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{ |
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newLayout.width = Mathf.Max(newLayout.width + normalizedResizeDelta.x, 60f); |
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normalizedResizeDelta.x = 0f; |
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Debug.Log("Not moving horizontally"); |
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} |
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if (!moveWhileresizerVertical) |
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Debug.Log("Not moving vertically"); |
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} |
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float previousFarX = m_ResizeTarget.layout.x + m_ResizeTarget.layout.width; |
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