Martin Thorzen
7 年前
当前提交
7b5ca064
共有 67 个文件被更改,包括 624 次插入 和 1258 次删除
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2.gitignore
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3MaterialGraphProject/Assets/UnityShaderEditor/.npmignore
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31MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/ScreenPositionMaterialSlot.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Vector2ShaderProperty.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Vector3ShaderProperty.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Vector4ShaderProperty.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/VectorShaderProperty.cs
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7MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/HDPipeline/HDUnlitSubShader.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Interfaces/Graph/INode.cs
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31MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/LightWeightPBRSubShader.cs
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16MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/LightWeightUnlitSubShader.cs
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48MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/MasterNodes/PBRMasterNode.cs
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46MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/MasterNodes/UnlitMasterNode.cs
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25MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/AbstractMaterialNode.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Adjustment/ReplaceColorNode.cs
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42MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Blend/BlendNode.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Filter/DitherNode.cs
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9MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Mask/ColorMaskNode.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/CodeFunctionNode.cs
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/IMasterNode.cs
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30MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Geometry/ScreenPositionNode.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Geometry/UVNode.cs
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114MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/MasterNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXYNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDYNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Interpolation/InverseLerpNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Interpolation/LerpNode.cs
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13MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Interpolation/SmoothstepNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/ClampNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/FractionNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/MaximumNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/MinimumNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/OneMinusNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/RandomRangeNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/RemapNode.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Range/SaturateNode.cs
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6MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Round/StepNode.cs
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38MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/ShaderGenerator.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
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17MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/MasterPreviewView.cs
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10MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/PreviewManager.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
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7MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
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10MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/MasterNodes/AlphaMode.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/MasterNodes/AlphaMode.cs.meta
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7MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/MasterNodes/IPBRSubShader.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/MasterNodes/IPBRSubShader.cs.meta
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/MasterNodes/ISubShader.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/MasterNodes/ISubShader.cs.meta
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7MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/MasterNodes/IUnlitSubShader.cs
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12MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/GuidEncoder.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/GuidEncoder.cs.meta
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28MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/ScreenSpaceType.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/ScreenSpaceType.cs.meta
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31MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/ScreenPositionSlotControlView.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/ScreenPositionSlotControlView.cs.meta
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49MaterialGraphProject/Assets/UnityShaderEditor/Editor/Templates/lightweightUnlitExtraPasses.template
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7MaterialGraphProject/Assets/UnityShaderEditor/Editor/Templates/lightweightUnlitExtraPasses.template.meta
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25build.py
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/HDPipeline/IUnlitSubShader.cs
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9MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/ShaderTest.unity.meta
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10MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/Materials.meta
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996MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/ShaderTest.unity
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0/MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/MasterNodes/IUnlitSubShader.cs.meta
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artifacts/** |
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build/** |
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.npmignore |
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ScreenPositionSlotControlView > EnumField { |
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margin-top: 0; |
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margin-bottom: 0; |
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margin-left: 0; |
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margin-right: 0; |
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width: 54; |
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} |
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using System; |
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|
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namespace UnityEditor.ShaderGraph { |
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public enum AlphaMode |
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{ |
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Opaque, |
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AlphaBlend, |
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AdditiveBlend |
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} |
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} |
|
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fileFormatVersion: 2 |
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guid: 05d113c37ee6ad24cbd4b11bbaab371f |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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using System; |
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|
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namespace UnityEditor.ShaderGraph { |
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public interface IPBRSubShader : ISubShader |
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{ |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 8ba3702335c91a140bc0ee4c0891b160 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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using System; |
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|
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namespace UnityEditor.ShaderGraph { |
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public interface ISubShader |
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{ |
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string GetSubshader(IMasterNode masterNode, GenerationMode mode); |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 9e131b3f1bf111d4caab49dcc291757b |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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using System; |
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|
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namespace UnityEditor.ShaderGraph |
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{ |
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public interface IUnlitSubShader : ISubShader |
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{} |
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} |
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using System; |
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namespace UnityEditor.ShaderGraph { |
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public static class GuidEncoder |
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{ |
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public static string Encode(Guid guid) |
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{ |
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string enc = Convert.ToBase64String(guid.ToByteArray()); |
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return String.Format("{0:X}", enc.GetHashCode()); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 3cf71f51f0308524080bb4aba2c9bb81 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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namespace UnityEditor.ShaderGraph |
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{ |
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public enum ScreenSpaceType |
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{ |
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Default, |
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Raw, |
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Center, |
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Tiled |
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}; |
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|
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public static class ScreenSpaceTypeExtensions |
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{ |
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public static string ToValueAsVariable(this ScreenSpaceType screenSpaceType) |
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{ |
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switch (screenSpaceType) |
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{ |
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case ScreenSpaceType.Raw: |
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return string.Format("IN.{0}", ShaderGeneratorNames.ScreenPosition); |
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case ScreenSpaceType.Center: |
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return string.Format("float4(IN.{0}.xy / IN.{0}.w * 2 - 1, 0, 0)", ShaderGeneratorNames.ScreenPosition); |
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case ScreenSpaceType.Tiled: |
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return string.Format("frac(float4((IN.{0}.x / IN.{0}.w * 2 - 1) * _ScreenParams.x / _ScreenParams.y, IN.{0}.y / IN.{0}.w * 2 - 1, 0, 0))", ShaderGeneratorNames.ScreenPosition); |
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default: |
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return string.Format("float4(IN.{0}.xy / IN.{0}.w, 0, 0)", ShaderGeneratorNames.ScreenPosition); |
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} |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: d296e8d1103ed5c49a267d57be0f4d96 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System; |
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using UnityEditor.Graphing; |
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using UnityEditor.Experimental.UIElements; |
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using UnityEngine.Experimental.UIElements; |
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namespace UnityEditor.ShaderGraph.Drawing.Slots |
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{ |
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public class ScreenPositionSlotControlView : VisualElement |
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{ |
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ScreenPositionMaterialSlot m_Slot; |
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public ScreenPositionSlotControlView(ScreenPositionMaterialSlot slot) |
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{ |
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m_Slot = slot; |
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var enumField = new EnumField(slot.screenSpaceType); |
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enumField.OnValueChanged(OnValueChanged); |
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Add(enumField); |
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} |
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|
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void OnValueChanged(ChangeEvent<Enum> evt) |
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{ |
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var screenSpaceType = (ScreenSpaceType)evt.newValue; |
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if (screenSpaceType != m_Slot.screenSpaceType) |
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{ |
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m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Screen Space Type"); |
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m_Slot.screenSpaceType = screenSpaceType; |
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m_Slot.owner.Dirty(ModificationScope.Graph); |
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} |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 1774f54355319894888ab5ec90b728e7 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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Pass |
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{ |
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Tags{"LightMode" = "ShadowCaster"} |
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|
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ZWrite On ZTest LEqual |
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|
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HLSLPROGRAM |
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// Required to compile gles 2.0 with standard srp library |
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#pragma prefer_hlslcc gles |
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#pragma target 2.0 |
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|
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//-------------------------------------- |
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// GPU Instancing |
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#pragma multi_compile_instancing |
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|
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#pragma vertex ShadowPassVertex |
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#pragma fragment ShadowPassFragment |
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|
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#include "LWRP/ShaderLibrary/LightweightPassShadow.hlsl" |
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ENDHLSL |
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} |
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|
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Pass |
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{ |
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Tags{"LightMode" = "DepthOnly"} |
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|
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ZWrite On |
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ColorMask 0 |
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|
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HLSLPROGRAM |
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// Required to compile gles 2.0 with standard srp library |
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#pragma prefer_hlslcc gles |
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#pragma target 2.0 |
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#pragma vertex vert |
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#pragma fragment frag |
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|
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#include "LWRP/ShaderLibrary/Core.hlsl" |
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|
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float4 vert(float4 pos : POSITION) : SV_POSITION |
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{ |
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return TransformObjectToHClip(pos.xyz); |
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} |
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|
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half4 frag() : SV_TARGET |
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{ |
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return 0; |
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} |
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ENDHLSL |
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} |
|
|||
fileFormatVersion: 2 |
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guid: 0474c29971caa2a40ae1719012fbe90a |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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#!/usr/bin/python -B |
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import os |
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import logging |
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|
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def packages_list(): |
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return [ |
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("com.unity.shadergraph", os.path.join("MaterialGraphProject", "Assets", "UnityShaderEditor")) |
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] |
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|
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# Prepare an empty project for editor tests |
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def prepare_editor_test_project(repo_path, project_path, logger): |
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import unity_package_build |
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unity_package_build.copy_path_to_project(os.path.join("MaterialGraphProject", "Assets", "NewNodes"), repo_path, project_path, logger) |
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unity_package_build.copy_path_to_project(os.path.join("MaterialGraphProject", "Assets", "TestAssets"), repo_path, project_path, logger) |
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unity_package_build.copy_path_to_project(os.path.join("MaterialGraphProject", "Assets", "UnityShaderEditor", "Editor", "Testing"), repo_path, project_path, logger) |
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|
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if __name__ == "__main__": |
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import sys |
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sys.path.insert(0, os.path.abspath(os.path.join("..", "automation-tools"))) |
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|
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try: |
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import unity_package_build |
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build_log = unity_package_build.setup() |
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except ImportError: |
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print "No Automation Tools found." |
|
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using System; |
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|
|||
namespace UnityEditor.ShaderGraph { |
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public interface IUnlitSubShader |
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{ |
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string GetSubshader(UnlitMasterNode masterNode, GenerationMode mode); |
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} |
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} |
|
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fileFormatVersion: 2 |
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fileFormatVersion: 2 |
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guid: 19fc28fd8cfc0e24185139d888b580e0 |
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folderAsset: yes |
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timeCreated: 1505498024 |
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licenseType: Pro |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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