if (renderData == masterRenderData)
{
previewTransform *= Matrix4x4.Rotate(rotation);
previewTransform *= Matrix4x4.Scale(Vector3.one * 1f / mesh.bounds.extents.magnitude);
previewTransform *= Matrix4x4.Scale(Vector3.one * (Vector3.one).magnitude / mesh.bounds.size.magnitude);
previewTransform *= Matrix4x4.Translate(-mesh.bounds.center);
}