当前提交
f5ae4e88
共有 249 个文件被更改,包括 1592 次插入 和 1604 次删除
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26.gitignore
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4com.unity.shadergraph.meta
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1001TestbedAssets/Rock_Pack_01/Rocks_Models/Rock_A_01.OBJ
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2com.unity.shadergraph/package.json
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3com.unity.shadergraph/ShaderGraphLibrary/ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta
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3com.unity.shadergraph/ShaderGraphLibrary/ShaderVariablesFunctions.hlsl.meta
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1com.unity.shadergraph/Editor/Util/GraphTypeMapper.cs
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4com.unity.shadergraph/Editor/Util/CreateSerializableGraph.cs
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2com.unity.shadergraph/Editor/Util/CopyPasteGraph.cs
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3com.unity.shadergraph/Editor/Templates/shader.template
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50com.unity.shadergraph/Editor/Templates/lightweightPBRForwardPass.template
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26com.unity.shadergraph/Editor/Templates/lightweightPBRExtraPasses.template
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9com.unity.shadergraph/Editor/Resources/Styles/ShaderPort.uss
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14com.unity.shadergraph/Editor/Resources/Styles/PortInputView.uss
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1com.unity.shadergraph/Editor/Resources/Styles/MaterialGraph.uss
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2com.unity.shadergraph/Editor/Resources/Styles/MasterPreviewView.uss
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11com.unity.shadergraph/Editor/Resources/Styles/GraphEditorView.uss
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2com.unity.shadergraph/Editor/Importers/ShaderGraphImporterEditor.cs
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2com.unity.shadergraph/Editor/Importers/ShaderGraphImporter.cs
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1com.unity.shadergraph/Editor/Drawing/Views/Slots/TextureSlotControlView.cs
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1com.unity.shadergraph/Editor/Drawing/Views/Slots/CubemapSlotControlView.cs
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1com.unity.shadergraph/Editor/Drawing/Views/Slots/BooleanSlotControlView.cs
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2com.unity.shadergraph/Editor/Drawing/Views/PortInputView.cs
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22com.unity.shadergraph/Editor/Drawing/Views/MaterialNodeView.cs
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16com.unity.shadergraph/Editor/Drawing/Views/MaterialGraphView.cs
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34com.unity.shadergraph/Editor/Drawing/Views/GraphEditorView.cs
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1com.unity.shadergraph/Editor/Drawing/Views/GradientEdge.cs
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16com.unity.shadergraph/Editor/Drawing/SearchWindowProvider.cs
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4com.unity.shadergraph/Editor/Drawing/PreviewRate.cs.meta
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44com.unity.shadergraph/Editor/Drawing/PreviewManager.cs
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2com.unity.shadergraph/Editor/Drawing/MaterialGraphPreviewGenerator.cs
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15com.unity.shadergraph/Editor/Drawing/MaterialGraphEditWindow.cs
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12com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
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4com.unity.shadergraph/Editor/Drawing/Manipulators/Scrollable.cs
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440com.unity.shadergraph/Editor/Drawing/Manipulators/ResizeSideHandle.cs
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1com.unity.shadergraph/Editor/Drawing/Manipulators/ResizeBorderFrame.cs
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1com.unity.shadergraph/Editor/Drawing/Manipulators/GraphDropTarget.cs
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2com.unity.shadergraph/Editor/Drawing/Manipulators/Draggable.cs
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66com.unity.shadergraph/Editor/Drawing/Inspector/MasterPreviewView.cs
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2com.unity.shadergraph/Editor/Drawing/Controls/VectorControl.cs
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3com.unity.shadergraph/Editor/Drawing/Controls/ToggleControl.cs
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2com.unity.shadergraph/Editor/Drawing/Controls/TextureControl.cs
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9com.unity.shadergraph/Editor/Drawing/Controls/SliderControl.cs
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2com.unity.shadergraph/Editor/Drawing/Controls/CubemapControl.cs
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2com.unity.shadergraph/Editor/Drawing/Controls/ColorControl.cs
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3com.unity.shadergraph/Editor/Drawing/Controls/ChannelMixerControl.cs
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1com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardSection.cs
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3com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardProvider.cs
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7com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardField.cs
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28com.unity.shadergraph/Editor/DefaultShaderIncludes.cs
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66com.unity.shadergraph/Editor/Data/Util/ShaderGenerator.cs
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1com.unity.shadergraph/Editor/Data/Util/SerializationHelper.cs
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1com.unity.shadergraph/Editor/Data/Util/Logging.cs
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1com.unity.shadergraph/Editor/Data/Util/CubemapPropertyChunk.cs
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1com.unity.shadergraph/Editor/Data/SubGraph/SubGraph.cs
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2com.unity.shadergraph/Editor/Data/Nodes/Utility/Logic/OrNode.cs
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2com.unity.shadergraph/Editor/Data/Nodes/Utility/Logic/NotNode.cs
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2com.unity.shadergraph/Editor/Data/Nodes/Utility/Logic/NandNode.cs
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4com.unity.shadergraph/Editor/Data/Nodes/Utility/Logic/IsNanNode.cs
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2com.unity.shadergraph/Editor/Data/Nodes/Utility/Logic/IsInfiniteNode.cs
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2com.unity.shadergraph/Editor/Data/Nodes/Utility/Logic/BranchNode.cs
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2com.unity.shadergraph/Editor/Data/Nodes/Utility/Logic/AnyNode.cs
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2com.unity.shadergraph/Editor/Data/Nodes/Utility/Logic/AndNode.cs
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2com.unity.shadergraph/Editor/Data/Nodes/Utility/Logic/AllNode.cs
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1com.unity.shadergraph/Editor/Data/Nodes/UV/TwirlNode.cs
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128com.unity.shadergraph/Editor/Data/Nodes/UV/TriplanarNode.cs
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32com.unity.shadergraph/Editor/Data/Nodes/SlotValue.cs
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2com.unity.shadergraph/Editor/Data/Nodes/Math/Vector/TransformNode.cs
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7com.unity.shadergraph/Editor/Data/Nodes/Math/Round/StepNode.cs
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5com.unity.shadergraph/Editor/Data/Nodes/Math/Range/SaturateNode.cs
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5com.unity.shadergraph/Editor/Data/Nodes/Math/Range/RemapNode.cs
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5com.unity.shadergraph/Editor/Data/Nodes/Math/Range/RandomRangeNode.cs
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5com.unity.shadergraph/Editor/Data/Nodes/Math/Range/OneMinusNode.cs
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5com.unity.shadergraph/Editor/Data/Nodes/Math/Range/MinimumNode.cs
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5com.unity.shadergraph/Editor/Data/Nodes/Math/Range/MaximumNode.cs
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5com.unity.shadergraph/Editor/Data/Nodes/Math/Range/FractionNode.cs
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5com.unity.shadergraph/Editor/Data/Nodes/Math/Range/ClampNode.cs
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20com.unity.shadergraph/Editor/Data/Nodes/Math/Matrix/MatrixTransposeNode.cs
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13com.unity.shadergraph/Editor/Data/Nodes/Math/Interpolation/SmoothstepNode.cs
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5com.unity.shadergraph/Editor/Data/Nodes/Math/Interpolation/LerpNode.cs
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5com.unity.shadergraph/Editor/Data/Nodes/Math/Interpolation/InverseLerpNode.cs
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7com.unity.shadergraph/Editor/Data/Nodes/Math/Derivative/DDYNode.cs
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7com.unity.shadergraph/Editor/Data/Nodes/Math/Derivative/DDXYNode.cs
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7com.unity.shadergraph/Editor/Data/Nodes/Math/Derivative/DDXNode.cs
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377com.unity.shadergraph/Editor/Data/Nodes/Math/Basic/MultiplyNode.cs
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115com.unity.shadergraph/Editor/Data/Nodes/MasterNode.cs
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1com.unity.shadergraph/Editor/Data/Nodes/Input/PropertyNode.cs
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1com.unity.shadergraph/Editor/Data/Nodes/Input/PBR/MetalReflectanceNode.cs
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132com.unity.shadergraph/Editor/Data/Nodes/Input/Matrix/Matrix4Node.cs
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110com.unity.shadergraph/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs
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96com.unity.shadergraph/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs
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2com.unity.shadergraph/Editor/Data/Nodes/Input/Geometry/UVNode.cs
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31com.unity.shadergraph/Editor/Data/Nodes/Input/Geometry/ScreenPositionNode.cs
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1com.unity.shadergraph/Editor/Data/Nodes/Input/Basic/ConstantNode.cs
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1com.unity.shadergraph/Editor/Data/Nodes/IMasterNode.cs
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34com.unity.shadergraph/Editor/Data/Nodes/CodeFunctionNode.cs
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3com.unity.shadergraph/Editor/Data/Nodes/Channel/SplitNode.cs
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11com.unity.shadergraph/Editor/Data/Nodes/Channel/CombineNode.cs
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1com.unity.shadergraph/Editor/Data/Nodes/Artistic/Normal/NormalStrengthNode.cs
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3com.unity.shadergraph/Editor/Data/Nodes/Artistic/Normal/NormalCreateNode.cs
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MaterialGraphProject/.vs |
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MaterialGraphProject/.vscode |
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MaterialGraphProject/Library |
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MaterialGraphProject/obj |
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MaterialGraphProject/MaterialGraphProject.CSharp.csproj |
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MaterialGraphProject/MaterialGraphProject.sln.DotSettings.user |
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*.csproj |
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MaterialGraphProject/MaterialGraphProject.sln |
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MaterialGraphProject/Temp |
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MaterialGraphProject/MaterialGraphProject.userprefs |
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MaterialGraphProject/.idea |
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MaterialGraphProject/Assets/Plugins* |
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artifacts/** |
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build/** |
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.vs |
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.vscode |
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.idea |
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MaterialGraphProject/Assets/_MingWai/New Custom Texture.asset.meta |
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MaterialGraphProject/Packages/* |
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MaterialGraphProject/GeneratedShader.shader |
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MaterialGraphProject/UberShader.shader |
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!MaterialGraphProject/Packages/manifest.json |
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.npmrc |
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.npmrc |
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DebugOutput.meta |
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DebugOutput/** |
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fileFormatVersion: 2 |
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guid: 0b601fe23f0347ab8e4892edf2cf76d7 |
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fileFormatVersion: 2 |
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guid: 0b601fe23f0347ab8e4892edf2cf76d7 |
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timeCreated: 1513757926 |
1001
TestbedAssets/Rock_Pack_01/Rocks_Models/Rock_A_01.OBJ
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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{ |
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"name": "com.unity.shadergraph", |
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"description": "Shader Graph", |
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"version": "0.1.17", |
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"version": "0.1.18", |
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"unity": "2018.1", |
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"dependencies": { |
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} |
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fileFormatVersion: 2 |
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guid: 77ec57a2ba7588b4b96bc4c87934003f |
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timeCreated: 1498228363 |
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licenseType: Pro |
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nonModifiableTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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fileFormatVersion: 2 |
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guid: 919263f29f66aed49a283fe1f971c094 |
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timeCreated: 1498227267 |
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licenseType: Pro |
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nonModifiableTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System.IO; |
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using UnityEditor.ProjectWindowCallback; |
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using UnityEditor.Graphing; |
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namespace UnityEditor.Graphing |
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{ |
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} |
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fileFormatVersion: 2 |
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guid: fa070520993a4b839e705dcd7f22e4d6 |
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fileFormatVersion: 2 |
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guid: fa070520993a4b839e705dcd7f22e4d6 |
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timeCreated: 1506421104 |
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using System.IO; |
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using System.Linq; |
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using UnityEngine; |
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public static string GetAssetsPackagePath() |
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{ |
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var packageDirectories = Directory.GetDirectories(Application.dataPath, "com.unity.shadergraph", SearchOption.AllDirectories); |
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return packageDirectories.Length == 0 ? null : Path.GetFullPath(packageDirectories.First()); |
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} |
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public static string GetRepositoryPath() |
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{ |
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var path = GetAssetsPackagePath(); |
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if (path == null) |
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return null; |
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return Path.GetFullPath(Directory.GetParent(path).ToString()); |
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} |
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public static string GetDebugOutputPath() |
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{ |
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var path = GetRepositoryPath(); |
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if (path == null) |
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return null; |
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path = Path.Combine(path, "DebugOutput"); |
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return Directory.Exists(path) ? path : null; |
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} |
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Path.GetFullPath("Assets/UnityShaderEditor"), |
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Path.GetFullPath("Packages/com.unity.shadergraph"), |
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GetAssetsPackagePath() ?? Path.GetFullPath("Packages/com.unity.shadergraph") |
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}; |
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} |
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} |
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