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using System; |
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using UnityEditor.Graphing; |
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using UnityEditor.Experimental.UIElements; |
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using UnityEngine.Experimental.UIElements; |
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namespace UnityEditor.ShaderGraph.Drawing.Slots |
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{ |
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public class BoundInputVectorControlView : VisualElement |
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{ |
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public BoundInputVectorControlView(string label) |
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{ |
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AddStyleSheetPath("Styles/Controls/BoundInputVectorSlotControlView"); |
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Add(new Label(label)); |
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} |
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} |
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} |