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return; |
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List<PropertyGenerator.TextureInfo> configuredTextures; |
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masterNode.GetFullShader(GenerationMode.ForReals, "NotNeeded", out configuredTextures); |
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masterNode.GetFullShader(GenerationMode.ForReals, Path.GetFileNameWithoutExtension(path), out configuredTextures); |
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var shaderImporter = AssetImporter.GetAtPath(path) as ShaderImporter; |
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if (shaderImporter == null) |
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