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Make color space conversion node controls a bit neater

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Peter Bay Bastian 7 年前
当前提交
c467fab5
共有 5 个文件被更改,包括 154 次插入62 次删除
  1. 62
      MaterialGraphProject/Assets/PartyPreview.ShaderGraph
  2. 54
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Utility/ColorspaceConversion.cs
  3. 27
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
  4. 70
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/ColorspaceConversionControl.cs
  5. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/ColorspaceConversionControl.cs.meta

62
MaterialGraphProject/Assets/PartyPreview.ShaderGraph


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54
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Utility/ColorspaceConversion.cs


using System.Reflection;
using System;
using System.Reflection;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
using UnityEditor.Graphing;

HSV
}
[Serializable]
public struct ColorspaceConversion
{
public Colorspace from;
public Colorspace to;
public ColorspaceConversion(Colorspace from, Colorspace to)
{
this.from = from;
this.to = to;
}
}
[Title("Artistic", "Utility", "Colorspace Conversion")]
public class ColorspaceConversionNode : CodeFunctionNode
{

}
[SerializeField]
private Colorspace m_SpaceListFrom = Colorspace.RGB;
[SerializeField]
private Colorspace m_SpaceListTo = Colorspace.RGB;
[EnumControl("From")]
public Colorspace spaceFrom
{
get { return m_SpaceListFrom; }
set
{
if (m_SpaceListFrom == value)
return;
m_SpaceListFrom = value;
if (onModified != null)
{
onModified(this, ModificationScope.Graph);
}
}
}
ColorspaceConversion m_Conversion = new ColorspaceConversion(Colorspace.RGB, Colorspace.RGB);
[EnumControl("To")]
public Colorspace spaceTo
[ColorspaceConversionControl]
ColorspaceConversion conversion
get { return m_SpaceListTo; }
get { return m_Conversion; }
if (m_SpaceListTo == value)
if (m_Conversion.Equals(value))
m_SpaceListTo = value;
m_Conversion = value;
{
}
return System.Enum.GetName(typeof(Colorspace), m_SpaceListFrom);
return Enum.GetName(typeof(Colorspace), conversion.from);
return System.Enum.GetName(typeof(Colorspace), m_SpaceListTo);
return Enum.GetName(typeof(Colorspace), conversion.to);
}
protected override MethodInfo GetFunctionToConvert()

27
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss


padding-bottom: 4;
}
ColorspaceConversionControlView {
flex-direction: row;
padding-left: 8;
padding-right: 8;
padding-top: 4;
padding-bottom: 4;
}
ColorspaceConversionControlView > EnumField {
flex: 1;
margin-left: 0;
margin-right: 0;
margin-top: 0;
margin-bottom: 0;
}
ColorspaceConversionControlView > Label {
margin-left: 4;
margin-right: 4;
margin-top: 0;
margin-bottom: 0;
padding-left: 0;
padding-right: 0;
padding-top: 0;
padding-bottom: 0;
}
FloatField {
min-height: 15;
margin-left: 4;

70
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/ColorspaceConversionControl.cs


using System;
using System.Reflection;
using UnityEditor.Experimental.UIElements;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Controls
{
[AttributeUsage(AttributeTargets.Property)]
public class ColorspaceConversionControlAttribute : Attribute, IControlAttribute
{
public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
{
return new ColorspaceConversionControlView(node, propertyInfo);
}
}
public class ColorspaceConversionControlView : VisualElement
{
AbstractMaterialNode m_Node;
PropertyInfo m_PropertyInfo;
ColorspaceConversion conversion
{
get { return (ColorspaceConversion)m_PropertyInfo.GetValue(m_Node, null); }
set { m_PropertyInfo.SetValue(m_Node, value, null); }
}
public ColorspaceConversionControlView(AbstractMaterialNode node, PropertyInfo propertyInfo)
{
m_Node = node;
m_PropertyInfo = propertyInfo;
var value = conversion;
var fromField = new EnumField(value.from);
fromField.OnValueChanged(OnFromChanged);
Add(fromField);
var arrowLabel = new Label("➔");
Add(arrowLabel);
var toField = new EnumField(value.to);
toField.OnValueChanged(OnToChanged);
Add(toField);
}
void OnFromChanged(ChangeEvent<Enum> evt)
{
var value = conversion;
var newValue = (Colorspace)evt.newValue;
if (value.from != newValue)
{
m_Node.owner.owner.RegisterCompleteObjectUndo("Change Colorspace From");
value.from = newValue;
conversion = value;
}
}
void OnToChanged(ChangeEvent<Enum> evt)
{
var value = conversion;
var newValue = (Colorspace)evt.newValue;
if (value.to != newValue)
{
m_Node.owner.owner.RegisterCompleteObjectUndo("Change Colorspace To");
value.to = newValue;
conversion = value;
}
}
}
}

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/ColorspaceConversionControl.cs.meta


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