay Bastian
1f174bad
Move GraphEditorPresenter creation into method
7 年前
Peter Bay Bastian
ff2d3ef8
Change namespace of GraphInspector{Presenter,View}
7 年前
Peter Bay Bastian
a76aadd7
Remove a few todos in code
7 年前
Peter Bay Bastian
f6a7d3b4
Remove ScriptableObjectFactory and make fallback type optional in TypeMapper
7 年前
Peter Bay Bastian
c884fe33
Make TypeMapper data-driven rather than generic and remove old inspector things from GraphInspectorPresenter
7 年前
Peter Bay Bastian
064bacae
Add back surface master node editor in inspector
7 年前
Peter Bay Bastian
34d1b3f1
Make preview re-generate when changing master node options
7 年前
Peter Bay Bastian
ed185a44
Preliminary vertex shader support
7 年前
Peter Bay Bastian
5b7af74e
Fix node repainting
7 年前
Peter Bay Bastian
3ffdcd59
Right click no longer deselects nodes
7 年前
Peter Bay Bastian
24f84a48
Do more efficient look-up of nodes in graph presenter update
7 年前
Tim Cooper
1793f62f
Add LW SRP into material graph
7 年前
Matt Dean
0f6b7c44
Fixed graph name passed to GetFullShader in Master nodes
7 年前
Peter Bay Bastian
25ed3aaf
Graph inspector now only shows editor for at most 1 node
7 年前
Peter Bay Bastian
a39f97cc
Update to work with latest GraphView
7 年前
Peter Bay Bastian
8139e3cb
Move GeneratedShader outside Unity project
7 年前
Peter Bay Bastian
4f6745e0
Add utility function for calculating hash codes
7 年前
Tim Cooper
f6fa3513
Starting to extract properties.
7 年前
Peter Bay Bastian
64c9a49b
Purge usage of presenters and datawatch from graph inspector
7 年前
Tim Cooper
8a87c992
More refactoring.
7 年前
Peter Bay Bastian
960a174b
Move stuff out from Views and Presenters in Drawing/Inspector
7 年前
Tim Cooper
354517e6
Partially working new master node architecture.
7 年前
Matt Dean
fc0d26d6
Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters
7 年前
Peter Bay Bastian
bec6cdbb
New preview system and master node preview in inspector
7 年前
Peter Bay Bastian
a93f2736
Add change notifications for graph, used for managing previews better
7 年前
Peter Bay Bastian
a2353fbb
Fix property gathering in preview rendering
7 年前
Tim Cooper
95cdeda0
Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
7 年前
Tim Cooper
699f1e8d
temp commit
7 年前
Tim Cooper
9e0273b3
Fixing with help from peter
7 年前
Tim Cooper
0818f178
temp
7 年前
Tim Cooper
735c401b
Working: Properties window + new master node.
7 年前
GitHub
5f6271d2
Merge pull request #67 from stramit/refactor-properties
Refactor properties
7 年前
Tim Cooper
29754ac3
Working light weight unlit master node
7 年前
Peter Bay Bastian
75826752
Add edge change notifications to IGraph
Move time-dependent preview tracking into PreviewSystem
7 年前
Tim Cooper
0b56c45b
first pass.
7 年前
Peter Bay Bastian
609307fe
MaterialGraphPresenter now relies on change notifications rather than diffing
7 年前
Tim Cooper
8d5e6fd1
texture exposition working
7 年前
Peter Bay Bastian
8e841bce
Remove UpdateData from MaterialGraphPresenter
7 年前
Peter Bay Bastian
5b4c9be5
Move things around in preview generator
7 年前
Tim Cooper
779d0288
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
7 年前
Peter Bay Bastian
d0f20689
Add initial preview hiding (still being rendered behind the scenes)
7 年前
Tim Cooper
76430e32
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
7 年前
Tim Cooper
97cfbe75
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
7 年前
Peter Bay Bastian
6c9cb29a
Refactor toolbar (no more presenters, acts a little more like buttons)
7 年前
Tim Cooper
1229aaef
Use slot defaults for master nodes.
7 年前
Peter Bay Bastian
65e94a0c
Add rate limiting for preview updates
7 年前
Tim Cooper
4a551695
temp
7 年前
Peter Bay Bastian
3b205c79
UIElements-based shader properties in inspector
7 年前
Peter Bay Bastian
df04d0ce
Use current ambient probe for preview rendering
7 年前
Peter Bay Bastian
33e9b11f
Log warning with source when shader has error
7 年前
Tim Cooper
f2cae710
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
7 年前
Tim Cooper
19ff14c7
remove c#4 features.
7 年前
Peter Bay Bastian
a3385c0f
Undo/redo prototype
7 年前
Tim Cooper
9557fcee
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
7 年前
Peter Bay Bastian
513db118
Fix updating of node positions until we get rid of presenters
7 年前
Tim Cooper
79841e4c
Starting to work layer graph
7 年前
Peter Bay Bastian
3930a641
Remove GraphEditorPresenter
7 年前
Tim Cooper
7809cfe9
refactoring material graph to allow for layered materials.
7 年前
damian
73ca4594
No-presenters works: Fractal and Vector1 node creation and deletion.
7 年前
Tim Cooper
4e26b4fc
First pass working layered graph :)
7 年前
damian
815e2106
Fixed compatibale anchor finding.
7 年前
Jens Holm
cc2d2e3f
Add resize handle withh draggable functionality to MaterialNodeView
7 年前
Peter Bay Bastian
ff8de4d3
New attribute-based system for node controls
7 年前
damian
e9b2550a
Added support for checking compatible no-presenter anchors.
7 年前
Tim Cooper
2c1b60e0
compiling
7 年前
Jens Holm
ddc1113a
Resize handle added only to preview node
7 年前
Peter Bay Bastian
1125f7df
Common attribute control for floaty properties
7 年前
damian
33ee05ff
Fixed compatibleAnchors checks for when starting on a no-presenter anchor.
7 年前
Tim Cooper
24923996
misc fixes afer changes
7 年前
Peter Bay Bastian
2bfaf109
Default control attribute (so far only for floats)
7 年前
damian
a4a72ae8
Added support for connecting edges between 2 no-presenter nodes.
7 年前
Peter Bay Bastian
336d2f81
Rename variable in MaterialNodeView
7 年前
damian
591d8820
Fixed MaterialNodeView.OnModified() after no-presenters change.
7 年前
Tim Cooper
3da19296
missed files
7 年前
Peter Bay Bastian
811d7dab
Color attribute control
7 年前
damian
2ecb0d96
Hooked up MaterialNodeView.OnModified() to main presenter OnModified callback.
7 年前
Peter Bay Bastian
fcbee16f
Remove commented out node presenters
7 年前
damian
92315882
Fixed deleting edges
7 年前
damian
a327462f
Converted all nodes to use no-presenter.
7 年前
Peter Bay Bastian
f695b6fa
Enum attribute control
7 年前
damian
d9e85fdf
Cleaning up presenter code.
7 年前
Peter Bay Bastian
56967512
Property attribute control
7 年前
damian
17b67cdf
More cleanup of presenter code.
7 年前
Peter Bay Bastian
152042bb
Comment out IfNode for now
7 年前
damian
20646d1b
Removed MaterialNodePresenter.
7 年前
Peter Bay Bastian
e6e04a49
Use attribute controls for TransformNode
7 年前
damian
7e977d50
Fixed inspector and node position is now saved.
7 年前
Peter Bay Bastian
7bb42428
Use attribute controls for Matrix nodes
7 年前
Peter Bay Bastian
aeedf575
Attribute control for gradient node
7 年前
Peter Bay Bastian
9bf884ab
Add object field attribute control
7 年前
Peter Bay Bastian
3790252c
Remove last node presenters and also type mapper in MaterialGraphPresenter
7 年前
Peter Bay Bastian
9f5fba90
Merge branch 'attribute-controls'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Peter Bay Bastian
c5a7e594
Fix integration with Undo by introducing IGraphObject
7 年前
damian
83548475
Merging master.
7 年前
Peter Bay Bastian
3b4b0eb6
Fix deserialization of SerializableGraphObject (refactor typo)
Rename inMemoryAsset to graphObject
7 年前
damian
3db84206
Fixed some bugs after master merge.
7 年前
Peter Bay Bastian
a8f898e3
Fix serialization
7 年前
damian
6a03177d
Merge branch 'master' into no-presenters
7 年前
Peter Bay Bastian
e0963bb8
More serialization fix
7 年前
damian
1b331496
Merge branch 'master' into no-presenters
7 年前
Peter Bay Bastian
e3cb9212
Undo handling for adding/removing shader properties
7 年前
Peter Bay Bastian
d4bf2988
Update to work with latest Editor
7 年前
Peter Bay Bastian
99701f90
UIElements-based controls for color and vector controls
7 年前
Peter Bay Bastian
39d3dc25
Undo support for all node controls
7 年前
Peter Bay Bastian
a15cfa1d
Minor changes to VectorControl
7 年前
Tim Cooper
a5c9b0ce
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphIONode.cs.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Nodes/SubgraphIONodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/SubGraph/SubGraphOutputNode.cs
7 年前
Peter Bay Bastian
145b4d5f
Get rid of presenter for graph inspector
7 年前
Tim Cooper
6161fea6
Fix compiler warnings :)
7 年前
Peter Bay Bastian
3bcd87d8
Add progress bar during shader compilation
7 年前
Tim Cooper
209da78a
Merge remote-tracking branch 'origin/master' into tidyup
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
7 年前
GitHub
1d08cd88
Merge pull request #70 from Unity-Technologies/tidyup
Tidyup
7 年前
Peter Bay Bastian
e39f99bb
Add "(i/total)" to shader compile progress
7 年前
Peter Bay Bastian
b75b4c04
Merge branch 'master' into no-presenters
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
# MaterialGraphProject/Assets/fresnelstuff.ShaderSubGraph.meta
7 年前
GitHub
5363a614
Merge pull request #71 from Unity-Technologies/no-presenters
No presenters
7 年前
Peter Bay Bastian
3d3acb64
Fix bug causing inspector preview to stop working after undo/redo
7 年前
Patrick Fournier
26e0dad5
Move copy paste boilerplate and event handling to GraphView.
7 年前
Jens Holm
cd7aa840
Add fixed aspect ratio and initial size to PreviewNode
7 年前
Patrick Fournier
f1bea6cf
Update following the RFC
7 年前
Patrick Fournier
19de8169
Move framing shortcuts to GraphView.
7 年前
Patrick Fournier
2f6fe8fb
Remove values that are set by default on parent class.
7 年前
Peter Bay Bastian
43fda89f
Remove `INode.onReplaced` (leftover from previous redo impl)
7 年前
Jens Holm
9c92399a
Add copy to clipboard toolbar button
7 年前
Tim Cooper
85affe1f
Update lightweight pipeline / SRP version
7 年前
Peter Bay Bastian
95a87cde
Clean up MaterialNodeView after merge with presenter
7 年前
Tim Cooper
ccf49055
Merge remote-tracking branch 'origin/master'
7 年前
Peter Bay Bastian
dac79163
Remove Match(GraphChange) utility function
7 年前
Peter Bay Bastian
80fe7520
Remove generic parameter from MaterialGraphEditWindow
Minor clean-up here and there
7 年前
Peter Bay Bastian
ab269bcc
Fix issues that should have caused compile errors
7 年前
Peter Bay Bastian
c88791bb
Duplication/insert etc. now selects the new elements
7 年前
Peter Bay Bastian
76269a78
Remove un-used presenters
7 年前
Peter Bay Bastian
9dbfb5c3
Move slot compatibility check code into MaterialSlot
Validate commands directly in window class, rather than through MaterialGraphPresenter
Move a few things from MaterialGraphPresenter to GraphEditorView
Create manipulator for node creation (NodeCreator), rather than manually doing it in MaterialGraph
Move things from MaterialGraph constructor into GraphEditorView
Completely remove GridBackground, as we were not using it
Remove Clicker manipulator, as it was not used
7 年前
Peter Bay Bastian
c6b895e7
Remove command handling from MaterialGraphPresenter
7 年前
Peter Bay Bastian
a97628f1
Work around UIElements bug causing VisualElement.Sort to throw a NullReferenceException if the element is childless
7 年前
Peter Bay Bastian
46b505fb
Move more stuff from MaterialGraphPresenter, also introduce proper constructor
7 年前
Peter Bay Bastian
c43005a1
Remove last bit of presenters YAY
7 年前
Peter Bay Bastian
b6a4d98d
Fix preview rendering bugs (causing re-use of previous texture and disapperance of checkerboard background) and persistence (remembers zoom etc. between assembly reloads, scene changes, even play mode!)
7 年前
Peter Bay Bastian
9cbe42fb
Fix bug causing collapsed nodes to not have slots visible that should be visible
7 年前
GitHub
21a946ef
Merge pull request #73 from Unity-Technologies/master
Merge master
7 年前
Peter Bay Bastian
8407756d
Workaround sRGB issue in UIElements such that previews are now rendered correctly
7 年前
Peter Bay Bastian
ae4febc2
Use rendering settings from current scene
7 年前
Jens Holm
2ecc2e08
Add copy to clipboard for selected node
7 年前
Jens Holm
706ca05d
Add null check for serialized object in MaterialGraphEditWindow
7 年前
Peter Bay Bastian
867e4ea2
Replace OnGraphChange with polling-based change tracking system
7 年前
Peter Bay Bastian
17a5050c
Fix hanging edges for collapsed nodes after undo/redo
Reduce the amount of `ValidateGraph()` calls when undo/redo'ing to 2 rather than once per node and edge per graph
7 年前
Jens Holm
0f07c1c0
Add mesh selection for master node preveiw
7 年前
Peter Bay Bastian
73c2bce4
Properly dispose of MaterialNodeViews
7 年前
Peter Bay Bastian
347edc88
Colored edges! (also, unify node and edge view creation)
7 年前
Peter Bay Bastian
dc8375d3
Gradient edges
7 年前
Peter Bay Bastian
0b1c506d
Fix direction on some gradients
7 年前
GitHub
fcd97941
Merge pull request #75 from Unity-Technologies/master
Update from master
7 年前
Peter Bay Bastian
3f1df674
PreviewSystem -> PreviewManager
7 年前
Jens Holm
401ef689
Set error texture filtermode to point
7 年前
Peter Bay Bastian
81d2a867
Add drag and drop to graph for Texture2D and subgraphs
7 年前
Peter Bay Bastian
e4b6371d
Add undo step for drag and dropping sub-graphs
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Peter Bay Bastian
4391569c
Use asset name for sub-graph nodes
7 年前
Matt Dean
abed850e
Merge master
And fix conflicts
7 年前
Peter Bay Bastian
4be8c24e
Update preview toggle button to mostly match design
7 年前
Matt Dean
52b69b3c
Merge branch 'master' into node-validation
7 年前
Tim Cooper
3039671f
Merge master
7 年前
Tim Cooper
5a5f791f
Working on improving texture node:
*Default texture inputs
*Works via subgraph :)
7 年前
GitHub
713f6000
Merge pull request #79 from Unity-Technologies/improve-texture-node
Improve texture node
7 年前
Matt Dean
41b314d2
Merge branch 'master' into node-validation
7 年前
Matt Dean
fe4745b9
Input Part 4
- Organised Input/Texture
- Added TextureAsset
- Added TextureControl
7 年前
Tim Cooper
8e5b0d9b
First pass inlining property nodes.
7 年前
Tim Cooper
92a955c3
Add converter from v1,v2,v3,v4,col nodes -> properties.
7 年前
Natalie Burke
11e072f9
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
7 年前
Tim Cooper
e9731703
Move convert to property / inline node to right click menu.
7 年前
Patrick Fournier
de93c238
Merge trunk
7 年前
Peter Bay Bastian
e408be90
Handle remove events from GraphView
7 年前
mathieum-unity
536b1737
Preview styling and toggling update
7 年前
Patrick Fournier
20c7f686
Update changes following merge with master.
7 年前
Jens Holm
35d08f0d
Add OnVlaueChanged callback to preview mesh picker for master node
7 年前
Jens Holm
d2b246fa
Allow mesh in preview to be null / none selected as default sphere mesh
7 年前
Peter Bay Bastian
d50eb6bb
Outside node controls for texture slots + various fixes
7 年前
GitHub
849d3ecb
Merge branch 'master' into graph-view-copy-paste
7 年前
GitHub
e10be928
Merge pull request #81 from patrickfournier/graph-view-copy-paste
Graph view copy paste, for trunk cfe3ca666188 and later
7 年前
Matt Dean
bbb186d6
Remove Gradient nodes and asset type :(
7 年前
Matt Dean
02c6b58d
Merge master
7 年前
Peter Bay Bastian
ac179c90
Outside node controls for vector types
7 年前
Peter Bay Bastian
7b9315c4
Outside node control for UV slots
7 年前
Peter Bay Bastian
4f983742
Update type in dynamic slot names when they change
7 年前
Peter Bay Bastian
59ca63f8
Remove defaults value section in inspector
7 年前
Peter Bay Bastian
c2d9f15c
Fix undo bug caused by property node -> concrete node conversion happening during undo
7 年前
Peter Bay Bastian
972596ff
Remove unneeded event handling (handled elsewhere now)
7 年前
Peter Bay Bastian
4d07b648
Edges for outside node controls
7 年前
Peter Bay Bastian
cc654bc4
Fix picking mode on outside-node-input container, so that invisible stuff doesn't block click events
Match slot colors for outside-node-inputs
7 年前
Tim Cooper
a1cb65d5
Working scripted importer version.
7 年前
Tim Cooper
00dbcd47
Clear shader errors before updating.
7 年前
Peter Bay Bastian
a00f148d
Remove usage of EditorGUILayout.MiniThumbnailObjectField, so that we don't have to make it public
7 年前
Jens Holm
c3f4ae78
Store master node preview mesh in GraphInspectorView persistent data
7 年前
Jens Holm
fd1a979a
Center preview mesh
7 年前
Tim Cooper
9e5cc1af
rename anchor > port
7 年前
Tim Cooper
84f8f35e
Fixing 'convert to subgraph'
7 年前
Tim Cooper
42b8ed85
Fix lingering preview shaders with errors
7 年前
Tim Cooper
67c85cbe
Fix preview dirty'ing
7 年前
Tim Cooper
ec2df61b
Fix preview position in 2D previews
Turn off pixel caching for nodes
7 年前
Tim Cooper
8ff15259
Fix preview centering for custom meshes
7 年前
Tim Cooper
f9ccf9f9
Update slot names on topological change
7 年前
Tim Cooper
fba42d48
Use GUID instead of object reference so that we can properly restore object link after assembly reload.
7 年前
Tim Cooper
bfe3f5fc
Fix null ref on exit
7 年前
Tim Cooper
7492cebb
Change tracking using undo system
7 年前
Tim Cooper
fc3caa89
Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing
7 年前
Peter Bay Bastian
69616da6
Color slots (a vec4 slot with a different input control)
7 年前
Peter Bay Bastian
95cfcc60
Move actual preview rendering into PreviewManager
7 年前
Peter Bay Bastian
7d0fabce
Pre-sort preview data into 2D and 3D previews to make loop simpler
7 年前
Peter Bay Bastian
2ced9041
Make property control label go away so that the enum field takes up entire width
7 年前
Matt Dean
711f81fa
Added Channel Mixer Node
7 年前
mathieum-unity
045d568e
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Peter Bay Bastian
82573de4
Remove special path for master nodes in PreviewManager
7 年前
Matt Dean
b14c1f98
Merge branch 'master' into node-artistic-adjustment
7 年前
Matt Dean
13948f2d
Channel Mask Node
7 年前
Matt Dean
c06cd050
Fixes for PR
Also made function reusable for different node insatnces
7 年前
Peter Bay Bastian
406da125
Add INodeModificationListener which allows control views to be notified of node change
7 年前
Matt Dean
6c7ced70
Merge branch 'master' into node-artistic-mask
7 年前
Matt Dean
00061ee8
ChannelEnumControl fixes
- Add modification listener
- Add slot ID to attribute
- Cleanup
7 年前
Matt Dean
2cc3b58e
Fix Channel Mask node
- Convert to Abstract derived
- Move channel validation check to node side
- Cleanup
7 年前
mathieum-unity
bd9683ea
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph into graphview-styling-updates
7 年前
Peter Bay Bastian
2fa06117
Implemented uber shader
7 年前
Peter Bay Bastian
4f1955f3
Fix preview dirty'ing in inspector
7 年前
Peter Bay Bastian
af2552b3
Enable pixel cache for nodes again
7 年前
mathieum-unity
dd6f9d47
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
7 年前
Peter Bay Bastian
2cf7a518
Fix bug caused by using LogWarningFormat instead of LogWarning
Put output id uniform first in MaterialPropertyBlock, so that it's hit early when setting it for every node
7 年前
Peter Bay Bastian
66129542
Log time elapsed when compiling shaders
7 年前
Peter Bay Bastian
61fab094
Update to work with trunk
7 年前
Peter Bay Bastian
d21cc6ad
Fix change tracking so that it doesn't prompt you to save when closing right after you clicked save
7 年前
Peter Bay Bastian
f615cb37
Work with new GraphView slot coloring
7 年前
Peter Bay Bastian
066bcccb
Remove unneeded GV capability code
7 年前
mathieum-unity
d7f591a9
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
# MaterialGraphProject/UnityPackageManager/manifest.json
7 年前
Peter Bay Bastian
abe8b7b6
Remove pixel cache disables in a few places
7 年前
Matt Dean
20cf4421
Flip Node
- Added ToggleControl (first pass)
7 年前
mathieum-unity
4e0aa7d7
Fixed default expanded state
7 年前
Peter Bay Bastian
016d19e2
Enable pixel cache on PortInputView
7 年前
Matt Dean
96fb4fb6
Flip Node Improvements
- Pass flip as an argument to method
- Switch to abs(flip - value)
- Handle preview rendering path
- Handle reuse of method
7 年前
Matt Dean
8e410579
Merge branch 'master' into node-artistic-adjustment
7 年前
Peter Bay Bastian
14bcb1d7
Full-resolution preview in blackboard
7 年前
GitHub
8d403174
Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
7 年前
Peter Bay Bastian
7fd5c8ef
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Peter Bay Bastian
e1281f8c
Fixes for new node style
7 年前
Peter Bay Bastian
cd4618e1
Add field dragger to vector inputs
7 年前
GitHub
a8dfafe4
Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
7 年前
Tim Cooper
da15e457
dirty first pass pass architecture.
7 年前
Matt Dean
dadccc50
Merge branch 'master' into node-channel
7 年前
Peter Bay Bastian
0d6ff9c3
Flip change check in EnumControlView and remove unused field
7 年前
Tim Cooper
6f035d8a
hack and slash.
7 年前
Matt Dean
5131e8e1
Fixes for PR
7 年前
Peter Bay Bastian
fe10dc56
Fix bug causing preview to be now shown after creating a node
7 年前
Tim Cooper
f559320c
'working' previews.
7 年前
Peter Bay Bastian
9aa25c1e
Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom
7 年前
Matt Dean
f14af0f4
Added Cubemap nodes
7 年前
Tim Cooper
1d641fec
For final shader generation use the master node.
7 年前
Peter Bay Bastian
9d6fad5e
Make "convert to subgraph" undoable (doesn't delete the sub graph though)
7 年前
Tim Cooper
a0602cf5
Generalised PBR / Unlit master
7 年前
Peter Bay Bastian
9284e11f
Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47
7 年前
GitHub
81859b60
Merge pull request #92 from Unity-Technologies/pass-architecture
Pass architecture
7 年前
Matt Dean
1b3ac398
Merge branch 'master' into node-artistic-adjustment
7 年前
Matt Dean
5e47b629
Fixes for PR
7 年前
Peter Bay Bastian
3fdee329
ShaderGraph window now loads properly between Editor sessions #49
7 年前
Peter Bay Bastian
7be0bdf0
Close ShaderGraph window if it fails to load asset from serialized guid
7 年前
GitHub
9ddf9039
Merge pull request #85 from Unity-Technologies/node-channel
Node Channel
7 年前
GitHub
d8578f92
Merge pull request #82 from Unity-Technologies/node-artistic-adjustment
Node artistic adjustment
7 年前
GitHub
5d9b28af
Merge pull request #90 from Unity-Technologies/node-input-texture
Node input texture
7 年前
Tim Cooper
4eb8bc6a
Misc usability fixes for shadergraph:
-cubmap / texture -> convert to / from properties
-Removing properties not creates inline nodes
-Nicer names for newly created properties
-Drag texture to graph now creates 2d sampler node
-Drat normal map to graph sets up 'normal map' state
-Create shader graph now creats a default PBR node
-
7 年前
Tim Cooper
54ac74c0
Merge branch 'master' into node-input-scene
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Tim Cooper
2731487c
Merge branch 'master' into node-input-scene
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/TransformNode.cs
7 年前
Tim Cooper
e26f02bc
remove non needed logs
7 年前
Peter Bay Bastian
e91932f8
Node selector / search
7 年前
Jens Holm
e5a6f66e
Serialize preview mesh in graph asset instead of through GraphInspectorView persistent data
7 年前
Peter Bay Bastian
128c6db4
Add sub-graphs to node search menu
7 年前
Peter Bay Bastian
2c5ae2d4
Move "Copy shader" into context menu
7 年前
Peter Bay Bastian
b4404ee6
Remove preview rate limitation button
7 年前
Peter Bay Bastian
90868fe3
Move "convert to subgraph" to context menu
7 年前
Peter Bay Bastian
02e4d882
Move "update asset" button to blackboard
7 年前
Peter Bay Bastian
4a06bed4
Remove last bit of toolbar
7 年前
Peter Bay Bastian
c421de0a
Update use of EdgeControl to non-obsolete properties
7 年前
Tim Cooper
2f0a0145
Remove layer graph + remap graph for beta1
7 年前
Peter Bay Bastian
da0d10c8
Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame)
7 年前
Tim Cooper
d2e30d64
Update right click menu.
7 年前
Matt Dean
00f3fcff
Merge branch 'master' into node-validate-current
7 年前
Peter Bay Bastian
94202c55
Assembly Definition Files
7 年前
Peter Bay Bastian
944c3654
Dispose resources when an exception is thrown during Update or ChangeSelection, such that we don't run out of preview scenes and ruin previews for everyone
7 年前
Peter Bay Bastian
9604758c
Fix inconsistent persistence key causing SG to not maintain zoom and position sometimes
7 年前
Matt Dean
ca5e100b
Merge branch 'master' into node-input-scene
7 年前
Peter Bay Bastian
508ec3ef
Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control)
7 年前
Peter Bay Bastian
ab14181b
Make PortInputView use pre-multiplied alpha background color and put its edge behind itself and node (still need to make it render behind other nodes)
7 年前
Peter Bay Bastian
0b1d9efe
Minor style changes to fix spacing between node controls
Also removes some leftover toolbar styles
7 年前
Peter Bay Bastian
c467fab5
Make color space conversion node controls a bit neater
7 年前
Peter Bay Bastian
211cf575
Refactor ColorspaceConversionControl to work on enums in general and implement it for TransformNode
7 年前
Matt Dean
5a69c812
Merge branch 'master' into node-bugfixes
7 年前
Peter Bay Bastian
72c4bdea
Move contextual actions from node search menu into actual context menu
7 年前
Jens Holm
67d2fd02
Merge master
7 年前
Jens Holm
016cdba4
Remove mesh from preview render data and check for preview mesh in preview manager
7 年前
Matt Dean
fd5fa964
Merge Master
7 年前
Jens Holm
cbc52afe
Add rotation to inspector mesh preview
7 年前
Jens Holm
8acafef9
Add scroll mouse manipulator
7 年前
Jens Holm
682d177b
Add zoom/scale to preview mesh and refactor preview data into seperate class
7 年前
GitHub
a5b781b9
Merge pull request #93 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
7 年前
Peter Bay Bastian
09db5bd9
- Remove NodeCreator
- Derive Port so that we can use our own IEdgeConnectorListener
- Handle element removal event from GraphView
7 年前
Peter Bay Bastian
8c82d94e
- Dropping edge on graph (specifically not on a slot) now pops up the add node menu and auto-connects to the first compatible slot (only shows nodes where a slot is compatible)
- Another repaint to fix issue where an added node is not shown
- Update ports and colors when deleting nodes per graphview's request
7 年前
Peter Bay Bastian
eed09312
When creating nodes by dropping edge, reposition the node after creating it such that the edge stays at the same position
7 年前
Peter Bay Bastian
178bcf2b
Save correct position to node drawState
7 年前
Peter Bay Bastian
53517148
Even better node repositioning
7 年前
Matt Dean
00d8b6e8
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
7 年前
GitHub
ef9bd86c
Merge pull request #124 from Unity-Technologies/color-rgb
Color RGB
7 年前
Tim Cooper
a197968f
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
Tim Cooper
ae8e0962
starting to update nodes to new library.
7 年前
Peter Bay Bastian
02c12a94
Fix order of things when adding slots ( fixes #111 )
7 年前
Peter Bay Bastian
ce26a5b8
Copy node title or property name for properties created inside sub-graph when converting to sub-graph ( fixes #114 )
7 年前
Tim Cooper
e3bd536c
Merge branch 'master' into HDMaster
7 年前
GitHub
5546123e
Merge branch 'master' into node-bugfixes
7 年前
Tim Cooper
7a9a255f
More work on porting node library across to new shader library.
7 年前
Peter Bay Bastian
03aee46f
Add null check for OnDestroy
7 年前
Peter Bay Bastian
890a9ece
More correct order of things in MaterialNodeView initialization
7 年前
Jens Holm
8a16933b
Minor refactor of preview mesh rotation and scale according to PR comments
7 年前
Matt Dean
0fca7431
Rename Texture2D and Cubemap nodes
7 年前
Tim Cooper
1f9b882d
Fix up linar / gamma state of color nodes when they get inlined.
7 年前
Jens Holm
2ce394e7
Trigger OnModified on master node when preview is rotated or scaled
7 年前
GitHub
e8ae5340
Merge pull request #129 from Unity-Technologies/node-bugfixes
Rename Texture2D and Cubemap nodes
7 年前
GitHub
f4e6a374
Merge pull request #130 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
7 年前
GitHub
d1d69177
Merge pull request #131 from Unity-Technologies/LinearColorFix
Linear color fix
7 年前
Jens Holm
8454398a
Center rotationin of preveiw mesh and fix serialization of preview mesh
7 年前
Jens Holm
a4e8458d
Remove zooming in inspector preview
7 年前
Jens Holm
923666b0
Improve applied scale to inspector preveiw
7 年前
Peter Bay Bastian
b2224d93
Move remaining files out of SerializableGraph folder and remove a few unused files
7 年前
GitHub
1ebe97b0
Merge pull request #132 from Unity-Technologies/squash-serializablegraph
Squash SerializableGraph into AbstractMaterialGraph
7 年前
GitHub
8e31e809
Merge branch 'master' into inspector-preview-mesh
7 年前
GitHub
1f3752d8
Merge pull request #133 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
7 年前
Peter Bay Bastian
c2183225
Make GetChannelCount return an integer rather than a number enum thingie
7 年前
Peter Bay Bastian
38e4110f
Move static methods out of AbstractMaterialNode
7 年前
Jens Holm
22adea01
Make graph inspector window not pinned to the right side of the editor window
7 年前
Jens Holm
82f3473f
Add resize handle to inspector window
7 年前
Jens Holm
8bd7923f
Add check for capture when draggable manipulator releases
7 年前
Jens Holm
89613602
Move addition of resize handle higher in inspector prevewi window to cause it to overlay other elements
7 年前
Jens Holm
4978e50e
Put resize handles as invisible bars on edges of inspector window
7 年前
Jens Holm
429a5f71
Make resizeing from left and top not move the inspector window when reaching minimum size
7 年前
Jens Holm
0ff2964b
Improve resize handling of inspector window
7 年前
Jens Holm
f0203715
Ensure inspector winow to stay in editor window rect after window resize
7 年前
GitHub
2d290890
Merge pull request #134 from Unity-Technologies/inspector-window
Inspector window
7 年前
Peter Bay Bastian
1a6d34eb
Output shader errors to console when uber shader has error
7 年前
Jens Holm
e72aef5a
Add resize handle class and reuse some resize handle uss styling in inspector window
7 年前
Peter Bay Bastian
2a66a4bf
Remove selection stuff from inspector and move properties to the top
7 年前
Jens Holm
ec88c9f3
Reigister postlayout callback on graphview rather than inspector view
7 年前
Peter Bay Bastian
ea126eba
Update shader error message
7 年前
GitHub
eb5b5a85
Shader source mapping for node functions ( #137 )
7 年前
Jens Holm
e1ebec49
Merge master
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
Peter Bay Bastian
758cf9e6
Inspector window changes ( #138 )
* Add resize handle class and reuse some resize handle uss styling in inspector window
* Reigister postlayout callback on graphview rather than inspector view
* Remove resize function from GraphInspectorView
* Add resize handles to corner of inspector window
7 年前
Jens Holm
2587263f
Remove resize function from GraphInspectorView
7 年前
GitHub
09d669c8
Various refactorings and improvements ( #139 )
* Move previewMode to RenderData instead of ShaderData (still some to do here, as apparently there's still a RenderData _and a_ ShaderData per node, but the intention was to have a RenderData per node and then share ShaderData between those)
* Introduce a temporary identifier for nodes. The first part of this identifier is an index (`int`) which is assigned linearly. When a node is deleted, its identifier as added to a free list. Each identifier also contains a version (`int`), which is incremented when the identifier is re-used. This allows us to replace usage of Dictionary with List in a lot of places.
* Introduce IndexSet for efficiently storing and manipulating a list of indices (e.g. from temp IDs). Internally this stores a list of 32-bit integers and uses each bit to represent 1 index. The operations of `ISet<int>` are implemented for this type, although that interface does not exist in Unity. The operations are very fast and cac...
7 年前
Jens Holm
ff694d9c
Add resize handles to corner of inspector window
7 年前
Peter Bay Bastian
a5f98a7d
Remove log messages when resizing inspector
7 年前
Peter Bay Bastian
e1f95448
Various bug fixes
* Clean up master preview render data
* Add size check to IndexSet.Contains
7 年前
Jens Holm
5c86f77c
Merge master
7 年前
Tim Cooper
8aab03fe
Merge remote-tracking branch 'origin/master' into HDMaster
7 年前
Jens Holm
11b8912f
Make resize side handle determine own uss classes
7 年前
Jens Holm
55869a0b
Make class for adding resize handles along the border of a visual element
7 年前
Matt Dean
3e4f3590
Channel Mask node to Mask Field (prt 1)
7 年前
Jens Holm
682af7b6
Fix uss class for resize top-let hadle in resize handle
7 年前
Matt Dean
29e04332
Channel Mask node to Mask Field (prt 2)
7 年前
Jens Holm
9b1d3da9
Make maste node preview a separate window
7 年前
Tim Cooper
259c7ce1
Changing sub graphs to use functions instead of inlining.
7 年前
Tim Cooper
2888f1c2
-When we validate a subgraph node we also need to validate the subgraph (generates the concrete values).
-Allow promotion of vector types. v2->v3/v4 v3->v4. Rule is alpha channel gets 1, other channels get 0.
7 年前
GitHub
455b4075
Merge pull request #145 from Unity-Technologies/FixingSubGraphs
Fixing sub graphs (+ fix 2D/3D preview bug)
7 年前
Matt Dean
8f22e3a7
Boolean node and type (part 1)
7 年前
Jens Holm
93fa2455
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
Matt Dean
2f6e839e
Add Integer
Node, ShaderProperty, MaterialSlot
Update Property node and properties list
7 年前
Jens Holm
50adcc7c
Remove old functions from GraphInspectorView
7 年前
GitHub
87638b44
Merge pull request #149 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
8ea43935
Add HDR Color
- Add HDR Color node
- Add new constructor to ColorShaderProperty
- Add hdr flag to ColorControl
- Add HDR Color property to GraphInspectorView
7 年前
Matt Dean
2ed31ce4
Add Comparison node
- Add boolean field for property list
- Fix missing ConcreteValueTypeToString entry
7 年前
Jens Holm
5f6443a4
Add draggable manipulator for floating windows
7 年前
Matt Dean
cfb57499
Add Slider
ShaderProperty, Control, Node and property list entry
7 年前
Jens Holm
428479b6
Make floating windows dock to closest corner
7 年前
Martin Thorzen
b73f8bc1
Created the functionality of creating Nodes directly when hitting spacebar. Simplified to not have to right click and click create node.
7 年前
Matt Dean
28df6957
Upgrade Slider UI to UIElements
7 年前
GitHub
b3954895
Merge pull request #155 from Unity-Technologies/CreateNodeOnSpace
Created the functionality of creating Nodes directly when hitting spa…
7 年前
Matt Dean
fb18c249
Refactor Channel Mixer UI
7 年前
Matt Dean
81985612
Fix/change slider property view UI
7 年前
Matt Dean
7c4730ca
PR Fixes
- Add boolean slot control view
- Add nodes And/Nand/Or
- Fix Branch node defaults
- Add USS for boolean slot
7 年前
Martin Thorzen
450a5759
[FIX] #88 Added a forcedRedrawPreviews flag that will redraw the graph and update the nodes to reflect changes properly when an external source has been re-imported.
7 年前
Matt Dean
21d73861
Improve ChannelMixerControl callbacks
7 年前
Matt Dean
f7209064
Switch control's HDR argument to enum
7 年前
Martin Thorzen
f243e1cf
[FIX] #157 Removed the check for Master node which casued the Exception.
7 年前
Matt Dean
7e22f269
Update ToggleControl to UIElements
Cosmetic fixes to
- InvertColors node
- ChannelMixer node
- Blend node
7 年前
Matt Dean
25109a19
Extend PBR master functionality
- Add Fade and Multiply blend modes
- Expose culling options
- Change UV enum to caps
- Add camel case string converter to utils
- Convert camel case on CodeFunctionNode
7 年前
Matt Dean
7f9b3b2c
Remove eyedropper from Color fields
7 年前
Matt Dean
6e105759
Fix toggle control defaults
7 年前
Matt Dean
97e5473e
Merge branch 'master' into node-bugfixes
7 年前
GitHub
c763baf4
Merge pull request #163 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
f43e0a6f
Merge branch 'master' into node-input
7 年前
Matt Dean
352a061a
Merge branch 'master' into compare-and-branch
7 年前
Jens Holm
55b86ced
Merge branch 'master' into inspector-window
7 年前
Peter Bay Bastian
d41f2281
Fix hanging edges ( fixes #142 , fixes #152 , fixes #158 )
7 年前
Jens Holm
6f373878
Remove unused function in MasterNodeView
7 年前
GitHub
29adf637
Merge pull request #172 from Unity-Technologies/fix-hanging-edges
Fix hanging edges (fixes #142 , fixes #152 , fixes #158 )
7 年前
Peter Bay Bastian
90e67259
Repaint property node control when name changes
7 年前
Tim Cooper
64df08f0
[fix]Fix preview blending when you have alpha
7 年前
Jens Holm
d7635005
Remove unused function in GraphEditrorView
7 年前
Martin Thorzen
c1697dc5
[FIX] fixes #166 Changed the Quad to use the build in resource from Unity
7 年前
Peter Bay Bastian
bfd7b48d
Import blackboard to project, still WIP
7 年前
Jens Holm
4e8c00e0
Make reisze handels and window draggable manipulator respect minimum dimensions of target
7 年前
GitHub
e9689ade
Merge pull request #178 from Unity-Technologies/fix-preview-after-playmode
[FIX] fixes #166 Changed the Quad to use the build in resource from Unity
7 年前
Peter Bay Bastian
1749ff66
A bunch of stuff for blackboard
- Fix SelectionDropper, so that selection of properties work
- Hack in a ContextualMenuManipulator so that context menus work in collaboration with GraphView
- Add a "Delete" option to context menu for properties
- Only show context menu options for nodes if a node or GV is right-clicked
- When adding a new property it is now expanding initially
- Rename a few Action properties to match GraphView convention
- Add a regular Unity toolbar (using IMGUI) to Shader Graph, as it looked weird without one
- Remove old inspector
7 年前
Tim Cooper
e9757253
Feedback from PR
7 年前
Jens Holm
530a769c
Serialize layout of floating windows in GraphEditorView
7 年前
GitHub
16ddad23
Merge pull request #173 from Unity-Technologies/CreateNodeOnSpace
Fixes #159 , fixes #88 , fixes #157 , fixes #162
7 年前
Jens Holm
fa558b34
Add changes according to PR feedback
7 年前
GitHub
8e8beb43
Merge pull request #174 from Unity-Technologies/tim-bug-fixes
Misc bug fixes
7 年前
Martin Thorzen
a4d567f1
[FIX] Fixed a bug where the master preview didn't update properly after a node got deleted and then undo-ed.
7 年前
Martin Thorzen
e71bf6a6
[FIX] fixes #123 Added a m_colorSpace variable to remember what the user had, and if they change we redraw the window.
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
Jens Holm
602ef408
Add callback in resize handles that notifies when the mouse button is released
7 年前
GitHub
b72d0466
Merge pull request #150 from Unity-Technologies/compare-and-branch
Comparison, Branch and Boolean
7 年前
Martin Thorzen
70d12230
[FIX] Moved the initialization of this var into update()
7 年前
Peter Bay Bastian
d00ca780
Merge branch 'master' into blackboard
7 年前
Matt Dean
739c124a
Merge branch 'master' into sliders
7 年前
Jens Holm
d51ff20e
Add callback in WindowDraggable to notify when the mouse button is released
7 年前
Jens Holm
46fe1f23
Change window layout serialization to happen when resize or dragging of master preview finished changing
7 年前
Jens Holm
ed016425
Chnage name of master preview VisualElement to reflect prevuious name update
7 年前
GitHub
dfcf6af9
Merge pull request #175 from Unity-Technologies/inspector-window
7 年前
Peter Bay Bastian
d60a0f8d
Merge with master
7 年前
Jens Holm
e3d84f9b
Add option in resize handels to make it staty in the bounds of the parent element
7 年前
GitHub
1c0c24b4
Merge pull request #151 from Unity-Technologies/sliders
Sliders, Integers and HDR Color
7 年前
Peter Bay Bastian
4cfaf738
Add serialization for blackboard layout
7 年前
GitHub
1a06a11e
Merge pull request #179 from Unity-Technologies/fix-preview-after-color-space-switch
[FIX] fixes #123 Added a m_colorSpace variable to remember what the u…
7 年前
Peter Bay Bastian
0534342e
Added support for reordering properties in blackboard
7 年前
Matt Dean
8984577a
Merge branch 'master' into node-input
7 年前
GitHub
da883fa2
Merge pull request #181 from Unity-Technologies/fix-master-preview-after-undo
[FIX] Fixed a bug where the master preview didn't update properly after a node got deleted and then undo-ed.
7 年前
Peter Bay Bastian
abe82146
Added support for drag and dropping properties to the graph
7 年前
Matt Dean
93aa1de8
Refactor Dielectric Specular node for UI changes
7 年前
Peter Bay Bastian
03e99ce6
Remove debug messages
7 年前
Jens Holm
fb49e741
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
GitHub
927b9dac
Merge pull request #180 from Unity-Technologies/blackboard
Blackboard
7 年前
Martin Thorzen
f2b52952
[FIX] fixes #96 Needed to put the input and output of the edge to Null.
7 年前
Peter Bay Bastian
84072c18
Add undo actions for blackboard
7 年前
Jens Holm
42cd9d1b
Make resize handels properly stay handle parent layout bounds ( fixes #183 )
7 年前
Peter Bay Bastian
2fc16a9a
Make blackboard only be draggable from the header to avoid conflicts with fields
7 年前
Jens Holm
66a70b8f
Merge branch 'master' into inspector-window and resolve conflicts
7 年前
GitHub
653eb828
Merge pull request #185 from Unity-Technologies/inspector-window
Make resize handles remain within bounds of parent element
7 年前
GitHub
a3c9f868
Merge pull request #186 from Unity-Technologies/fix-nodes-are-still-filled-after-edge-deletion
[FIX] fixes #96 Needed to put the input and output of the edge to Null.
7 年前
Jens Holm
c35229be
Add class for holding window docking layout
7 年前
Jens Holm
a4c6f50d
Add functions in WindowDockingLayout to compute relative corner offset and get back layout relative to parent layout
7 年前
GitHub
e9df888c
Merge pull request #189 from Unity-Technologies/blackboard
Blackboard improvements
7 年前
Jens Holm
e3f843c0
Make WindowDraggable use WindowDockingLayout internally to track closest corner
7 年前
GitHub
758a90e4
Merge pull request #170 from Unity-Technologies/node-input
Various nodes
7 年前
Jens Holm
358c118c
Change floating window serialization to track offset to closest corner rather than just position
7 年前
GitHub
86e92a04
Merge pull request #191 from Unity-Technologies/fixes-for-blackboard
Fixes for blackboard
7 年前
Matt Dean
5d0155ff
Add Blackboard support for Boolean
7 年前
Jens Holm
12be2cf3
Update master preview rendertexture size when layout has finished changeing
7 年前
Matt Dean
affdcadf
Add HDR color support to Blackboard
7 年前
Jens Holm
6b956d8e
Add dimension check when master preview is resized
When themaster review is resized, the new size is checked, and if it has not changed, the rendertexture is not changed.
7 年前
GitHub
4df636c0
Merge pull request #188 from Unity-Technologies/window-layout-docking
Change window position serialization to track closest corner
7 年前
Peter Bay Bastian
484b4f58
* Add individual properties to node search
* Remove dropdown from property node
* Add all compatible slots to node search when dragging into empty space
*
7 年前
Matt Dean
0292ae36
Color control refactor
- Add mode enum to ControlView
- Remove HDR Color node
- Switch Color node value to struct
- Update USS
7 年前
Jens Holm
af26c91a
Add flag in resize handle to maintain aspect ratio
7 年前
Tim Cooper
7ab634f3
Apply remapping to all serialzied types
7 年前
Matt Dean
78db5ef1
Refactor float based shader properties
7 年前
Jens Holm
b49f21d7
Tidy up resize handle
7 年前
Matt Dean
4ad43705
Vector1 property refactor and types
7 年前
Jens Holm
d54f7422
Fix typo in ResizeHandle
7 年前
GitHub
395c3ec5
Merge pull request #193 from Unity-Technologies/properties-in-search
Improvements to node search
7 年前
Matt Dean
78f31c8e
Fix adding Slider and Int properties from inline node conversion
7 年前
Jens Holm
ae1852e9
Merge remote-tracking branch 'origin/master' into master-preview-rendertexture-rescale
7 年前
Martin Thorzen
058f5c05
[FIX] Fixed an issue where openening up an empty shadergraph without any nodes caused an error.
7 年前
Matt Dean
9c0b93c1
Merge branch 'master' into node-bugfixes
7 年前
Jens Holm
de57de9e
Add function in master preview to update rendertexture size after next layout change
7 年前
GitHub
f59e7806
Merge pull request #195 from Unity-Technologies/fix-ondisposed-empty-shadergraph
[FIX] Fixed an issue where openening up an empty shadergraph without …
7 年前
GitHub
d2f86285
Merge pull request #192 from Unity-Technologies/node-bugfixes
Property type refactor and Blackboard extension
7 年前
Peter Bay Bastian
038d4d90
Remove property node from search results
7 年前
Martin Thorzen
6e895b76
Tidied up the Master Preview View
Uni-36221
7 年前
GitHub
a4f6c1fd
Merge pull request #194 from Unity-Technologies/master-preview-rendertexture-rescale
Make rendertexture on master adapt resolution on rescale
7 年前
Peter Bay Bastian
d2b1d4db
Fix UXML paths
7 年前
Peter Bay Bastian
a1cc908e
Fixes #198 - only dirty nodes were being used as starting point for PreviewMode propagation
7 年前
GitHub
92a10806
Merge pull request #202 from Unity-Technologies/peter-fixes
Various fixes
7 年前
Peter Bay Bastian
49fe52c4
Fix bug causing selection outlines to disappear when zoomed out
7 年前
Jens Holm
546a460b
Make preview node change in width as well as height ( fixes #121 )
7 年前
GitHub
df78da56
Merge pull request #203 from Unity-Technologies/bugfix-preview-node
Make preview node change in width on resizing (fixes #121 )
7 年前
Peter Bay Bastian
cab9a4b5
Put preview in a separate pixel cache for performance
7 年前
Martin Thorzen
29361772
Merge branch 'master' into tidy-master-preview
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/MasterPreviewView.cs
7 年前
Martin Thorzen
3778ba92
Hide and Unhide Previews for Material Graph
7 年前
Peter Bay Bastian
16db0624
* Hunt down code causing pixel cache dirtying every frame
* Put inline/port inputs in a shared pixel cache per node (rather than per input)
* Make preview and controls independent of node collapsed state
* Tidy up MaterialNodeView a bit
* Introduce PixelCacheProfiler for somewhat manually hunting down bad pixel caches
7 年前
GitHub
2b211e7e
Merge pull request #205 from Unity-Technologies/tidy-master-preview
Tidied up the Master Preview View
7 年前
Martin Thorzen
95fba761
Added undo actions
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Peter Bay Bastian
56f2361c
Merge branch 'master' into peter-fixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Matt Dean
41740d78
First pass dynamic Multiply node
- Temp adding of test graph
7 年前
GitHub
beb99728
Merge pull request #207 from Unity-Technologies/peter-fixes
Fixes & performance improvements
7 年前
Martin Thorzen
24300f52
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
Matt Dean
22c13f89
Cleanup and fixes (part 1)
- Fix not updating edges when validation changes
- Generate correct function headers
- Calculate whether matrix slot connections are error'd
- Fix validation in subgraphs
- Various cleanup
7 年前
Martin Thorzen
54af42c8
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
GitHub
af192f3f
Merge pull request #208 from Unity-Technologies/hide-unhide-all-previews
Collapse and Expand Previews for Material Graph
7 年前
GitHub
545de289
Merge pull request #209 from Unity-Technologies/goto-documentation-per-node
Adding documentation functionality on the nodes.
7 年前
Jens Holm
f7c18c9a
Add scrollable manipulator
7 年前
Jens Holm
625ddde1
Add zoom to master preview
7 年前
GitHub
341a6fc3
Merge pull request #211 from Unity-Technologies/master-preview-zoom
Master preview zoom
7 年前
Jens Holm
9696454d
Make floating windows not rescale when parent window becomes too small to fit them
7 年前
Keijiro Takahashi
02a50c76
Small fixes to "Open Documentation" menu item.
- Fixed an issue causing InvalidOperationException when opening the right-click
menu without having a selected node. Now it shows "Open Documentation" menu
item only when a single node is selected.
- Changed not to show the separator when the menu item is hidden.
7 年前
GitHub
f44e12ea
Merge pull request #212 from keijiro/fix-docmenuitem
Small fixes to "Open Documentation" menu item.
7 年前
Jens Holm
7ba4ae46
Make ResizeSideHandle be aware of nearest corner
ResizeSideHandles resize function are split into three cases, and the
resize handle is recording which corner it is closest to when the mouse
is preseed. This is to figure out which direction the window should
resize in when maintaining aspect ratio.
7 年前
Keijiro Takahashi
28918b9a
Clear node selection when deleting nodes.
There was an issue that the selection list was not cleared on deletion of nodes.
This caused several problems when invoking node-editing actions right after
deletion.
e.g. Delete a random node and then open the right click menu without selecting
anything. This causes InvalidOperationException in BuildContextualMenu.
This small fix changes the behavior to clear the selection list in the end of
the deletion function.
7 年前
Jens Holm
40d78c85
Implement aspect ratio maintaining for vertical resize handles
7 年前
GitHub
0a42bbd9
Merge pull request #214 from keijiro/fix-delete-node
Clear node selection when deleting nodes.
7 年前
Jens Holm
9647fad6
Make blackboard resize handles stay within the parent bounds
7 年前
jensgholm15@gmail.com
507d1fc8
Add maintained aspect ratio in corner resize side handles
7 年前
Matt Dean
e20fd08b
Fix matrix defaults
7 年前
Jens Holm
f19eae8b
Split handling of resize in ResizeSideHandle into each direction
7 年前
Martin Thorzen
4334f8e2
Split up MaterialGraph.USS file into multiple USS files for better organization.
7 年前
Keijiro Takahashi
de7e2997
Addition of ScreenPositionSlotControlView
- Added ScreenPositionSlotControlView and its style element (USS).
- Moved ScreenSpaceType enum definition to ScreenSpaceType.cs and added
ScreenSpaceTypeExtensions that provides extension methods for the enum.
- Updated the existing implementation to work with
ScreenPositionSlotControlView.
7 年前
Martin Thorzen
77b49204
Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu.
7 年前
Matt Dean
3df359f2
Merge branch 'master' into node-matrix
7 年前
GitHub
d2945014
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
7 年前
Martin Thorzen
324ad522
Updated the settings visual element for nodes
7 年前
Matt Dean
7c973636
Merge branch 'master' into node-bugfixes
7 年前
Martin Thorzen
e1d9b584
Added a Settings Menu for Nodes.
7 年前
Tim Cooper
8dc99cbc
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
7 年前
Martin Thorzen
bf9b4a4c
Updated the Settings UI.
7 年前
Martin Thorzen
6456ff21
Updated Unlit settings master node to also have the new stylish settings view
7 年前
GitHub
e986db46
Merge pull request #223 from Unity-Technologies/tim-fixes
Tim fixes
7 年前
Peter Bay Bastian
c9173f20
Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate.
7 年前
GitHub
a1c15f0d
Merge pull request #229 from Unity-Technologies/safer-callbacks
Safer callbacks
7 年前
Martin Thorzen
7b5ca064
Merge with master
7 年前
Martin Thorzen
6ad87d77
Split up ScreenPositionSlotControl into its own .USS file
7 年前
GitHub
caaf7a64
Merge pull request #236 from Unity-Technologies/splitting-up-uss-files
Splitting up uss files
7 年前
Martin Thorzen
5f331eda
[FIX] Disabled the resizing of preview node.
7 年前
Peter Bay Bastian
a4d1c27d
Merge branch 'master' into node-bugfixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
7 年前
GitHub
f39faa6c
Merge pull request #237 from Unity-Technologies/disable-resizing-in-preview-node
[FIX] Disabled the resizing of preview node.
7 年前
Martin Thorzen
50036920
Added functionality to double click on a subgraph node to open it up in a new shader graph window
7 年前
Jens Holm
82db6687
Make master preview dirty when mouse wheel is scrolled (zoom changes)
7 年前
GitHub
9641212d
Merge pull request #224 from Unity-Technologies/node-matrix
Node Matrix
7 年前
Martin Thorzen
5833e245
Added Right click context menu to open sub graph
7 年前
Jens Holm
d3b6cb07
Make master preview dirty after rendertexture is resized ( fixes #235 )
7 年前
GitHub
f187d743
Merge pull request #230 from Unity-Technologies/master-preview-rendertexture-rescale
Master preview rendertexture rescale
7 年前
Peter Bay Bastian
c595547c
Fixes #217 by searching all assemblies in the app domain
7 年前
Martin Thorzen
5dd3e527
Updated so it is only left mouse click that can open using the double click
7 年前
Jens Holm
dd879e77
Make master preview refresh rendertexture on play mode change and check if rendertexture is null
7 年前
Peter Bay Bastian
e7218ad7
Remove unused variables and classes and rework how master preview resizing is handled
7 年前
Jens Holm
9c44af93
Add hide flags to master preview rendertexture ( fixed #225 )
7 年前
GitHub
f57c8cab
Merge pull request #238 from Unity-Technologies/master-preview-fixes
Master preview missing RenderTexture fixes
7 年前
GitHub
9f659780
Merge pull request #240 from Unity-Technologies/fix-217
Fixes #217
7 年前
Peter Bay Bastian
6d5e2c25
Merge with master
7 年前
Peter Bay Bastian
57a0eab1
Remove unused imports in entire solution
7 年前
GitHub
cdc03be9
Merge pull request #244 from Unity-Technologies/fix-all-warnings
Fix all warnings
7 年前
GitHub
75dadc74
Merge pull request #239 from Unity-Technologies/double-click-to-open-subgraph
Added functionality to double click on a subgraph node to open it up …
7 年前
Peter Bay Bastian
00a8f677
Fixes #242 by initalizing the color space field properly
7 年前
GitHub
3a64dab9
Merge pull request #245 from Unity-Technologies/fix-242
Fixes #242 by initalizing the color space field properly
7 年前
Peter Bay Bastian
c1e7625e
Hide debug outputs behind a define
7 年前
GitHub
e2675d66
Merge pull request #246 from Unity-Technologies/devmode-define
Devmode define
7 年前
Keijiro Takahashi
7aa1b896
Added null-checks to master preview.
7 年前
GitHub
f7374d45
Merge pull request #247 from keijiro/fix-null-preview
Fix for NullReferenceException in master preview.
7 年前
Peter Bay Bastian
e7ecacd5
Rename package folder to match package name
7 年前
Peter Bay Bastian
00564880
Fix shader include paths, update gitignore, add meta files and replace UNITY_SHADERGRAPH_DEVMODE with an optional DebugOutput directory
7 年前
GitHub
286d82a6
Merge pull request #249 from Unity-Technologies/submodularize
Submodularize
7 年前
Jens Holm
532c8de0
Add control view for bound input types
7 年前
Martin Thorzen
f5ae4e88
Merge with master
7 年前
Peter Bay Bastian
714075ca
Update WindowDraggable to work with the latest changes to PostLayoutEvent in Editor code
7 年前
Martin Thorzen
0a72fe97
When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph.
Not allowed to have sub graph inside a sub graph
Removed sub graph from searh window when in subgraph
Prompting the user when removing slots and properties from the sub graph.
7 年前
Martin Thorzen
584d2bb4
[FIX] #251 Nodes are now selected again after pasted
7 年前
Martin Thorzen
0c19b486
Added the 9_slice image to the settings view. Also added so that the icon looks clicked when clicked.
7 年前
Peter Bay Bastian
5d8933e2
Reflect rename in future Unity versions of class PostLayoutEvent to GeometryChangedEvent (with fallback import for 2018.1)
7 年前
Peter Bay Bastian
a2bafb38
Fix float serialization in Constant Node to not be affected by system locale (was comma as decimal separator causing shader errors)
7 年前
Martin Thorzen
c5f3e96c
Removed unused parameter scaling
7 年前
Jens Holm
5d32dbf0
Delete BoundInputVectorcontrolView which was a dumplicate of LabelSlotControlView
7 年前
GitHub
40495e65
Merge pull request #261 from Unity-Technologies/fix-constant-node
Fix Constant Node code gen
7 年前
GitHub
c880667e
Merge pull request #260 from Unity-Technologies/geometrychangedevent
PostLayoutEvent -> GeometryChangedEvent
7 年前
Peter Bay Bastian
b3445484
Add wrapper for `Assembly.GetTypes()` which won't throw an exception
7 年前
GitHub
df788737
Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders
Move lightweight sub-shaders and templates to SRP repository
7 年前
GitHub
96c8a0c7
Merge pull request #257 from Unity-Technologies/copy-paste-fix
[FIX] #251 Nodes are now selected again after pasted
7 年前
Peter Bay Bastian
0b584564
Merge with master
7 年前
Peter Bay Bastian
010106aa
Make cancelling "delete property" cancel the entire operation
7 年前
GitHub
3de3ae25
Merge pull request #262 from Unity-Technologies/rebuild-all-dependant-shaders-from-subgraph
When saving a sub graph, we now go through all the shader graphs and …
7 年前
Peter Bay Bastian
a029858d
Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
7 年前
GitHub
e818e796
Merge pull request #258 from Unity-Technologies/fix-postlayoutevent
Fixes for PostLayoutEvent changes
7 年前
Martin Thorzen
166af912
[FIX] #271 Making sure that the new inports are modifiable after saving the subgraph
7 年前
Peter Bay Bastian
fecfaaea
Fix compile errors on trunk by introducing various compatibility extensions
7 年前
Martin Thorzen
a323085a
Updated with the feedback from PR
7 年前
GitHub
5d5824ef
Merge pull request #281 from Unity-Technologies/fix-subshader-property-update
[FIX] for issue #271
7 年前
Peter Bay Bastian
0e49b142
* Fix Serializable(Cubemap|Mesh|Texture) classes
* Add back in blackboard classes to work with 2018.1
* Wrap some things in `#if UNITY_2018_1`s
7 年前
GitHub
dba26376
Merge pull request #283 from Unity-Technologies/fix-trunk-compatibility
Fix trunk compatibility
7 年前
Martin Thorzen
731a2018
Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
7 年前
Martin Thorzen
9720e0dc
Added input fields to the vector nodes
7 年前
Martin Thorzen
57b10b82
[FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them.
7 年前
Peter Bay Bastian
13a428be
More trunk compatibility fixes
7 年前
Martin Thorzen
d36a05a1
Fix issues after merge with master
7 年前
GitHub
685fecd6
Merge pull request #286 from Unity-Technologies/trunk-compatibility
More trunk compatibility fixes
7 年前
Jens Holm
839077f9
Refactor WindowDraggable to use posiiton left and position right properties
7 年前
Martin Thorzen
cfd61180
New node settings. Moved the createsettingselement to the master node
7 年前
GitHub
0d17d3ed
Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control
[FIX] # 288
7 年前
Jens Holm
d411c659
Refactor resize side handels to use absolute position properties
7 年前
GitHub
eae8c0fc
Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
7 年前
Jens Holm
6a079706
Add function in WinowDockingLayout to apply layout position or size
7 年前
Martin Thorzen
b0ebffa3
Started the work on adding path functionality to shaders.
7 年前
Jens Holm
11eb245d
Add acess to master previews texture view and add default size for preveiw in uss
7 年前
Martin Thorzen
dbf93edc
Updated teh Graph path functionality. It now saves the path and reads it back
7 年前
Jens Holm
cfaa488d
Make serialized window layout serialize abosulte position properties
7 年前
Martin Thorzen
8742fc7b
Merge branch 'master' into node-settings
7 年前
Matt Dean
589cb99a
Add changes from previous branch
7 年前
Martin Thorzen
88b45aa5
Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
7 年前
Martin Thorzen
9c29a0c6
Added functionality to search window and made the path's sanitized.
7 年前
Jens Holm
adf3203d
Fix typo in resizeBorderFrame name
7 年前
Martin Thorzen
a53fbcc2
Updated with new property sheet and row functionality plus added the .css files for them
7 年前
Matt Dean
ff7c4856
Fix serialisation of preview properties in Gradient Asset node
7 年前
Peter Bay Bastian
ad7f7e58
Ignore the subjected property when sanitizing name
7 年前
Martin Thorzen
bea679f1
Fixed an extra line whch was not needed
7 年前
Jens Holm
b1e38c12
Add collapse button on master preview
7 年前
Martin Thorzen
2ff4fbd7
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
7 年前
Matt Dean
348a9654
Change GetPreviewProperty to return list for multiple properties from one slot
7 年前
Jens Holm
f3467681
Make master preview collapse relative to mouse position and afterwards recalculate new docking position
7 年前
Jens Holm
67b4a259
Allow SubGraphOutputNode to supply shader data to master preview view
7 年前
Jens Holm
ab80ca3c
Make master preview resize rendertexture continuously
7 年前
Matt Dean
15328c1d
Add support for Fixed gradient mode
7 年前
Jens Holm
daa8f8ad
Make window draggable able to clamp to the parent window
7 年前
Martin Thorzen
ed104fa3
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
7 年前
Jens Holm
f7274b83
Make the master preview dirty output nodes in subgraphs
7 年前
Jens Holm
43f24a85
Remove checks for within parent bonds in resize handles
7 年前
Jens Holm
8e243e0b
Make floating windows serialize layout realtive to correct content area
7 年前
Martin Thorzen
3868cb59
Fixed so that the preview is not drawn ontop of the Settings Menu
7 年前
Jens Holm
19a741e4
Switch blackboard layout modifiers to default modifiers
7 年前
Martin Thorzen
962fc981
Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
7 年前
Jens Holm
7061787f
Add docking layout to blackbourd via GeometryChangedEvent on GraphView
7 年前
GitHub
246492ed
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
7 年前
Martin Thorzen
e34a3053
Fixed the PR feedback I got.
7 年前
GitHub
c268bca4
Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
7 年前
Peter Bay Bastian
a2b1f9e5
Fix warnings
7 年前
GitHub
312d23e1
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
7 年前
Matt Dean
f20e7691
Update Gradient UIs to UIElements
7 年前
Peter Bay Bastian
9cc55c03
Merge branch 'master' into path-for-shaders
7 年前
GitHub
23cc01bd
Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
7 年前
Jens Holm
a7cb2893
Allow GraphView to copy when only elements of type BlackboardField are selected
7 年前
Matt Dean
67827c5c
Remove unnecessary serialized properties
7 年前
JavDevGames
082d7d93
Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
7 年前
Peter Bay Bastian
03c0b504
Remove uses of .NET 4+ only API
7 年前
Jens Holm
74039530
Allow sahder properties to be copied and pasted between graphs
7 年前
Peter Bay Bastian
ea90628a
Fix trunk warnings
7 年前
GitHub
09124350
Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
7 年前
Jens Holm
74c313c2
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
Jens Holm
b68215c9
Add text field on properties to allow a custom reference name
7 年前
Matt Dean
ee59804c
Update ChannelEnumControl to UIElements and USS
7 年前
Jens Holm
8201871e
Add meta properties in the CopyPasteGraph
7 年前
GitHub
26deb2a4
Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api
Update deprecated Resources API
7 年前
Jens Holm
ed5436e4
Make custom property names dirty the graph
7 年前
Matt Dean
cb9ab96f
Prevent GC allocation when popup doesnt need to be recreated
7 年前
Jens Holm
42451460
Make reference names editable throught text field and add reference name sanitation
7 年前
Jens Holm
02587bed
Add conditional includes in MaterialGraphWindow and MaterialGraphView
7 年前
Jens Holm
82435f05
Enforce underscore in overriden property names and allow rest by supplying empty string
7 年前
Jens Holm
2e2f5f9e
Simplify regex for checking valid property reference
7 年前
Jens Holm
6aca31dc
Check property referecne name when the property is created
7 年前
Jens Holm
1703288d
Make the property name text field delayed
7 年前
Jens Holm
7f9416d0
Make use of the generic duplicate name handling funciton when editing property and reference names
7 年前
Jens Holm
2f658454
Make the modified property names bold through uss
7 年前
Jens Holm
f86ab019
Add toggle for whether properties are exposed or not
7 年前
GitHub
24edf725
Merge pull request #314 from Unity-Technologies/channel-enum-control
Update ChannelEnumControl to UIElements and USS
7 年前
Peter Bay Bastian
6ec339e3
Forwardport pull request #336
7 年前
GitHub
f6380703
Merge pull request #310 from Unity-Technologies/gradient-nodes
Gradient Nodes
7 年前
Martin Thorzen
3c602bad
Added base functionality to give an error on incompatible render pipeline
7 年前
Peter Bay Bastian
83dbd5d0
Add change callback to controls when edge changes
7 年前
Martin Thorzen
34997ed9
Cleaned up the code
7 年前
GitHub
a49aec2e
Merge pull request #343 from Unity-Technologies/control-edge-callback
Callback on edge change to ControlView
7 年前
Peter Bay Bastian
8076c27e
Merge branch 'master' into copy-property-nodes
7 年前
Martin Thorzen
82aecff4
Needed to add .uss file to make things display correctly
7 年前
GitHub
a3897b8c
Merge pull request #317 from Unity-Technologies/copy-property-nodes
Make property nodes into concrete nodes when copied between graphs
7 年前
Jens Holm
60639f41
Merge branch 'master' into editable-property-reference-names
7 年前
GitHub
c833d39e
Merge pull request #325 from Unity-Technologies/node-settings
Node settings
7 年前
GitHub
753d4c0f
Merge pull request #349 from Unity-Technologies/blackboard-uss-fixes
Fix font sizes in blackboard
7 年前
GitHub
9696a5d1
Merge pull request #326 from Unity-Technologies/editable-property-reference-names
Editable property reference names
7 年前
Peter Bay Bastian
8fcaa92a
Merge branch 'master' into warning-incompatible-pipeline
7 年前
GitHub
8a2e5a5e
Merge pull request #347 from Unity-Technologies/warning-incompatible-pipeline
Warning incompatible pipeline
7 年前
jensgholm15@gmail.com
ed51c9ec
Make nodes spawn in the center of the view when copied from another graph
7 年前
Martin Thorzen
3a802291
Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions.
7 年前
GitHub
d657628e
Merge pull request #361 from Unity-Technologies/fix-obsolete-methods
Fix obsolete warnings
7 年前
GitHub
36539f3e
Merge pull request #359 from Unity-Technologies/node-placement-copy
Node placement copy
7 年前
Peter Bay Bastian
ac20b304
Fix null refs in search window provider
7 年前
GitHub
cd8caf84
Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider
Fix null refs in search window provider
7 年前
Martin Thorzen
aa3df588
Removed old interface that wasn't used anymore, IDropTarget
7 年前
Martin Thorzen
02c75c93
Fixed the drag and drop functionality (for 18.2+) for Blackboard
7 年前
GitHub
e615b99e
Merge pull request #373 from Unity-Technologies/fix-drag-and-drop
Fix drag and drop
7 年前
Peter Bay Bastian
7b43adb3
Update DoRepaint for UIElements change in trunk
7 年前
Peter Bay Bastian
e7f9893d
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
7 年前
Peter Bay Bastian
fe56266d
Ensure the blackboard remains in view after deserialization
7 年前
Peter Bay Bastian
495c97b8
Search window respects shader stage
7 年前
GitHub
2b11377f
Merge pull request #1352 from Unity-Technologies/sg/blackboard-deserialization-safeguard
Ensure the blackboard remains in view after deserialization
7 年前
Peter Bay Bastian
10d61e23
Started the functionality for opening shader code in user set, text editor
7 年前
Peter Bay Bastian
529163c8
Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop
7 年前
Peter Bay Bastian
3eef43d8
Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file.
7 年前
Peter Bay Bastian
8c691503
Removed the old Drag and Drop methods
7 年前
Stephane Laroche
b3ee7f83
Merge branch 'master' into stacklit
7 年前
Matt Dean
42b09806
Add first pass Texture2DArray and Texture3D support
7 年前
Martin Thorzen
7688ce53
Updated with the PR feedback
7 年前
GitHub
ae1dff05
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
7 年前
Alex Lian
3be7d580
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Stephane Laroche
9498fe0b
Merge branch 'master' into stacklit
7 年前
Matt Dean
36a0484f
Merge remote-tracking branch 'origin/master' into sg/texture-types
7 年前
GitHub
df14a156
Merge pull request #1353 from Unity-Technologies/sg/fix-drag-n-drop
Fix drag and drop
7 年前
Peter Bay Bastian
927000b8
Merge branch 'master' into sg/texture-types
7 年前
sebastienlagarde
c0461407
Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
7 年前
Peter Bay Bastian
55a261e5
Fix drag and drop support
7 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
7 年前
GitHub
f8e5ff57
Merge pull request #1377 from Unity-Technologies/sg/texture-types
Texture2D Array and Texture 3D
7 年前
GitHub
57c37d06
Merge pull request #1355 from Unity-Technologies/sg/show-generated-code
Show generated code for shader graph
7 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
7 年前
Tim Cooper
99d825bc
first pass fixing paths
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
Peter Bay Bastian
804a560f
Fix Shader Graph toolbar not showing up
7 年前
Peter Bay Bastian
f9b16024
Remove 2018.1 compatibility code from Shader Graph
7 年前
GitHub
29b369e0
Merge pull request #1399 from Unity-Technologies/sg/remove-2018.1-ifdefs
Remove 2018.1 compatibility code from Shader Graph
7 年前
Peter Bay Bastian
ca71f84b
Remove use of deprecated method Dirty()
7 年前
GitHub
b0322fa0
Merge pull request #1421 from Unity-Technologies/sg/texture-array-control-trunk-compat
Fix trunk compatibility for TextureArrayControl
7 年前
Martin Thorzen
11cbbe0d
Removed the ObjectControl and added ( sub) to the name of the sub graph node
7 年前
Martin Thorzen
05d6a1be
Removed old unneccessary code that prevented the spacebar to create node functionality to work as intended.
7 年前
GitHub
b3577726
Merge pull request #1424 from Unity-Technologies/sg/fix-create-node-using-spacebar
Fix for node creation on spacebar
7 年前
GitHub
2274ce9d
Merge branch 'master' into sg/fix-for-subgraphs-inside-main-graph
7 年前
GitHub
8f9bff6a
Merge pull request #1423 from Unity-Technologies/sg/fix-for-subgraphs-inside-main-graph
Fixes for Subgraph
7 年前
Peter Bay Bastian
58554194
Remove old "update dependencies" code from window class
7 年前
GitHub
58fd779d
Merge pull request #1435 from Unity-Technologies/sg/import-dependencies
Import dependencies
7 年前
Peter Bay Bastian
8cec3344
Fix a compile warning in GraphEditorView
7 年前
GitHub
1ee9283d
Merge pull request #1442 from Unity-Technologies/sg/fix-compile-warning
Fix a compile warning in GraphEditorView
7 年前
Martin Thorzen
848b6b57
fix for case #987330 now the preview is behind the outline.
7 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
7 年前
GitHub
3a4763ba
Merge pull request #1467 from Unity-Technologies/sg/fix-for-preview-being-infront-of-outliner
Outliner and preview fix
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
sebastienlagarde
4a622009
Merge branch 'master' into refactor-shader-variant-per-material
7 年前
Oliver Schnabel
3a15d806
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Remy
7bf53f3c
Merge branch 'master' into HDRP-Tests
7 年前
Stephane Laroche
7933fd8d
Merge branch 'master' into StackLit2
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
Martin Thorzen
f8fc4b16
Added functionality for updating the title of the shader graph window
7 年前
Martin Thorzen
37c00666
Added update title to master preview and blackboard.
cleaned up assetName parameter and dded it as a property instead
Made a seperate shader graph post processor file
7 年前
Martin Thorzen
93058019
Re-added this functionality since I will remove it in another PR
7 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
Martin Thorzen
67f8b052
Removing this, since it has been added into another PR
7 年前
Martin Thorzen
b283a847
Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it.
7 年前
Martin Thorzen
9cccf3fb
Updated with feedback
7 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
Peter Bay Bastian
31db4b9f
Fix core changes to UIElements Toggle with compatibility layer
7 年前
GitHub
ba8fbc25
Merge pull request #1522 from Unity-Technologies/sg/fix-toggle-changes
Compatibility with Toggle changes in core Unity
7 年前
Antoine Lelievre
516b896c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Peter Bay Bastian
549996da
Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible.
This also adds a check in Update() such that the UI is reloaded when the render pipeline changes.
7 年前
Stephane Laroche
a49a696e
Merge branch 'master' into StackLit2
7 年前
Remy
9db2a137
Merge branch 'master' into HDRP-Tests
7 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
7 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Matt Dean
8bf93fba
Fix dielectric specular control
It was resetting control values
7 年前
Matt Dean
5ec7bc49
Fix acceptable IOR range for Dielectric Specular node
7 年前
GitHub
630691ab
Merge pull request #1512 from Unity-Technologies/sg/update-window-title-when-after-file-rename
Update window title
7 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
7 年前
GitHub
86a4970b
Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline
Warn about lack of compatible render pipeline asset
7 年前
Sebastien Lagarde
34ae5a69
Merge branch 'master' into ios-texture-format
7 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
7 年前
Antoine Lelievre
a452a9db
Merge branch 'master' into LightUnits
7 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
7 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
7 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
7 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
7 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
7 年前
GitHub
2801eb36
Merge pull request #1568 from Unity-Technologies/sg/fix-dielectric-specular-control
Fix dielectric specular control
7 年前
Stephane Laroche
cbb9a885
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
7 年前
Nerites
cc9ae6f7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
7 年前
Tim Cooper
9bf79289
Backport pull request #1529
6 年前
Nerites
86a99323
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Peter Bay Bastian
c4fb2e1e
Fix TextureSlotControl not accepting Render Textures ( #1569 )
* Allow RT input to TextureSlotControl
* Update changelog
6 年前
sebastienlagarde
05f36802
Merge branch 'master' into HDRP/staging
6 年前
Remy
1bce3600
Merge branch 'master' into tests/hdrp/distortion
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
6 年前
Stephane Laroche
73aab246
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
martint-unity
0d207da9
Fix for prompting dirty shader graph
Wen a shader graph is dirty it will now tell you the name of it.
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
martint-unity
d638cb4b
one more new line
Added another new line character since that is how the save dirty scene looks like
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
GitHub
58ccb0db
Merge pull request #1744 from Unity-Technologies/sg/fix-for-saving-dirty-shader-graph
Fix for saving dirty shader graph
6 年前
egomeh
170858df
Merge master
6 年前
GitHub
4294530e
Fixes for previews not updating ( #1737 )
Added a bool for frame all.
Dirty the nodes after Geometry changed event.
6 年前
egomeh
93afc87c
Merge remote-tracking branch 'origin/master' into lw/light-attenuation
6 年前
Yao Xiao Ling
5eed6e3a
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
Thomas
468989ad
Merge branch 'master' into pyramid-rework
6 年前
GitHub
aae1a458
Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr
6 年前