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bool m_StayWithinParentBounds; |
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public bool stayWithinPanretBounds |
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public bool stayWithinParentBounds |
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} |
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bool m_MaintainAspectRatio; |
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public bool maintainAspectRatio |
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{ |
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get { return m_MaintainAspectRatio; } |
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set { m_MaintainAspectRatio = value; } |
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} |
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public Action OnResizeFinished; |
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bool moveWhileResizeHorizontal = anchor == ResizeHandleAnchor.TopLeft || anchor == ResizeHandleAnchor.BottomLeft || anchor == ResizeHandleAnchor.Left; |
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bool moveWhileResizeVertical = anchor == ResizeHandleAnchor.TopLeft || anchor == ResizeHandleAnchor.TopRight || anchor == ResizeHandleAnchor.Top; |
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this.AddManipulator(new Draggable(mouseDelta => OnResize(mouseDelta, resizeDirection, moveWhileResizeHorizontal, moveWhileResizeVertical))); |
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this.AddManipulator(new Draggable(mouseDelta => OnResize(mouseDelta, resizeDirection, moveWhileResizeHorizontal, moveWhileResizeVertical, anchor))); |
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void OnResize(Vector2 resizeDelta, ResizeDirection direction, bool moveWhileResizeHorizontal, bool moveWhileresizeVertical) |
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void OnResize(Vector2 resizeDelta, ResizeDirection direction, bool moveWhileResizeHorizontal, bool moveWhileresizeVertical, ResizeHandleAnchor anchor) |
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{ |
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Vector2 normalizedResizeDelta = resizeDelta / 2f; |
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Rect newLayout = m_ResizeTarget.layout; |
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// Resize from bottom/right
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if (!moveWhileResizeHorizontal) |
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if (anchor == ResizeHandleAnchor.Left || anchor == ResizeHandleAnchor.TopLeft || anchor == ResizeHandleAnchor.BottomLeft) |
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newLayout.width = Mathf.Max(newLayout.width + normalizedResizeDelta.x, minSize.x); |
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normalizedResizeDelta.x = 0f; |
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newLayout.xMin = Mathf.Min(newLayout.xMin + normalizedResizeDelta.x, newLayout.xMax - minSize.x); |
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if (!moveWhileresizeVertical) |
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else |
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newLayout.height = Mathf.Max(newLayout.height + normalizedResizeDelta.y, minSize.y); |
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normalizedResizeDelta.y = 0f; |
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newLayout.xMax = Mathf.Max(newLayout.xMax + normalizedResizeDelta.x, newLayout.xMin + minSize.x); |
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float previousFarX = m_ResizeTarget.layout.x + m_ResizeTarget.layout.width; |
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float previousFarY = m_ResizeTarget.layout.y + m_ResizeTarget.layout.height; |
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newLayout.width = Mathf.Max(newLayout.width - normalizedResizeDelta.x, minSize.x); |
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newLayout.height = Mathf.Max(newLayout.height - normalizedResizeDelta.y, minSize.y); |
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newLayout.x = Mathf.Min(newLayout.x + normalizedResizeDelta.x, previousFarX - minSize.x); |
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newLayout.y = Mathf.Min(newLayout.y + normalizedResizeDelta.y, previousFarY - minSize.y); |
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if (m_StayWithinParentBounds) |
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if (anchor == ResizeHandleAnchor.Top || anchor == ResizeHandleAnchor.TopLeft || anchor == ResizeHandleAnchor.TopRight) |
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float horizontalTranscendance = Mathf.Min(newLayout.x, 0f) + Mathf.Max(newLayout.xMax - m_ResizeTarget.parent.layout.width, 0f); |
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float verticalTranscendance = Mathf.Min(newLayout.y, 0f) + Mathf.Max(newLayout.yMax - m_ResizeTarget.parent.layout.height, 0f); |
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if (moveWhileResizeHorizontal) |
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{ |
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newLayout.x -= horizontalTranscendance; |
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} |
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newLayout.width -= Mathf.Abs(horizontalTranscendance); |
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newLayout.yMin = Mathf.Min(newLayout.yMin + normalizedResizeDelta.y, newLayout.yMax - minSize.y); |
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} |
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else |
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{ |
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newLayout.yMax = Mathf.Max(newLayout.yMax + normalizedResizeDelta.y, newLayout.yMin + minSize.y); |
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} |
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if (moveWhileresizeVertical) |
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{ |
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newLayout.y -= verticalTranscendance; |
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} |
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newLayout.height -= Mathf.Abs(verticalTranscendance); |
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if (stayWithinParentBounds) |
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{ |
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newLayout.xMin = Mathf.Max(newLayout.xMin, 0f); |
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newLayout.yMin = Mathf.Max(newLayout.yMin, 0f); |
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newLayout.xMax = Mathf.Min(newLayout.xMax, m_ResizeTarget.parent.layout.width); |
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newLayout.yMax = Mathf.Min(newLayout.yMax, m_ResizeTarget.parent.layout.height); |
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} |
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m_ResizeTarget.layout = newLayout; |
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