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public string GetShader(AbstractMaterialNode node, GenerationMode mode, string name, out List<PropertyCollector.TextureInfo> configuredTextures, out PreviewMode previewMode) |
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{ |
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if (node == null) |
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throw new ArgumentNullException(nameof(node)); |
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throw new ArgumentNullException("node"); |
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var vertexShader = new ShaderGenerator(); |
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var surfaceDescriptionFunction = new ShaderGenerator(); |
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