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Use rendering settings from current scene

/main
Peter Bay Bastian 7 年前
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ae4febc2
共有 1 个文件被更改,包括 0 次插入5 次删除
  1. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphPreviewGenerator.cs

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphPreviewGenerator.cs


m_Camera.orthographic = true;
}
var ambientProbe = RenderSettings.ambientProbe;
Unsupported.SetOverrideRenderSettings(m_Scene);
RenderSettings.ambientProbe = ambientProbe;
m_Camera.targetTexture = renderTexture;
var previousRenderTexure = RenderTexture.active;
RenderTexture.active = renderTexture;

Unsupported.useScriptableRenderPipeline = oldAllowPipes;
RenderTexture.active = previousRenderTexure;
Unsupported.RestoreOverrideRenderSettings();
Light0.enabled = false;
Light1.enabled = false;

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