浏览代码

Fixed the drag and drop functionality (for 18.2+) for Blackboard

/main
Martin Thorzen 7 年前
当前提交
02c75c93
共有 1 个文件被更改,包括 49 次插入0 次删除
  1. 49
      com.unity.shadergraph/Editor/Drawing/Views/MaterialGraphView.cs

49
com.unity.shadergraph/Editor/Drawing/Views/MaterialGraphView.cs


canPasteSerializedData = CanPasteSerializedDataImplementation;
unserializeAndPaste = UnserializeAndPasteImplementation;
deleteSelection = DeleteSelectionImplementation;
RegisterCallback<DragUpdatedEvent>(OnDragUpdatedEvent);
RegisterCallback<DragPerformEvent>(OnDragPerformEvent);
}
protected override bool canCopySelection

selection.Clear();
}
#region Drag and drop
static void OnDragUpdatedEvent(DragUpdatedEvent e)
{
var selection = DragAndDrop.GetGenericData("DragSelection") as List<ISelectable>;
if (selection != null && (selection.OfType<BlackboardField>().Any() ))
{
DragAndDrop.visualMode = e.ctrlKey ? DragAndDropVisualMode.Copy : DragAndDropVisualMode.Move;
}
}
void OnDragPerformEvent(DragPerformEvent e)
{
var selection = DragAndDrop.GetGenericData("DragSelection") as List<ISelectable>;
if (selection == null)
return;
IEnumerable<BlackboardField> fields = selection.OfType<BlackboardField>();
if (!fields.Any())
return;
Vector2 localPos = (e.currentTarget as VisualElement).ChangeCoordinatesTo(contentViewContainer, e.localMousePosition);
foreach (BlackboardField field in fields)
{
IShaderProperty property = field.userData as IShaderProperty;
if (property == null)
continue;
var node = new PropertyNode();
var drawState = node.drawState;
var position = drawState.position;
position.x = localPos.x;
position.y = localPos.y;
drawState.position = position;
node.drawState = drawState;
graph.owner.RegisterCompleteObjectUndo("Added Property");
graph.AddNode(node);
node.propertyGuid = property.guid;
}
}
#endregion
}
public static class GraphViewExtensions

正在加载...
取消
保存