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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
/main
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
/main
bfogerty
8 年前
当前提交
30bac3ab
共有 26 个文件被更改,包括 1712 次插入 和 121 次删除
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181MaterialGraphProject/Assets/Matt&Andre/RemapNode.cs
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8MaterialGraphProject/Assets/Rinaldo/BlendModeNode.cs
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2MaterialGraphProject/Assets/Rinaldo/BlendModesEnum.cs
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2MaterialGraphProject/Assets/TestAssets/Sky1.jpg.meta
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
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12MaterialGraphProject/Assets/Andre/CubemapNode.cs
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9MaterialGraphProject/Assets/Andre.meta
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43MaterialGraphProject/Assets/Matt/LinearToRGB.cs
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12MaterialGraphProject/Assets/Matt/LinearToRGB.cs.meta
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43MaterialGraphProject/Assets/Matt/RGBtoLinear.cs
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12MaterialGraphProject/Assets/Matt/RGBtoLinear.cs.meta
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110MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/Function4InputTests.cs
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12MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/Function4InputTests.cs.meta
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145MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Function4Input.cs
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12MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/Function4Input.cs.meta
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12MaterialGraphProject/Assets/Andre/CubemapNode.cs.meta
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1MaterialGraphProject/Assets/Andre/New Shader Graph.ShaderGraph
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9MaterialGraphProject/Assets/Andre/New Shader Graph.ShaderGraph.meta
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25MaterialGraphProject/obj/Debug/Assembly-CSharp.csproj.FilesWrittenAbsolute.txt
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1001MaterialGraphProject/obj/Debug/Assembly-CSharp.dll
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171MaterialGraphProject/obj/Debug/Assembly-CSharp.dll.mdb
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8MaterialGraphProject/Assets/Matt&Andre/CubemapNode.cs.meta
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0/MaterialGraphProject/Assets/Andre/CubemapNode.cs
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fileFormatVersion: 2 |
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guid: cd5688ca09d4248698f2b43253441000 |
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folderAsset: yes |
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timeCreated: 1495479128 |
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licenseType: Pro |
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using UnityEngine.Graphing; |
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namespace UnityEngine.MaterialGraph |
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{ |
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[Title ("Math/Color/LineartoRGB")] |
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public class LineartoRGBNode : Function1Input, IGeneratesFunction |
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{ |
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public LineartoRGBNode() |
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{ |
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name = "RGBtoLinear"; |
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} |
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protected override string GetFunctionName () |
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{ |
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return "unity_lineartorgb_" + precision; |
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} |
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protected override MaterialSlot GetInputSlot () |
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{ |
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return new MaterialSlot (InputSlotId, GetInputSlotName (), kInputSlotShaderName, SlotType.Input, SlotValueType.Vector3, Vector4.zero); |
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} |
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protected override MaterialSlot GetOutputSlot () |
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{ |
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return new MaterialSlot (OutputSlotId, GetOutputSlotName (), kOutputSlotShaderName, SlotType.Output, SlotValueType.Vector3, Vector4.zero); |
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} |
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public void GenerateNodeFunction (ShaderGenerator visitor, GenerationMode generationMode) |
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{ |
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var outputString = new ShaderGenerator (); |
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outputString.AddShaderChunk (GetFunctionPrototype ("arg1"), false); |
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outputString.AddShaderChunk ("{", false); |
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outputString.Indent (); |
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outputString.AddShaderChunk (precision + "3 sRGBLo = arg1 * 12.92;", false); |
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outputString.AddShaderChunk (precision + "3 sRGBHi = (pow(max(abs(arg1), 1.192092896e-07), "+precision+ "3(1.0 / 2.4, 1.0 / 2.4, 1.0 / 2.4)) * 1.055) - 0.055;", false); |
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outputString.AddShaderChunk ("return " + precision + "3(arg1 <= 0.0031308) ? sRGBLo : sRGBHi;", false); |
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outputString.Deindent (); |
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outputString.AddShaderChunk ("}", false); |
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visitor.AddShaderChunk (outputString.GetShaderString (0), true); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 667e5671fc459344c889207ff866ab08 |
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timeCreated: 1444218016 |
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licenseType: Pro |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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using UnityEngine.Graphing; |
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namespace UnityEngine.MaterialGraph |
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{ |
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[Title ("Math/Color/RGBtoLinear")] |
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public class RGBtoLinearNode : Function1Input, IGeneratesFunction |
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{ |
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public RGBtoLinearNode() |
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{ |
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name = "RGBtoLinear"; |
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} |
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protected override string GetFunctionName () |
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{ |
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return "unity_rgbtolinear_" + precision; |
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} |
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protected override MaterialSlot GetInputSlot () |
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{ |
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return new MaterialSlot (InputSlotId, GetInputSlotName (), kInputSlotShaderName, SlotType.Input, SlotValueType.Vector3, Vector4.zero); |
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} |
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protected override MaterialSlot GetOutputSlot () |
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{ |
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return new MaterialSlot (OutputSlotId, GetOutputSlotName (), kOutputSlotShaderName, SlotType.Output, SlotValueType.Vector3, Vector4.zero); |
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} |
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public void GenerateNodeFunction (ShaderGenerator visitor, GenerationMode generationMode) |
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{ |
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var outputString = new ShaderGenerator (); |
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outputString.AddShaderChunk (GetFunctionPrototype ("arg1"), false); |
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outputString.AddShaderChunk ("{", false); |
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outputString.Indent (); |
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outputString.AddShaderChunk (precision + "3 linearRGBLo = arg1 / 12.92;", false); |
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outputString.AddShaderChunk (precision + "3 linearRGBHi = pow(max(abs((arg1 + 0.055) / 1.055), 1.192092896e-07), "+precision+"3(2.4, 2.4, 2.4));", false); |
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outputString.AddShaderChunk ("return " + precision + "3(arg1 <= 0.04045) ? linearRGBLo : linearRGBHi;", false); |
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outputString.Deindent (); |
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outputString.AddShaderChunk ("}", false); |
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visitor.AddShaderChunk (outputString.GetShaderString (0), true); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: e282583a8fbbf2742bd10d617611c8b0 |
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timeCreated: 1444218016 |
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licenseType: Pro |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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using System; |
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using NUnit.Framework; |
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using UnityEngine; |
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using UnityEngine.Graphing; |
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using UnityEngine.MaterialGraph; |
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namespace UnityEditor.MaterialGraph.UnitTests |
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{ |
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[TestFixture] |
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public class Function4InputTests |
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{ |
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private class Function4InputTestNode : Function4Input, IGeneratesFunction |
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{ |
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public Function4InputTestNode() |
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{ |
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name = "Function4InputTestNode"; |
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} |
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protected override string GetFunctionName() |
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{ |
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return "unity_test_" + precision; |
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} |
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public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode) |
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{ |
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var outputString = new ShaderGenerator(); |
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outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2", "arg3", "arg4"), false); |
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outputString.AddShaderChunk("{", false); |
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outputString.Indent(); |
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outputString.AddShaderChunk("return arg1 + arg2 + arg3 + arg4;", false); |
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outputString.Deindent(); |
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outputString.AddShaderChunk("}", false); |
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visitor.AddShaderChunk(outputString.GetShaderString(0), true); |
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} |
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} |
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private UnityEngine.MaterialGraph.MaterialGraph m_Graph; |
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private Vector1Node m_InputOne; |
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private Vector1Node m_InputTwo; |
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private Vector1Node m_InputThree; |
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private Vector1Node m_InputFour; |
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private Function4InputTestNode m_TestNode; |
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[TestFixtureSetUp] |
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public void RunBeforeAnyTests() |
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{ |
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Debug.unityLogger.logHandler = new ConsoleLogHandler(); |
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} |
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[SetUp] |
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public void TestSetUp() |
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{ |
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m_Graph = new UnityEngine.MaterialGraph.MaterialGraph(); |
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m_InputOne = new Vector1Node(); |
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m_InputTwo = new Vector1Node(); |
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m_InputThree = new Vector1Node(); |
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m_InputFour = new Vector1Node(); |
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m_TestNode = new Function4InputTestNode(); |
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m_Graph.AddNode(m_InputOne); |
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m_Graph.AddNode(m_InputTwo); |
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m_Graph.AddNode(m_InputThree); |
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m_Graph.AddNode(m_InputFour); |
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m_Graph.AddNode(m_TestNode); |
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m_Graph.AddNode(new MetallicMasterNode()); |
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m_InputOne.value = 0.2f; |
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m_InputTwo.value = 0.3f; |
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m_InputThree.value = 0.6f; |
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m_InputFour.value = 0.6f; |
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m_Graph.Connect(m_InputOne.GetSlotReference(Vector1Node.OutputSlotId), m_TestNode.GetSlotReference(Function4Input.InputSlot1Id)); |
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m_Graph.Connect(m_InputTwo.GetSlotReference(Vector1Node.OutputSlotId), m_TestNode.GetSlotReference(Function4Input.InputSlot2Id)); |
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m_Graph.Connect(m_InputThree.GetSlotReference(Vector1Node.OutputSlotId), m_TestNode.GetSlotReference(Function4Input.InputSlot3Id)); |
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m_Graph.Connect(m_InputThree.GetSlotReference(Vector1Node.OutputSlotId), m_TestNode.GetSlotReference(Function4Input.InputSlot4Id)); |
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m_Graph.Connect(m_TestNode.GetSlotReference(Function4Input.OutputSlotId), m_Graph.masterNode.GetSlotReference(MetallicMasterNode.NormalSlotId)); |
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} |
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[Test] |
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public void TestGenerateNodeCodeGeneratesCorrectCode() |
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{ |
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string expected = string.Format("half {0} = unity_test_half ({1}, {2}, {3}, {4});{5}" |
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, m_TestNode.GetVariableNameForSlot(Function3Input.OutputSlotId) |
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, m_InputOne.GetVariableNameForSlot(Vector1Node.OutputSlotId) |
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, m_InputTwo.GetVariableNameForSlot(Vector1Node.OutputSlotId) |
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, m_InputThree.GetVariableNameForSlot(Vector1Node.OutputSlotId) |
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, m_InputFour.GetVariableNameForSlot(Vector1Node.OutputSlotId) |
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, Environment.NewLine); |
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ShaderGenerator visitor = new ShaderGenerator(); |
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m_TestNode.GenerateNodeCode(visitor, GenerationMode.ForReals); |
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Assert.AreEqual(expected, visitor.GetShaderString(0)); |
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} |
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[Test] |
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public void TestGenerateNodeFunctionGeneratesCorrectCode() |
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{ |
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string expected = |
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"inline half unity_test_half (half arg1, half arg2, half arg3, half arg4)" + Environment.NewLine |
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+ "{" + Environment.NewLine |
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+ "\treturn arg1 + arg2 + arg3 + arg4;" + Environment.NewLine |
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+ "}" + Environment.NewLine; |
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ShaderGenerator visitor = new ShaderGenerator(); |
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m_TestNode.GenerateNodeFunction(visitor, GenerationMode.ForReals); |
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Assert.AreEqual(expected, visitor.GetShaderString(0)); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 6fc8f3d4460595e44bb2fb21831294a8 |
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timeCreated: 1495484604 |
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licenseType: Pro |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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using UnityEngine.Graphing; |
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namespace UnityEngine.MaterialGraph |
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{ |
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public abstract class Function4Input : AbstractMaterialNode, IGeneratesBodyCode |
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{ |
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protected const string kInputSlot1ShaderName = "Input1"; |
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protected const string kInputSlot2ShaderName = "Input2"; |
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protected const string kInputSlot3ShaderName = "Input3"; |
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protected const string kInputSlot4ShaderName = "Input4"; |
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protected const string kOutputSlotShaderName = "Output"; |
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public const int InputSlot1Id = 0; |
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public const int InputSlot2Id = 1; |
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public const int InputSlot3Id = 2; |
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public const int InputSlot4Id = 3; |
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public const int OutputSlotId = 4; |
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public override bool hasPreview |
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{ |
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get { return true; } |
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} |
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protected Function4Input() |
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{ |
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UpdateNodeAfterDeserialization(); |
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} |
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public sealed override void UpdateNodeAfterDeserialization() |
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{ |
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AddSlot(GetInputSlot1()); |
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AddSlot(GetInputSlot2()); |
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AddSlot(GetInputSlot3()); |
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AddSlot(GetInputSlot4()); |
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AddSlot(GetOutputSlot()); |
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RemoveSlotsNameNotMatching(validSlots); |
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} |
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protected int[] validSlots |
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{ |
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get { return new[] { InputSlot1Id, InputSlot2Id, InputSlot3Id, InputSlot4Id, OutputSlotId }; } |
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} |
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protected virtual MaterialSlot GetInputSlot1() |
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{ |
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return new MaterialSlot(InputSlot1Id, GetInputSlot1Name(), kInputSlot1ShaderName, SlotType.Input, SlotValueType.Dynamic, Vector4.zero); |
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} |
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protected virtual MaterialSlot GetInputSlot2() |
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{ |
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return new MaterialSlot(InputSlot2Id, GetInputSlot2Name(), kInputSlot2ShaderName, SlotType.Input, SlotValueType.Dynamic, Vector4.zero); |
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} |
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protected virtual MaterialSlot GetInputSlot3() |
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{ |
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return new MaterialSlot(InputSlot3Id, GetInputSlot3Name(), kInputSlot3ShaderName, SlotType.Input, SlotValueType.Dynamic, Vector4.zero); |
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} |
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protected virtual MaterialSlot GetInputSlot4() |
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{ |
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return new MaterialSlot(InputSlot4Id, GetInputSlot4Name(), kInputSlot4ShaderName, SlotType.Input, SlotValueType.Dynamic, Vector4.zero); |
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} |
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protected virtual MaterialSlot GetOutputSlot() |
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{ |
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return new MaterialSlot(OutputSlotId, GetOutputSlotName(), kOutputSlotShaderName, SlotType.Output, SlotValueType.Dynamic, Vector4.zero); |
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} |
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protected virtual string GetInputSlot1Name() |
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{ |
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return "Input1"; |
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} |
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protected virtual string GetInputSlot2Name() |
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{ |
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return "Input2"; |
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} |
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protected virtual string GetInputSlot3Name() |
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{ |
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return "Input3"; |
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} |
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protected virtual string GetInputSlot4Name() |
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{ |
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return "Input4"; |
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} |
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protected virtual string GetOutputSlotName() |
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{ |
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return "Output"; |
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} |
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protected abstract string GetFunctionName(); |
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protected virtual string GetFunctionPrototype(string arg1Name, string arg2Name, string arg3Name, string arg4Name) |
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{ |
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return "inline " + precision + outputDimension + " " + GetFunctionName() + " (" |
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+ precision + input1Dimension + " " + arg1Name + ", " |
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+ precision + input2Dimension + " " + arg2Name + ", " |
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+ precision + input3Dimension + " " + arg3Name + ", " |
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+ precision + input4Dimension + " " + arg4Name + ")"; |
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} |
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode) |
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{ |
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NodeUtils.SlotConfigurationExceptionIfBadConfiguration(this, new[] { InputSlot1Id, InputSlot2Id, InputSlot3Id }, new[] { OutputSlotId }); |
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string input1Value = GetSlotValue(InputSlot1Id, generationMode); |
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string input2Value = GetSlotValue(InputSlot2Id, generationMode); |
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string input3Value = GetSlotValue(InputSlot3Id, generationMode); |
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string input4Value = GetSlotValue(InputSlot4Id, generationMode); |
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visitor.AddShaderChunk(precision + outputDimension + " " + GetVariableNameForSlot(OutputSlotId) + " = " + GetFunctionCallBody(input1Value, input2Value, input3Value, input4Value) + ";", true); |
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} |
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protected virtual string GetFunctionCallBody(string inputValue1, string inputValue2, string inputValue3, string inputValue4) |
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{ |
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return GetFunctionName() + " (" + inputValue1 + ", " + inputValue2 + ", " + inputValue3 + ", " + inputValue4 + ")"; |
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} |
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public string outputDimension |
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{ |
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get { return ConvertConcreteSlotValueTypeToString(FindOutputSlot<MaterialSlot>(OutputSlotId).concreteValueType); } |
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} |
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private string input1Dimension |
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{ |
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get { return ConvertConcreteSlotValueTypeToString(FindInputSlot<MaterialSlot>(InputSlot1Id).concreteValueType); } |
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} |
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private string input2Dimension |
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{ |
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get { return ConvertConcreteSlotValueTypeToString(FindInputSlot<MaterialSlot>(InputSlot2Id).concreteValueType); } |
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} |
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public string input3Dimension |
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{ |
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get { return ConvertConcreteSlotValueTypeToString(FindInputSlot<MaterialSlot>(InputSlot3Id).concreteValueType); } |
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} |
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|
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public string input4Dimension |
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{ |
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get { return ConvertConcreteSlotValueTypeToString(FindInputSlot<MaterialSlot>(InputSlot4Id).concreteValueType); } |
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} |
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} |
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} |
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1
MaterialGraphProject/Assets/Andre/New Shader Graph.ShaderGraph
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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fileFormatVersion: 2 |
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} |
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/Users/andremcgrail/Documents/UnityProjects/External Projects/MaterialGraph/MaterialGraphProject/Temp/bin/Debug/Unity.Legacy.NRefactory.dll |
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/Users/andremcgrail/Documents/UnityProjects/External Projects/MaterialGraph/MaterialGraphProject/Temp/bin/Debug/Unity.UNetWeaver.dll |
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/Users/andremcgrail/Documents/UnityProjects/External Projects/MaterialGraph/MaterialGraphProject/Temp/bin/Debug/Unity.UNetWeaver.dll.mdb |
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/Users/andremcgrail/Documents/UnityProjects/External Projects/MaterialGraph/MaterialGraphProject/Temp/bin/Debug/Unity.CecilTools.dll |
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/Users/andremcgrail/Documents/UnityProjects/External Projects/MaterialGraph/MaterialGraphProject/Temp/bin/Debug/Mono.Cecil.Pdb.dll |
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/Users/andremcgrail/Documents/UnityProjects/External Projects/MaterialGraph/MaterialGraphProject/Temp/bin/Debug/Mono.Cecil.Mdb.dll |
1001
MaterialGraphProject/obj/Debug/Assembly-CSharp.dll
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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171
MaterialGraphProject/obj/Debug/Assembly-CSharp.dll.mdb
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
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fileFormatVersion: 2 |
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guid: c184bca342bb146daa708a7ecda424fc |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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