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public void ResizeMasterPreview(Vector2 newSize) |
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{ |
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m_NewMasterPreviewSize = newSize; |
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m_DirtyPreviews.Add(masterRenderData.shaderData.node.tempId.index); |
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if (masterRenderData.shaderData != null) |
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m_DirtyPreviews.Add(masterRenderData.shaderData.node.tempId.index); |
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} |
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public PreviewRenderData GetPreview(AbstractMaterialNode node) |
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