浏览代码

#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing

/main
Peter Bay Bastian 7 年前
当前提交
696062ae
共有 58 个文件被更改,包括 16 次插入59 次删除
  1. 1
      MaterialGraphProject/Assets/NewNodes/Editor/BlendModeNodePresenter.cs
  2. 1
      MaterialGraphProject/Assets/NewNodes/Editor/ConstantsNodePresenter.cs
  3. 1
      MaterialGraphProject/Assets/NewNodes/Editor/ToggleNodePresenter.cs
  4. 1
      MaterialGraphProject/Assets/NewNodes/Editor/TransformNodePresenter.cs
  5. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphInspector.cs
  6. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Drawer/GraphEditorDrawer.cs
  7. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Drawer/MaterialNodeDrawer.cs
  8. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Drawer/TitleBarButtonDrawer.cs
  9. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Drawer/TitleBarDrawer.cs
  10. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/Clicker.cs
  11. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/Commandable.cs
  12. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
  13. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphView.cs
  14. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/NodeInspectors/AbstractNodeInspector.cs
  15. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/NodeInspectors/BasicNodeInspector.cs
  16. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/NodeInspectors/PropertyNodeInspector.cs
  17. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/NodeInspectors/SubgraphInputNodeInspector.cs
  18. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/NodeInspectors/SubgraphOutputNodeInspector.cs
  19. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/NodeInspectors/SurfaceMasterNodeInspector.cs
  20. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/ColorNodePresenter.cs
  21. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/ConvolutionFilterNodePresenter.cs
  22. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/CubemapNodePresenter.cs
  23. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/CustomCodeNodePresenter.cs
  24. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GradientNodePresenter.cs
  25. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphAnchorPresenter.cs
  26. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphControlPresenter.cs
  27. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEdgePresenter.cs
  28. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphNodePresenter.cs
  29. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/IfNodePresenter.cs
  30. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/LevelsNodePresenter.cs
  31. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MasterNodePresenter.cs
  32. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
  33. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
  34. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Matrix2NodePresenter.cs
  35. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Matrix3NodePresenter.cs
  36. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Matrix4NodePresenter.cs
  37. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MatrixCommonNodePresenter.cs
  38. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/PropertyNodePresenter.cs
  39. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/RemapInputNodePresenter.cs
  40. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/RemapMasterNodePresenter.cs
  41. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SamplerAssetPresenter.cs
  42. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SamplerStatePresenter.cs
  43. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/ScatterNodePresenter.cs
  44. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SubgraphIONodePresenter.cs
  45. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SubgraphNodePresenter.cs
  46. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SurfaceMasterPresenter.cs
  47. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SwizzleNodePresenter.cs
  48. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureAssetPresenter.cs
  49. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureLODNodePresenter.cs
  50. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureNodePresenter.cs
  51. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureSamplerPresenter.cs
  52. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TitleBarButtonPresenter.cs
  53. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TitleBarPresenter.cs
  54. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/UVNodePresenter.cs
  55. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector1NodePresenter.cs
  56. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector2NodePresenter.cs
  57. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector3NodePresenter.cs
  58. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector4NodePresenter.cs

1
MaterialGraphProject/Assets/NewNodes/Editor/BlendModeNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing

1
MaterialGraphProject/Assets/NewNodes/Editor/ConstantsNodePresenter.cs


using System.Collections.Generic;
using UnityEngine.MaterialGraph;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
namespace UnityEditor.MaterialGraph.Drawing
{

1
MaterialGraphProject/Assets/NewNodes/Editor/ToggleNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/NewNodes/Editor/TransformNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
using UnityEngine;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphInspector.cs


using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Graphing.Drawing;
using UnityEditor.Graphing.Util;
using UnityEngine;
using UnityEngine.Graphing;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Drawer/GraphEditorDrawer.cs


using UnityEditor.MaterialGraph.Drawing;
using UnityEngine;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
// TODO JOCE: Maybe this needs to derive from something we already have?
public class GraphEditorDrawer : DataWatchContainer

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Drawer/MaterialNodeDrawer.cs


using System.Collections.Generic;
using System.Linq;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEditor.Graphing.Util;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Drawer/TitleBarButtonDrawer.cs


using UnityEngine;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
public class TitleBarButtonDrawer : DataWatchContainer
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Drawer/TitleBarDrawer.cs


using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
// TODO JOCE: we should not need a title bar drawer. It should just be a visual element in the nodedrawer.
public class TitleBarDrawer : DataWatchContainer

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/Clicker.cs


using ManipulatorActivationFilter = UnityEngine.Experimental.UIElements.ManipulatorActivationFilter;
using MouseButton = UnityEngine.Experimental.UIElements.MouseButton;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
public enum ClickerState
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/Commandable.cs


using UnityEngine;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
public class Commandable : Manipulator, IEnumerable<KeyValuePair<string, CommandHandler>>
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs


using System.Linq;
using System.Text;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphView.cs


using System.Linq;
using System.Reflection;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/NodeInspectors/AbstractNodeInspector.cs


using UnityEngine;
using UnityEngine.Graphing;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
public abstract class AbstractNodeInspector : ScriptableObject, ISerializationCallbackReceiver
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/NodeInspectors/BasicNodeInspector.cs


using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
public class BasicNodeInspector : AbstractNodeInspector
{

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/NodeInspectors/PropertyNodeInspector.cs


using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/NodeInspectors/SubgraphInputNodeInspector.cs


using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
public class SubgraphInputNodeInspector : BasicNodeInspector
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/NodeInspectors/SubgraphOutputNodeInspector.cs


using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
public class SubgraphOutputNodeInspector : BasicNodeInspector
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/NodeInspectors/SurfaceMasterNodeInspector.cs


using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/ColorNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/ConvolutionFilterNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
using UnityEngine;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/CubemapNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/CustomCodeNodePresenter.cs


using System.Linq;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GradientNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphAnchorPresenter.cs


using UnityEngine;
using UnityEngine.Graphing;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
internal static class MyNodeAdapters
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphControlPresenter.cs


using UnityEngine;
using UnityEngine.Graphing;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
[Serializable]
public abstract class GraphControlPresenter : MaterialNodePresenter

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEdgePresenter.cs


using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Experimental.UIElements.GraphView;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
[Serializable]
public class GraphEdgePresenter : EdgePresenter

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphNodePresenter.cs


using UnityEngine.Graphing;
using UnityEditor.Experimental.UIElements.GraphView;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
public class GraphNodePresenter : NodePresenter
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/IfNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/LevelsNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MasterNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
using UnityEngine;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs


using System;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
using System.Collections.Generic;
using System.Linq;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs


using System.Collections.Generic;
using System.Linq;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;
using UnityEditor.Experimental.UIElements.GraphView;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Matrix2NodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Matrix3NodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Matrix4NodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MatrixCommonNodePresenter.cs


using System.Collections.Generic;
using UnityEngine.MaterialGraph;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
namespace UnityEditor.MaterialGraph.Drawing
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/PropertyNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/RemapInputNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/RemapMasterNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SamplerAssetPresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SamplerStatePresenter.cs


using System.Collections.Generic;
using UnityEngine.MaterialGraph;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
namespace UnityEditor.MaterialGraph.Drawing
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/ScatterNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
namespace UnityEditor.MaterialGraph.Drawing

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SubgraphIONodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SubgraphNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SurfaceMasterPresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SwizzleNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureAssetPresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureLODNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureSamplerPresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TitleBarButtonPresenter.cs


using UnityEngine;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
// TODO JOCE: Needed at all?
public class TitleBarButtonPresenter : ScriptableObject

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TitleBarPresenter.cs


using System.Linq;
using UnityEditor.MaterialGraph.Drawing;
namespace UnityEditor.Graphing.Drawing
namespace UnityEditor.MaterialGraph.Drawing
{
// TODO JOCE: Not sure the title bar requires a presenter at all.
public class TitleBarPresenter : ScriptableObject

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/UVNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector1NodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
using UnityEngine;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector2NodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector3NodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector4NodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

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