{
public override void OnGUIHandler()
base.OnGUIHandler ();
cNode.color = EditorGUILayout.ColorField("Color", cNode.color);
}
node = inNode;
public abstract void OnGUIHandler();
public virtual void OnGUIHandler()
if (node == null)
return;
GUIUtility.GetControlID (node.guid.GetHashCode(), FocusType.Passive);
[Serializable]