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Remove unused function in MasterNodeView

/main
Jens Holm 7 年前
当前提交
6f373878
共有 2 个文件被更改,包括 3 次插入16 次删除
  1. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
  2. 16
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/MasterNodeView.cs

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs


using System;
using System.Linq;
using UnityEditor.Experimental.UIElements;
using UnityEditor.Graphing;
using Object = UnityEngine.Object;
using UnityEditor.Experimental.UIElements.GraphView;
namespace UnityEditor.ShaderGraph.Drawing.Inspector
{

16
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/MasterNodeView.cs


m_PreviewRenderHandle = previewManager.masterRenderData;
m_PreviewRenderHandle.onPreviewChanged += OnPreviewChanged;
this.AddManipulator(new WindowDraggable());
var topContainer = new VisualElement() { name = "top" };
{
var title = new Label(assetName + " master node preview") { name = "title" };

Add(bottomContainer);
Add(new ResizeBorderFrame(this) { name = "resizeBorderFrame"});
this.AddManipulator(new WindowDraggable());
}
MasterNode masterNode

m_Graph.previewData.rotation = previewRotation;
masterNode.Dirty(ModificationScope.Node);
}
void OnMouseDrag(Vector2 mouseDelta)
{
Vector2 normalizedDelta = mouseDelta / 2f;
Rect inspectorWindowRect = layout;
inspectorWindowRect.x += normalizedDelta.x;
inspectorWindowRect.y += normalizedDelta.y;
layout = inspectorWindowRect;
}
}
}
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