Matt Dean
7 年前
当前提交
e20fd08b
共有 12 个文件被更改,包括 90 次插入 和 60 次删除
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21MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/DynamicMatrixMaterialSlot.cs
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13MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Matrix2MaterialSlot.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Matrix2ShaderProperty.cs
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13MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Matrix3MaterialSlot.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Matrix3ShaderProperty.cs
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13MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Matrix4MaterialSlot.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Matrix4ShaderProperty.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/MatrixShaderProperty.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Matrix/MatrixConstructionNode.cs
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53MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Matrix/MatrixSplitNode.cs
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19MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/LabelSlotControlView.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/LabelSlotControlView.cs.meta
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using System; |
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using UnityEditor.Experimental.UIElements; |
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using UnityEditor.Graphing; |
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using UnityEngine; |
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using UnityEngine.Experimental.UIElements; |
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using UnityEngine.Experimental.UIElements.StyleSheets; |
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using Object = UnityEngine.Object; |
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namespace UnityEditor.ShaderGraph.Drawing.Slots |
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{ |
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public class LabelSlotControlView : VisualElement |
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{ |
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public LabelSlotControlView(string label) |
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{ |
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var labelField = new Label (label); |
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Add(labelField); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: b7e0bdc2deb5a43aca74fd1e84c94cfa |
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timeCreated: 1509718979 |
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