当前提交
02c6b58d
共有 22 个文件被更改,包括 238 次插入 和 27 次删除
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/AbstractMaterialGraph.cs
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/IShaderGraph.cs
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7MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/MaterialGraph.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/AbstractLightweightMasterNode.cs
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17MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Basic/ColorNode.cs
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14MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Basic/Vector1Node.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Basic/Vector2Node.cs
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14MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Basic/Vector3Node.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Basic/Vector4Node.cs
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/TransformNode.cs
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61MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/PropertyNode.cs
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6MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/SubGraph/LayeredShaderGraph.cs
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/DefaultControl.cs
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/EnumControl.cs
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/IMGUISlotEditorView.cs
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62MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/NodeCreator.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Importers/ShaderGraphImporter.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/IPropertyFromNode.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/IPropertyFromNode.cs.meta
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15MaterialGraphProject/Assets/UnityShaderEditor/Editor/DefaultShaderIncludes.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/DefaultShaderIncludes.cs.meta
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namespace UnityEditor.ShaderGraph |
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{ |
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interface IPropertyFromNode |
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{ |
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IShaderProperty AsShaderProperty(); |
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int outputSlotId { get; } |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 01ab4daa0c099e24e90bbb8623a4198b |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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namespace UnityEditor |
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{ |
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internal static class DefaultShaderIncludes |
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{ |
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[ShaderIncludePath] |
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public static string[] GetPaths() |
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{ |
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return new[] |
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{ |
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"Assets/ScriptableRenderPipeline/", |
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"Assets/SRP/ScriptableRenderPipeline/LightweightPipeline/Shaders" |
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}; |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: c5c6fed447622d14cabac1b6abcdd8a9 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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