浏览代码

Add conditional includes in MaterialGraphWindow and MaterialGraphView

/main
Jens Holm 6 年前
当前提交
02587bed
共有 2 个文件被更改,包括 5 次插入0 次删除
  1. 1
      com.unity.shadergraph/Editor/Drawing/MaterialGraphEditWindow.cs
  2. 4
      com.unity.shadergraph/Editor/Drawing/Views/MaterialGraphView.cs

1
com.unity.shadergraph/Editor/Drawing/MaterialGraphEditWindow.cs


#if UNITY_2018_1
using GeometryChangedEvent = UnityEngine.Experimental.UIElements.PostLayoutEvent;
#else
using UnityEditor.Experimental.UIElements.GraphView;
using GeometryChangedEvent = UnityEngine.Experimental.UIElements.GeometryChangedEvent;
#endif

4
com.unity.shadergraph/Editor/Drawing/Views/MaterialGraphView.cs


using UnityEditor.Graphing;
using UnityEngine.Experimental.UIElements;
using Edge = UnityEditor.Experimental.UIElements.GraphView.Edge;
using Node = UnityEditor.Experimental.UIElements.GraphView.Node;
#if !UNITY_2018_1
using UnityEditor.Graphs;
#endif
namespace UnityEditor.ShaderGraph.Drawing
{

正在加载...
取消
保存