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Fixed default expanded state

/main
mathieum-unity 7 年前
当前提交
4e0aa7d7
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs


}
extensionContainer.Add(m_PreviewContainer);
RefreshExpandedState(); //This should not be needed. GraphView needs to improve the extension api here
}
m_ControlViews = new List<VisualElement>();

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