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Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes)

/main
Tim Cooper 7 年前
当前提交
0d9b1e6a
共有 137 个文件被更改,包括 27 次插入1999 次删除
  1. 9
      MaterialGraphProject/Assets/Plugins.meta
  2. 9
      MaterialGraphProject/Assets/Plugins/Editor.meta
  3. 9
      MaterialGraphProject/Assets/Plugins/Editor/JetBrains.meta
  4. 9
      MaterialGraphProject/Assets/Andre/Materials.meta
  5. 9
      MaterialGraphProject/Assets/Andre/Nodes.meta
  6. 9
      MaterialGraphProject/Assets/Andre/Scenes.meta
  7. 9
      MaterialGraphProject/Assets/Andre/Scripts.meta
  8. 9
      MaterialGraphProject/Assets/Andre/Shaders.meta
  9. 189
      MaterialGraphProject/Assets/Andre/LavaFlowMap.shader
  10. 28
      MaterialGraphProject/Assets/Andre/LavaFlowMap.shader.meta
  11. 134
      MaterialGraphProject/Assets/Andre/LavaRock.shader
  12. 14
      MaterialGraphProject/Assets/Andre/LavaRock.shader.meta
  13. 9
      MaterialGraphProject/Assets/Andre/Meshes.meta
  14. 149
      MaterialGraphProject/Assets/Andre/SlopeSnowShader.shader
  15. 24
      MaterialGraphProject/Assets/Andre/SlopeSnowShader.shader.meta
  16. 242
      MaterialGraphProject/Assets/asdf.unity
  17. 8
      MaterialGraphProject/Assets/asdf.unity.meta
  18. 18
      MaterialGraphProject/Assets/ShaderLOD.cs
  19. 12
      MaterialGraphProject/Assets/ShaderLOD.cs.meta
  20. 9
      MaterialGraphProject/Assets/Brandon.meta
  21. 1
      MaterialGraphProject/Assets/New Shader Graph.ShaderGraph
  22. 9
      MaterialGraphProject/Assets/New Shader Graph.ShaderGraph.meta
  23. 9
      MaterialGraphProject/Assets/Eduardo.meta
  24. 9
      MaterialGraphProject/Assets/Rinaldo.meta
  25. 1
      MaterialGraphProject/Assets/TestGraph.ShaderGraph
  26. 12
      MaterialGraphProject/Assets/TestGraph.ShaderGraph.meta
  27. 9
      MaterialGraphProject/Assets/Matt.meta
  28. 9
      MaterialGraphProject/Assets/Vlad.meta
  29. 229
      MaterialGraphProject/Assets/GeneratedShader.shader
  30. 10
      MaterialGraphProject/Assets/GeneratedShader.shader.meta
  31. 1
      MaterialGraphProject/Assets/Code Graph.ShaderGraph
  32. 9
      MaterialGraphProject/Assets/Code Graph.ShaderGraph.meta
  33. 9
      MaterialGraphProject/Assets/Florent.meta
  34. 1
      MaterialGraphProject/Assets/POM_Graph.ShaderGraph
  35. 9
      MaterialGraphProject/Assets/POM_Graph.ShaderGraph.meta
  36. 9
      MaterialGraphProject/Assets/_MingWai.meta
  37. 44
      MaterialGraphProject/Assets/Generated.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d37.asset
  38. 9
      MaterialGraphProject/Assets/Generated.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d37.asset.meta
  39. 25
      MaterialGraphProject/Assets/Generated.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d37.mat
  40. 9
      MaterialGraphProject/Assets/Generated.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d37.mat.meta
  41. 9
      MaterialGraphProject/Assets/snow.meta
  42. 686
      MaterialGraphProject/ProjectSettings/ProjectSettings.asset
  43. 0
      /MaterialGraphProject/Assets/TestAssets/bricks_height.png
  44. 0
      /MaterialGraphProject/Assets/TestAssets/bricks_height.png.meta
  45. 0
      /MaterialGraphProject/Assets/TestAssets/bricks_normal.tga
  46. 0
      /MaterialGraphProject/Assets/TestAssets/bricks_normal.tga.meta
  47. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/Precision.cs
  48. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/Precision.cs.meta
  49. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/PreviewMode.cs
  50. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/PreviewMode.cs.meta
  51. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/PreviewProperty.cs
  52. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/PreviewProperty.cs.meta
  53. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/MaterialSlot.cs.meta
  54. 0
      /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/MaterialSlot.cs
  55. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/LightProbeNode.cs.meta
  56. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/ReflectionProbeNode.cs.meta
  57. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/TransformNode.cs
  58. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/TransformNode.cs.meta
  59. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/ToggleNode.cs.meta
  60. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/ToggleNode.cs
  61. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/Editor/ToggleNodePresenter.cs.meta
  62. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/Editor/ToggleNodePresenter.cs
  63. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/Editor/TransformNodePresenter.cs
  64. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/Editor/TransformNodePresenter.cs.meta
  65. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/Editor.meta
  66. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/LightProbeNode.cs
  67. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/ReflectionProbeNode.cs
  68. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/UVTriPlanar.cs.meta
  69. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/SamplerStateNode.cs.meta
  70. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/TextureSamplerNode.cs.meta
  71. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/SamplerStateNode.cs
  72. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/TextureSamplerNode.cs
  73. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/UVTriPlanar.cs
  74. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/Texture2DNode.cs
  75. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/Texture2DNode.cs.meta
  76. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/BlendModeNode.cs.meta
  77. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/BlendModesEnum.cs.meta
  78. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/Editor/BlendModeNodePresenter.cs.meta
  79. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/Editor/BlendModeNodePresenter.cs
  80. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/BlendModeNode.cs
  81. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/BlendModesEnum.cs
  82. 0
      /MaterialGraphProject/Assets/NewNodes/WIP/FractalNode.cs.meta

9
MaterialGraphProject/Assets/Plugins.meta


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MaterialGraphProject/Assets/Plugins/Editor.meta


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MaterialGraphProject/Assets/Plugins/Editor/JetBrains.meta


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MaterialGraphProject/Assets/Andre/Materials.meta


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MaterialGraphProject/Assets/Andre/Nodes.meta


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MaterialGraphProject/Assets/Andre/Scenes.meta


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MaterialGraphProject/Assets/Andre/Scripts.meta


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MaterialGraphProject/Assets/Andre/Shaders.meta


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189
MaterialGraphProject/Assets/Andre/LavaFlowMap.shader


Shader "Custom/LavaFlowMap"
{
Properties
{
Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce_Uniform("Texture", 2D) = "white" {}
Vector1_48a064e9_29c4_4cdd_8bf7_34902bb50605_Uniform("Vector1", Float) = 1
Texture_aa489395_d5b1_4bce_a08c_71ce4329894d_Uniform("albedo2", 2D) = "white" {}
Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7_Uniform("albedo", 2D) = "white" {}
Texture_73d7755c_9da7_46d2_90c6_35c2a880d380_Uniform("Normal2", 2D) = "bump" {}
Texture_d6d1ed65_5575_444c_8f92_38740ace2353_Uniform("Normal", 2D) = "bump" {}
[HDR]Color_0cf876a7_4590_4973_82b7_3f878b008b3c_Uniform("LavaColor1", Color) = (2,1.365517,0,0)
[HDR]Color_d1ecd429_6e84_47b1_903b_60f454b7d326_Uniform("LavaColor2", Color) = (0,0,0,0)
Texture_c384b973_02cf_4076_96d9_302f320a2dd5_Uniform("height1", 2D) = "white" {}
Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea_Uniform("height", 2D) = "white" {}
Vector1_2fa9bd83_0823_4530_9787_f0fab2f47430_Uniform("LavaAmount", Range(0, 8)) = 0.2
Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536_Uniform("roughness1", 2D) = "white" {}
Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898_Uniform("roughness", 2D) = "white" {}
}
SubShader
{
Tags
{
"RenderType"="Opaque"
"Queue"="Geometry"
}
Blend One Zero
Cull Back
ZTest LEqual
ZWrite On
LOD 200
CGPROGRAM
#pragma target 3.0
#pragma surface surf Standard vertex:vert
#pragma glsl
#pragma debug
sampler2D Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce_Uniform;
float Vector1_48a064e9_29c4_4cdd_8bf7_34902bb50605_Uniform;
sampler2D Texture_aa489395_d5b1_4bce_a08c_71ce4329894d_Uniform;
sampler2D Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7_Uniform;
sampler2D Texture_73d7755c_9da7_46d2_90c6_35c2a880d380_Uniform;
sampler2D Texture_d6d1ed65_5575_444c_8f92_38740ace2353_Uniform;
float4 Color_0cf876a7_4590_4973_82b7_3f878b008b3c_Uniform;
float4 Color_d1ecd429_6e84_47b1_903b_60f454b7d326_Uniform;
sampler2D Texture_c384b973_02cf_4076_96d9_302f320a2dd5_Uniform;
sampler2D Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea_Uniform;
float Vector1_2fa9bd83_0823_4530_9787_f0fab2f47430_Uniform;
sampler2D Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536_Uniform;
sampler2D Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898_Uniform;
inline float4 unity_multiply_float (float4 arg1, float4 arg2)
{
return arg1 * arg2;
}
inline float4 unity_remap_float (float4 arg1, float2 arg2, float2 arg3)
{
return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x);
}
inline float unity_multiply_float (float arg1, float arg2)
{
return arg1 * arg2;
}
inline float4 unity_add_float (float4 arg1, float4 arg2)
{
return arg1 + arg2;
}
inline float unity_add_float (float arg1, float arg2)
{
return arg1 + arg2;
}
inline float unity_subtract_float (float arg1, float arg2)
{
return arg1 - arg2;
}
inline float unity_div_float (float arg1, float arg2)
{
return arg1 / arg2;
}
inline float3 unity_multiply_float (float3 arg1, float3 arg2)
{
return arg1 * arg2;
}
inline float unity_fresnel_float (float3 arg1, float3 arg2)
{
return (1.0 - dot (normalize (arg1), normalize (arg2)));
}
inline float unity_remap_float (float arg1, float2 arg2, float2 arg3)
{
return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x);
}
inline float4 unity_oneminus_float (float4 arg1)
{
return arg1 * -1 + 1;
}
struct Input
{
float4 color : COLOR;
half4 meshUV0;
float3 worldViewDir;
float3 worldNormal;
INTERNAL_DATA
};
void vert (inout appdata_full v, out Input o)
{
UNITY_INITIALIZE_OUTPUT(Input,o);
o.meshUV0 = v.texcoord;
}
void surf (Input IN, inout SurfaceOutputStandard o)
{
half4 uv0 = IN.meshUV0;
float3 worldSpaceViewDirection = IN.worldViewDir;
float3 worldSpaceNormal = normalize(IN.worldNormal);
float4 vertexColor = IN.color;
float4 UV_f421b42f_c4ee_429e_b708_74f20b521d0c_UV = uv0;
float4 Multiply_93b72a87_aa02_4d7f_9532_2ce43a75a0cb_Output = unity_multiply_float (UV_f421b42f_c4ee_429e_b708_74f20b521d0c_UV, float4 (5,5,0,0));
float4 Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce = tex2D (Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce_Uniform, uv0.xy);
float4 Remap_aa8e6b93_bde3_46fc_a9bf_2aa8880b8f30_Output = unity_remap_float (Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce, float2 (0,1), float2 (-0.5,0.5));
float Vector1_6c65527e_4c6d_48e7_bf72_8c3a97b082f5_Uniform = 0.5;
float Multiply_5fe876ca_d791_427b_a60a_c365e6ae4f53_Output = unity_multiply_float (Vector1_6c65527e_4c6d_48e7_bf72_8c3a97b082f5_Uniform, -1);
float4 Multiply_5ae7596c_dc8a_4b33_bf11_ddcabb17d929_Output = unity_multiply_float (Remap_aa8e6b93_bde3_46fc_a9bf_2aa8880b8f30_Output, Multiply_5fe876ca_d791_427b_a60a_c365e6ae4f53_Output);
float Multiply_5c580d9b_a1d8_4816_8b3d_a5b541a5334b_Output = unity_multiply_float (_Time.x, Vector1_48a064e9_29c4_4cdd_8bf7_34902bb50605_Uniform);
float Fraction_15f91423_9b19_4442_81b7_9ed97ebc72ea_Output = frac (Multiply_5c580d9b_a1d8_4816_8b3d_a5b541a5334b_Output);
float4 Multiply_63fe984c_5505_4dd9_b1fd_64e3fbdac2b0_Output = unity_multiply_float (Multiply_5ae7596c_dc8a_4b33_bf11_ddcabb17d929_Output, Fraction_15f91423_9b19_4442_81b7_9ed97ebc72ea_Output);
float4 Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output = unity_add_float (Multiply_93b72a87_aa02_4d7f_9532_2ce43a75a0cb_Output, Multiply_63fe984c_5505_4dd9_b1fd_64e3fbdac2b0_Output);
float4 Texture_aa489395_d5b1_4bce_a08c_71ce4329894d = tex2D (Texture_aa489395_d5b1_4bce_a08c_71ce4329894d_Uniform, (Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output.xy));
float Vector1_f869c62d_74bf_4d98_8baf_297a55e8befb_Uniform = 0.5;
float Add_375a7a99_064f_4492_9b30_d700e08720e0_Output = unity_add_float (Multiply_5c580d9b_a1d8_4816_8b3d_a5b541a5334b_Output, Vector1_f869c62d_74bf_4d98_8baf_297a55e8befb_Uniform);
float Fraction_cd46bddb_f4c6_4d60_988c_74fac46174af_Output = frac (Add_375a7a99_064f_4492_9b30_d700e08720e0_Output);
float4 Multiply_ef182c2b_4e87_43f6_9362_549430c80ccf_Output = unity_multiply_float (Multiply_5ae7596c_dc8a_4b33_bf11_ddcabb17d929_Output, Fraction_cd46bddb_f4c6_4d60_988c_74fac46174af_Output);
float4 Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output = unity_add_float (Multiply_93b72a87_aa02_4d7f_9532_2ce43a75a0cb_Output, Multiply_ef182c2b_4e87_43f6_9362_549430c80ccf_Output);
float4 Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7 = tex2D (Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7_Uniform, (Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output.xy));
float Subtract_4acb9ef9_e7c7_4c66_8511_4b34c15bc1a8_Output = unity_subtract_float (0.5, Fraction_15f91423_9b19_4442_81b7_9ed97ebc72ea_Output);
float Divide_5514c159_af5d_493a_8b87_5c2cc7d20b20_Output = unity_div_float (Subtract_4acb9ef9_e7c7_4c66_8511_4b34c15bc1a8_Output, 0.5);
float Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output = abs (Divide_5514c159_af5d_493a_8b87_5c2cc7d20b20_Output);
float4 Lerp_95004cc7_3bfc_4e0a_ac12_0d8b65401649_Output = lerp (Texture_aa489395_d5b1_4bce_a08c_71ce4329894d, Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7, Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output);
float4 Texture_73d7755c_9da7_46d2_90c6_35c2a880d380 = float4(UnpackNormal(tex2D (Texture_73d7755c_9da7_46d2_90c6_35c2a880d380_Uniform, (Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output.xy))), 0);
float4 Texture_d6d1ed65_5575_444c_8f92_38740ace2353 = float4(UnpackNormal(tex2D (Texture_d6d1ed65_5575_444c_8f92_38740ace2353_Uniform, (Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output.xy))), 0);
float4 Lerp_d1772cb2_840c_40e0_a6bd_22bfffc1278b_Output = lerp (Texture_73d7755c_9da7_46d2_90c6_35c2a880d380, Texture_d6d1ed65_5575_444c_8f92_38740ace2353, Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output);
float3 Vector3_894929cf_cdbf_4a9f_8bfb_78efb02ec5bf_Uniform = float3 (0.5, 0.5, 1);
float3 Multiply_a87468aa_7978_4ec7_ada1_872f58bfbf06_Output = unity_multiply_float (Lerp_d1772cb2_840c_40e0_a6bd_22bfffc1278b_Output, Vector3_894929cf_cdbf_4a9f_8bfb_78efb02ec5bf_Uniform);
float Fresnel_ff56ea0d_187e_4d44_9aba_20a2636d6e20_Output = unity_fresnel_float (worldSpaceViewDirection, worldSpaceNormal);
float4 Lerp_39312fa9_94de_4ace_9379_60e45e762b77_Output = lerp (Color_0cf876a7_4590_4973_82b7_3f878b008b3c_Uniform, Color_d1ecd429_6e84_47b1_903b_60f454b7d326_Uniform, Fresnel_ff56ea0d_187e_4d44_9aba_20a2636d6e20_Output);
float4 Remap_df9ad0c1_bc7d_4218_ba2f_4b54dc89e064_Output = unity_remap_float (vertexColor, float2 (0,1), float2 (0.8,0.25));
float4 Split_7877a754_c5e4_44e2_8b95_1faeef76c45c = float4(Remap_df9ad0c1_bc7d_4218_ba2f_4b54dc89e064_Output);
float Add_1a3abf95_b10a_4c93_8c80_0829ccd86807_Output = unity_add_float (Split_7877a754_c5e4_44e2_8b95_1faeef76c45c.r, Split_7877a754_c5e4_44e2_8b95_1faeef76c45c.g);
float4 Texture_c384b973_02cf_4076_96d9_302f320a2dd5 = tex2D (Texture_c384b973_02cf_4076_96d9_302f320a2dd5_Uniform, (Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output.xy));
float4 Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea = tex2D (Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea_Uniform, (Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output.xy));
float Lerp_e4ffbd80_7aeb_4ffd_959e_b42c0fddb434_Output = lerp (Texture_c384b973_02cf_4076_96d9_302f320a2dd5.r, Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea.r, Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output);
float Add_4e09ff76_d920_4322_8317_8f6fa3108ddd_Output = unity_add_float (Add_1a3abf95_b10a_4c93_8c80_0829ccd86807_Output, Lerp_e4ffbd80_7aeb_4ffd_959e_b42c0fddb434_Output);
float Vector1_db502ab1_b257_430a_8eac_4c2fb63f5cf1_Uniform = 0;
float4 Combine_c3f75c44_cd2d_4870_9d30_77d318dabf43_Output = float4(Vector1_db502ab1_b257_430a_8eac_4c2fb63f5cf1_Uniform,Vector1_2fa9bd83_0823_4530_9787_f0fab2f47430_Uniform,0.0, 0.0);
float Remap_278d7df3_8782_4bb9_b51e_211bc43b2f8c_Output = unity_remap_float (Add_4e09ff76_d920_4322_8317_8f6fa3108ddd_Output, Combine_c3f75c44_cd2d_4870_9d30_77d318dabf43_Output, float2 (3,0));
float Clamp_4d130bfe_d56f_4a72_896b_f91a292682e0_Output = clamp (Remap_278d7df3_8782_4bb9_b51e_211bc43b2f8c_Output, 0, 1);
float4 Combine_b7ee0905_6d7c_437c_bb78_9f4059c9073c_Output = float4(Clamp_4d130bfe_d56f_4a72_896b_f91a292682e0_Output,Clamp_4d130bfe_d56f_4a72_896b_f91a292682e0_Output,Clamp_4d130bfe_d56f_4a72_896b_f91a292682e0_Output,0.0);
float4 Multiply_f1276058_6b35_46b7_bd96_3b0e94ea899e_Output = unity_multiply_float (Lerp_39312fa9_94de_4ace_9379_60e45e762b77_Output, Combine_b7ee0905_6d7c_437c_bb78_9f4059c9073c_Output);
float4 Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536 = tex2D (Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536_Uniform, (Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output.xy));
float4 Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898 = tex2D (Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898_Uniform, (Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output.xy));
float4 Lerp_fe1290fe_9261_45ed_9be5_b48e9e797683_Output = lerp (Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536, Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898, Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output);
float4 OneMinus_66f9602e_9e86_48b0_9a92_559c310b6958_Output = unity_oneminus_float (Lerp_fe1290fe_9261_45ed_9be5_b48e9e797683_Output);
o.Albedo = Lerp_95004cc7_3bfc_4e0a_ac12_0d8b65401649_Output;
o.Normal = Multiply_a87468aa_7978_4ec7_ada1_872f58bfbf06_Output;
o.Normal += 1e-6;
o.Emission = Multiply_f1276058_6b35_46b7_bd96_3b0e94ea899e_Output;
o.Smoothness = OneMinus_66f9602e_9e86_48b0_9a92_559c310b6958_Output;
}
ENDCG
}
FallBack "Diffuse"
CustomEditor "LegacyIlluminShaderGUI"
}

28
MaterialGraphProject/Assets/Andre/LavaFlowMap.shader.meta


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134
MaterialGraphProject/Assets/Andre/LavaRock.shader


Shader "Custom/LavaRock"
{
Properties
{
Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76_Uniform("Albedo", 2D) = "white" {}
Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform("Normal", 2D) = "bump" {}
[HDR]Color_11e7c6f6_9284_4d76_bfbf_3a1eced790b6_Uniform("Color", Color) = (2,0.5379311,0,1)
}
SubShader
{
Tags
{
"RenderType"="Opaque"
"Queue"="Geometry"
}
Blend One Zero
Cull Back
ZTest LEqual
ZWrite On
LOD 200
CGPROGRAM
#pragma target 3.0
#pragma surface surf Standard vertex:vert
#pragma glsl
#pragma debug
sampler2D Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76_Uniform;
sampler2D Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform;
float4 Color_11e7c6f6_9284_4d76_bfbf_3a1eced790b6_Uniform;
inline float unity_remap_float (float arg1, float2 arg2, float2 arg3)
{
return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x);
}
inline float4 unity_multiply_float (float4 arg1, float4 arg2)
{
return arg1 * arg2;
}
inline float unity_noise_randomValue (float2 uv)
{
return frac(sin(dot(uv, float2(12.9898, 78.233)))*43758.5453);
}
inline float unity_noise_interpolate (float a, float b, float t)
{
return (1.0-t)*a + (t*b);
}
inline float unity_valueNoise (float2 uv)
{
float2 i = floor(uv);
float2 f = frac(uv);
f = f * f * (3.0 - 2.0 * f);
uv = abs(frac(uv) - 0.5);
float2 c0 = i + float2(0.0, 0.0);
float2 c1 = i + float2(1.0, 0.0);
float2 c2 = i + float2(0.0, 1.0);
float2 c3 = i + float2(1.0, 1.0);
float r0 = unity_noise_randomValue(c0);
float r1 = unity_noise_randomValue(c1);
float r2 = unity_noise_randomValue(c2);
float r3 = unity_noise_randomValue(c3);
float bottomOfGrid = unity_noise_interpolate(r0, r1, f.x);
float topOfGrid = unity_noise_interpolate(r2, r3, f.x);
float t = unity_noise_interpolate(bottomOfGrid, topOfGrid, f.y);
return t;
}
inline float unity_noise_float (float2 uv)
{
float t = 0.0;
for(int i = 0; i < 3; i++)
{
float freq = pow(2.0, float(i));
float amp = pow(0.5, float(3-i));
t += unity_valueNoise(float2(uv.x/freq, uv.y/freq))*amp;
}
return t;
}
inline float unity_add_float (float arg1, float arg2)
{
return arg1 + arg2;
}
struct Input
{
float4 color : COLOR;
half4 meshUV0;
float3 worldPos;
};
void vert (inout appdata_full v, out Input o)
{
UNITY_INITIALIZE_OUTPUT(Input,o);
o.meshUV0 = v.texcoord;
}
void surf (Input IN, inout SurfaceOutputStandard o)
{
half4 uv0 = IN.meshUV0;
float3 worldPosition = IN.worldPos;
float4 Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76 = tex2D (Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76_Uniform, uv0.xy);
float4 Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0 = float4(UnpackNormal(tex2D (Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform, uv0.xy)), 0);
float4 Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97 = float4(worldPosition, 1.0);
float Remap_c59de931_587b_4bd5_8442_b14cce0a0208_Output = unity_remap_float (Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97.g, float2 (-0.28,0.07), float2 (0.97,-0.61));
float4 Combine_6e51fc05_a66b_4b70_8024_a68288e35b69_Output = float4(Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97.r,Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97.b,0.0, 0.0);
float4 Multiply_83fd2441_1d6a_4f28_8ee0_65576c6ed07f_Output = unity_multiply_float (Combine_6e51fc05_a66b_4b70_8024_a68288e35b69_Output, float4 (100,100,0,0));
float Noise_56e06f3e_5014_4678_b1bf_2c92a67f4952_Output = unity_noise_float (Multiply_83fd2441_1d6a_4f28_8ee0_65576c6ed07f_Output);
float Add_90f8adc1_246d_42c3_86fb_812d9895dd2b_Output = unity_add_float (Remap_c59de931_587b_4bd5_8442_b14cce0a0208_Output, Noise_56e06f3e_5014_4678_b1bf_2c92a67f4952_Output);
float Clamp_15b0b059_9349_429e_b7b8_47acccc69d45_Output = clamp (Add_90f8adc1_246d_42c3_86fb_812d9895dd2b_Output, 0, 1);
float4 Multiply_48befeb5_6a8f_4ad2_a0bc_86af5b21d5c4_Output = unity_multiply_float (Color_11e7c6f6_9284_4d76_bfbf_3a1eced790b6_Uniform, Clamp_15b0b059_9349_429e_b7b8_47acccc69d45_Output);
o.Albedo = Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76;
o.Normal = Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0;
o.Normal += 1e-6;
o.Emission = Multiply_48befeb5_6a8f_4ad2_a0bc_86af5b21d5c4_Output;
}
ENDCG
}
FallBack "Diffuse"
CustomEditor "LegacyIlluminShaderGUI"
}

14
MaterialGraphProject/Assets/Andre/LavaRock.shader.meta


fileFormatVersion: 2
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MaterialGraphProject/Assets/Andre/Meshes.meta


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149
MaterialGraphProject/Assets/Andre/SlopeSnowShader.shader


Shader "Custom/SnowSlope"
{
Properties
{
Texture_fd9422b7_6255_4b8e_b616_78346d444d21_Uniform("Albedo Base", 2D) = "white" {}
[NonModifiableTextureData] Texture_23165f20_f8eb_4f7c_86e4_7fb7aeacb0f7_Uniform("Detail Albedo", 2D) = "white" {}
Texture_d48530d7_5921_4987_918e_46411222e797_Uniform("Snow Albedo", 2D) = "white" {}
Texture_401188ed_6e9e_4a8a_9f5c_a7853502ba40_Uniform("Normal Base", 2D) = "bump" {}
Vector1_15d5efb3_faea_4990_90ce_629f350a50cb_Uniform("Vector1", Range(-0.25, 0.75)) = 0.75
Texture_6df69ae7_cb4c_435c_a029_13f370817e4c_Uniform("Texture", 2D) = "gray" {}
[NonModifiableTextureData] Texture_19c9bbd1_c4e8_4c71_9323_a8fc6485f3e5_Uniform("Detail Normal", 2D) = "bump" {}
Texture_c007d40f_e93f_40ea_9867_1b70cebcd3fd_Uniform("Snow Normal", 2D) = "bump" {}
}
SubShader
{
Tags
{
"RenderType"="Opaque"
"Queue"="Geometry"
}
Blend One Zero
Cull Back
ZTest LEqual
ZWrite On
LOD 200
CGPROGRAM
#pragma target 3.0
#pragma surface surf Standard vertex:vert
#pragma glsl
#pragma debug
sampler2D Texture_fd9422b7_6255_4b8e_b616_78346d444d21_Uniform;
sampler2D Texture_23165f20_f8eb_4f7c_86e4_7fb7aeacb0f7_Uniform;
sampler2D Texture_d48530d7_5921_4987_918e_46411222e797_Uniform;
sampler2D Texture_401188ed_6e9e_4a8a_9f5c_a7853502ba40_Uniform;
float Vector1_15d5efb3_faea_4990_90ce_629f350a50cb_Uniform;
sampler2D Texture_6df69ae7_cb4c_435c_a029_13f370817e4c_Uniform;
sampler2D Texture_19c9bbd1_c4e8_4c71_9323_a8fc6485f3e5_Uniform;
sampler2D Texture_c007d40f_e93f_40ea_9867_1b70cebcd3fd_Uniform;
inline float4 unity_remap_float (float4 arg1, float2 arg2, float2 arg3)
{
return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x);
}
inline float4 unity_blendmode_Overlay (float4 arg1, float4 arg2)
{
float4 result1 = 1.0 - 2.0 * (1.0 - arg1) * (1.0 - arg2);
float4 result2 = 2.0 * arg1 * arg2;
float4 zeroOrOne = step(arg2, 0.5);
return result2 * zeroOrOne + (1 - zeroOrOne) * result1;
}
inline float4 unity_multiply_float (float4 arg1, float4 arg2)
{
return arg1 * arg2;
}
inline float3 unity_add_float (float3 arg1, float3 arg2)
{
return arg1 + arg2;
}
inline float unity_add_float (float arg1, float arg2)
{
return arg1 + arg2;
}
inline float4 unity_oneminus_float (float4 arg1)
{
return arg1 * -1 + 1;
}
inline float4 unity_add_float (float4 arg1, float4 arg2)
{
return arg1 + arg2;
}
inline float3 unity_blendnormal_float (float3 arg1, float3 arg2)
{
return normalize(float3(arg1.rg + arg2.rg, arg1.b * arg2.b));
}
inline float unity_remap_float (float arg1, float2 arg2, float2 arg3)
{
return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x);
}
struct Input
{
float4 color : COLOR;
half4 meshUV0;
float3 worldNormal;
INTERNAL_DATA
};
void vert (inout appdata_full v, out Input o)
{
UNITY_INITIALIZE_OUTPUT(Input,o);
o.meshUV0 = v.texcoord;
}
void surf (Input IN, inout SurfaceOutputStandard o)
{
half4 uv0 = IN.meshUV0;
float3 worldSpaceNormal = normalize(IN.worldNormal);
float4 Texture_fd9422b7_6255_4b8e_b616_78346d444d21 = tex2D (Texture_fd9422b7_6255_4b8e_b616_78346d444d21_Uniform, uv0.xy);
float4 Texture_23165f20_f8eb_4f7c_86e4_7fb7aeacb0f7 = tex2D (Texture_23165f20_f8eb_4f7c_86e4_7fb7aeacb0f7_Uniform, uv0.xy);
float4 Remap_3500b6da_0980_4ebe_856e_9bb585e44b5e_Output = unity_remap_float (Texture_23165f20_f8eb_4f7c_86e4_7fb7aeacb0f7, float2 (0.4,1), float2 (0.45,0.55));
float4 BlendMode_48660cac_6969_48be_9e23_478808ec5036_Output = unity_blendmode_Overlay (Texture_fd9422b7_6255_4b8e_b616_78346d444d21, Remap_3500b6da_0980_4ebe_856e_9bb585e44b5e_Output);
float4 Texture_d48530d7_5921_4987_918e_46411222e797 = tex2D (Texture_d48530d7_5921_4987_918e_46411222e797_Uniform, uv0.xy);
float4 Texture_401188ed_6e9e_4a8a_9f5c_a7853502ba40 = float4(UnpackNormal(tex2D (Texture_401188ed_6e9e_4a8a_9f5c_a7853502ba40_Uniform, uv0.xy)), 0);
float4 Multiply_1e1dc7c9_5887_4a92_8a44_944745b74a8e_Output = unity_multiply_float (Texture_401188ed_6e9e_4a8a_9f5c_a7853502ba40, float4 (0.5,0.5,1,0));
float3 Add_e17509ab_e45b_4970_a943_0782b282e7b5_Output = unity_add_float (worldSpaceNormal, Multiply_1e1dc7c9_5887_4a92_8a44_944745b74a8e_Output);
float4 Split_228ad52d_91ac_41d7_ab48_8ec0711d0209 = float4(Add_e17509ab_e45b_4970_a943_0782b282e7b5_Output, 1.0);
float Add_94ec4353_7abe_4ea1_84da_0ee3a5a015b3_Output = unity_add_float (Split_228ad52d_91ac_41d7_ab48_8ec0711d0209.g, Vector1_15d5efb3_faea_4990_90ce_629f350a50cb_Uniform);
float Saturate_e298edf8_7a5f_4c40_b6af_5a1ace58a8ad_Output = saturate (Add_94ec4353_7abe_4ea1_84da_0ee3a5a015b3_Output);
float4 Texture_6df69ae7_cb4c_435c_a029_13f370817e4c = tex2D (Texture_6df69ae7_cb4c_435c_a029_13f370817e4c_Uniform, uv0.xy);
float Add_98132ed7_9749_4a03_bf6c_c26f30256062_Output = unity_add_float (Saturate_e298edf8_7a5f_4c40_b6af_5a1ace58a8ad_Output, Texture_6df69ae7_cb4c_435c_a029_13f370817e4c.r);
float Power_3b79ec7f_f971_4fab_bd79_c87706595e6d_Output = pow (Add_98132ed7_9749_4a03_bf6c_c26f30256062_Output, 20);
float Clamp_cba30aa4_e964_4de0_b7ba_01523fb56d02_Output = clamp (Power_3b79ec7f_f971_4fab_bd79_c87706595e6d_Output, 0, 1);
float4 Lerp_2f51626f_1e5c_413b_bc0e_da7093151758_Output = lerp (BlendMode_48660cac_6969_48be_9e23_478808ec5036_Output, Texture_d48530d7_5921_4987_918e_46411222e797, Clamp_cba30aa4_e964_4de0_b7ba_01523fb56d02_Output);
float4 Texture_19c9bbd1_c4e8_4c71_9323_a8fc6485f3e5 = float4(UnpackNormal(tex2D (Texture_19c9bbd1_c4e8_4c71_9323_a8fc6485f3e5_Uniform, uv0.xy)), 0);
float4 Combine_fcc30404_8e0e_4b5a_962f_f83b2a09a36b_Output = float4(Clamp_cba30aa4_e964_4de0_b7ba_01523fb56d02_Output,Clamp_cba30aa4_e964_4de0_b7ba_01523fb56d02_Output,Clamp_cba30aa4_e964_4de0_b7ba_01523fb56d02_Output,0.0);
float4 OneMinus_da7350ca_2b35_4252_89ef_3871745cbf41_Output = unity_oneminus_float (Combine_fcc30404_8e0e_4b5a_962f_f83b2a09a36b_Output);
float4 Add_d02f5977_7312_4895_bf29_9f5cc25006cc_Output = unity_add_float (OneMinus_da7350ca_2b35_4252_89ef_3871745cbf41_Output, float4 (0,0,1,0));
float4 Multiply_5a4e0a51_fcd0_4a44_adb9_2a63a9592761_Output = unity_multiply_float (Texture_19c9bbd1_c4e8_4c71_9323_a8fc6485f3e5, Add_d02f5977_7312_4895_bf29_9f5cc25006cc_Output);
float4 Multiply_39bbcc28_14c4_4936_b465_ed217edad0a7_Output = unity_multiply_float (Multiply_5a4e0a51_fcd0_4a44_adb9_2a63a9592761_Output, float4 (0.5,0.5,1,0));
float3 BlendNormal_14fc11c6_64aa_4b36_8f76_87f7dd3260e7_Output = unity_blendnormal_float (Texture_401188ed_6e9e_4a8a_9f5c_a7853502ba40, Multiply_39bbcc28_14c4_4936_b465_ed217edad0a7_Output);
float4 Texture_c007d40f_e93f_40ea_9867_1b70cebcd3fd = float4(UnpackNormal(tex2D (Texture_c007d40f_e93f_40ea_9867_1b70cebcd3fd_Uniform, uv0.xy)), 0);
float Remap_e3359a7d_ef71_4596_81db_fe49c279f942_Output = unity_remap_float (Clamp_cba30aa4_e964_4de0_b7ba_01523fb56d02_Output, float2 (0,1), float2 (0,0.5));
float3 Lerp_84936092_34f5_4c9c_b5c0_321449b677b5_Output = lerp (BlendNormal_14fc11c6_64aa_4b36_8f76_87f7dd3260e7_Output, Texture_c007d40f_e93f_40ea_9867_1b70cebcd3fd, Remap_e3359a7d_ef71_4596_81db_fe49c279f942_Output);
o.Albedo = Lerp_2f51626f_1e5c_413b_bc0e_da7093151758_Output;
o.Normal = Lerp_84936092_34f5_4c9c_b5c0_321449b677b5_Output;
o.Normal += 1e-6;
}
ENDCG
}
FallBack "Diffuse"
CustomEditor "LegacyIlluminShaderGUI"
}

24
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MaterialGraphProject/Assets/asdf.unity.meta


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MaterialGraphProject/Assets/ShaderLOD.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShaderLOD : MonoBehaviour {
void OnGUI()
{
if (GUILayout.Button("200"))
{
Shader.globalMaximumLOD = 200;
}
if (GUILayout.Button("400"))
{
Shader.globalMaximumLOD = 400;
}
}
}

12
MaterialGraphProject/Assets/ShaderLOD.cs.meta


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MaterialGraphProject/Assets/Brandon.meta


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MaterialGraphProject/Assets/New Shader Graph.ShaderGraph


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MaterialGraphProject/Assets/New Shader Graph.ShaderGraph.meta


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MaterialGraphProject/Assets/Eduardo.meta


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MaterialGraphProject/Assets/Rinaldo.meta


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MaterialGraphProject/Assets/TestGraph.ShaderGraph
文件差异内容过多而无法显示
查看文件

12
MaterialGraphProject/Assets/TestGraph.ShaderGraph.meta


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MaterialGraphProject/Assets/Vlad.meta


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MaterialGraphProject/Assets/GeneratedShader.shader


<<<<<<< HEAD
Shader "Generated.ExportTextureMasterNode31754f39-6eb9-4773-ae21-b2fca7f2fcde"
{
Properties
{
=======
Shader "Graph/Generated.MetallicMasterNode588ae349-7b2c-4dcc-a420-78da738e8509"
{
Properties
{
Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76_Uniform("Albedo", 2D) = "white" {}
Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform("Normal", 2D) = "bump" {}
[HDR]Color_11e7c6f6_9284_4d76_bfbf_3a1eced790b6_Uniform("Color", Color) = (2,0.5379311,0,1)
>>>>>>> 82dce9042a3bb161933bb4ee1fa5fa11724776d6
}
SubShader
{
Tags { "Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Opaque" }
ZWrite Off
Blend One Zero
<<<<<<< HEAD
Pass
{
CGPROGRAM
#include "UnityCustomRenderTexture.cginc"
#pragma vertex CustomRenderTextureVertexShader_Preview
#pragma fragment frag
#pragma target 4.0
v2f_customrendertexture CustomRenderTextureVertexShader_Preview(appdata_base IN)
{
v2f_customrendertexture OUT;
OUT.vertex = UnityObjectToClipPos(IN.vertex);
OUT.primitiveID = 0;//TODO
OUT.localTexcoord = IN.texcoord;
OUT.globalTexcoord = IN.texcoord;
OUT.direction = CustomRenderTextureComputeCubeDirection(OUT.globalTexcoord.xy);
return OUT;
}
inline void unity_Gradient_float (float v, out float4 finalColor, out float finalR, out float finalG, out float finalB, out float finalA)
{
float3 color0=float3(0.1176471,0.08960744,0.07439446);
float colorp0=0;
float3 color1=float3(0,0,0);
float colorp1=0.1147021;
float3 color2=float3(0.2132353,0.07766853,0);
float colorp2=0.2500038;
float3 color3=float3(0.6364486,0.2844907,0);
float colorp3=0.3764706;
float3 color4=float3(1,0.9310344,0);
float colorp4=0.5058824;
float3 color5=float3(1,1,1);
float colorp5=0.6529488;
float3 color6=float3(1,0.6413793,0);
float colorp6=0.7823606;
float3 color7=float3(0.4779412,0.353851,0.02811421);
float colorp7=1;
float3 gradcolor = color0;
float colorLerpPosition0=smoothstep(colorp0,colorp1,v);
gradcolor = lerp(gradcolor,color1,colorLerpPosition0);
float colorLerpPosition1=smoothstep(colorp1,colorp2,v);
gradcolor = lerp(gradcolor,color2,colorLerpPosition1);
float colorLerpPosition2=smoothstep(colorp2,colorp3,v);
gradcolor = lerp(gradcolor,color3,colorLerpPosition2);
float colorLerpPosition3=smoothstep(colorp3,colorp4,v);
gradcolor = lerp(gradcolor,color4,colorLerpPosition3);
float colorLerpPosition4=smoothstep(colorp4,colorp5,v);
gradcolor = lerp(gradcolor,color5,colorLerpPosition4);
float colorLerpPosition5=smoothstep(colorp5,colorp6,v);
gradcolor = lerp(gradcolor,color6,colorLerpPosition5);
float colorLerpPosition6=smoothstep(colorp6,colorp7,v);
gradcolor = lerp(gradcolor,color7,colorLerpPosition6);
float alpha0=1;
float alphap0=0;
float alpha1=1;
float alphap1=1;
float gradalpha = alpha0;
float alphaLerpPosition0=smoothstep(alphap0,alphap1,v);
gradalpha = lerp(gradalpha,alpha1,alphaLerpPosition0);
finalColor = float4(gradcolor,gradalpha);
finalR = finalColor.r;
finalG = finalColor.g;
finalB = finalColor.b;
finalA = finalColor.a;
}
float4 frag(v2f_customrendertexture IN) : COLOR
{
half4 uv0 = float4(IN.localTexcoord.xyz,1.0);
float4 UV_49a5272a_c49d_4f7e_94ba_3a2e27fcbed4_UV = uv0;
float4 Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalColor;
float Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalR;
float Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalG;
float Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalB;
float Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalA;
unity_Gradient_float (UV_49a5272a_c49d_4f7e_94ba_3a2e27fcbed4_UV, Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalColor, Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalR, Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalG, Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalB, Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalA);
return Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalColor;
}
ENDCG
}
=======
Cull Back
ZTest LEqual
ZWrite On
LOD 200
CGPROGRAM
#pragma target 3.0
#pragma surface surf Standard vertex:vert
#pragma glsl
#pragma debug
sampler2D Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76_Uniform;
sampler2D Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform;
float4 Color_11e7c6f6_9284_4d76_bfbf_3a1eced790b6_Uniform;
float2 Remap_c59de931_587b_4bd5_8442_b14cce0a0208_InMinMax;
float2 Remap_c59de931_587b_4bd5_8442_b14cce0a0208_OutMinMax;
float Combine_6e51fc05_a66b_4b70_8024_a68288e35b69_Input3;
float Combine_6e51fc05_a66b_4b70_8024_a68288e35b69_Input4;
float4 Multiply_83fd2441_1d6a_4f28_8ee0_65576c6ed07f_Input2;
float Clamp_15b0b059_9349_429e_b7b8_47acccc69d45_Input2;
float Clamp_15b0b059_9349_429e_b7b8_47acccc69d45_Input3;
inline float unity_remap_float (float arg1, float2 arg2, float2 arg3)
{
return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x);
}
inline float4 unity_multiply_float (float4 arg1, float4 arg2)
{
return arg1 * arg2;
}
inline float unity_noise_randomValue (float2 uv)
{
return frac(sin(dot(uv, float2(12.9898, 78.233)))*43758.5453);
}
inline float unity_noise_interpolate (float a, float b, float t)
{
return (1.0-t)*a + (t*b);
}
inline float unity_valueNoise (float2 uv)
{
float2 i = floor(uv);
float2 f = frac(uv);
f = f * f * (3.0 - 2.0 * f);
uv = abs(frac(uv) - 0.5);
float2 c0 = i + float2(0.0, 0.0);
float2 c1 = i + float2(1.0, 0.0);
float2 c2 = i + float2(0.0, 1.0);
float2 c3 = i + float2(1.0, 1.0);
float r0 = unity_noise_randomValue(c0);
float r1 = unity_noise_randomValue(c1);
float r2 = unity_noise_randomValue(c2);
float r3 = unity_noise_randomValue(c3);
float bottomOfGrid = unity_noise_interpolate(r0, r1, f.x);
float topOfGrid = unity_noise_interpolate(r2, r3, f.x);
float t = unity_noise_interpolate(bottomOfGrid, topOfGrid, f.y);
return t;
}
inline float unity_noise_float (float2 uv)
{
float t = 0.0;
for(int i = 0; i < 3; i++)
{
float freq = pow(2.0, float(i));
float amp = pow(0.5, float(3-i));
t += unity_valueNoise(float2(uv.x/freq, uv.y/freq))*amp;
}
return t;
}
inline float unity_add_float (float arg1, float arg2)
{
return arg1 + arg2;
}
struct Input
{
float4 color : COLOR;
half4 meshUV0;
float3 worldPos;
};
void vert (inout appdata_full v, out Input o)
{
UNITY_INITIALIZE_OUTPUT(Input,o);
o.meshUV0 = v.texcoord;
}
void surf (Input IN, inout SurfaceOutputStandard o)
{
half4 uv0 = IN.meshUV0;
float3 worldPosition = IN.worldPos;
float4 Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76 = tex2D (Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76_Uniform, uv0.xy);
float4 Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0 = float4(UnpackNormal(tex2D (Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform, uv0.xy)), 0);
float4 Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97 = float4(worldPosition, 1.0);
float Remap_c59de931_587b_4bd5_8442_b14cce0a0208_Output = unity_remap_float (Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97.g, Remap_c59de931_587b_4bd5_8442_b14cce0a0208_InMinMax, Remap_c59de931_587b_4bd5_8442_b14cce0a0208_OutMinMax);
float4 Combine_6e51fc05_a66b_4b70_8024_a68288e35b69_Output = float4(Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97.r,Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97.b,0.0, 0.0);
float4 Multiply_83fd2441_1d6a_4f28_8ee0_65576c6ed07f_Output = unity_multiply_float (Combine_6e51fc05_a66b_4b70_8024_a68288e35b69_Output, Multiply_83fd2441_1d6a_4f28_8ee0_65576c6ed07f_Input2);
float Noise_56e06f3e_5014_4678_b1bf_2c92a67f4952_Output = unity_noise_float (Multiply_83fd2441_1d6a_4f28_8ee0_65576c6ed07f_Output);
float Add_90f8adc1_246d_42c3_86fb_812d9895dd2b_Output = unity_add_float (Remap_c59de931_587b_4bd5_8442_b14cce0a0208_Output, Noise_56e06f3e_5014_4678_b1bf_2c92a67f4952_Output);
float Clamp_15b0b059_9349_429e_b7b8_47acccc69d45_Output = clamp (Add_90f8adc1_246d_42c3_86fb_812d9895dd2b_Output, Clamp_15b0b059_9349_429e_b7b8_47acccc69d45_Input2, Clamp_15b0b059_9349_429e_b7b8_47acccc69d45_Input3);
float4 Multiply_48befeb5_6a8f_4ad2_a0bc_86af5b21d5c4_Output = unity_multiply_float (Color_11e7c6f6_9284_4d76_bfbf_3a1eced790b6_Uniform, Clamp_15b0b059_9349_429e_b7b8_47acccc69d45_Output);
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o.Normal = Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0;
o.Normal += 1e-6;
o.Emission = Multiply_48befeb5_6a8f_4ad2_a0bc_86af5b21d5c4_Output;
>>>>>>> 82dce9042a3bb161933bb4ee1fa5fa11724776d6
}
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/MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/bricks_height.png → /MaterialGraphProject/Assets/TestAssets/bricks_height.png

/MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/bricks_height.png.meta → /MaterialGraphProject/Assets/TestAssets/bricks_height.png.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/bricks_normal.tga → /MaterialGraphProject/Assets/TestAssets/bricks_normal.tga

/MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/bricks_normal.tga.meta → /MaterialGraphProject/Assets/TestAssets/bricks_normal.tga.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Precision.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/Precision.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Precision.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/Precision.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/PreviewMode.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/PreviewMode.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/PreviewMode.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/PreviewMode.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/PreviewProperty.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/PreviewProperty.cs

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/PreviewProperty.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/PreviewProperty.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/MaterialSlot.cs.meta → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/MaterialSlot.cs.meta

/MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/MaterialSlot.cs → /MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/MaterialSlot.cs

/MaterialGraphProject/Assets/Andre/Nodes/LightProbeNode.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/LightProbeNode.cs.meta

/MaterialGraphProject/Assets/Andre/Nodes/ReflectionProbeNode.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/ReflectionProbeNode.cs.meta

/MaterialGraphProject/Assets/Andre/Nodes/TransformNode.cs → /MaterialGraphProject/Assets/NewNodes/WIP/TransformNode.cs

/MaterialGraphProject/Assets/Andre/Nodes/TransformNode.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/TransformNode.cs.meta

/MaterialGraphProject/Assets/Andre/Nodes/ToggleNode.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/ToggleNode.cs.meta

/MaterialGraphProject/Assets/Andre/Nodes/ToggleNode.cs → /MaterialGraphProject/Assets/NewNodes/WIP/ToggleNode.cs

/MaterialGraphProject/Assets/Andre/Nodes/Editor/ToggleNodePresenter.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/Editor/ToggleNodePresenter.cs.meta

/MaterialGraphProject/Assets/Andre/Nodes/Editor/ToggleNodePresenter.cs → /MaterialGraphProject/Assets/NewNodes/WIP/Editor/ToggleNodePresenter.cs

/MaterialGraphProject/Assets/Andre/Nodes/Editor/TransformNodePresenter.cs → /MaterialGraphProject/Assets/NewNodes/WIP/Editor/TransformNodePresenter.cs

/MaterialGraphProject/Assets/Andre/Nodes/Editor/TransformNodePresenter.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/Editor/TransformNodePresenter.cs.meta

/MaterialGraphProject/Assets/Andre/Nodes/Editor.meta → /MaterialGraphProject/Assets/NewNodes/WIP/Editor.meta

/MaterialGraphProject/Assets/Andre/Nodes/LightProbeNode.cs → /MaterialGraphProject/Assets/NewNodes/WIP/LightProbeNode.cs

/MaterialGraphProject/Assets/Andre/Nodes/ReflectionProbeNode.cs → /MaterialGraphProject/Assets/NewNodes/WIP/ReflectionProbeNode.cs

/MaterialGraphProject/Assets/Vlad/UVTriPlanar.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/UVTriPlanar.cs.meta

/MaterialGraphProject/Assets/Vlad/SamplerStateNode.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/SamplerStateNode.cs.meta

/MaterialGraphProject/Assets/Vlad/TextureSamplerNode.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/TextureSamplerNode.cs.meta

/MaterialGraphProject/Assets/Vlad/SamplerStateNode.cs → /MaterialGraphProject/Assets/NewNodes/WIP/SamplerStateNode.cs

/MaterialGraphProject/Assets/Vlad/TextureSamplerNode.cs → /MaterialGraphProject/Assets/NewNodes/WIP/TextureSamplerNode.cs

/MaterialGraphProject/Assets/Vlad/UVTriPlanar.cs → /MaterialGraphProject/Assets/NewNodes/WIP/UVTriPlanar.cs

/MaterialGraphProject/Assets/Vlad/Texture2DNode.cs → /MaterialGraphProject/Assets/NewNodes/WIP/Texture2DNode.cs

/MaterialGraphProject/Assets/Vlad/Texture2DNode.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/Texture2DNode.cs.meta

/MaterialGraphProject/Assets/Rinaldo/BlendModeNode.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/BlendModeNode.cs.meta

/MaterialGraphProject/Assets/Rinaldo/BlendModesEnum.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/BlendModesEnum.cs.meta

/MaterialGraphProject/Assets/Rinaldo/Editor/BlendModeNodePresenter.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/Editor/BlendModeNodePresenter.cs.meta

/MaterialGraphProject/Assets/Rinaldo/Editor/BlendModeNodePresenter.cs → /MaterialGraphProject/Assets/NewNodes/WIP/Editor/BlendModeNodePresenter.cs

/MaterialGraphProject/Assets/Rinaldo/BlendModeNode.cs → /MaterialGraphProject/Assets/NewNodes/WIP/BlendModeNode.cs

/MaterialGraphProject/Assets/Rinaldo/BlendModesEnum.cs → /MaterialGraphProject/Assets/NewNodes/WIP/BlendModesEnum.cs

/MaterialGraphProject/Assets/Rinaldo/FractalNode.cs.meta → /MaterialGraphProject/Assets/NewNodes/WIP/FractalNode.cs.meta

部分文件因为文件数量过多而无法显示

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