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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
/main
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
/main
Matt Dean
8 年前
当前提交
98611b46
共有 140 个文件被更改,包括 10998 次插入 和 154 次删除
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1.gitignore
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39MaterialGraphProject/Assets/Andre/Materials/Mat.mat
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20MaterialGraphProject/Assets/Andre/Scenes/Andre_scene.unity
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2MaterialGraphProject/Assets/Andre/Shaders/SlopeShader.ShaderGraph
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2MaterialGraphProject/Assets/Andre/Shaders/TestingGraph.ShaderGraph
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2MaterialGraphProject/Assets/Brandon/Cellular/Cellular.ShaderGraph
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15MaterialGraphProject/Assets/Brandon/Cellular/Cellular.shader
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227MaterialGraphProject/Assets/GeneratedShader.shader
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2MaterialGraphProject/Assets/NewNodes/WIP/POMNode.cs
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6MaterialGraphProject/Assets/NewNodes/WIP/SphericalIndentationNode.cs
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2MaterialGraphProject/Assets/SphereDent.ShaderGraph
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
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101MaterialGraphProject/Assets/UnityShaderEditor/Editor/HelperShader.shader
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6MaterialGraphProject/Assets/UnityShaderEditor/Editor/HelperShader.shader.meta
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2MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/AbstractMaterialNode.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/SceneData/ScreenPosNode.cs
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26MaterialGraphProject/Assets/Vlad/TextureAssetNode.cs
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6MaterialGraphProject/Assets/_MingWai/Scatter.ShaderGraph.meta
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8MaterialGraphProject/Assets/_MingWai/Gradient.asset
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12MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/StandardShaderMat.mat
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8MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/1-RotatingUnityLogo-Texture.asset
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4MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/1-RotatingUnityLogo-Mat.mat
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189MaterialGraphProject/Assets/Andre/LavaFlowMap.shader
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28MaterialGraphProject/Assets/Andre/LavaFlowMap.shader.meta
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134MaterialGraphProject/Assets/Andre/LavaRock.shader
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14MaterialGraphProject/Assets/Andre/LavaRock.shader.meta
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9MaterialGraphProject/Assets/Andre/Meshes.meta
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9MaterialGraphProject/Assets/Andre/Scenes/Lava.meta
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399MaterialGraphProject/Assets/Andre/Scenes/Lava.unity
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8MaterialGraphProject/Assets/Andre/Scenes/Lava.unity.meta
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1MaterialGraphProject/Assets/Andre/Shaders/GreyToUV.ShaderGraph
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9MaterialGraphProject/Assets/Andre/Shaders/GreyToUV.ShaderGraph.meta
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1MaterialGraphProject/Assets/Andre/Shaders/LavaFlowMap.ShaderGraph
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9MaterialGraphProject/Assets/Andre/Shaders/LavaFlowMap.ShaderGraph.meta
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1MaterialGraphProject/Assets/Andre/Shaders/LavaRock.ShaderGraph
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9MaterialGraphProject/Assets/Andre/Shaders/LavaRock.ShaderGraph.meta
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149MaterialGraphProject/Assets/Andre/SlopeSnowShader.shader
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24MaterialGraphProject/Assets/Andre/SlopeSnowShader.shader.meta
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407MaterialGraphProject/Assets/Andre/an_gradient.png
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84MaterialGraphProject/Assets/Andre/an_gradient.png.meta
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75MaterialGraphProject/Assets/Andre/ground_cracked_ground_basecolor.png.meta
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75MaterialGraphProject/Assets/Andre/ground_cracked_ground_height.png.meta
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1001MaterialGraphProject/Assets/Andre/ground_cracked_ground_roughness.png
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75MaterialGraphProject/Assets/Andre/ground_cracked_ground_roughness.png.meta
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61MaterialGraphProject/Assets/NewNodes/WIP/AACheckerBoard3dNode.cs
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12MaterialGraphProject/Assets/NewNodes/WIP/AACheckerBoard3dNode.cs.meta
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1001MaterialGraphProject/Assets/TestAssets/Lava_flowmap.png
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84MaterialGraphProject/Assets/TestAssets/Lava_flowmap.png.meta
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65MaterialGraphProject/Assets/TestAssets/RockMaterial1.sbsar.meta
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244MaterialGraphProject/Assets/TestAssets/portrait_mask.png
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84MaterialGraphProject/Assets/TestAssets/portrait_mask.png.meta
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52MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SamplerAssetPresenter.cs
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12MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SamplerAssetPresenter.cs.meta
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136MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/SamplerAssetNode.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Input/Texture/SamplerAssetNode.cs.meta
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9MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo.meta
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9MaterialGraphProject/Assets/_MingWai/Gradient.asset.meta
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101MaterialGraphProject/Assets/_MingWai/GradientShader.shader
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10MaterialGraphProject/Assets/_MingWai/GradientShader.shader.meta
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1MaterialGraphProject/Assets/_MingWai/GradientTexture.ShaderGraph
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9MaterialGraphProject/Assets/_MingWai/GradientTexture.ShaderGraph.meta
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21MaterialGraphProject/Assets/_MingWai/UnityEngine.MaterialGraph.ExportTextureMasterNodee933fd86-9b63-40a2-9321-e857830b2339.mat
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9MaterialGraphProject/Assets/_MingWai/UnityEngine.MaterialGraph.ExportTextureMasterNodee933fd86-9b63-40a2-9321-e857830b2339.mat.meta
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9MaterialGraphProject/Assets/snow.meta
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1001MaterialGraphProject/Assets/Andre/Meshes/Lava.fbx
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158MaterialGraphProject/Assets/Andre/Meshes/Lava.fbx.meta
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9MaterialGraphProject/Assets/Andre/Meshes/Materials.meta
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75MaterialGraphProject/Assets/Andre/Meshes/Materials/Border.mat
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9MaterialGraphProject/Assets/Andre/Meshes/Materials/Border.mat.meta
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9MaterialGraphProject/Assets/Andre/Meshes/Materials/Lava.mat.meta
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9MaterialGraphProject/Assets/Andre/Meshes/Materials/RockLava.mat.meta
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116MaterialGraphProject/Assets/Andre/Meshes/Materials/Lava.mat
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125MaterialGraphProject/Assets/Andre/Meshes/Materials/RockLava.mat
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633MaterialGraphProject/Assets/Andre/Scenes/Lava/LightingData.asset
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9MaterialGraphProject/Assets/Andre/Scenes/Lava/LightingData.asset.meta
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790MaterialGraphProject/Assets/Andre/Scenes/Lava/ReflectionProbe-0.exr
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76MaterialGraphProject/Assets/Andre/Scenes/Lava/ReflectionProbe-0.exr.meta
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1MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Graph.ShaderGraph
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29MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Mat.mat
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44MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/0-UnityLogo-Texture.asset
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1MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/1-RotatingUnityLogo-Graph.ShaderGraph
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941MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/New Scene.unity
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9MaterialGraphProject/Assets/_MingWai/GeneratedTextureDemo/StandardShader.meta
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9MaterialGraphProject/Assets/snow/Materials.meta
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38MaterialGraphProject/Assets/snow/Materials/snow_08.mat
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8MaterialGraphProject/Assets/snow/Materials/snow_08.mat.meta
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9MaterialGraphProject/Assets/snow/Textures.meta
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1001MaterialGraphProject/Assets/snow/Textures/snow_08_diffuse.png
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74MaterialGraphProject/Assets/snow/Textures/snow_08_diffuse.png.meta
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827MaterialGraphProject/Assets/snow/Textures/snow_08_displacement.png
2
MaterialGraphProject/Assets/Andre/Shaders/SlopeShader.ShaderGraph
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2
MaterialGraphProject/Assets/Andre/Shaders/TestingGraph.ShaderGraph
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2
MaterialGraphProject/Assets/Brandon/Cellular/Cellular.ShaderGraph
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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2
MaterialGraphProject/Assets/SphereDent.ShaderGraph
文件差异内容过多而无法显示
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Shader "Graph/UnityEngine.MaterialGraph.MetallicMasterNode68c240e8-1bfd-46d4-86b7-3459bc630675" |
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Shader "UnityEngine.MaterialGraph.ExportTextureMasterNode71166862-083a-4792-8c3a-4111b9dd9d37" |
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Texture_339414d4_3f08_4a60_b7de_60b5078454cd_Uniform("Texture", 2D) = "white" {} |
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SubShader |
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{ |
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Tags |
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{ |
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"RenderType"="Opaque" |
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"Queue"="Geometry" |
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} |
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SubShader |
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{ |
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Tags { "Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Opaque" } |
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ZWrite Off |
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Pass |
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{ |
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CGPROGRAM |
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#include "UnityCustomRenderTexture.cginc" |
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#pragma vertex CustomRenderTextureVertexShader |
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#pragma fragment frag |
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#pragma target 4.0 |
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v2f_customrendertexture CustomRenderTextureVertexShader_Preview(appdata_base IN) |
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{ |
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v2f_customrendertexture OUT; |
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OUT.vertex = UnityObjectToClipPos(IN.vertex); |
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OUT.primitiveID = 0;//TODO |
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OUT.localTexcoord = IN.texcoord; |
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OUT.globalTexcoord = IN.texcoord; |
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OUT.direction = CustomRenderTextureComputeCubeDirection(OUT.globalTexcoord.xy); |
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return OUT; |
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} |
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Cull Back |
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sampler2D Texture_339414d4_3f08_4a60_b7de_60b5078454cd_Uniform; |
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ZTest LEqual |
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ZWrite On |
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inline float3 unity_rgbtohsv_float (float3 arg1) |
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{ |
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float4 K = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); |
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float4 P = lerp(float4(arg1.bg, K.wz), float4(arg1.gb, K.xy), step(arg1.b, arg1.g)); |
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float4 Q = lerp(float4(P.xyw, arg1.r), float4(arg1.r, P.yzx), step(P.x, arg1.r)); |
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float D = Q.x - min(Q.w, Q.y); |
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float E = 1e-10; |
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return float3(abs(Q.z + (Q.w - Q.y)/(6.0 * D + E)), D / (Q.x + E), Q.x); |
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} |
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inline float3 unity_hsvtorgb_float (float3 arg1) |
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{ |
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float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); |
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float3 P = abs(frac(arg1.xxx + K.xyz) * 6.0 - K.www); |
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return arg1.z * lerp(K.xxx, saturate(P - K.xxx), arg1.y); |
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} |
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LOD 200 |
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CGPROGRAM |
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#pragma target 3.0 |
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#pragma surface surf Standard vertex:vert |
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#pragma glsl |
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#pragma debug |
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struct Input |
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{ |
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float4 color : COLOR; |
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}; |
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void vert (inout appdata_full v, out Input o) |
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{ |
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UNITY_INITIALIZE_OUTPUT(Input,o); |
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|
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} |
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void surf (Input IN, inout SurfaceOutputStandard o) |
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{ |
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float4 frag(v2f_customrendertexture IN) : COLOR |
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{ |
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half4 uv0 = float4(IN.localTexcoord.xyz,1.0); |
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float4 Split_81de5761_6b38_4350_8ede_9db8ac1d98d0 = float4(_SinTime); |
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float4 Texture_339414d4_3f08_4a60_b7de_60b5078454cd = tex2D (Texture_339414d4_3f08_4a60_b7de_60b5078454cd_Uniform, uv0.xy); |
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float3 RGBtoHSV_6b42522c_e2df_4b64_8142_be2f5cf24530_Output = unity_rgbtohsv_float (Texture_339414d4_3f08_4a60_b7de_60b5078454cd); |
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float4 Split_42661a92_b299_44b2_a9ad_e7a76a22817c = float4(RGBtoHSV_6b42522c_e2df_4b64_8142_be2f5cf24530_Output, 1.0); |
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float4 Combine_8b3bcdf1_2eeb_4f31_a5ca_a4796ceb5066_Output = float4(Split_81de5761_6b38_4350_8ede_9db8ac1d98d0.r,Split_42661a92_b299_44b2_a9ad_e7a76a22817c.g,Split_42661a92_b299_44b2_a9ad_e7a76a22817c.b,0.0); |
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float3 HSVtoRGB_e30c457c_26fb_4e7c_847e_fb4e9cb55bb6_Output = unity_hsvtorgb_float (Combine_8b3bcdf1_2eeb_4f31_a5ca_a4796ceb5066_Output); |
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float Vector1_a551547a_ba15_43fe_8319_a5f8dc3c4362_Uniform = 1; |
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float4 Combine_97922ab7_d2fa_4422_aae7_10b1f82228da_Output = float4(HSVtoRGB_e30c457c_26fb_4e7c_847e_fb4e9cb55bb6_Output,Vector1_a551547a_ba15_43fe_8319_a5f8dc3c4362_Uniform); |
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return Combine_97922ab7_d2fa_4422_aae7_10b1f82228da_Output; |
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} |
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ENDCG |
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} |
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ENDCG |
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} |
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|
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FallBack "Diffuse" |
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CustomEditor "LegacyIlluminShaderGUI" |
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} |
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Fallback Off |
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} |
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fileFormatVersion: 2 |
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guid: 9ab5e16c2083a4fe689209a8c1ae425e |
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timeCreated: 1495720140 |
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timeCreated: 1495755323 |
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defaultTextures: [] |
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defaultTextures: |
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- Texture_339414d4_3f08_4a60_b7de_60b5078454cd_Uniform: {fileID: 2800000, guid: 5485e2f56028a3c4cb54f5caa167377e, |
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type: 3} |
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nonModifiableTextures: [] |
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userData: |
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assetBundleName: |
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fileFormatVersion: 2 |
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guid: 0e5edf7e3bc2bbc47bdb6b74107cc104 |
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guid: 46a237e930596f44997b58744c980c76 |
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NativeFormatImporter: |
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mainObjectFileID: 0 |
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ScriptedImporter: |
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} |
|
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Shader "Custom/LavaFlowMap" |
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{ |
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Properties |
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{ |
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Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce_Uniform("Texture", 2D) = "white" {} |
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Vector1_48a064e9_29c4_4cdd_8bf7_34902bb50605_Uniform("Vector1", Float) = 1 |
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Texture_aa489395_d5b1_4bce_a08c_71ce4329894d_Uniform("albedo2", 2D) = "white" {} |
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Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7_Uniform("albedo", 2D) = "white" {} |
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Texture_73d7755c_9da7_46d2_90c6_35c2a880d380_Uniform("Normal2", 2D) = "bump" {} |
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Texture_d6d1ed65_5575_444c_8f92_38740ace2353_Uniform("Normal", 2D) = "bump" {} |
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[HDR]Color_0cf876a7_4590_4973_82b7_3f878b008b3c_Uniform("LavaColor1", Color) = (2,1.365517,0,0) |
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[HDR]Color_d1ecd429_6e84_47b1_903b_60f454b7d326_Uniform("LavaColor2", Color) = (0,0,0,0) |
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Texture_c384b973_02cf_4076_96d9_302f320a2dd5_Uniform("height1", 2D) = "white" {} |
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Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea_Uniform("height", 2D) = "white" {} |
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Vector1_2fa9bd83_0823_4530_9787_f0fab2f47430_Uniform("LavaAmount", Range(0, 8)) = 0.2 |
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Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536_Uniform("roughness1", 2D) = "white" {} |
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Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898_Uniform("roughness", 2D) = "white" {} |
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} |
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SubShader |
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{ |
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Tags |
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{ |
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"RenderType"="Opaque" |
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"Queue"="Geometry" |
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} |
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|
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Blend One Zero |
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Cull Back |
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ZTest LEqual |
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ZWrite On |
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LOD 200 |
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|
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CGPROGRAM |
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#pragma target 3.0 |
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#pragma surface surf Standard vertex:vert |
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#pragma glsl |
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#pragma debug |
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|
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sampler2D Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce_Uniform; |
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float Vector1_48a064e9_29c4_4cdd_8bf7_34902bb50605_Uniform; |
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sampler2D Texture_aa489395_d5b1_4bce_a08c_71ce4329894d_Uniform; |
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sampler2D Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7_Uniform; |
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sampler2D Texture_73d7755c_9da7_46d2_90c6_35c2a880d380_Uniform; |
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sampler2D Texture_d6d1ed65_5575_444c_8f92_38740ace2353_Uniform; |
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float4 Color_0cf876a7_4590_4973_82b7_3f878b008b3c_Uniform; |
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float4 Color_d1ecd429_6e84_47b1_903b_60f454b7d326_Uniform; |
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sampler2D Texture_c384b973_02cf_4076_96d9_302f320a2dd5_Uniform; |
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sampler2D Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea_Uniform; |
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float Vector1_2fa9bd83_0823_4530_9787_f0fab2f47430_Uniform; |
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sampler2D Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536_Uniform; |
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sampler2D Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898_Uniform; |
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|
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inline float4 unity_multiply_float (float4 arg1, float4 arg2) |
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{ |
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return arg1 * arg2; |
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} |
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inline float4 unity_remap_float (float4 arg1, float2 arg2, float2 arg3) |
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{ |
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return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x); |
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} |
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inline float unity_multiply_float (float arg1, float arg2) |
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{ |
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return arg1 * arg2; |
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} |
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inline float4 unity_add_float (float4 arg1, float4 arg2) |
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{ |
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return arg1 + arg2; |
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} |
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inline float unity_add_float (float arg1, float arg2) |
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{ |
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return arg1 + arg2; |
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} |
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inline float unity_subtract_float (float arg1, float arg2) |
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{ |
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return arg1 - arg2; |
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} |
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inline float unity_div_float (float arg1, float arg2) |
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{ |
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return arg1 / arg2; |
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} |
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inline float3 unity_multiply_float (float3 arg1, float3 arg2) |
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{ |
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return arg1 * arg2; |
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} |
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inline float unity_fresnel_float (float3 arg1, float3 arg2) |
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{ |
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return (1.0 - dot (normalize (arg1), normalize (arg2))); |
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} |
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inline float unity_remap_float (float arg1, float2 arg2, float2 arg3) |
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{ |
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return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x); |
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} |
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inline float4 unity_oneminus_float (float4 arg1) |
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{ |
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return arg1 * -1 + 1; |
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} |
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|
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struct Input |
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{ |
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float4 color : COLOR; |
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half4 meshUV0; |
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float3 worldViewDir; |
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float3 worldNormal; |
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INTERNAL_DATA |
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}; |
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void vert (inout appdata_full v, out Input o) |
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{ |
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UNITY_INITIALIZE_OUTPUT(Input,o); |
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o.meshUV0 = v.texcoord; |
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} |
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void surf (Input IN, inout SurfaceOutputStandard o) |
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{ |
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half4 uv0 = IN.meshUV0; |
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float3 worldSpaceViewDirection = IN.worldViewDir; |
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float3 worldSpaceNormal = normalize(IN.worldNormal); |
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float4 vertexColor = IN.color; |
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float4 UV_f421b42f_c4ee_429e_b708_74f20b521d0c_UV = uv0; |
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float4 Multiply_93b72a87_aa02_4d7f_9532_2ce43a75a0cb_Output = unity_multiply_float (UV_f421b42f_c4ee_429e_b708_74f20b521d0c_UV, float4 (5,5,0,0)); |
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float4 Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce = tex2D (Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce_Uniform, uv0.xy); |
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float4 Remap_aa8e6b93_bde3_46fc_a9bf_2aa8880b8f30_Output = unity_remap_float (Texture_f6eb7ab6_0df6_4d1f_a833_847f9eefa1ce, float2 (0,1), float2 (-0.5,0.5)); |
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float Vector1_6c65527e_4c6d_48e7_bf72_8c3a97b082f5_Uniform = 0.5; |
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float Multiply_5fe876ca_d791_427b_a60a_c365e6ae4f53_Output = unity_multiply_float (Vector1_6c65527e_4c6d_48e7_bf72_8c3a97b082f5_Uniform, -1); |
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float4 Multiply_5ae7596c_dc8a_4b33_bf11_ddcabb17d929_Output = unity_multiply_float (Remap_aa8e6b93_bde3_46fc_a9bf_2aa8880b8f30_Output, Multiply_5fe876ca_d791_427b_a60a_c365e6ae4f53_Output); |
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float Multiply_5c580d9b_a1d8_4816_8b3d_a5b541a5334b_Output = unity_multiply_float (_Time.x, Vector1_48a064e9_29c4_4cdd_8bf7_34902bb50605_Uniform); |
|||
float Fraction_15f91423_9b19_4442_81b7_9ed97ebc72ea_Output = frac (Multiply_5c580d9b_a1d8_4816_8b3d_a5b541a5334b_Output); |
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float4 Multiply_63fe984c_5505_4dd9_b1fd_64e3fbdac2b0_Output = unity_multiply_float (Multiply_5ae7596c_dc8a_4b33_bf11_ddcabb17d929_Output, Fraction_15f91423_9b19_4442_81b7_9ed97ebc72ea_Output); |
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float4 Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output = unity_add_float (Multiply_93b72a87_aa02_4d7f_9532_2ce43a75a0cb_Output, Multiply_63fe984c_5505_4dd9_b1fd_64e3fbdac2b0_Output); |
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float4 Texture_aa489395_d5b1_4bce_a08c_71ce4329894d = tex2D (Texture_aa489395_d5b1_4bce_a08c_71ce4329894d_Uniform, (Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output.xy)); |
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float Vector1_f869c62d_74bf_4d98_8baf_297a55e8befb_Uniform = 0.5; |
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float Add_375a7a99_064f_4492_9b30_d700e08720e0_Output = unity_add_float (Multiply_5c580d9b_a1d8_4816_8b3d_a5b541a5334b_Output, Vector1_f869c62d_74bf_4d98_8baf_297a55e8befb_Uniform); |
|||
float Fraction_cd46bddb_f4c6_4d60_988c_74fac46174af_Output = frac (Add_375a7a99_064f_4492_9b30_d700e08720e0_Output); |
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float4 Multiply_ef182c2b_4e87_43f6_9362_549430c80ccf_Output = unity_multiply_float (Multiply_5ae7596c_dc8a_4b33_bf11_ddcabb17d929_Output, Fraction_cd46bddb_f4c6_4d60_988c_74fac46174af_Output); |
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float4 Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output = unity_add_float (Multiply_93b72a87_aa02_4d7f_9532_2ce43a75a0cb_Output, Multiply_ef182c2b_4e87_43f6_9362_549430c80ccf_Output); |
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float4 Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7 = tex2D (Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7_Uniform, (Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output.xy)); |
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float Subtract_4acb9ef9_e7c7_4c66_8511_4b34c15bc1a8_Output = unity_subtract_float (0.5, Fraction_15f91423_9b19_4442_81b7_9ed97ebc72ea_Output); |
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float Divide_5514c159_af5d_493a_8b87_5c2cc7d20b20_Output = unity_div_float (Subtract_4acb9ef9_e7c7_4c66_8511_4b34c15bc1a8_Output, 0.5); |
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float Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output = abs (Divide_5514c159_af5d_493a_8b87_5c2cc7d20b20_Output); |
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float4 Lerp_95004cc7_3bfc_4e0a_ac12_0d8b65401649_Output = lerp (Texture_aa489395_d5b1_4bce_a08c_71ce4329894d, Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7, Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output); |
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float4 Texture_73d7755c_9da7_46d2_90c6_35c2a880d380 = float4(UnpackNormal(tex2D (Texture_73d7755c_9da7_46d2_90c6_35c2a880d380_Uniform, (Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output.xy))), 0); |
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float4 Texture_d6d1ed65_5575_444c_8f92_38740ace2353 = float4(UnpackNormal(tex2D (Texture_d6d1ed65_5575_444c_8f92_38740ace2353_Uniform, (Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output.xy))), 0); |
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float4 Lerp_d1772cb2_840c_40e0_a6bd_22bfffc1278b_Output = lerp (Texture_73d7755c_9da7_46d2_90c6_35c2a880d380, Texture_d6d1ed65_5575_444c_8f92_38740ace2353, Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output); |
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float3 Vector3_894929cf_cdbf_4a9f_8bfb_78efb02ec5bf_Uniform = float3 (0.5, 0.5, 1); |
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float3 Multiply_a87468aa_7978_4ec7_ada1_872f58bfbf06_Output = unity_multiply_float (Lerp_d1772cb2_840c_40e0_a6bd_22bfffc1278b_Output, Vector3_894929cf_cdbf_4a9f_8bfb_78efb02ec5bf_Uniform); |
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float Fresnel_ff56ea0d_187e_4d44_9aba_20a2636d6e20_Output = unity_fresnel_float (worldSpaceViewDirection, worldSpaceNormal); |
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float4 Lerp_39312fa9_94de_4ace_9379_60e45e762b77_Output = lerp (Color_0cf876a7_4590_4973_82b7_3f878b008b3c_Uniform, Color_d1ecd429_6e84_47b1_903b_60f454b7d326_Uniform, Fresnel_ff56ea0d_187e_4d44_9aba_20a2636d6e20_Output); |
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float4 Remap_df9ad0c1_bc7d_4218_ba2f_4b54dc89e064_Output = unity_remap_float (vertexColor, float2 (0,1), float2 (0.8,0.25)); |
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float4 Split_7877a754_c5e4_44e2_8b95_1faeef76c45c = float4(Remap_df9ad0c1_bc7d_4218_ba2f_4b54dc89e064_Output); |
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float Add_1a3abf95_b10a_4c93_8c80_0829ccd86807_Output = unity_add_float (Split_7877a754_c5e4_44e2_8b95_1faeef76c45c.r, Split_7877a754_c5e4_44e2_8b95_1faeef76c45c.g); |
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float4 Texture_c384b973_02cf_4076_96d9_302f320a2dd5 = tex2D (Texture_c384b973_02cf_4076_96d9_302f320a2dd5_Uniform, (Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output.xy)); |
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float4 Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea = tex2D (Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea_Uniform, (Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output.xy)); |
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float Lerp_e4ffbd80_7aeb_4ffd_959e_b42c0fddb434_Output = lerp (Texture_c384b973_02cf_4076_96d9_302f320a2dd5.r, Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea.r, Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output); |
|||
float Add_4e09ff76_d920_4322_8317_8f6fa3108ddd_Output = unity_add_float (Add_1a3abf95_b10a_4c93_8c80_0829ccd86807_Output, Lerp_e4ffbd80_7aeb_4ffd_959e_b42c0fddb434_Output); |
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float Vector1_db502ab1_b257_430a_8eac_4c2fb63f5cf1_Uniform = 0; |
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float4 Combine_c3f75c44_cd2d_4870_9d30_77d318dabf43_Output = float4(Vector1_db502ab1_b257_430a_8eac_4c2fb63f5cf1_Uniform,Vector1_2fa9bd83_0823_4530_9787_f0fab2f47430_Uniform,0.0, 0.0); |
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float Remap_278d7df3_8782_4bb9_b51e_211bc43b2f8c_Output = unity_remap_float (Add_4e09ff76_d920_4322_8317_8f6fa3108ddd_Output, Combine_c3f75c44_cd2d_4870_9d30_77d318dabf43_Output, float2 (3,0)); |
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float Clamp_4d130bfe_d56f_4a72_896b_f91a292682e0_Output = clamp (Remap_278d7df3_8782_4bb9_b51e_211bc43b2f8c_Output, 0, 1); |
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float4 Combine_b7ee0905_6d7c_437c_bb78_9f4059c9073c_Output = float4(Clamp_4d130bfe_d56f_4a72_896b_f91a292682e0_Output,Clamp_4d130bfe_d56f_4a72_896b_f91a292682e0_Output,Clamp_4d130bfe_d56f_4a72_896b_f91a292682e0_Output,0.0); |
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float4 Multiply_f1276058_6b35_46b7_bd96_3b0e94ea899e_Output = unity_multiply_float (Lerp_39312fa9_94de_4ace_9379_60e45e762b77_Output, Combine_b7ee0905_6d7c_437c_bb78_9f4059c9073c_Output); |
|||
float4 Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536 = tex2D (Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536_Uniform, (Add_a918ad87_b512_4228_a79e_9fed664eb31f_Output.xy)); |
|||
float4 Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898 = tex2D (Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898_Uniform, (Add_f68bff29_c2ff_46d2_a4ab_43258df5a4dc_Output.xy)); |
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float4 Lerp_fe1290fe_9261_45ed_9be5_b48e9e797683_Output = lerp (Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536, Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898, Absolute_4a921b1d_1662_4268_9fcb_85b03bac472c_Output); |
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float4 OneMinus_66f9602e_9e86_48b0_9a92_559c310b6958_Output = unity_oneminus_float (Lerp_fe1290fe_9261_45ed_9be5_b48e9e797683_Output); |
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o.Albedo = Lerp_95004cc7_3bfc_4e0a_ac12_0d8b65401649_Output; |
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o.Normal = Multiply_a87468aa_7978_4ec7_ada1_872f58bfbf06_Output; |
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o.Normal += 1e-6; |
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o.Emission = Multiply_f1276058_6b35_46b7_bd96_3b0e94ea899e_Output; |
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o.Smoothness = OneMinus_66f9602e_9e86_48b0_9a92_559c310b6958_Output; |
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|
|||
} |
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ENDCG |
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} |
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|
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|
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FallBack "Diffuse" |
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CustomEditor "LegacyIlluminShaderGUI" |
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} |
|
|||
fileFormatVersion: 2 |
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guid: cb267e18a2bfb48199dd718e33eb9f9b |
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timeCreated: 1495756524 |
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licenseType: Pro |
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ShaderImporter: |
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defaultTextures: |
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type: 3} |
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- Texture_aa489395_d5b1_4bce_a08c_71ce4329894d_Uniform: {fileID: 2800000, guid: 330f42016073a97418a4aae5517e32c8, |
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type: 3} |
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- Texture_8304e17f_0ca3_45b8_9081_4e083e4ffba7_Uniform: {fileID: 2800000, guid: 330f42016073a97418a4aae5517e32c8, |
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type: 3} |
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- Texture_73d7755c_9da7_46d2_90c6_35c2a880d380_Uniform: {fileID: 2800000, guid: 5a5e07ee958edbd468227e1d9ac4726a, |
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type: 3} |
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- Texture_d6d1ed65_5575_444c_8f92_38740ace2353_Uniform: {fileID: 2800000, guid: 5a5e07ee958edbd468227e1d9ac4726a, |
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type: 3} |
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- Texture_c384b973_02cf_4076_96d9_302f320a2dd5_Uniform: {fileID: 2800000, guid: a653bbc25cc7e4794829cf7b1184abcb, |
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type: 3} |
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- Texture_3cc862ff_e5c3_40c2_a0f2_895da84195ea_Uniform: {fileID: 2800000, guid: a653bbc25cc7e4794829cf7b1184abcb, |
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type: 3} |
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- Texture_ead3f7f8_56e5_41f9_8217_555fb21e0536_Uniform: {fileID: 2800000, guid: 9d64a9e7ca6864704ae6b8ca7afc9d85, |
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type: 3} |
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- Texture_9dcd98df_78a5_4ad3_83dd_e3c00c88f898_Uniform: {fileID: 2800000, guid: 9d64a9e7ca6864704ae6b8ca7afc9d85, |
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type: 3} |
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nonModifiableTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
Shader "Custom/LavaRock" |
|||
{ |
|||
Properties |
|||
{ |
|||
Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76_Uniform("Albedo", 2D) = "white" {} |
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Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform("Normal", 2D) = "bump" {} |
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[HDR]Color_11e7c6f6_9284_4d76_bfbf_3a1eced790b6_Uniform("Color", Color) = (2,0.5379311,0,1) |
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|
|||
} |
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|
|||
SubShader |
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{ |
|||
Tags |
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{ |
|||
"RenderType"="Opaque" |
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"Queue"="Geometry" |
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} |
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|
|||
Blend One Zero |
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|
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Cull Back |
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|
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ZTest LEqual |
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|
|||
ZWrite On |
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|
|||
|
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LOD 200 |
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|
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CGPROGRAM |
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#pragma target 3.0 |
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#pragma surface surf Standard vertex:vert |
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#pragma glsl |
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#pragma debug |
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|
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sampler2D Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76_Uniform; |
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sampler2D Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform; |
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float4 Color_11e7c6f6_9284_4d76_bfbf_3a1eced790b6_Uniform; |
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|
|||
inline float unity_remap_float (float arg1, float2 arg2, float2 arg3) |
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{ |
|||
return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x); |
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} |
|||
inline float4 unity_multiply_float (float4 arg1, float4 arg2) |
|||
{ |
|||
return arg1 * arg2; |
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} |
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inline float unity_noise_randomValue (float2 uv) |
|||
{ |
|||
return frac(sin(dot(uv, float2(12.9898, 78.233)))*43758.5453); |
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} |
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inline float unity_noise_interpolate (float a, float b, float t) |
|||
{ |
|||
return (1.0-t)*a + (t*b); |
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} |
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inline float unity_valueNoise (float2 uv) |
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{ |
|||
float2 i = floor(uv); |
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float2 f = frac(uv); |
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f = f * f * (3.0 - 2.0 * f); |
|||
uv = abs(frac(uv) - 0.5); |
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float2 c0 = i + float2(0.0, 0.0); |
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float2 c1 = i + float2(1.0, 0.0); |
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float2 c2 = i + float2(0.0, 1.0); |
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float2 c3 = i + float2(1.0, 1.0); |
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float r0 = unity_noise_randomValue(c0); |
|||
float r1 = unity_noise_randomValue(c1); |
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float r2 = unity_noise_randomValue(c2); |
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float r3 = unity_noise_randomValue(c3); |
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float bottomOfGrid = unity_noise_interpolate(r0, r1, f.x); |
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float topOfGrid = unity_noise_interpolate(r2, r3, f.x); |
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float t = unity_noise_interpolate(bottomOfGrid, topOfGrid, f.y); |
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return t; |
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} |
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inline float unity_noise_float (float2 uv) |
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{ |
|||
float t = 0.0; |
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for(int i = 0; i < 3; i++) |
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{ |
|||
float freq = pow(2.0, float(i)); |
|||
float amp = pow(0.5, float(3-i)); |
|||
t += unity_valueNoise(float2(uv.x/freq, uv.y/freq))*amp; |
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} |
|||
return t; |
|||
} |
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inline float unity_add_float (float arg1, float arg2) |
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{ |
|||
return arg1 + arg2; |
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} |
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|
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|
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|
|||
struct Input |
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{ |
|||
float4 color : COLOR; |
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half4 meshUV0; |
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float3 worldPos; |
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|
|||
}; |
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|
|||
void vert (inout appdata_full v, out Input o) |
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{ |
|||
UNITY_INITIALIZE_OUTPUT(Input,o); |
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o.meshUV0 = v.texcoord; |
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|
|||
} |
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|
|||
void surf (Input IN, inout SurfaceOutputStandard o) |
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{ |
|||
half4 uv0 = IN.meshUV0; |
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float3 worldPosition = IN.worldPos; |
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float4 Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76 = tex2D (Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76_Uniform, uv0.xy); |
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float4 Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0 = float4(UnpackNormal(tex2D (Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform, uv0.xy)), 0); |
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float4 Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97 = float4(worldPosition, 1.0); |
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float Remap_c59de931_587b_4bd5_8442_b14cce0a0208_Output = unity_remap_float (Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97.g, float2 (-0.28,0.07), float2 (0.97,-0.61)); |
|||
float4 Combine_6e51fc05_a66b_4b70_8024_a68288e35b69_Output = float4(Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97.r,Split_71e36b70_b3f9_4f61_afdb_1c781b2fcd97.b,0.0, 0.0); |
|||
float4 Multiply_83fd2441_1d6a_4f28_8ee0_65576c6ed07f_Output = unity_multiply_float (Combine_6e51fc05_a66b_4b70_8024_a68288e35b69_Output, float4 (100,100,0,0)); |
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float Noise_56e06f3e_5014_4678_b1bf_2c92a67f4952_Output = unity_noise_float (Multiply_83fd2441_1d6a_4f28_8ee0_65576c6ed07f_Output); |
|||
float Add_90f8adc1_246d_42c3_86fb_812d9895dd2b_Output = unity_add_float (Remap_c59de931_587b_4bd5_8442_b14cce0a0208_Output, Noise_56e06f3e_5014_4678_b1bf_2c92a67f4952_Output); |
|||
float Clamp_15b0b059_9349_429e_b7b8_47acccc69d45_Output = clamp (Add_90f8adc1_246d_42c3_86fb_812d9895dd2b_Output, 0, 1); |
|||
float4 Multiply_48befeb5_6a8f_4ad2_a0bc_86af5b21d5c4_Output = unity_multiply_float (Color_11e7c6f6_9284_4d76_bfbf_3a1eced790b6_Uniform, Clamp_15b0b059_9349_429e_b7b8_47acccc69d45_Output); |
|||
o.Albedo = Texture_a6eb1bfb_6ea7_4e0b_bfc1_c9e0ed434f76; |
|||
o.Normal = Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0; |
|||
o.Normal += 1e-6; |
|||
o.Emission = Multiply_48befeb5_6a8f_4ad2_a0bc_86af5b21d5c4_Output; |
|||
|
|||
} |
|||
ENDCG |
|||
} |
|||
|
|||
|
|||
FallBack "Diffuse" |
|||
CustomEditor "LegacyIlluminShaderGUI" |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 9506a3443882e4345a7bf1a0e103ae3e |
|||
timeCreated: 1495757448 |
|||
licenseType: Pro |
|||
ShaderImporter: |
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defaultTextures: |
|||
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type: 3} |
|||
- Texture_df5248d2_ffaf_4f62_9322_5575ac4818d0_Uniform: {fileID: 2800000, guid: aa460a2956f927d4ab684aa4970bf76a, |
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type: 3} |
|||
nonModifiableTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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fileFormatVersion: 2 |
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Texture_6df69ae7_cb4c_435c_a029_13f370817e4c_Uniform("Texture", 2D) = "gray" {} |
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[NonModifiableTextureData] Texture_19c9bbd1_c4e8_4c71_9323_a8fc6485f3e5_Uniform("Detail Normal", 2D) = "bump" {} |
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Texture_c007d40f_e93f_40ea_9867_1b70cebcd3fd_Uniform("Snow Normal", 2D) = "bump" {} |
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|
|||
} |
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|
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SubShader |
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{ |
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Tags |
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{ |
|||
"RenderType"="Opaque" |
|||
"Queue"="Geometry" |
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} |
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|
|||
Blend One Zero |
|||
|
|||
Cull Back |
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|
|||
ZTest LEqual |
|||
|
|||
ZWrite On |
|||
|
|||
|
|||
LOD 200 |
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|
|||
CGPROGRAM |
|||
#pragma target 3.0 |
|||
#pragma surface surf Standard vertex:vert |
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#pragma glsl |
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#pragma debug |
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|
|||
sampler2D Texture_fd9422b7_6255_4b8e_b616_78346d444d21_Uniform; |
|||
sampler2D Texture_23165f20_f8eb_4f7c_86e4_7fb7aeacb0f7_Uniform; |
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sampler2D Texture_d48530d7_5921_4987_918e_46411222e797_Uniform; |
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sampler2D Texture_401188ed_6e9e_4a8a_9f5c_a7853502ba40_Uniform; |
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float Vector1_15d5efb3_faea_4990_90ce_629f350a50cb_Uniform; |
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sampler2D Texture_6df69ae7_cb4c_435c_a029_13f370817e4c_Uniform; |
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sampler2D Texture_19c9bbd1_c4e8_4c71_9323_a8fc6485f3e5_Uniform; |
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sampler2D Texture_c007d40f_e93f_40ea_9867_1b70cebcd3fd_Uniform; |
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|
|||
inline float4 unity_remap_float (float4 arg1, float2 arg2, float2 arg3) |
|||
{ |
|||
return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x); |
|||
} |
|||
inline float4 unity_blendmode_Overlay (float4 arg1, float4 arg2) |
|||
{ |
|||
float4 result1 = 1.0 - 2.0 * (1.0 - arg1) * (1.0 - arg2); |
|||
float4 result2 = 2.0 * arg1 * arg2; |
|||
float4 zeroOrOne = step(arg2, 0.5); |
|||
return result2 * zeroOrOne + (1 - zeroOrOne) * result1; |
|||
} |
|||
inline float4 unity_multiply_float (float4 arg1, float4 arg2) |
|||
{ |
|||
return arg1 * arg2; |
|||
} |
|||
inline float3 unity_add_float (float3 arg1, float3 arg2) |
|||
{ |
|||
return arg1 + arg2; |
|||
} |
|||
inline float unity_add_float (float arg1, float arg2) |
|||
{ |
|||
return arg1 + arg2; |
|||
} |
|||
inline float4 unity_oneminus_float (float4 arg1) |
|||
{ |
|||
return arg1 * -1 + 1; |
|||
} |
|||
inline float4 unity_add_float (float4 arg1, float4 arg2) |
|||
{ |
|||
return arg1 + arg2; |
|||
} |
|||
inline float3 unity_blendnormal_float (float3 arg1, float3 arg2) |
|||
{ |
|||
return normalize(float3(arg1.rg + arg2.rg, arg1.b * arg2.b)); |
|||
} |
|||
inline float unity_remap_float (float arg1, float2 arg2, float2 arg3) |
|||
{ |
|||
return arg3.x + (arg1 - arg2.x) * (arg3.y - arg3.x) / (arg2.y - arg2.x); |
|||
} |
|||
|
|||
|
|||
|
|||
struct Input |
|||
{ |
|||
float4 color : COLOR; |
|||
half4 meshUV0; |
|||
float3 worldNormal; |
|||
INTERNAL_DATA |
|||
|
|||
}; |
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|
|||
void vert (inout appdata_full v, out Input o) |
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{ |
|||
UNITY_INITIALIZE_OUTPUT(Input,o); |
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o.meshUV0 = v.texcoord; |
|||
|
|||
} |
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|
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void surf (Input IN, inout SurfaceOutputStandard o) |
|||
{ |
|||
half4 uv0 = IN.meshUV0; |
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float3 worldSpaceNormal = normalize(IN.worldNormal); |
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float4 Texture_fd9422b7_6255_4b8e_b616_78346d444d21 = tex2D (Texture_fd9422b7_6255_4b8e_b616_78346d444d21_Uniform, uv0.xy); |
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float4 Texture_23165f20_f8eb_4f7c_86e4_7fb7aeacb0f7 = tex2D (Texture_23165f20_f8eb_4f7c_86e4_7fb7aeacb0f7_Uniform, uv0.xy); |
|||
float4 Remap_3500b6da_0980_4ebe_856e_9bb585e44b5e_Output = unity_remap_float (Texture_23165f20_f8eb_4f7c_86e4_7fb7aeacb0f7, float2 (0.4,1), float2 (0.45,0.55)); |
|||
float4 BlendMode_48660cac_6969_48be_9e23_478808ec5036_Output = unity_blendmode_Overlay (Texture_fd9422b7_6255_4b8e_b616_78346d444d21, Remap_3500b6da_0980_4ebe_856e_9bb585e44b5e_Output); |
|||
float4 Texture_d48530d7_5921_4987_918e_46411222e797 = tex2D (Texture_d48530d7_5921_4987_918e_46411222e797_Uniform, uv0.xy); |
|||
float4 Texture_401188ed_6e9e_4a8a_9f5c_a7853502ba40 = float4(UnpackNormal(tex2D (Texture_401188ed_6e9e_4a8a_9f5c_a7853502ba40_Uniform, uv0.xy)), 0); |
|||
float4 Multiply_1e1dc7c9_5887_4a92_8a44_944745b74a8e_Output = unity_multiply_float (Texture_401188ed_6e9e_4a8a_9f5c_a7853502ba40, float4 (0.5,0.5,1,0)); |
|||
float3 Add_e17509ab_e45b_4970_a943_0782b282e7b5_Output = unity_add_float (worldSpaceNormal, Multiply_1e1dc7c9_5887_4a92_8a44_944745b74a8e_Output); |
|||
float4 Split_228ad52d_91ac_41d7_ab48_8ec0711d0209 = float4(Add_e17509ab_e45b_4970_a943_0782b282e7b5_Output, 1.0); |
|||
float Add_94ec4353_7abe_4ea1_84da_0ee3a5a015b3_Output = unity_add_float (Split_228ad52d_91ac_41d7_ab48_8ec0711d0209.g, Vector1_15d5efb3_faea_4990_90ce_629f350a50cb_Uniform); |
|||
float Saturate_e298edf8_7a5f_4c40_b6af_5a1ace58a8ad_Output = saturate (Add_94ec4353_7abe_4ea1_84da_0ee3a5a015b3_Output); |
|||
float4 Texture_6df69ae7_cb4c_435c_a029_13f370817e4c = tex2D (Texture_6df69ae7_cb4c_435c_a029_13f370817e4c_Uniform, uv0.xy); |
|||
float Add_98132ed7_9749_4a03_bf6c_c26f30256062_Output = unity_add_float (Saturate_e298edf8_7a5f_4c40_b6af_5a1ace58a8ad_Output, Texture_6df69ae7_cb4c_435c_a029_13f370817e4c.r); |
|||
float Power_3b79ec7f_f971_4fab_bd79_c87706595e6d_Output = pow (Add_98132ed7_9749_4a03_bf6c_c26f30256062_Output, 20); |
|||
float Clamp_cba30aa4_e964_4de0_b7ba_01523fb56d02_Output = clamp (Power_3b79ec7f_f971_4fab_bd79_c87706595e6d_Output, 0, 1); |
|||
float4 Lerp_2f51626f_1e5c_413b_bc0e_da7093151758_Output = lerp (BlendMode_48660cac_6969_48be_9e23_478808ec5036_Output, Texture_d48530d7_5921_4987_918e_46411222e797, Clamp_cba30aa4_e964_4de0_b7ba_01523fb56d02_Output); |
|||
float4 Texture_19c9bbd1_c4e8_4c71_9323_a8fc6485f3e5 = float4(UnpackNormal(tex2D (Texture_19c9bbd1_c4e8_4c71_9323_a8fc6485f3e5_Uniform, uv0.xy)), 0); |
|||
float4 Combine_fcc30404_8e0e_4b5a_962f_f83b2a09a36b_Output = float4(Clamp_cba30aa4_e964_4de0_b7ba_01523fb56d02_Output,Clamp_cba30aa4_e964_4de0_b7ba_01523fb56d02_Output,Clamp_cba30aa4_e964_4de0_b7ba_01523fb56d02_Output,0.0); |
|||
float4 OneMinus_da7350ca_2b35_4252_89ef_3871745cbf41_Output = unity_oneminus_float (Combine_fcc30404_8e0e_4b5a_962f_f83b2a09a36b_Output); |
|||
float4 Add_d02f5977_7312_4895_bf29_9f5cc25006cc_Output = unity_add_float (OneMinus_da7350ca_2b35_4252_89ef_3871745cbf41_Output, float4 (0,0,1,0)); |
|||
float4 Multiply_5a4e0a51_fcd0_4a44_adb9_2a63a9592761_Output = unity_multiply_float (Texture_19c9bbd1_c4e8_4c71_9323_a8fc6485f3e5, Add_d02f5977_7312_4895_bf29_9f5cc25006cc_Output); |
|||
float4 Multiply_39bbcc28_14c4_4936_b465_ed217edad0a7_Output = unity_multiply_float (Multiply_5a4e0a51_fcd0_4a44_adb9_2a63a9592761_Output, float4 (0.5,0.5,1,0)); |
|||
float3 BlendNormal_14fc11c6_64aa_4b36_8f76_87f7dd3260e7_Output = unity_blendnormal_float (Texture_401188ed_6e9e_4a8a_9f5c_a7853502ba40, Multiply_39bbcc28_14c4_4936_b465_ed217edad0a7_Output); |
|||
float4 Texture_c007d40f_e93f_40ea_9867_1b70cebcd3fd = float4(UnpackNormal(tex2D (Texture_c007d40f_e93f_40ea_9867_1b70cebcd3fd_Uniform, uv0.xy)), 0); |
|||
float Remap_e3359a7d_ef71_4596_81db_fe49c279f942_Output = unity_remap_float (Clamp_cba30aa4_e964_4de0_b7ba_01523fb56d02_Output, float2 (0,1), float2 (0,0.5)); |
|||
float3 Lerp_84936092_34f5_4c9c_b5c0_321449b677b5_Output = lerp (BlendNormal_14fc11c6_64aa_4b36_8f76_87f7dd3260e7_Output, Texture_c007d40f_e93f_40ea_9867_1b70cebcd3fd, Remap_e3359a7d_ef71_4596_81db_fe49c279f942_Output); |
|||
o.Albedo = Lerp_2f51626f_1e5c_413b_bc0e_da7093151758_Output; |
|||
o.Normal = Lerp_84936092_34f5_4c9c_b5c0_321449b677b5_Output; |
|||
o.Normal += 1e-6; |
|||
|
|||
} |
|||
ENDCG |
|||
} |
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|||
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FallBack "Diffuse" |
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CustomEditor "LegacyIlluminShaderGUI" |
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MaterialGraphProject/Assets/Andre/ground_cracked_ground_roughness.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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timeCreated: 1495753486 |
|||
licenseType: Pro |
|||
TextureImporter: |
|||
fileIDToRecycleName: {} |
|||
serializedVersion: 4 |
|||
mipmaps: |
|||
mipMapMode: 0 |
|||
enableMipMap: 1 |
|||
sRGBTexture: 1 |
|||
linearTexture: 0 |
|||
fadeOut: 0 |
|||
borderMipMap: 0 |
|||
mipMapsPreserveCoverage: 0 |
|||
alphaTestReferenceValue: 0.5 |
|||
mipMapFadeDistanceStart: 1 |
|||
mipMapFadeDistanceEnd: 3 |
|||
bumpmap: |
|||
convertToNormalMap: 0 |
|||
externalNormalMap: 0 |
|||
heightScale: 0.25 |
|||
normalMapFilter: 0 |
|||
isReadable: 0 |
|||
grayScaleToAlpha: 0 |
|||
generateCubemap: 6 |
|||
cubemapConvolution: 0 |
|||
seamlessCubemap: 0 |
|||
textureFormat: 1 |
|||
maxTextureSize: 2048 |
|||
textureSettings: |
|||
serializedVersion: 2 |
|||
filterMode: -1 |
|||
aniso: -1 |
|||
mipBias: -1 |
|||
wrapU: -1 |
|||
wrapV: -1 |
|||
wrapW: -1 |
|||
nPOTScale: 1 |
|||
lightmap: 0 |
|||
compressionQuality: 50 |
|||
spriteMode: 0 |
|||
spriteExtrude: 1 |
|||
spriteMeshType: 1 |
|||
alignment: 0 |
|||
spritePivot: {x: 0.5, y: 0.5} |
|||
spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
|||
spritePixelsToUnits: 100 |
|||
alphaUsage: 1 |
|||
alphaIsTransparency: 0 |
|||
spriteTessellationDetail: -1 |
|||
textureType: 0 |
|||
textureShape: 1 |
|||
maxTextureSizeSet: 0 |
|||
compressionQualitySet: 0 |
|||
textureFormatSet: 0 |
|||
platformSettings: |
|||
- buildTarget: DefaultTexturePlatform |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
spritePackingTag: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine.Graphing; |
|||
|
|||
namespace UnityEngine.MaterialGraph |
|||
{ |
|||
[Title("Procedural/AACheckerboard3d")] |
|||
public class AACheckerboard3dNode : AnyNode<AACheckerboard3dNode.Definition> |
|||
{ |
|||
public class Definition : IAnyNodeDefinition |
|||
{ |
|||
public string name { get { return "AACheckerboard3d"; } } |
|||
|
|||
public AnyNodeProperty[] properties |
|||
{ |
|||
get |
|||
{ |
|||
return new AnyNodeProperty[] |
|||
{ |
|||
// slotId is the 'immutable' value we used to connect things
|
|||
new AnyNodeProperty { slotId= 0, name = "inUVs", description = "Input UVW coords", propertyType = PropertyType.Vector3, value = Vector4.zero, state = AnyNodePropertyState.Slot }, |
|||
new AnyNodeProperty { slotId= 1, name = "A", description = "color A", propertyType = PropertyType.Vector4, value= new Vector4(0.2f, 0.2f, 0.2f, 0.2f), state = AnyNodePropertyState.Constant }, |
|||
new AnyNodeProperty { slotId= 2, name = "B", description = "color B", propertyType = PropertyType.Vector4, value= new Vector4(0.7f, 0.7f, 0.7f, 0.7f), state = AnyNodePropertyState.Constant }, |
|||
new AnyNodeProperty { slotId= 3, name = "aaTweak", description = "AA Tweak", propertyType = PropertyType.Vector3, value= new Vector4(0.05f, 3.0f, 0.0f, 0.0f),state = AnyNodePropertyState.Constant }, |
|||
new AnyNodeProperty { slotId= 4, name = "frequency", description = "Frequency", propertyType = PropertyType.Vector3, value = Vector4.one, state = AnyNodePropertyState.Constant }, |
|||
}; |
|||
} |
|||
} |
|||
|
|||
public AnyNodeSlot[] outputs |
|||
{ |
|||
get |
|||
{ |
|||
return new AnyNodeSlot[] |
|||
{ |
|||
new AnyNodeSlot { slotId= 5, name = "outColor", description = "Output color", slotValueType = SlotValueType.Vector4, value = Vector4.zero } |
|||
}; |
|||
} |
|||
} |
|||
public ShaderGlobal[] globals { get { return new ShaderGlobal[] { }; } } |
|||
|
|||
public string hlsl |
|||
{ |
|||
get |
|||
{ |
|||
return |
|||
"float3 dx = ddx(inUVs);\n" + |
|||
"float3 dy = ddy(inUVs);\n" + |
|||
"float du= sqrt(dx.x * dx.x + dy.x * dy.x);\n" + |
|||
"float dv= sqrt(dx.y * dx.y + dy.y * dy.y);\n" + |
|||
"float dw= sqrt(dx.z * dx.z + dy.z * dy.z);\n" + |
|||
"float3 distance3 = 2.0f * abs(frac((inUVs.xyz + 0.5f) * frequency.xyz) - 0.5f) - 0.5f;\n" + |
|||
"float3 scale = aaTweak.xxx / float3(du, dv, dw);\n" + |
|||
"float3 blend_out = saturate((scale - aaTweak.zzz) / (aaTweak.yyy - aaTweak.zzz));\n" + |
|||
"float3 vectorAlpha = clamp(distance3 * scale.xyz * blend_out.xyz, -1.0f, 1.0f);\n" + |
|||
"float alpha = saturate(0.5f + 0.5f * vectorAlpha.x * vectorAlpha.y * vectorAlpha.z);\n" + |
|||
"outColor= lerp(A, B, alpha.xxxx);"; |
|||
} |
|||
} |
|||
} |
|||
} |
|||
} |
|||
|
|
|||
fileFormatVersion: 2 |
|||
guid: 7ed58c9badcb30d4e8c5ad54d3f33134 |
|||
timeCreated: 1495756788 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
MaterialGraphProject/Assets/TestAssets/Lava_flowmap.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: bd7bebe6d50204bf5837af485488c872 |
|||
timeCreated: 1495752952 |
|||
licenseType: Pro |
|||
TextureImporter: |
|||
fileIDToRecycleName: {} |
|||
serializedVersion: 4 |
|||
mipmaps: |
|||
mipMapMode: 0 |
|||
enableMipMap: 1 |
|||
sRGBTexture: 0 |
|||
linearTexture: 0 |
|||
fadeOut: 0 |
|||
borderMipMap: 0 |
|||
mipMapsPreserveCoverage: 0 |
|||
alphaTestReferenceValue: 0.5 |
|||
mipMapFadeDistanceStart: 1 |
|||
mipMapFadeDistanceEnd: 3 |
|||
bumpmap: |
|||
convertToNormalMap: 0 |
|||
externalNormalMap: 0 |
|||
heightScale: 0.25 |
|||
normalMapFilter: 0 |
|||
isReadable: 0 |
|||
grayScaleToAlpha: 0 |
|||
generateCubemap: 6 |
|||
cubemapConvolution: 0 |
|||
seamlessCubemap: 0 |
|||
textureFormat: 1 |
|||
maxTextureSize: 2048 |
|||
textureSettings: |
|||
serializedVersion: 2 |
|||
filterMode: -1 |
|||
aniso: -1 |
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mipBias: -1 |
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wrapU: -1 |
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wrapV: -1 |
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wrapW: -1 |
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nPOTScale: 1 |
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lightmap: 0 |
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compressionQuality: 50 |
|||
spriteMode: 0 |
|||
spriteExtrude: 1 |
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spriteMeshType: 1 |
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alignment: 0 |
|||
spritePivot: {x: 0.5, y: 0.5} |
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spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
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spritePixelsToUnits: 100 |
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alphaUsage: 1 |
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alphaIsTransparency: 0 |
|||
spriteTessellationDetail: -1 |
|||
textureType: 0 |
|||
textureShape: 1 |
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maxTextureSizeSet: 0 |
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compressionQualitySet: 0 |
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textureFormatSet: 0 |
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platformSettings: |
|||
- buildTarget: DefaultTexturePlatform |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
- buildTarget: Standalone |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
spritePackingTag: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: b69a7e88e13e24260acb38513f619ff2 |
|||
timeCreated: 1495753980 |
|||
licenseType: Pro |
|||
SubstanceImporter: |
|||
serializedVersion: 5 |
|||
materialInstances: |
|||
- serializedVersion: 16 |
|||
name: RockMaterial1 |
|||
prototypeName: RockMaterial1 |
|||
shaderName: |
|||
shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} |
|||
shaderKeywords: |
|||
renderQueue: -1 |
|||
lightmapFlags: 4 |
|||
inputs: [] |
|||
materialInformation: |
|||
serializedVersion: 5 |
|||
offset: {x: 0, y: 0} |
|||
scale: {x: 1, y: 1} |
|||
generateMipmaps: 1 |
|||
generateAllOutputs: 0 |
|||
animationUpdateRate: 0 |
|||
materialProperties: |
|||
serializedVersion: 3 |
|||
texEnvs: [] |
|||
floats: [] |
|||
colors: [] |
|||
textureParameters: |
|||
- name: RockMaterial1_basecolor |
|||
alphaSource: 6 |
|||
filterMode: 1 |
|||
aniso: 1 |
|||
wrapMode: 0 |
|||
- name: RockMaterial1_normal |
|||
alphaSource: 0 |
|||
filterMode: 1 |
|||
aniso: 1 |
|||
wrapMode: 0 |
|||
- name: RockMaterial1_metallic |
|||
alphaSource: 7 |
|||
filterMode: 1 |
|||
aniso: 1 |
|||
wrapMode: 0 |
|||
textureAssignments: |
|||
- shaderProp: _MainTex |
|||
material: {instanceID: 0} |
|||
baseUID: 779270956 |
|||
- shaderProp: _BumpMap |
|||
material: {instanceID: 0} |
|||
baseUID: 779270958 |
|||
- shaderProp: _MetallicGlossMap |
|||
material: {instanceID: 0} |
|||
baseUID: 779270954 |
|||
buildTargetSettings: |
|||
- serializedVersion: 2 |
|||
buildTarget: |
|||
textureWidth: 512 |
|||
textureHeight: 512 |
|||
textureFormat: 0 |
|||
loadingBehavior: 1 |
|||
deletedPrototypes: [] |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 28f8651cc7780724692679226b6de1ba |
|||
timeCreated: 1495753817 |
|||
licenseType: Pro |
|||
TextureImporter: |
|||
fileIDToRecycleName: {} |
|||
serializedVersion: 4 |
|||
mipmaps: |
|||
mipMapMode: 0 |
|||
enableMipMap: 1 |
|||
sRGBTexture: 1 |
|||
linearTexture: 0 |
|||
fadeOut: 0 |
|||
borderMipMap: 0 |
|||
mipMapsPreserveCoverage: 0 |
|||
alphaTestReferenceValue: 0.5 |
|||
mipMapFadeDistanceStart: 1 |
|||
mipMapFadeDistanceEnd: 3 |
|||
bumpmap: |
|||
convertToNormalMap: 0 |
|||
externalNormalMap: 0 |
|||
heightScale: 0.25 |
|||
normalMapFilter: 0 |
|||
isReadable: 0 |
|||
grayScaleToAlpha: 0 |
|||
generateCubemap: 6 |
|||
cubemapConvolution: 0 |
|||
seamlessCubemap: 0 |
|||
textureFormat: 1 |
|||
maxTextureSize: 2048 |
|||
textureSettings: |
|||
serializedVersion: 2 |
|||
filterMode: -1 |
|||
aniso: -1 |
|||
mipBias: -1 |
|||
wrapU: -1 |
|||
wrapV: -1 |
|||
wrapW: -1 |
|||
nPOTScale: 1 |
|||
lightmap: 0 |
|||
compressionQuality: 50 |
|||
spriteMode: 0 |
|||
spriteExtrude: 1 |
|||
spriteMeshType: 1 |
|||
alignment: 0 |
|||
spritePivot: {x: 0.5, y: 0.5} |
|||
spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
|||
spritePixelsToUnits: 100 |
|||
alphaUsage: 1 |
|||
alphaIsTransparency: 1 |
|||
spriteTessellationDetail: -1 |
|||
textureType: 0 |
|||
textureShape: 1 |
|||
maxTextureSizeSet: 0 |
|||
compressionQualitySet: 0 |
|||
textureFormatSet: 0 |
|||
platformSettings: |
|||
- buildTarget: DefaultTexturePlatform |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
- buildTarget: Standalone |
|||
maxTextureSize: 2048 |
|||
resizeAlgorithm: 0 |
|||
textureFormat: -1 |
|||
textureCompression: 1 |
|||
compressionQuality: 50 |
|||
crunchedCompression: 0 |
|||
allowsAlphaSplitting: 0 |
|||
overridden: 0 |
|||
spriteSheet: |
|||
serializedVersion: 2 |
|||
sprites: [] |
|||
outline: [] |
|||
physicsShape: [] |
|||
spritePackingTag: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System; |
|||
using System.Collections.Generic; |
|||
using RMGUI.GraphView; |
|||
using UnityEditor.Graphing.Drawing; |
|||
using UnityEngine; |
|||
using UnityEngine.MaterialGraph; |
|||
|
|||
namespace UnityEditor.MaterialGraph.Drawing |
|||
{ |
|||
class SamplerAssetControlPresenter : GraphControlPresenter |
|||
{ |
|||
private string[] m_TextureTypeNames; |
|||
private string[] textureTypeNames |
|||
{ |
|||
get |
|||
{ |
|||
if (m_TextureTypeNames == null) |
|||
m_TextureTypeNames = Enum.GetNames(typeof(TextureType)); |
|||
return m_TextureTypeNames; |
|||
} |
|||
} |
|||
|
|||
public override void OnGUIHandler() |
|||
{ |
|||
base.OnGUIHandler(); |
|||
|
|||
var tNode = node as UnityEngine.MaterialGraph.SamplerAssetNode; |
|||
if (tNode == null) |
|||
return; |
|||
|
|||
tNode.exposedState = (PropertyNode.ExposedState)EditorGUILayout.EnumPopup(new GUIContent("Exposed"), tNode.exposedState); |
|||
tNode.defaultTexture = EditorGUILayout.MiniThumbnailObjectField(new GUIContent("Texture"), tNode.defaultTexture, typeof(Texture), null) as Texture; |
|||
tNode.textureType = (TextureType)EditorGUILayout.Popup((int)tNode.textureType, textureTypeNames, EditorStyles.popup); |
|||
} |
|||
|
|||
public override float GetHeight() |
|||
{ |
|||
return 3 * (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing) + EditorGUIUtility.standardVerticalSpacing; |
|||
} |
|||
} |
|||
|
|||
[Serializable] |
|||
public class SamplerAssetNodePresenter : MaterialNodePresenter |
|||
{ |
|||
protected override IEnumerable<GraphElementPresenter> GetControlData() |
|||
{ |
|||
var instance = CreateInstance<SamplerAssetControlPresenter>(); |
|||
instance.Initialize(node); |
|||
return new List<GraphElementPresenter> { instance }; |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: ec47786947b3100438fbe355a2a23000 |
|||
timeCreated: 1495754404 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System; |
|||
using System.Collections.Generic; |
|||
using System.Linq; |
|||
#if UNITY_EDITOR
|
|||
using UnityEditor; |
|||
#endif
|
|||
using UnityEngine.Graphing; |
|||
|
|||
namespace UnityEngine.MaterialGraph |
|||
{ |
|||
[Title("Input/Texture/Sampler Asset")] |
|||
public class SamplerAssetNode : PropertyNode |
|||
{ |
|||
|
|||
protected const string kOutputSlotRGBAName = "Sampler2D"; |
|||
|
|||
public const int OutputID = 0; |
|||
|
|||
|
|||
[SerializeField] |
|||
private string m_SerializedTexture; |
|||
|
|||
[SerializeField] |
|||
private TextureType m_TextureType; |
|||
|
|||
[Serializable] |
|||
private class TextureHelper |
|||
{ |
|||
public Texture texture; |
|||
} |
|||
|
|||
public override bool hasPreview { get { return false; } } |
|||
|
|||
#if UNITY_EDITOR
|
|||
public Texture defaultTexture |
|||
{ |
|||
get |
|||
{ |
|||
if (string.IsNullOrEmpty(m_SerializedTexture)) |
|||
return null; |
|||
|
|||
var tex = new TextureHelper(); |
|||
EditorJsonUtility.FromJsonOverwrite(m_SerializedTexture, tex); |
|||
return tex.texture; |
|||
} |
|||
set |
|||
{ |
|||
if (defaultTexture == value) |
|||
return; |
|||
|
|||
var tex = new TextureHelper(); |
|||
tex.texture = value; |
|||
m_SerializedTexture = EditorJsonUtility.ToJson(tex, true); |
|||
|
|||
if (onModified != null) |
|||
{ |
|||
onModified(this, ModificationScope.Node); |
|||
} |
|||
} |
|||
} |
|||
#else
|
|||
public Texture defaultTexture {get; set; } |
|||
#endif
|
|||
|
|||
public TextureType textureType |
|||
{ |
|||
get { return m_TextureType; } |
|||
set |
|||
{ |
|||
if (m_TextureType == value) |
|||
return; |
|||
|
|||
|
|||
m_TextureType = value; |
|||
if (onModified != null) |
|||
{ |
|||
onModified(this, ModificationScope.Graph); |
|||
} |
|||
} |
|||
} |
|||
|
|||
public SamplerAssetNode() |
|||
{ |
|||
name = "SamplerAsset"; |
|||
UpdateNodeAfterDeserialization(); |
|||
} |
|||
|
|||
public sealed override void UpdateNodeAfterDeserialization() |
|||
{ |
|||
AddSlot(new MaterialSlot(OutputID, kOutputSlotRGBAName, kOutputSlotRGBAName, SlotType.Output, SlotValueType.Sampler2D, Vector4.zero)); |
|||
RemoveSlotsNameNotMatching(validSlots); |
|||
} |
|||
|
|||
protected int[] validSlots |
|||
{ |
|||
get { return new[] { OutputID }; } |
|||
} |
|||
|
|||
public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties) |
|||
{ |
|||
properties.Add(GetPreviewProperty()); |
|||
} |
|||
|
|||
// Properties
|
|||
public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode) |
|||
{ |
|||
visitor.AddShaderProperty( |
|||
new TexturePropertyChunk( |
|||
propertyName, |
|||
description, |
|||
defaultTexture, m_TextureType, |
|||
PropertyChunk.HideState.Visible, |
|||
exposedState == ExposedState.Exposed ? |
|||
TexturePropertyChunk.ModifiableState.Modifiable |
|||
: TexturePropertyChunk.ModifiableState.NonModifiable)); |
|||
} |
|||
|
|||
public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode) |
|||
{ |
|||
visitor.AddShaderChunk("sampler2D " + propertyName + ";", true); |
|||
} |
|||
|
|||
public override PreviewProperty GetPreviewProperty() |
|||
{ |
|||
return new PreviewProperty |
|||
{ |
|||
m_Name = propertyName, |
|||
m_PropType = PropertyType.Texture, |
|||
m_Texture = defaultTexture |
|||
}; |
|||
} |
|||
|
|||
public override PropertyType propertyType { get { return PropertyType.Texture; } } |
|||
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: bc508c398f312644bb3c00c6ad160133 |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|
|||
fileFormatVersion: 2 |
|||
guid: 06bb53d660708264295ca8bd64699f6e |
|||
folderAsset: yes |
|||
timeCreated: 1495751422 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
userData: |
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assetBundleName: |
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#include "UnityCustomRenderTexture.cginc" |
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v2f_customrendertexture CustomRenderTextureVertexShader_Preview(appdata_base IN) |
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{ |
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v2f_customrendertexture OUT; |
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OUT.vertex = UnityObjectToClipPos(IN.vertex); |
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OUT.primitiveID = 0;//TODO |
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OUT.localTexcoord = IN.texcoord; |
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OUT.globalTexcoord = IN.texcoord; |
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OUT.direction = CustomRenderTextureComputeCubeDirection(OUT.globalTexcoord.xy); |
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return OUT; |
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inline void unity_Gradient_float(float v, out float4 finalColor, out float finalR, out float finalG, out float finalB, out float finalA) |
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{ |
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float3 color0 = float3(0.1176471,0.08960744,0.07439446); |
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float colorp2 = 0.2500038; |
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float3 color3 = float3(0.6364486,0.2844907,0); |
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float colorp3 = 0.3764706; |
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float3 color4 = float3(1,0.9310344,0); |
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float colorp4 = 0.5058824; |
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float3 color5 = float3(1,1,1); |
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float3 color6 = float3(1,0.6413793,0); |
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float colorp6 = 0.7823606; |
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float3 color7 = float3(0.4779412,0.353851,0.02811421); |
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float colorp7 = 1; |
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float3 gradcolor = color0; |
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float colorLerpPosition0 = smoothstep(colorp0,colorp1,v); |
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float colorLerpPosition4 = smoothstep(colorp4,colorp5,v); |
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float colorLerpPosition5 = smoothstep(colorp5,colorp6,v); |
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gradcolor = lerp(gradcolor,color6,colorLerpPosition5); |
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float colorLerpPosition6 = smoothstep(colorp6,colorp7,v); |
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float alpha0 = 1; |
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float alphap0 = 0; |
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float alpha1 = 1; |
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float alphap1 = 1; |
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float alphaLerpPosition0 = smoothstep(alphap0,alphap1,v); |
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gradalpha = lerp(gradalpha,alpha1,alphaLerpPosition0); |
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finalR = finalColor.r; |
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finalB = finalColor.b; |
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finalA = finalColor.a; |
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float4 frag(v2f_customrendertexture IN) : COLOR |
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{ |
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float4 Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalColor; |
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float Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalR; |
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float Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalG; |
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float Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalB; |
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float Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalA; |
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unity_Gradient_float(UV_49a5272a_c49d_4f7e_94ba_3a2e27fcbed4_UV, Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalColor, Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalR, Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalG, Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalB, Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalA); |
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return Gradient_9866089f_0763_409d_904a_c1f7836ea742_finalColor; |
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ENDCG |
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