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Merge pull request #193 from Unity-Technologies/properties-in-search
Merge pull request #193 from Unity-Technologies/properties-in-search
Improvements to node search/main
GitHub
7 年前
当前提交
395c3ec5
共有 5 个文件被更改,包括 65 次插入 和 97 次删除
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21MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/PropertyNode.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Blackboard/BlackboardProvider.cs
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82MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/SearchWindowProvider.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/PropertyControl.cs.meta
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53MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/PropertyControl.cs
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fileFormatVersion: 2 |
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guid: bb1167be0ec94c0a849394d34df45a98 |
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timeCreated: 1507819549 |
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using System; |
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using System.Linq; |
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using System.Reflection; |
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using UnityEditor.Graphing; |
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using UnityEngine.Experimental.UIElements; |
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using UnityEditor.ShaderGraph; |
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namespace UnityEditor.ShaderGraph.Drawing.Controls |
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{ |
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[AttributeUsage(AttributeTargets.Property)] |
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public class PropertyControlAttribute : Attribute, IControlAttribute |
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{ |
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public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo) |
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{ |
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return new PropertyControlView(node); |
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} |
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} |
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public class PropertyControlView : VisualElement, INodeModificationListener |
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{ |
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PropertyNode m_Node; |
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public PropertyControlView(AbstractMaterialNode node) |
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{ |
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m_Node = (PropertyNode)node; |
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Add(new IMGUIContainer(OnGUIHandler)); |
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} |
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void OnGUIHandler() |
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{ |
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var graph = m_Node.owner as AbstractMaterialGraph; |
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var currentGUID = m_Node.propertyGuid; |
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var properties = graph.properties.ToList(); |
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var propertiesGUID = properties.Select(x => x.guid).ToList(); |
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var currentSelectedIndex = propertiesGUID.IndexOf(currentGUID); |
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using (var changeCheckScope = new EditorGUI.ChangeCheckScope()) |
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{ |
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var value = EditorGUILayout.Popup(currentSelectedIndex, properties.Select(x => x.displayName).ToArray()); |
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if (changeCheckScope.changed) |
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{ |
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m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name); |
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m_Node.propertyGuid = propertiesGUID[value]; |
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} |
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} |
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} |
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public void OnNodeModified(ModificationScope scope) |
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{ |
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Dirty(ChangeType.Repaint); |
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} |
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} |
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} |
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