|
|
|
|
|
|
continue; |
|
|
|
|
|
|
|
var drawState = node.drawState; |
|
|
|
drawState.position = element.layout; |
|
|
|
drawState.position = element.GetPosition(); |
|
|
|
node.drawState = drawState; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
position.position -= offset; |
|
|
|
nodeView.SetPosition(position); |
|
|
|
var drawState = nodeView.node.drawState; |
|
|
|
drawState.position = nodeView.layout; |
|
|
|
drawState.position = position; |
|
|
|
nodeView.node.drawState = drawState; |
|
|
|
nodeView.Dirty(ChangeType.Repaint); |
|
|
|
port.Dirty(ChangeType.Repaint); |
|
|
|