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Remove old "update dependencies" code from window class

/main
Peter Bay Bastian 7 年前
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58554194
共有 1 个文件被更改,包括 0 次插入29 次删除
  1. 29
      com.unity.shadergraph/Editor/Drawing/MaterialGraphEditWindow.cs

29
com.unity.shadergraph/Editor/Drawing/MaterialGraphEditWindow.cs


graphEditorView = null;
}
void UpdateDependantGraphs()
{
string[] lookFor = new string[] {"Assets"};
var guids = AssetDatabase.FindAssets("t:shader", lookFor);
foreach (string guid in guids)
{
if (AssetDatabase.GUIDToAssetPath(guid).ToLower().EndsWith(ShaderGraphImporter.ShaderGraphExtension))
{
var path = AssetDatabase.GUIDToAssetPath(guid);
var textGraph = File.ReadAllText(path, Encoding.UTF8);
var graph = JsonUtility.FromJson<MaterialGraph>(textGraph);
graph.LoadedFromDisk();
foreach (SubGraphNode graphNode in graph.GetNodes<SubGraphNode>())
{
var subpath = AssetDatabase.GetAssetPath(graphNode.subGraphAsset);
var subguid = AssetDatabase.AssetPathToGUID(subpath);
if (subguid == selectedGuid)
{
UpdateShaderGraphOnDisk(path, graph);
}
}
}
}
}
public void PingAsset()
{
if (selectedGuid != null)

File.WriteAllText(path, EditorJsonUtility.ToJson(graph, true));
AssetDatabase.ImportAsset(path);
UpdateDependantGraphs();
}
void UpdateShaderGraphOnDisk(string path)

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