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using System.Collections; |
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using System.Collections.Generic; |
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using System; |
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using UnityEngine; |
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namespace UnityEditor.ShaderGraph.Drawing |
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{ |
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[Serializable] |
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public class WinowDockingLayout : MonoBehaviour |
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{ |
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[SerializeField] |
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bool m_DockingLeft; |
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public bool dockingLeft |
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{ |
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get { return m_DockingLeft; } |
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set { m_DockingLeft = value; } |
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} |
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[SerializeField] |
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bool m_DockingTop; |
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public bool dockingTop |
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{ |
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get { return m_DockingTop; } |
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set { m_DockingTop = value; } |
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} |
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[SerializeField] |
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float m_VerticalOffset; |
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public float verticalOffset |
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{ |
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get { return m_VerticalOffset; } |
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set { m_VerticalOffset = value; } |
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} |
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[SerializeField] |
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float m_HorizontalOffset; |
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public float horizontalOffset |
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{ |
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get { return m_HorizontalOffset; } |
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set { m_HorizontalOffset = value; } |
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} |
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} |
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} |