Jens Holm
7 年前
当前提交
e1ebec49
共有 17 个文件被更改,包括 351 次插入 和 164 次删除
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47MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/MaterialGraphAsset.cs
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7MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/LightWeightPBRSubShader.cs
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7MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/LightweightPipeline/LightWeightUnlitSubShader.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/CodeFunctionNode.cs
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57MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/FunctionRegistry.cs
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90MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/GraphUtil.cs
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88MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/ShaderStringBuilder.cs
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65MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
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39MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/PreviewManager.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
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5MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
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10MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
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2MaterialGraphProject/Assets/UnityShaderEditor/package.json
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21MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/GenerationResults.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/GenerationResults.cs.meta
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64MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/ShaderSourceMap.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Util/ShaderSourceMap.cs.meta
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{ |
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"name": "com.unity.shadergraph", |
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"description": "Shader Graph", |
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"version": "0.1.9", |
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"version": "0.1.10", |
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"unity": "2018.1", |
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"dependencies": { |
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} |
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using System; |
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using System.Collections.Generic; |
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namespace UnityEditor.ShaderGraph |
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{ |
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public class GenerationResults |
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{ |
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public string shader { get; set; } |
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public List<PropertyCollector.TextureInfo> configuredTextures; |
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public PreviewMode previewMode { get; set; } |
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public FloatShaderProperty outputIdProperty { get; set; } |
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public Dictionary<Guid, int> ids { get; set; } |
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public ShaderSourceMap sourceMap { get; set; } |
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public GenerationResults() |
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{ |
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configuredTextures = new List<PropertyCollector.TextureInfo>(); |
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ids = new Dictionary<Guid, int>(); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: c922293e622b43f4a1cd25a1246a17dc |
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timeCreated: 1513866299 |
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using System; |
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using System.Collections.Generic; |
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using UnityEditor.Graphing; |
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namespace UnityEditor.ShaderGraph |
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{ |
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public class ShaderSourceMap |
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{ |
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// Indicates where a new node begins
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List<int> m_LineStarts; |
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List<INode> m_Nodes; |
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int m_LineCount; |
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internal ShaderSourceMap(string source, List<ShaderStringMapping> mappings) |
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{ |
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m_LineStarts = new List<int>(); |
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m_Nodes = new List<INode>(); |
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var line = 0; |
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var currentIndex = 0; |
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foreach (var mapping in mappings) |
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{ |
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var stopIndex = mapping.startIndex + mapping.count; |
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if (currentIndex >= stopIndex) |
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continue; |
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m_LineStarts.Add(line); |
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m_Nodes.Add(mapping.node); |
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while (currentIndex < stopIndex && currentIndex != -1) |
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{ |
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currentIndex = source.IndexOf('\n', currentIndex+1); |
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line++; |
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} |
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if (currentIndex == -1) |
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break; |
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} |
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m_LineCount = line; |
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} |
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public INode FindNode(int line) |
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{ |
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if (line >= m_LineCount || line < 0) |
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return null; |
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var l = 0; |
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var r = m_LineStarts.Count - 1; |
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while (l <= r) |
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{ |
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var m = (l + r) / 2; |
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var lineStart = m_LineStarts[m]; |
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var lineStop = m == m_LineStarts.Count ? m_LineCount : m_LineStarts[m + 1]; |
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if (line >= lineStop) |
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l = m + 1; |
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else if (line < lineStart) |
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r = m - 1; |
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else |
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return m_Nodes[m]; |
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} |
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throw new Exception("Something went wrong in binary search"); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: f6c222989d9946e8a85c01ba541f4b41 |
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timeCreated: 1513867574 |
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