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Tim Cooper 8 年前
当前提交
57c91c90
共有 6 个文件被更改,包括 17 次插入17 次删除
  1. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/DrawData/ColorNodeDrawData.cs
  2. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/DrawData/MaterialGraphDataSource.cs
  3. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/DrawData/TextureNodeDrawData.cs
  4. 6
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/DrawData/Vector1NodeDrawData.cs
  5. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Drawer/MaterialNodeDrawer.cs
  6. 18
      MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Vector1Node.cs

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/DrawData/ColorNodeDrawData.cs


{
protected override IEnumerable<GraphElementData> GetControlData()
{
var instance = CreateInstance<ColorContolDrawData>();
var instance = CreateInstance<ColorContolDrawData>();
instance.Initialize(node);
return new List<GraphElementData> { instance };
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/DrawData/MaterialGraphDataSource.cs


{
AddTypeMapping(typeof(AbstractMaterialNode), typeof(MaterialNodeDrawData));
AddTypeMapping(typeof(ColorNode), typeof(ColorNodeDrawData));
AddTypeMapping(typeof(TextureNode), typeof(TextureNodeDrawData));
AddTypeMapping(typeof(Vector1Node), typeof(Vector1NodeDrawData));
AddTypeMapping(typeof(TextureNode), typeof(TextureNodeDrawData));
AddTypeMapping(typeof(Vector1Node), typeof(Vector1NodeDrawData));
}
}
}

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/DrawData/TextureNodeDrawData.cs


{
protected override IEnumerable<GraphElementData> GetControlData()
{
var instance = CreateInstance<TextureContolDrawData>();
var instance = CreateInstance<TextureContolDrawData>();
instance.Initialize(node);
return new List<GraphElementData> { instance };
}

6
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/DrawData/Vector1NodeDrawData.cs


{
base.OnGUIHandler();
var tNode = node as UnityEngine.MaterialGraph.Vector1Node;
var tNode = node as UnityEngine.MaterialGraph.Vector1Node;
tNode.value = EditorGUILayout.FloatField ("Value:", tNode.value);
tNode.value = EditorGUILayout.FloatField("Value:", tNode.value);
}
public override float GetHeight()

{
protected override IEnumerable<GraphElementData> GetControlData()
{
var instance = CreateInstance<Vector1ContolDrawData>();
var instance = CreateInstance<Vector1ContolDrawData>();
instance.Initialize(node);
return new List<GraphElementData> { instance };
}

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Drawer/MaterialNodeDrawer.cs


};
m_currentPreviewData = new List<NodePreviewDrawData>();
onEnter += SchedulePolling;
onLeave += UnschedulePolling;
}

18
MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Vector1Node.cs


public float value
{
get { return m_Value; }
set
{
if (m_Value == value)
return;
m_Value = value;
set
{
if (m_Value == value)
return;
if (onModified != null)
onModified (this);
}
m_Value = value;
if (onModified != null)
onModified(this);
}
}
public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode)

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