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Backport pull request #1529

/main
Tim Cooper 6 年前
当前提交
9bf79289
共有 5 个文件被更改,包括 15 次插入0 次删除
  1. 3
      com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldPropertyView.cs
  2. 3
      com.unity.shadergraph/Editor/Drawing/Inspector/MasterPreviewView.cs
  3. 3
      com.unity.shadergraph/Editor/Drawing/Views/MaterialGraphView.cs
  4. 3
      com.unity.shadergraph/Editor/Drawing/Views/MaterialNodeView.cs
  5. 3
      com.unity.shadergraph/Editor/Util/CompatibilityExtensions.cs

3
com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldPropertyView.cs


using UnityEngine.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleSheets;
using Toggle = UnityEngine.Experimental.UIElements.Toggle;
#if UNITY_2018_3_OR_NEWER
using ContextualMenu = UnityEngine.Experimental.UIElements.DropdownMenu;
#endif
namespace UnityEditor.ShaderGraph.Drawing
{

3
com.unity.shadergraph/Editor/Drawing/Inspector/MasterPreviewView.cs


using UnityEditor.Graphing.Util;
using UnityEngine.Experimental.UIElements.StyleSheets;
using Object = UnityEngine.Object;
#if UNITY_2018_3_OR_NEWER
using ContextualMenu = UnityEngine.Experimental.UIElements.DropdownMenu;
#endif
namespace UnityEditor.ShaderGraph.Drawing.Inspector
{

3
com.unity.shadergraph/Editor/Drawing/Views/MaterialGraphView.cs


using Node = UnityEditor.Experimental.UIElements.GraphView.Node;
using Object = UnityEngine.Object;
using UnityEditor.Graphs;
#if UNITY_2018_3_OR_NEWER
using ContextualMenu = UnityEngine.Experimental.UIElements.DropdownMenu;
#endif
namespace UnityEditor.ShaderGraph.Drawing
{

3
com.unity.shadergraph/Editor/Drawing/Views/MaterialNodeView.cs


using UnityEngine.Experimental.UIElements.StyleSheets;
using UnityEngine.Rendering;
using Node = UnityEditor.Experimental.UIElements.GraphView.Node;
#if UNITY_2018_3_OR_NEWER
using ContextualMenu = UnityEngine.Experimental.UIElements.DropdownMenu;
#endif
namespace UnityEditor.ShaderGraph.Drawing
{

3
com.unity.shadergraph/Editor/Util/CompatibilityExtensions.cs


using System;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
#if UNITY_2018_3_OR_NEWER
using ContextualMenu = UnityEngine.Experimental.UIElements.DropdownMenu;
#endif
namespace UnityEditor.ShaderGraph.Drawing
{

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