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var previewData = new PreviewRenderData |
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{ |
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shaderData = shaderData, |
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renderTexture = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default) { hideFlags = HideFlags.HideAndDontSave } |
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renderTexture = new RenderTexture(200, 200, 16, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default) { hideFlags = HideFlags.HideAndDontSave } |
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}; |
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if (m_RenderDatas.ContainsKey(node.guid)) |
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{ |
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