GitHub
7 年前
当前提交
713f6000
共有 34 个文件被更改,包括 458 次插入 和 493 次删除
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3MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Implementation/SerializableGraph.cs
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12MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Implementation/SerializableGraphObject.cs
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34MaterialGraphProject/Assets/NewNodes/Editor/Keep/TextureSamplerNode.cs
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80MaterialGraphProject/Assets/PartyPreview.ShaderGraph
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19MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/BitangentMaterialSlot.cs
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40MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/DynamicVectorMaterialSlot.cs
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57MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/MaterialSlot.cs
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10MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Matrix2MaterialSlot.cs
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9MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Matrix3MaterialSlot.cs
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10MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Matrix4MaterialSlot.cs
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16MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/NormalMaterialSlot.cs
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17MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/PositionMaterialSlot.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/SamplerStateMaterialSlot.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/SerializableTexture.cs
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17MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/TangentMaterialSlot.cs
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16MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Texture2DMaterialSlot.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/TextureShaderProperty.cs
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10MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/UVMaterialSlot.cs
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28MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Vector1MaterialSlot.cs
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26MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Vector2MaterialSlot.cs
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25MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Vector3MaterialSlot.cs
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26MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Vector4MaterialSlot.cs
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17MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/ViewDirectionMaterialSlot.cs
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25MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/AbstractMaterialNode.cs
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219MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Texture/TextureNode.cs
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64MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/PropertyNode.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/AbstractSubGraphNode.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/SubGraphNode.cs
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9MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/IMGUISlotEditorView.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
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36MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/SpaceMaterialSlot.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/SpaceMaterialSlot.cs.meta
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72MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Texture2DInputMaterialSlot.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Texture2DInputMaterialSlot.cs.meta
80
MaterialGraphProject/Assets/PartyPreview.ShaderGraph
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Reflection; |
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using UnityEngine; |
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/* [Title("Input/Texture/Texture")] |
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public class TextureNode : PropertyNode, IGeneratesBodyCode, IMayRequireMeshUV |
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{ |
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protected const string kUVSlotName = "UV"; |
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protected const string kOutputSlotRGBAName = "RGBA"; |
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protected const string kOutputSlotRName = "R"; |
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protected const string kOutputSlotGName = "G"; |
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protected const string kOutputSlotBName = "B"; |
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protected const string kOutputSlotAName = "A"; |
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public const int UvSlotId = 0; |
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public const int OutputSlotRgbaId = 1; |
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public const int OutputSlotRId = 2; |
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public const int OutputSlotGId = 3; |
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public const int OutputSlotBId = 4; |
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public const int OutputSlotAId = 5; |
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[SerializeField] |
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private string m_SerializedTexture; |
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[SerializeField] |
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private TextureType m_TextureType; |
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[Serializable] |
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private class TextureHelper |
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{ |
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public Texture texture; |
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} |
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public override bool hasPreview { get { return true; } } |
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#if UNITY_EDITOR
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public Texture defaultTexture |
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{ |
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get |
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{ |
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if (string.IsNullOrEmpty(m_SerializedTexture)) |
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return null; |
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var tex = new TextureHelper(); |
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EditorJsonUtility.FromJsonOverwrite(m_SerializedTexture, tex); |
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return tex.texture; |
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} |
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set |
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{ |
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if (defaultTexture == value) |
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return; |
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var tex = new TextureHelper(); |
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tex.texture = value; |
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m_SerializedTexture = EditorJsonUtility.ToJson(tex, true); |
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if (onModified != null) |
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{ |
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onModified(this, ModificationScope.Node); |
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} |
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} |
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} |
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#else
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public Texture defaultTexture {get; set; } |
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#endif
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public TextureType textureType |
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{ |
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get { return m_TextureType; } |
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set |
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{ |
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if (m_TextureType == value) |
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return; |
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m_TextureType = value; |
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if (onModified != null) |
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{ |
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onModified(this, ModificationScope.Graph); |
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} |
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} |
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} |
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public TextureNode() |
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{ |
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name = "Texture"; |
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UpdateNodeAfterDeserialization(); |
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} |
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public sealed override void UpdateNodeAfterDeserialization() |
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{ |
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AddSlot(new MaterialSlot(OutputSlotRgbaId, kOutputSlotRGBAName, kOutputSlotRGBAName, SlotType.Output, SlotValueType.Vector4, Vector4.zero)); |
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AddSlot(new MaterialSlot(OutputSlotRId, kOutputSlotRName, kOutputSlotRName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); |
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AddSlot(new MaterialSlot(OutputSlotGId, kOutputSlotGName, kOutputSlotGName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); |
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AddSlot(new MaterialSlot(OutputSlotBId, kOutputSlotBName, kOutputSlotBName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); |
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AddSlot(new MaterialSlot(OutputSlotAId, kOutputSlotAName, kOutputSlotAName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); |
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AddSlot(new MaterialSlot(UvSlotId, kUVSlotName, kUVSlotName, SlotType.Input, SlotValueType.Vector2, Vector4.zero, false)); |
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RemoveSlotsNameNotMatching(validSlots); |
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} |
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protected int[] validSlots |
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{ |
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get { return new[] {OutputSlotRgbaId, OutputSlotRId, OutputSlotGId, OutputSlotBId, OutputSlotAId, UvSlotId}; } |
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} |
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// Node generations
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public virtual void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode) |
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{ |
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var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId); |
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if (uvSlot == null) |
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return; |
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var uvName = string.Format("{0}.xy", UVChannel.uv0.GetUVName()); |
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var edges = owner.GetEdges(uvSlot.slotReference).ToList(); |
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if (edges.Count > 0) |
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{ |
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var edge = edges[0]; |
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var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(edge.outputSlot.nodeGuid); |
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uvName = ShaderGenerator.AdaptNodeOutput(fromNode, edge.outputSlot.slotId, ConcreteSlotValueType.Vector2, true); |
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} |
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string body = "tex2D (" + propertyName + ", " + uvName + ")"; |
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if (m_TextureType == TextureType.Bump) |
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body = precision + "4(UnpackNormal(" + body + "), 0)"; |
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visitor.AddShaderChunk(precision + "4 " + GetVariableNameForNode() + " = " + body + ";", true); |
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} |
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public override string GetVariableNameForSlot(int slotId) |
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{ |
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string slotOutput; |
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switch (slotId) |
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{ |
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case OutputSlotRId: |
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slotOutput = ".r"; |
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break; |
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case OutputSlotGId: |
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slotOutput = ".g"; |
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break; |
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case OutputSlotBId: |
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slotOutput = ".b"; |
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break; |
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case OutputSlotAId: |
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slotOutput = ".a"; |
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break; |
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default: |
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slotOutput = ""; |
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break; |
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} |
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return GetVariableNameForNode() + slotOutput; |
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} |
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties) |
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{ |
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properties.Add(GetPreviewProperty()); |
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} |
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// Properties
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public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode) |
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{ |
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visitor.AddShaderProperty( |
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new TexturePropertyChunk( |
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propertyName, |
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description, |
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defaultTexture, m_TextureType, |
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PropertyChunk.HideState.Visible, |
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exposedState == ExposedState.Exposed ? |
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TexturePropertyChunk.ModifiableState.Modifiable |
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: TexturePropertyChunk.ModifiableState.NonModifiable)); |
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} |
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public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode) |
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{ |
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visitor.AddShaderChunk("sampler2D " + propertyName + ";", true); |
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} |
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/* |
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public override bool DrawSlotDefaultInput(Rect rect, Slot inputSlot) |
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{ |
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var uvSlot = FindInputSlot(kUVSlotName); |
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if (uvSlot != inputSlot) |
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return base.DrawSlotDefaultInput(rect, inputSlot); |
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var rectXmax = rect.xMax; |
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rect.x = rectXmax - 70; |
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rect.width = 70; |
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EditorGUI.DrawRect(rect, new Color(0.0f, 0.0f, 0.0f, 0.7f)); |
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GUI.Label(rect, "From Mesh"); |
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return false; |
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} |
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* |
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public override PreviewProperty GetPreviewProperty() |
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{ |
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return new PreviewProperty |
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{ |
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m_Name = propertyName, |
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m_PropType = PropertyType.Texture, |
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m_Texture = defaultTexture |
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}; |
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} |
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public override PropertyType propertyType { get { return PropertyType.Texture; } } |
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public bool RequiresMeshUV(UVChannel channel) |
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{ |
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if (channel != UVChannel.uv0) |
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{ |
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return false; |
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} |
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var uvSlot = FindInputSlot<MaterialSlot>(UvSlotId); |
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if (uvSlot == null) |
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return true; |
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var edges = owner.GetEdges(uvSlot.slotReference).ToList(); |
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return edges.Count == 0; |
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} |
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}*/ |
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} |
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using System; |
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using UnityEditor.Graphing; |
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using UnityEngine; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[Serializable] |
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public abstract class SpaceMaterialSlot : Vector3MaterialSlot |
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{ |
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[SerializeField] |
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private CoordinateSpace m_Space = CoordinateSpace.World; |
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public CoordinateSpace space |
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{ |
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get { return m_Space; } |
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set { m_Space = value; } |
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} |
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protected SpaceMaterialSlot() |
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{} |
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protected SpaceMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space, |
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ShaderStage shaderStage = ShaderStage.Dynamic, bool hidden = false) |
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: base(slotId, displayName, shaderOutputName, SlotType.Input, Vector3.zero, shaderStage, hidden) |
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{ |
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this.space = space; |
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} |
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public override void CopyValuesFrom(MaterialSlot foundSlot) |
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{ |
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var slot = foundSlot as NormalMaterialSlot; |
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if (slot != null) |
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space = slot.space; |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 66199806246c45e493afdfc09208cbdc |
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timeCreated: 1509290088 |
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using System; |
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using UnityEditor.Graphing; |
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using UnityEngine; |
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namespace UnityEditor.ShaderGraph |
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{ |
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[Serializable] |
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public class Texture2DInputMaterialSlot : Texture2DMaterialSlot |
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{ |
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[SerializeField] |
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private SerializableTexture m_Texture = new SerializableTexture(); |
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public Texture texture |
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{ |
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get { return m_Texture.texture; } |
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set { m_Texture.texture = value; } |
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} |
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public Texture2DInputMaterialSlot() |
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{} |
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public Texture2DInputMaterialSlot( |
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int slotId, |
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string displayName, |
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string shaderOutputName, |
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ShaderStage shaderStage = ShaderStage.Dynamic, |
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bool hidden = false) |
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: base(slotId, displayName, shaderOutputName, SlotType.Input, shaderStage, hidden) |
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{} |
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public override string GetDefaultValue(GenerationMode generationMode) |
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{ |
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var matOwner = owner as AbstractMaterialNode; |
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if (matOwner == null) |
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throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode))); |
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return matOwner.GetVariableNameForSlot(id); |
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} |
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public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode) |
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{ |
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var matOwner = owner as AbstractMaterialNode; |
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if (matOwner == null) |
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throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode))); |
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var prop = new TextureShaderProperty(); |
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prop.overrideReferenceName = matOwner.GetVariableNameForSlot(id); |
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prop.modifiable = false; |
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prop.generatePropertyBlock = true; |
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prop.value.texture = texture; |
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properties.AddShaderProperty(prop); |
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} |
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public override PreviewProperty GetPreviewProperty(string name) |
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{ |
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var pp = new PreviewProperty |
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{ |
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m_Name = name, |
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m_PropType = PropertyType.Texture, |
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m_Texture = texture |
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}; |
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return pp; |
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} |
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public override void CopyValuesFrom(MaterialSlot foundSlot) |
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{ |
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var slot = foundSlot as Texture2DInputMaterialSlot; |
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if (slot != null) |
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m_Texture = slot.m_Texture; |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: ebeb3a21d05d49caa5d3318fb49b7612 |
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timeCreated: 1509276977 |
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