GitHub
7 年前
当前提交
d1d69177
共有 20 个文件被更改,包括 135 次插入 和 57 次删除
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42MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/ColorMaterialSlot.cs
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45MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/ColorRGBMaterialSlot.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/DynamicVectorMaterialSlot.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/MaterialGraphAsset.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Vector1MaterialSlot.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Vector2MaterialSlot.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Vector3MaterialSlot.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/Vector4MaterialSlot.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/IMaterialSlotHasValue.cs.meta
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30MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/LightWeightPBRSubShader.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/PBRMasterNode.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/UnlitMasterNode.cs
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9MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Basic/ColorNode.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/ShaderGenerator.cs
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12MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/SerializableGraph/Implementation/SerializableNode.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Templates/lightweightPBRForwardPass.template
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/IMaterialSlotHasValue.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/IMaterialSlotHasVaule.cs
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0/MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/IMaterialSlotHasValue.cs.meta
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namespace UnityEditor.ShaderGraph |
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{ |
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public interface IMaterialSlotHasValue<T> |
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{ |
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T defaultValue { get; } |
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T value { get; } |
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} |
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} |
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namespace UnityEditor.ShaderGraph |
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{ |
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public interface IMaterialSlotHasVaule<T> |
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{ |
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T defaultValue { get; } |
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T value { get; } |
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} |
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} |
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