浏览代码

Minor changes to MaterialNodeDrawer

/main
Peter Bay Bastian 7 年前
当前提交
f52ba9a6
共有 1 个文件被更改,包括 9 次插入23 次删除
  1. 32
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Drawer/MaterialNodeDrawer.cs

32
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Drawer/MaterialNodeDrawer.cs


private void SchedulePolling()
{
Debug.LogFormat("SchedulePolling");
if (panel != null)
{
if (!m_IsScheduled)

private void UnschedulePolling()
{
Debug.LogFormat("UnschedulePolling");
if (m_IsScheduled && panel != null)
{
this.Unschedule(InvalidateUIIfNeedsTime);

if (childrenNodes.OfType<IRequiresTime>().Any())
{
data.OnModified(ModificationScope.Node);
var texture = m_currentPreviewData != null ? m_currentPreviewData.Render(new Vector2(256, 256)) : null;
m_PreviewImage.image = texture ?? Texture2D.whiteTexture;
m_PreviewImage.RemoveFromClassList("inactive");
UpdatePreviewTexture(m_currentPreviewData);
Dirty(ChangeType.Repaint);
private void AddPreview(MaterialNodePresenter nodeData)
void UpdatePreviewTexture(NodePreviewPresenter previewPresenter)
if (!nodeData.elements.OfType<NodePreviewPresenter>().Any())
return;
var preview = nodeData.elements.OfType<NodePreviewPresenter>().FirstOrDefault();
var texture = preview != null ? preview.Render(new Vector2(256, 256)) : null;
var texture = previewPresenter != null ? previewPresenter.Render(new Vector2(256, 256)) : null;
if (texture == null)
{
m_PreviewImage.AddToClassList("inactive");

{
m_PreviewImage.RemoveFromClassList("inactive");
m_PreviewImage.image = preview.Render(new Vector2(256, 256));
m_PreviewImage.image = texture;
m_currentPreviewData = preview;
}
public override void OnDataChanged()

{
m_PreviewImage.AddToClassList("inactive");
m_currentPreviewData = null;
UpdatePreviewTexture(m_currentPreviewData);
AddPreview(nodeData);
m_currentPreviewData = nodeData.elements.OfType<NodePreviewPresenter>().FirstOrDefault();
UpdatePreviewTexture(m_currentPreviewData);
{
//m_PreviewImage.paintFlags &= ~PaintFlags.Invisible;
}
{
//m_PreviewImage.paintFlags |= PaintFlags.Invisible;
}
}
}
}
正在加载...
取消
保存