Peter Bay Bastian
7 年前
当前提交
aeedf575
共有 8 个文件被更改,包括 310 次插入 和 158 次删除
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230MaterialGraphProject/Assets/NewNodes/Editor/Keep/GradientNode.cs
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
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89MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/GradientControl.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/GradientControl.cs.meta
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42MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Gradient.ShaderGraph
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9MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Gradient.ShaderGraph.meta
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12MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Nodes/GradientNodePresenter.cs.meta
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82MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Nodes/GradientNodePresenter.cs
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using System.Reflection; |
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using System.Text; |
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using UnityEditor.MaterialGraph.Drawing.Controls; |
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public class GradientNode : CodeFunctionNode |
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public class GradientNode : AbstractMaterialNode, IGeneratesBodyCode |
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Gradient m_Gradient; |
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private Gradient m_gradient; |
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Vector4[] m_SerializableColorKeys = { new Vector4(1f, 1f, 1f, 0f), new Vector4(0f, 0f, 0f, 1f), }; |
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[SerializeField] |
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Vector2[] m_SerializableAlphaKeys = { new Vector2(1f, 0f), new Vector2(1f, 1f) }; |
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[GradientControl("")] |
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get { return m_gradient; } |
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get |
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{ |
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return m_Gradient; |
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} |
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if (m_gradient == value) |
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return; |
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var scope = ModificationScope.Nothing; |
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m_gradient = value; |
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if (onModified != null) |
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onModified(this, ModificationScope.Graph); |
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var currentColorKeys = m_Gradient.colorKeys; |
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var currentAlphaKeys = m_Gradient.alphaKeys; |
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var newColorKeys = value.colorKeys; |
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var newAlphaKeys = value.alphaKeys; |
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if (currentColorKeys.Length != newColorKeys.Length || currentAlphaKeys.Length != newAlphaKeys.Length) |
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{ |
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scope = scope < ModificationScope.Graph ? ModificationScope.Graph : scope; |
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} |
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else |
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{ |
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for (var i = 0; i < currentColorKeys.Length; i++) |
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{ |
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if (currentColorKeys[i].color != newColorKeys[i].color || Math.Abs(currentColorKeys[i].time - newColorKeys[i].time) > 1e-9) |
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scope = scope < ModificationScope.Node ? ModificationScope.Node : scope; |
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} |
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for (var i = 0; i < currentAlphaKeys.Length; i++) |
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{ |
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if (Math.Abs(currentAlphaKeys[i].alpha - newAlphaKeys[i].alpha) > 1e-9 || Math.Abs(currentAlphaKeys[i].time - newAlphaKeys[i].time) > 1e-9) |
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scope = scope < ModificationScope.Node ? ModificationScope.Node : scope; |
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} |
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} |
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if (scope > ModificationScope.Nothing) |
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{ |
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gradient.SetKeys(newColorKeys, newAlphaKeys); |
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if (onModified != null) |
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onModified(this, scope); |
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} |
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public void UpdateGradient() |
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{ |
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if (onModified != null) |
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{ |
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onModified(this, ModificationScope.Graph); |
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} |
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public const int TimeInputSlotId = 0; |
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const string k_TimeInputSlotName = "Time"; |
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public const int RGBAOutputSlotId = 1; |
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const string k_RGBAOutputSlotName = "RGBA"; |
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public const int ROutputSlotId = 2; |
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const string k_ROutputSlotName = "R"; |
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public const int GOutputSlotId = 3; |
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const string k_GOutputSlotName = "G"; |
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public const int BOutputSlotId = 4; |
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const string k_BOutputSlotName = "B"; |
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// Debug.Log("UPDATED GRAPH");
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} |
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public const int AOutputSlotId = 5; |
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const string k_AOutputSlotName = "A"; |
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UpdateNodeAfterDeserialization(); |
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protected override MethodInfo GetFunctionToConvert() |
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public sealed override void UpdateNodeAfterDeserialization() |
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return GetType().GetMethod("Unity_Gradient", BindingFlags.NonPublic | BindingFlags.Instance); |
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AddSlot(new MaterialSlot(TimeInputSlotId, k_TimeInputSlotName, k_TimeInputSlotName, SlotType.Input, SlotValueType.Vector1, Vector4.zero)); |
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AddSlot(new MaterialSlot(RGBAOutputSlotId, k_RGBAOutputSlotName, k_RGBAOutputSlotName, SlotType.Output, SlotValueType.Vector4, Vector4.zero)); |
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AddSlot(new MaterialSlot(ROutputSlotId, k_ROutputSlotName, k_ROutputSlotName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); |
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AddSlot(new MaterialSlot(GOutputSlotId, k_GOutputSlotName, k_GOutputSlotName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); |
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AddSlot(new MaterialSlot(BOutputSlotId, k_BOutputSlotName, k_BOutputSlotName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); |
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AddSlot(new MaterialSlot(AOutputSlotId, k_AOutputSlotName, k_AOutputSlotName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); |
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RemoveSlotsNameNotMatching(new[] { TimeInputSlotId, RGBAOutputSlotId, ROutputSlotId, GOutputSlotId, BOutputSlotId, AOutputSlotId }); |
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m_Gradient = new Gradient(); |
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var colorKeys = m_SerializableColorKeys.Select(k => new GradientColorKey(new Color(k.x, k.y, k.z, 1f), k.w)).ToArray(); |
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var alphaKeys = m_SerializableAlphaKeys.Select(k => new GradientAlphaKey(k.x, k.y)).ToArray(); |
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m_Gradient.SetKeys(colorKeys, alphaKeys); |
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string Unity_Gradient( |
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[Slot(0, Binding.None)] Vector1 value, |
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[Slot(1, Binding.None)] out Vector4 result) |
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public override void OnBeforeSerialize() |
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result = Vector4.zero; |
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base.OnBeforeSerialize(); |
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m_SerializableColorKeys = gradient.colorKeys.Select(k => new Vector4(k.color.r, k.color.g, k.color.b, k.time)).ToArray(); |
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m_SerializableAlphaKeys = gradient.alphaKeys.Select(k => new Vector2(k.alpha, k.time)).ToArray(); |
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} |
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string GetColorKeyName(int index) |
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{ |
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return string.Format("{0}_ck{1}", GetVariableNameForNode(), index); |
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} |
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GradientColorKey[] colorkeys = m_gradient.colorKeys; |
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GradientAlphaKey[] alphakeys = m_gradient.alphaKeys; |
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string GetAlphaKeyName(int index) |
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{ |
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return string.Format("{0}_ak{1}", GetVariableNameForNode(), index); |
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} |
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//Start
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StringBuilder outputString = new StringBuilder(); |
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string start = @"
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{ |
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";
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outputString.Append(start); |
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//Color
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Color c; |
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float cp; |
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for (int i = 0; i < colorkeys.Length; i++) |
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public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode) |
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{ |
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base.CollectShaderProperties(properties, generationMode); |
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var colorKeys = m_Gradient.colorKeys; |
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var alphaKeys = m_Gradient.alphaKeys; |
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for (var i = 0; i < colorKeys.Length; i++) |
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c = colorkeys[i].color; |
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cp = colorkeys[i].time; |
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outputString.AppendLine(string.Format("\t{{precision}}3 color{0}=float3({1},{2},{3});", i, c.r, c.g, c.b)); |
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outputString.AppendLine(string.Format("\t{{precision}} colorp{0}={1};", i, cp)); |
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var colorKey = colorKeys[i]; |
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properties.AddShaderProperty(new Vector4ShaderProperty |
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{ |
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overrideReferenceName = GetColorKeyName(i), |
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generatePropertyBlock = false, |
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value = new Vector4(colorKey.color.r, colorKey.color.g, colorKey.color.b, colorKey.time) |
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}); |
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outputString.AppendLine("\t{precision}3 gradcolor = color0;"); |
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for (var i = 0; i < alphaKeys.Length; i++) |
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{ |
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properties.AddShaderProperty(new Vector2ShaderProperty |
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{ |
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overrideReferenceName = GetAlphaKeyName(i), |
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generatePropertyBlock = false, |
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value = new Vector2(alphaKeys[i].alpha, alphaKeys[i].time) |
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}); |
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} |
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} |
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties) |
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{ |
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base.CollectPreviewMaterialProperties(properties); |
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var colorKeys = m_Gradient.colorKeys; |
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var alphaKeys = m_Gradient.alphaKeys; |
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for (int i = 0; i < colorkeys.Length - 1; i++) |
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for (var i = 0; i < colorKeys.Length; i++) |
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int j = i + 1; |
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outputString.AppendLine(string.Format("\t{{precision}} colorLerpPosition{0}=smoothstep(colorp{0},colorp{1},value);", i, j)); |
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outputString.AppendLine(string.Format("\tgradcolor = lerp(gradcolor,color{0},colorLerpPosition{1});", j, i)); |
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var colorKey = colorKeys[i]; |
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properties.Add(new PreviewProperty() |
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{ |
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m_Name = GetColorKeyName(i), |
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m_PropType = PropertyType.Vector4, |
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m_Vector4 = new Vector4(colorKey.color.r, colorKey.color.g, colorKey.color.b, colorKey.time) |
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}); |
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//Alpha
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float a; |
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float ap; |
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for (int i = 0; i < alphakeys.Length; i++) |
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for (var i = 0; i < alphaKeys.Length; i++) |
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a = alphakeys[i].alpha; |
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ap = alphakeys[i].time; |
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outputString.AppendLine(string.Format("\t{{precision}} alpha{0}={1};", i, a)); |
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outputString.AppendLine(string.Format("\t{{precision}} alphap{0}={1};", i, ap)); |
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properties.Add(new PreviewProperty |
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{ |
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m_Name = GetAlphaKeyName(i), |
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m_PropType = PropertyType.Vector2, |
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m_Vector4 = new Vector2(alphaKeys[i].alpha, alphaKeys[i].time) |
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}); |
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} |
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outputString.AppendLine("\t{precision} gradalpha = alpha0;"); |
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode) |
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{ |
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var rgbaOutputName = GetVariableNameForSlot(RGBAOutputSlotId); |
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visitor.AddShaderChunk(string.Format("{0}4 {1};", precision, rgbaOutputName), false); |
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for (int i = 0; i < alphakeys.Length - 1; i++) |
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visitor.AddShaderChunk("{", false); |
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visitor.Indent(); |
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int j = i + 1; |
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outputString.AppendLine(string.Format("\t{{precision}} alphaLerpPosition{0}=smoothstep(alphap{0},alphap{1},value);", i, j)); |
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outputString.AppendLine(string.Format("\tgradalpha = lerp(gradalpha,alpha{0},alphaLerpPosition{1});", j, i)); |
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} |
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var timeInputValue = GetSlotValue(TimeInputSlotId, generationMode); |
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// Color interpolation
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visitor.AddShaderChunk(string.Format("{1}3 gradientColor = {0}.rgb;", GetColorKeyName(0), precision), false); |
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for (var i = 0; i < m_Gradient.colorKeys.Length - 1; i++) |
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{ |
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visitor.AddShaderChunk(string.Format("gradientColor = lerp(gradientColor, {1}.rgb, smoothstep({0}.a, {1}.a, {2}));", GetColorKeyName(i), GetColorKeyName(i + 1), timeInputValue), false); |
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} |
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//Result
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outputString.AppendLine("\tresult = float4(gradcolor,gradalpha);"); |
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outputString.AppendLine("}"); |
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// Alpha interpolation
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visitor.AddShaderChunk(string.Format("{1} gradientAlpha = {0}.r;", GetAlphaKeyName(0), precision), false); |
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for (var i = 0; i < m_Gradient.alphaKeys.Length - 1; i++) |
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visitor.AddShaderChunk(string.Format("gradientAlpha = lerp(gradientAlpha, {1}.r, smoothstep({0}.g, {1}.g, {2}));", GetAlphaKeyName(i), GetAlphaKeyName(i + 1), timeInputValue), false); |
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return outputString.ToString(); |
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//Result
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visitor.AddShaderChunk(string.Format("{0} = float4(gradientColor, gradientAlpha);", rgbaOutputName), false); |
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} |
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visitor.Deindent(); |
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visitor.AddShaderChunk("}", false); |
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visitor.AddShaderChunk(string.Format("{0} {1} = {2}.r;", precision, GetVariableNameForSlot(ROutputSlotId), rgbaOutputName), false); |
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visitor.AddShaderChunk(string.Format("{0} {1} = {2}.g;", precision, GetVariableNameForSlot(GOutputSlotId), rgbaOutputName), false); |
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visitor.AddShaderChunk(string.Format("{0} {1} = {2}.b;", precision, GetVariableNameForSlot(BOutputSlotId), rgbaOutputName), false); |
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visitor.AddShaderChunk(string.Format("{0} {1} = {2}.a;", precision, GetVariableNameForSlot(AOutputSlotId), rgbaOutputName), false); |
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} |
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} |
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} |
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using System; |
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using System.Reflection; |
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using UnityEngine; |
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using UnityEngine.Experimental.UIElements; |
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using UnityEngine.MaterialGraph; |
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namespace UnityEditor.MaterialGraph.Drawing.Controls |
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{ |
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[AttributeUsage(AttributeTargets.Property)] |
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public class GradientControlAttribute : Attribute, IControlAttribute |
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{ |
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string m_Label; |
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public GradientControlAttribute(string label = null) |
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{ |
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m_Label = label; |
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} |
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public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo) |
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{ |
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return new GradientControlView(m_Label, node, propertyInfo); |
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} |
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} |
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[Serializable] |
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public class GradientObject : ScriptableObject |
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{ |
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public Gradient gradient = new Gradient(); |
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} |
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public class GradientControlView : VisualElement |
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{ |
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GUIContent m_Label; |
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AbstractMaterialNode m_Node; |
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PropertyInfo m_PropertyInfo; |
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string m_PrevWindow = ""; |
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[SerializeField] |
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GradientObject m_GradientObject; |
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[SerializeField] |
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SerializedObject m_SerializedObject; |
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[SerializeField] |
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SerializedProperty m_SerializedProperty; |
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public GradientControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo) |
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{ |
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m_Label = new GUIContent(label ?? ObjectNames.NicifyVariableName(propertyInfo.Name)); |
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m_Node = node; |
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m_PropertyInfo = propertyInfo; |
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if (propertyInfo.PropertyType != typeof(Gradient)) |
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throw new ArgumentException("Property must be of type Gradient.", "propertyInfo"); |
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m_GradientObject = ScriptableObject.CreateInstance<GradientObject>(); |
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m_GradientObject.gradient = new Gradient(); |
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m_SerializedObject = new SerializedObject(m_GradientObject); |
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m_SerializedProperty = m_SerializedObject.FindProperty("gradient"); |
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Add(new IMGUIContainer(OnGUIHandler)); |
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} |
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void OnGUIHandler() |
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{ |
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m_SerializedObject.Update(); |
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var gradient = (Gradient)m_PropertyInfo.GetValue(m_Node, null); |
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m_GradientObject.gradient.SetKeys(gradient.colorKeys, gradient.alphaKeys); |
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using (var changeCheckScope = new EditorGUI.ChangeCheckScope()) |
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{ |
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EditorGUILayout.PropertyField(m_SerializedProperty, m_Label, true, null); |
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m_SerializedObject.ApplyModifiedProperties(); |
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if (changeCheckScope.changed) |
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m_PropertyInfo.SetValue(m_Node, m_GradientObject.gradient, null); |
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} |
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var e = Event.current; |
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if (EditorWindow.focusedWindow != null && m_PrevWindow != EditorWindow.focusedWindow.ToString() && EditorWindow.focusedWindow.ToString() != "(UnityEditor.GradientPicker)") |
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{ |
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m_PropertyInfo.SetValue(m_Node, m_GradientObject.gradient, null); |
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m_PrevWindow = EditorWindow.focusedWindow.ToString(); |
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Debug.Log("Update Gradient Shader"); |
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} |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 41930fdac13e47db8faedb82e6411a4f |
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timeCreated: 1507882043 |
42
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/Gradient.ShaderGraph
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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fileFormatVersion: 2 |
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guid: 090ac3a2dd039884ba2dfa3b2ca34452 |
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ShaderImporter: |
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externalObjects: {} |
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defaultTextures: [] |
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nonModifiableTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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fileFormatVersion: 2 |
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guid: 75dd92c51294c2f498d37158354fe0b1 |
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timeCreated: 1476707367 |
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licenseType: Pro |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System; |
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using System.Collections.Generic; |
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using UnityEditor.Experimental.UIElements.GraphView; |
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using UnityEngine; |
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namespace UnityEditor.MaterialGraph.Drawing |
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{ |
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[Serializable] |
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class GradientContolPresenter : GraphControlPresenter |
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{ |
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[SerializeField] |
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private GradientObject gradientobj; |
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[SerializeField] |
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private SerializedObject hserializedObject; |
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[SerializeField] |
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private SerializedProperty hcolorGradient; |
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private UnityEngine.MaterialGraph.GradientNode prevnode; |
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private string prevWindow = ""; |
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public override void OnGUIHandler() |
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{ |
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base.OnGUIHandler(); |
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var cNode = node as UnityEngine.MaterialGraph.GradientNode; |
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if (cNode == null) |
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return; |
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if (gradientobj == null || prevnode != cNode) |
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{ |
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prevnode = cNode; |
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gradientobj = new GradientObject(); |
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if (cNode.gradient != null) |
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{ |
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gradientobj.gradient = cNode.gradient; |
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} |
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hserializedObject = new SerializedObject(gradientobj); |
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hcolorGradient = hserializedObject.FindProperty("gradient"); |
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} |
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EditorGUILayout.PropertyField(hcolorGradient, true, null); |
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hserializedObject.ApplyModifiedProperties(); |
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cNode.gradient = gradientobj.gradient; |
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Event e = Event.current; |
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if (EditorWindow.focusedWindow != null && prevWindow != EditorWindow.focusedWindow.ToString() && EditorWindow.focusedWindow.ToString() != "(UnityEditor.GradientPicker)") |
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{ |
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cNode.UpdateGradient(); |
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prevWindow = EditorWindow.focusedWindow.ToString(); |
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Debug.Log("Update Gradient Shader"); |
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} |
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} |
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|
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public override float GetHeight() |
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{ |
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return EditorGUIUtility.singleLineHeight + 10 * EditorGUIUtility.standardVerticalSpacing; |
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} |
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} |
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|
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[Serializable] |
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public class GradientNodePresenter : MaterialNodePresenter |
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{ |
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protected override IEnumerable<GraphControlPresenter> GetControlData() |
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{ |
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var instance = CreateInstance<GradientContolPresenter>(); |
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instance.Initialize(node); |
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return new List<GraphControlPresenter> { instance }; |
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} |
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} |
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|
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[Serializable] |
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public class GradientObject : ScriptableObject |
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{ |
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public Gradient gradient = new Gradient(); |
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} |
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} |
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