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Extend PBR master functionality
Extend PBR master functionality
- Add Fade and Multiply blend modes - Expose culling options - Change UV enum to caps - Add camel case string converter to utils - Convert camel case on CodeFunctionNode/main
Matt Dean
7 年前
当前提交
25109a19
共有 9 个文件被更改,包括 86 次插入 和 31 次删除
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/UVMaterialSlot.cs
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33MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/LightWeightPBRSubShader.cs
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29MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/MasterNodes/PBRMasterNode.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/NormalCreateNode.cs
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19MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/CodeFunctionNode.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Texture/SampleTexture2DNode.cs
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19MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/GraphUtil.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/UvChannel.cs
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/ToggleControl.cs
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