Tim Cooper
7 年前
当前提交
1793f62f
共有 315 个文件被更改,包括 12984 次插入 和 62 次删除
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68MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphPreviewGenerator.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/ShaderGenerationTest.cs
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10MaterialGraphProject/Assets/SRP.meta
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10MaterialGraphProject/Assets/SRP/SampleScenes.meta
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9MaterialGraphProject/Assets/SRP/SampleScenes/Common.meta
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9MaterialGraphProject/Assets/SRP/SampleScenes/Common/Scripts.meta
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156MaterialGraphProject/Assets/SRP/SampleScenes/Common/Scripts/MiniProfiler.cs
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12MaterialGraphProject/Assets/SRP/SampleScenes/Common/Scripts/MiniProfiler.cs.meta
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10MaterialGraphProject/Assets/SRP/SampleScenes/Common/Textures.meta
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206MaterialGraphProject/Assets/SRP/SampleScenes/Common/Textures/Batman.png
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98MaterialGraphProject/Assets/SRP/SampleScenes/Common/Textures/Batman.png.meta
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422MaterialGraphProject/Assets/SRP/SampleScenes/Common/Textures/CoolingFilterLUT.exr
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108MaterialGraphProject/Assets/SRP/SampleScenes/Common/Textures/CoolingFilterLUT.exr.meta
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1001MaterialGraphProject/Assets/SRP/SampleScenes/Common/Textures/bonifacio_street.exr
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59MaterialGraphProject/Assets/SRP/SampleScenes/Common/Textures/bonifacio_street.exr.meta
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280MaterialGraphProject/Assets/SRP/SampleScenes/Common/Textures/cookieTest.png
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111MaterialGraphProject/Assets/SRP/SampleScenes/Common/Textures/cookieTest.png.meta
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327MaterialGraphProject/Assets/SRP/SampleScenes/Common/Textures/cubeTest.png
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101MaterialGraphProject/Assets/SRP/SampleScenes/Common/Textures/cubeTest.png.meta
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10MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline.meta
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9MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/LightweightBasicScene.meta
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1001MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/LightweightBasicScene.unity
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8MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/LightweightBasicScene.unity.meta
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8MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/LightweightBasicScene/LightingData.asset
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9MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/LightweightBasicScene/LightingData.asset.meta
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1001MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/LightweightBasicScene/Lightmap-0_comp_light.exr
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72MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/LightweightBasicScene/Lightmap-0_comp_light.exr.meta
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198MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/LightweightBasicScene/ReflectionProbe-0.exr
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73MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/LightweightBasicScene/ReflectionProbe-0.exr.meta
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9MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials.meta
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9MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LDRenderPipeMaterials.meta
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90MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LDRenderPipeMaterials/LDSpecularSphere0.mat
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9MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LDRenderPipeMaterials/LDSpecularSphere0.mat.meta
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83MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LDRenderPipeMaterials/MobileColors.mat
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8MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LDRenderPipeMaterials/MobileColors.mat.meta
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83MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LDRenderPipeMaterials/MobileColorsTile.mat
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8MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LDRenderPipeMaterials/MobileColorsTile.mat.meta
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85MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LDRenderPipeMaterials/MobileGlass.mat
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8MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LDRenderPipeMaterials/MobileGlass.mat.meta
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91MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LDRenderPipeMaterials/MobilePlane.mat
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8MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LDRenderPipeMaterials/MobilePlane.mat.meta
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9MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LegacyMobileMaterials.meta
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77MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LegacyMobileMaterials/LegacyMobileAlpha.mat
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9MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LegacyMobileMaterials/LegacyMobileAlpha.mat.meta
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81MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LegacyMobileMaterials/LegacyMobileColors.mat
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8MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LegacyMobileMaterials/LegacyMobileColors.mat.meta
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81MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LegacyMobileMaterials/LegacyMobileGlass.mat
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8MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LegacyMobileMaterials/LegacyMobileGlass.mat.meta
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84MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LegacyMobileMaterials/LegacyMobilePlane.mat
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8MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LegacyMobileMaterials/LegacyMobilePlane.mat.meta
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81MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LegacyMobileMaterials/LegacyMobileSphere.mat
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9MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Materials/LegacyMobileMaterials/LegacyMobileSphere.mat.meta
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9MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Textures.meta
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1001MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Textures/154.JPG
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121MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Textures/154.JPG.meta
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1001MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Textures/154_norm.JPG
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108MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Textures/154_norm.JPG.meta
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1001MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Textures/168.JPG
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108MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Textures/168.JPG.meta
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1001MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Textures/168_norm.JPG
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108MaterialGraphProject/Assets/SRP/SampleScenes/LightweightPipeline/Textures/168_norm.JPG.meta
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10MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline.meta
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9MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core.meta
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9MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Camera.meta
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98MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Camera/CameraSwitcher.cs
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12MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Camera/CameraSwitcher.cs.meta
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69MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Camera/FreeCamera.cs
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12MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Camera/FreeCamera.cs.meta
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72MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/CommandBufferPool.cs
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12MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/CommandBufferPool.cs.meta
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9MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging.meta
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383MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugActionManager.cs
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12MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugActionManager.cs.meta
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372MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugItemHandler.cs
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12MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugItemHandler.cs.meta
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460MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugItemUI.cs
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12MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugItemUI.cs.meta
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155MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugMenuManager.cs
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12MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugMenuManager.cs.meta
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143MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugMenuState.cs
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12MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugMenuState.cs.meta
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298MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugMenuUI.cs
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12MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugMenuUI.cs.meta
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57MaterialGraphProject/Assets/SRP/ScriptableRenderPipeline/Core/Debugging/DebugMenuUpdater.cs
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Profiling; |
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public class MiniProfiler : MonoBehaviour { |
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public bool m_Enable = true; |
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private int frameCount = 0; |
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private const int kAverageFrameCount = 64; |
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private float m_AccDeltaTime; |
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private float m_AvgDeltaTime; |
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// private bool m_UseNewBatcher = false;
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internal class RecorderEntry |
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{ |
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public string name; |
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public float time; |
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public int count; |
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public float avgTime; |
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public float avgCount; |
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public float accTime; |
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public int accCount; |
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public Recorder recorder; |
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}; |
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RecorderEntry[] recordersList = |
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{ |
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new RecorderEntry() { name="RenderLoop.Draw" }, |
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// new RecorderEntry() { name="BatchRenderer.Flush" },
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new RecorderEntry() { name="Shadows.Draw" }, |
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// new RecorderEntry() { name="BatchRenderer.ApplyShaderPass" },
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// new RecorderEntry() { name="Batch.DrawStatic" },
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// new RecorderEntry() { name="DrawBuffersBatchMode" },
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/* |
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new RecorderEntry() { name="NewBatch.Instances" }, |
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new RecorderEntry() { name="NewBatch.Elements" }, |
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new RecorderEntry() { name="NewBatch.DrawRanges" }, |
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new RecorderEntry() { name="NewBatch.S-Instances" }, |
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new RecorderEntry() { name="NewBatch.S-Elements" }, |
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new RecorderEntry() { name="NewBatch.S-DrawRanges" }, |
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*/ |
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/* |
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new RecorderEntry() { name="gBatchGBufferObj" }, |
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new RecorderEntry() { name="gBatchGBufferBatch" }, |
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new RecorderEntry() { name="gBatchShadowObj" }, |
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new RecorderEntry() { name="gBatchShadowBatch" }, |
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*/ |
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/* |
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new RecorderEntry() { name="Map_PerDraw_Buffer" }, |
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new RecorderEntry() { name="Unmap_PerDraw_Buffer" }, |
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new RecorderEntry() { name="DrawBuffersBatchMode" }, |
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new RecorderEntry() { name="DrawBatchIndexed" }, |
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new RecorderEntry() { name="BatchRenderer.ApplyShaderPass" }, |
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new RecorderEntry() { name="PerformFlushProperties" }, |
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*/ |
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/* |
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new RecorderEntry() { name="GUI.Repaint" }, |
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new RecorderEntry() { name="PrepareValues" }, |
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new RecorderEntry() { name="ApplyGpuProgram" }, |
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new RecorderEntry() { name="WriteParameters" }, |
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new RecorderEntry() { name="FlushBuffers" }, |
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new RecorderEntry() { name="BindBuffers" }, |
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new RecorderEntry() { name="Gfx.ProcessCommand" }, |
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*/ |
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}; |
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void Awake() |
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{ |
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for (int i=0;i<recordersList.Length;i++) |
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{ |
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var sampler = Sampler.Get(recordersList[i].name); |
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if ( sampler != null ) |
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{ |
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recordersList[i].recorder = sampler.GetRecorder(); |
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} |
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} |
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} |
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void Update() |
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{ |
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if (m_Enable) |
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{ |
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// get timing & update average accumulators
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for (int i = 0; i < recordersList.Length; i++) |
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{ |
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recordersList[i].time = recordersList[i].recorder.elapsedNanoseconds / 1000000.0f; |
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recordersList[i].count = recordersList[i].recorder.sampleBlockCount; |
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recordersList[i].accTime += recordersList[i].time; |
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recordersList[i].accCount += recordersList[i].count; |
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} |
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m_AccDeltaTime += Time.deltaTime; |
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frameCount++; |
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// time to time, update average values & reset accumulators
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if (frameCount >= kAverageFrameCount) |
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{ |
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for (int i = 0; i < recordersList.Length; i++) |
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{ |
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recordersList[i].avgTime = recordersList[i].accTime * (1.0f / kAverageFrameCount); |
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recordersList[i].avgCount = recordersList[i].accCount * (1.0f / kAverageFrameCount); |
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recordersList[i].accTime = 0.0f; |
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recordersList[i].accCount = 0; |
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} |
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m_AvgDeltaTime = m_AccDeltaTime / kAverageFrameCount; |
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m_AccDeltaTime = 0.0f; |
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frameCount = 0; |
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} |
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} |
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} |
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void OnGUI() |
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{ |
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if (m_Enable) |
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{ |
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/* |
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GUI.changed = false; |
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if ( !Application.isEditor ) |
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{ |
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m_UseNewBatcher = GUI.Toggle(new Rect(10, 30, 200, 20), m_UseNewBatcher, "Use new render batch"); |
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if (GUI.changed) |
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{ |
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UnityEngine.Experimental.Rendering.ScriptableRenderContext.UseNewBatchRenderer(m_UseNewBatcher); |
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} |
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} |
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*/ |
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GUI.color = new Color(1, 1, 1, .75f); |
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float w = 500, h = 24 + (recordersList.Length+1) * 16 + 8; |
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GUILayout.BeginArea(new Rect(10, 50, w, h), "Mini Profiler", GUI.skin.window); |
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string sLabel = System.String.Format("<b>{0:F2} FPS ({1:F2}ms)</b>\n", 1.0f / m_AvgDeltaTime, Time.deltaTime * 1000.0f); |
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for (int i = 0; i < recordersList.Length; i++) |
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{ |
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sLabel += string.Format("{0:F2}ms (*{1:F2})\t({2:F2}ms *{3:F2})\t<b>{4}</b>\n", recordersList[i].avgTime, recordersList[i].avgCount, recordersList[i].time, recordersList[i].count, recordersList[i].name); |
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} |
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GUILayout.Label(sLabel); |
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GUILayout.EndArea(); |
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} |
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} |
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} |
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MaterialGraphProject/Assets/SRP/SampleScenes/Common/Textures/CoolingFilterLUT.exr
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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