浏览代码

Remove unused imports in entire solution

/main
Peter Bay Bastian 7 年前
当前提交
57a0eab1
共有 115 个文件被更改,包括 5 次插入191 次删除
  1. 4
      MaterialGraphProject/Assets/NewNodes/Editor/ChannelBlendNode.cs
  2. 4
      MaterialGraphProject/Assets/NewNodes/Editor/FunctionNAddNode.cs
  3. 3
      MaterialGraphProject/Assets/NewNodes/Editor/FunctionNInNOut.cs
  4. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/ColorBalanceNode.cs
  5. 3
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/ConvolutionFilterNode.cs
  6. 6
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/CustomCodeNode.cs
  7. 6
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/GradientWrapper.cs
  8. 2
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/IFNode.cs
  9. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/LevelsNode.cs
  10. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/FractalNode.cs
  11. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/HexNode.cs
  12. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/ParticleNode.cs
  13. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/ParallaxNode.cs
  14. 4
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/UVTriPlanar.cs
  15. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Keep/VertexInterpolatorNode.cs
  16. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/AACheckerBoard3dNode.cs
  17. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/GradientRampNode.cs
  18. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/LineNode.cs
  19. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/MultiLayerParallaxNode.cs
  20. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/POMNode.cs
  21. 2
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/PulseNode.cs
  22. 2
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/ScatterNode.cs
  23. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/SphericalIndentationNode.cs
  24. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/SpherizeNode.cs
  25. 2
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/ToggleNode.cs
  26. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/UVPannerNode.cs
  27. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/UVTileNode.cs
  28. 3
      MaterialGraphProject/Assets/NewNodes/Editor/Kill/UVTransform.cs
  29. 1
      MaterialGraphProject/Assets/NewNodes/Editor/Sampler2DShaderProperty.cs
  30. 3
      MaterialGraphProject/Assets/NewNodes/Editor/SceneDepthNode.cs
  31. 3
      MaterialGraphProject/Assets/NewNodes/Editor/SceneNormalsNode.cs
  32. 3
      MaterialGraphProject/Assets/NewNodes/Editor/SceneVelocityNode.cs
  33. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/AssetCallbacks/CreateShaderSubGraph.cs
  34. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/AbstractMaterialGraphAsset.cs
  35. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/IMaterialGraphAsset.cs
  36. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/MatrixShaderProperty.cs
  37. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/NormalMaterialSlot.cs
  38. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/PositionMaterialSlot.cs
  39. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/TangentMaterialSlot.cs
  40. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/ViewDirectionMaterialSlot.cs
  41. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Implementation/GraphObject.cs
  42. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Interfaces/NeededCoordinateSpace.cs
  43. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/LightweightFastBlinnMasterNode.cs
  44. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Filter/DitherNode.cs
  45. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/NormalCreateNode.cs
  46. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/NormalStrengthNode.cs
  47. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Channel/CombineNode.cs
  48. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Channel/SplitNode.cs
  49. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Basic/ConstantNode.cs
  50. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Geometry/ScreenPositionNode.cs
  51. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/PBR/MetalReflectanceNode.cs
  52. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/PropertyNode.cs
  53. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Basic/MultiplyNode.cs
  54. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXNode.cs
  55. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXYNode.cs
  56. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDYNode.cs
  57. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Matrix/MatrixConstructionNode.cs
  58. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Matrix/MatrixSplitNode.cs
  59. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Round/StepNode.cs
  60. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/UV/TwirlNode.cs
  61. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/AllNode.cs
  62. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/AndNode.cs
  63. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/AnyNode.cs
  64. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/BranchNode.cs
  65. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/IsInfiniteNode.cs
  66. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/IsNanNode.cs
  67. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/NandNode.cs
  68. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/NotNode.cs
  69. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/OrNode.cs
  70. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/CubemapPropertyChunk.cs
  71. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/Logging.cs
  72. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/SerializationHelper.cs
  73. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Blackboard/BlackboardSection.cs
  74. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/ChannelMixerControl.cs
  75. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/ColorControl.cs
  76. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/CubemapControl.cs
  77. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/TextureControl.cs
  78. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/ToggleControl.cs
  79. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/VectorControl.cs
  80. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/MasterPreviewView.cs
  81. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/Draggable.cs
  82. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/GraphDropTarget.cs
  83. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/ResizeBorderFrame.cs
  84. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/ResizeSideHandle.cs
  85. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/Scrollable.cs
  86. 5
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/WindowDraggable.cs
  87. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
  88. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphPreviewGenerator.cs
  89. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/SearchWindowProvider.cs
  90. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GradientEdge.cs
  91. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
  92. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialGraphView.cs
  93. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/PortInputView.cs
  94. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/BooleanSlotControlView.cs
  95. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/CubemapSlotControlView.cs
  96. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/LabelSlotControlView.cs
  97. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/TextureSlotControlView.cs
  98. 6
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/PropertyNodeTests.cs
  99. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/SerializationTests.cs
  100. 1
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/ShaderGenerationTest.cs

4
MaterialGraphProject/Assets/NewNodes/Editor/ChannelBlendNode.cs


using UnityEditor.Graphing;
using System.Linq;
using System.Collections;
namespace UnityEditor.ShaderGraph
{
/* [Title("Art", "ChannelBlend")]

4
MaterialGraphProject/Assets/NewNodes/Editor/FunctionNAddNode.cs


using UnityEditor.Graphing;
using System.Linq;
using System.Collections;
namespace UnityEditor.ShaderGraph
{
/* [Title("Math", "Advanced", "Adder")]

3
MaterialGraphProject/Assets/NewNodes/Editor/FunctionNInNOut.cs


using UnityEditor.Graphing;
using System.Linq;
using System.Collections;
using System;
namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/NewNodes/Editor/Keep/ColorBalanceNode.cs


using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph

3
MaterialGraphProject/Assets/NewNodes/Editor/Keep/ConvolutionFilterNode.cs


using UnityEditor.Graphing;
using System.Collections.Generic;
using System.Linq;
using System;
/*namespace UnityEditor.ShaderGraph

6
MaterialGraphProject/Assets/NewNodes/Editor/Keep/CustomCodeNode.cs


using System;
using UnityEditor.Graphing;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
namespace UnityEditor.ShaderGraph
{

6
MaterialGraphProject/Assets/NewNodes/Editor/Keep/GradientWrapper.cs


using UnityEngine;
using UnityEditor;
using System.Reflection;
using Activator = System.Activator;
using Array = System.Array;
using Type = System.Type;
[System.Serializable]

2
MaterialGraphProject/Assets/NewNodes/Editor/Keep/IFNode.cs


using System;
using System.Reflection;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{

4
MaterialGraphProject/Assets/NewNodes/Editor/Keep/LevelsNode.cs


using UnityEditor.Graphing;
using System.Collections.Generic;
using System.Reflection;
/*namespace UnityEditor.ShaderGraph
{

1
MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/FractalNode.cs


using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/HexNode.cs


using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/NewNodes/Editor/Keep/MakeSubgraph/ParticleNode.cs


using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/NewNodes/Editor/Keep/ParallaxNode.cs


using UnityEngine;
using UnityEditor.Graphing;
/*namespace UnityEditor.ShaderGraph
{

4
MaterialGraphProject/Assets/NewNodes/Editor/Keep/UVTriPlanar.cs


using UnityEditor.Graphing;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.ShaderGraph
{
/* [Title("UV", "Tri-Planar Mapping")]

1
MaterialGraphProject/Assets/NewNodes/Editor/Keep/VertexInterpolatorNode.cs


using UnityEngine;
using UnityEditor.Graphing;
/*namespace UnityEditor.ShaderGraph
{

1
MaterialGraphProject/Assets/NewNodes/Editor/Kill/AACheckerBoard3dNode.cs


using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/NewNodes/Editor/Kill/GradientRampNode.cs


using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/NewNodes/Editor/Kill/LineNode.cs


using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/NewNodes/Editor/Kill/MultiLayerParallaxNode.cs


using UnityEngine;
using UnityEditor.Graphing;
/*namespace UnityEditor.ShaderGraph
{

1
MaterialGraphProject/Assets/NewNodes/Editor/Kill/POMNode.cs


using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph

2
MaterialGraphProject/Assets/NewNodes/Editor/Kill/PulseNode.cs


using System.Reflection;
/*namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/NewNodes/Editor/Kill/ScatterNode.cs


using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
/* [Title("Procedural", "Scatter")]

1
MaterialGraphProject/Assets/NewNodes/Editor/Kill/SphericalIndentationNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/NewNodes/Editor/Kill/SpherizeNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph

2
MaterialGraphProject/Assets/NewNodes/Editor/Kill/ToggleNode.cs


using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
/* [Title("Input", "Toggle")]

1
MaterialGraphProject/Assets/NewNodes/Editor/Kill/UVPannerNode.cs


using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/NewNodes/Editor/Kill/UVTileNode.cs


using System.Reflection;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph

3
MaterialGraphProject/Assets/NewNodes/Editor/Kill/UVTransform.cs


using System.Reflection;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEditor.Graphing;
/*namespace UnityEditor.ShaderGraph
{

1
MaterialGraphProject/Assets/NewNodes/Editor/Sampler2DShaderProperty.cs


using System;
using System.Text;
using UnityEngine;
/*namespace UnityEditor.ShaderGraph

3
MaterialGraphProject/Assets/NewNodes/Editor/SceneDepthNode.cs


using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
using System.Collections.Generic;
/*namespace UnityEditor.ShaderGraph
{

3
MaterialGraphProject/Assets/NewNodes/Editor/SceneNormalsNode.cs


using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
using System.Collections.Generic;
/*namespace UnityEditor.ShaderGraph
{

3
MaterialGraphProject/Assets/NewNodes/Editor/SceneVelocityNode.cs


using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
using System.Collections.Generic;
/*namespace UnityEditor.ShaderGraph
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/AssetCallbacks/CreateShaderSubGraph.cs


using System.IO;
using UnityEditor.ProjectWindowCallback;
using UnityEditor.ShaderGraph;
namespace UnityEditor.ShaderGraph
{

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/AbstractMaterialGraphAsset.cs


using System.Linq;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
}

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/IMaterialGraphAsset.cs


using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
}

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/MatrixShaderProperty.cs


using System;
using System.Text;
using UnityEngine;
namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/NormalMaterialSlot.cs


using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/PositionMaterialSlot.cs


using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/TangentMaterialSlot.cs


using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/ViewDirectionMaterialSlot.cs


using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Implementation/GraphObject.cs


using System;
using UnityEditor;
using UnityEngine;
namespace UnityEditor.Graphing

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Interfaces/NeededCoordinateSpace.cs


using System;
using System.Linq;
namespace UnityEditor.ShaderGraph
{

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/LightweightFastBlinnMasterNode.cs


using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Filter/DitherNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Title("Artistic", "Filter", "Dither")]

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/NormalCreateNode.cs


using System.Linq;
using UnityEngine;
using UnityEditor.Graphing;
using System.Collections.Generic;
using UnityEditor.ShaderGraph.Drawing.Slots;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Normal/NormalStrengthNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Channel/CombineNode.cs


using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Channel/SplitNode.cs


using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.Graphing;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Basic/ConstantNode.cs


using System.Collections.Generic;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
using UnityEditor.ShaderGraph;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Geometry/ScreenPositionNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/PBR/MetalReflectanceNode.cs


using System.Reflection;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.Graphing;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/PropertyNode.cs


using System;
using System.Linq;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
using UnityEditor.Graphing;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Basic/MultiplyNode.cs


using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Slots;
using UnityEngine.Experimental.UIElements;
using System.Linq;
namespace UnityEditor.ShaderGraph

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXYNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDYNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Matrix/MatrixConstructionNode.cs


using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Matrix/MatrixSplitNode.cs


using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.Graphing;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Round/StepNode.cs


using System.Linq.Expressions;
using System.Reflection;
namespace UnityEditor.ShaderGraph

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/UV/TwirlNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/AllNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/AndNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/AnyNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/BranchNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/IsInfiniteNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/IsNanNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/NandNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/NotNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
namespace UnityEditor.ShaderGraph
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/OrNode.cs


using System.Reflection;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
namespace UnityEditor.ShaderGraph
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/CubemapPropertyChunk.cs


using System;
using System.Text;
namespace UnityEditor.ShaderGraph
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/Logging.cs


using System;
using UnityEngine;
using Object = System.Object;
namespace UnityEditor.Graphing
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/SerializationHelper.cs


using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Graphing

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Blackboard/BlackboardSection.cs


using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine;
using UnityEngine.Experimental.UIElements;

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/ChannelMixerControl.cs


using System;
using System.Reflection;
using UnityEditor.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleSheets;
using UnityEditor.ShaderGraph;
namespace UnityEditor.ShaderGraph.Drawing.Controls
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/ColorControl.cs


using UnityEditor.Experimental.UIElements;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleSheets;
using UnityEditor.ShaderGraph;
using Color = UnityEditor.ShaderGraph.ColorNode.Color;
namespace UnityEditor.ShaderGraph.Drawing.Controls

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/CubemapControl.cs


using UnityEditor.Experimental.UIElements;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleSheets;
using UnityEditor.ShaderGraph;
namespace UnityEditor.ShaderGraph.Drawing.Controls
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/TextureControl.cs


using UnityEditor.Experimental.UIElements;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleSheets;
using UnityEditor.ShaderGraph;
namespace UnityEditor.ShaderGraph.Drawing.Controls
{

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/ToggleControl.cs


using System;
using System.Reflection;
using UnityEditor.Graphing;
using UnityEditor.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleSheets;
using UnityEditor.ShaderGraph;
namespace UnityEditor.ShaderGraph.Drawing.Controls
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/VectorControl.cs


using UnityEditor.Experimental.UIElements;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleSheets;
using UnityEditor.ShaderGraph;
namespace UnityEditor.ShaderGraph.Drawing.Controls
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/MasterPreviewView.cs


using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/Draggable.cs


using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.UIElements;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/GraphDropTarget.cs


using System.Collections.Generic;
using System.Linq;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.MemoryProfiler;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using Object = UnityEngine.Object;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/ResizeBorderFrame.cs


using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.UIElements;

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/ResizeSideHandle.cs


using System;
using System.Collections.Generic;
using System.Xml;
using UnityEngine.EventSystems;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing

4
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/Scrollable.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using System;

5
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Manipulators/WindowDraggable.cs


using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
using UnityEditor.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs


using System.Linq;
using System.Text;
using UnityEditor.Experimental.UIElements;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine.Assertions;
using UnityEditor.ShaderGraph;
using Object = UnityEngine.Object;
using Edge = UnityEditor.Experimental.UIElements.GraphView.Edge;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphPreviewGenerator.cs


using System;
using System.Collections.Generic;
using UnityEditor.ShaderGraph;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/SearchWindowProvider.cs


using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor.Experimental.UIElements;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEditor.Graphing;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GradientEdge.cs


using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine;
using UnityEngine.Experimental.UIElements.StyleSheets;
using UnityEditor.ShaderGraph;
namespace UnityEditor.ShaderGraph.Drawing
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs


using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine;
using UnityEngine.Experimental.UIElements;

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialGraphView.cs


using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor.ShaderGraph;
using MouseButton = UnityEngine.Experimental.UIElements.MouseButton;
namespace UnityEditor.ShaderGraph.Drawing
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/PortInputView.cs


using System;
using UnityEditor.Experimental.UIElements;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleSheets;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/BooleanSlotControlView.cs


using System;
using UnityEditor.Experimental.UIElements;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.Experimental.UIElements;

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/CubemapSlotControlView.cs


using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleSheets;
using Object = UnityEngine.Object;
namespace UnityEditor.ShaderGraph.Drawing.Slots

4
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/LabelSlotControlView.cs


using System;
using UnityEditor.Experimental.UIElements;
using UnityEditor.Graphing;
using UnityEngine.Experimental.UIElements.StyleSheets;
using Object = UnityEngine.Object;
namespace UnityEditor.ShaderGraph.Drawing.Slots
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/TextureSlotControlView.cs


using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleSheets;
using Object = UnityEngine.Object;
namespace UnityEditor.ShaderGraph.Drawing.Slots

6
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/PropertyNodeTests.cs


using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using NUnit.Framework;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph;
namespace UnityEditor.ShaderGraph.IntegrationTests
{

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/SerializationTests.cs


using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Graphing.IntegrationTests

1
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/ShaderGenerationTest.cs


using System.Linq;
using NUnit.Framework;
using UnityEngine;
using UnityEditor.ShaderGraph;
using Object = UnityEngine.Object;
using System.Text;
using UnityEditor.ShaderGraph.Drawing;

部分文件因为文件数量过多而无法显示

正在加载...
取消
保存