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Update to work with latest graphics/shadergraph

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Peter Bay Bastian 7 年前
当前提交
c0b10e8f
共有 3 个文件被更改,包括 4 次插入4 次删除
  1. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/IMGUISlotEditorView.cs
  2. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
  3. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Importers/ShaderSubGraphImporter.cs

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/IMGUISlotEditorView.cs


else
return;
Add(new IMGUIContainer(onGUIHandler) { executionContext = presenter.GetInstanceID() });
Add(new IMGUIContainer(onGUIHandler));
}
void Vector4OnGUIHandler()

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs


{
m_ControlsContainer.Add(new IMGUIContainer(controlData.OnGUIHandler)
{
name = "element",
executionContext = controlData.GetInstanceID(),
name = "element"
});
m_CurrentControls.Add(controlData);
}

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Importers/ShaderSubGraphImporter.cs


var graphAsset = ScriptableObject.CreateInstance<MaterialSubGraphAsset>();
graphAsset.subGraph = graph;
ctx.SetMainAsset("MainAsset", graphAsset);
ctx.AddObjectToAsset("MainAsset", graphAsset);
ctx.SetMainObject(graphAsset);
}
}
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