浏览代码

Update to latest version of graph view.

/main
Tim Cooper 7 年前
当前提交
b37655bd
共有 53 个文件被更改,包括 78 次插入72 次删除
  1. 8
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs
  2. 2
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphPresenter.cs
  3. 8
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Drawer/GraphEditorDrawer.cs
  4. 3
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Drawer/NodeDrawer.cs
  5. 6
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Drawer/TitleBarButtonDrawer.cs
  6. 9
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Drawer/TitleBarDrawer.cs
  7. 2
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Presenters/GraphAnchorPresenter.cs
  8. 2
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Presenters/GraphControlPresenter.cs
  9. 2
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Presenters/GraphEdgePresenter.cs
  10. 2
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Presenters/GraphNodePresenter.cs
  11. 2
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/SerializableGraphView.cs
  12. 2
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Util/GraphTypeMapper.cs
  13. 4
      MaterialGraphProject/Assets/NewNodes/Editor/BlendModeNodePresenter.cs
  14. 2
      MaterialGraphProject/Assets/NewNodes/Editor/ConstantsNodePresenter.cs
  15. 4
      MaterialGraphProject/Assets/NewNodes/Editor/ToggleNodePresenter.cs
  16. 2
      MaterialGraphProject/Assets/NewNodes/Editor/TransformNodePresenter.cs
  17. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
  18. 7
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphView.cs
  19. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/ColorNodePresenter.cs
  20. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/ConvolutionFilterNodePresenter.cs
  21. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/CubemapNodePresenter.cs
  22. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/CustomCodeNodePresenter.cs
  23. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GradientNodePresenter.cs
  24. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/IfNodePresenter.cs
  25. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/LevelsNodePresenter.cs
  26. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MasterNodePresenter.cs
  27. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs
  28. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs
  29. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Matrix2NodePresenter.cs
  30. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Matrix3NodePresenter.cs
  31. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Matrix4NodePresenter.cs
  32. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MatrixCommonNodePresenter.cs
  33. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
  34. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/PropertyNodePresenter.cs
  35. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/RemapInputNodePresenter.cs
  36. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/RemapMasterNodePresenter.cs
  37. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SamplerAssetPresenter.cs
  38. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SamplerStatePresenter.cs
  39. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/ScatterNodePresenter.cs
  40. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SubgraphIONodePresenter.cs
  41. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SubgraphNodePresenter.cs
  42. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SurfaceMasterPresenter.cs
  43. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SwizzleNodePresenter.cs
  44. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureAssetPresenter.cs
  45. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureLODNodePresenter.cs
  46. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureNodePresenter.cs
  47. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureSamplerPresenter.cs
  48. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/UVNodePresenter.cs
  49. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector1NodePresenter.cs
  50. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector2NodePresenter.cs
  51. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector3NodePresenter.cs
  52. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector4NodePresenter.cs
  53. 9
      MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs.orig.meta

8
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs


using System;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEngine.Experimental.UIElements;
using UnityEngine.MaterialGraph;
using Object = UnityEngine.Object;

m_GraphEditorDrawer.presenter = source;
//m_GraphView.StretchToParentSize();
Repaint ();
if (refocus)
/*if (refocus)
}
}*/
}
public void OnBeforeSerialize()

2
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphPresenter.cs


using System;
using System.Collections.Generic;
using System.Linq;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Util;
using UnityEngine;
using UnityEngine.Graphing;

8
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Drawer/GraphEditorDrawer.cs


using RMGUI.GraphView;
using UnityEngine.Experimental.UIElements;
using UIElements.GraphView;
using UnityEngine;
namespace UnityEditor.Graphing.Drawing
{

}
}
protected override object toWatch
protected override Object[] toWatch
get { return m_Presenter; }
get { return new Object[]{m_Presenter}; }
}
}
}

3
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Drawer/NodeDrawer.cs


using System.Collections.Generic;
using System.Linq;
using RMGUI.GraphView;
using UIElements.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Util;
using UnityEngine;
using UnityEngine.Experimental.UIElements;

6
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Drawer/TitleBarButtonDrawer.cs


using UnityEngine.Experimental.UIElements;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEngine;
namespace UnityEditor.Graphing.Drawing

this.Dirty(ChangeType.Repaint);
}
protected override object toWatch
protected override Object[] toWatch
get { return dataProvider; }
get { return new Object[]{dataProvider}; }
}
}
}

9
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Drawer/TitleBarDrawer.cs


using System.Collections.Generic;
using System.Linq;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEngine;
using UnityEditor.Graphing.Util;
namespace UnityEditor.Graphing.Drawing
{

container.AddChild(new TitleBarButtonDrawer(itemPresenter));
}
protected override object toWatch
protected override Object[] toWatch
get { return dataProvider; }
get { return new Object[]{dataProvider}; }
}
}
}

2
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Presenters/GraphAnchorPresenter.cs


using System;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEngine;
using UnityEngine.Graphing;

2
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Presenters/GraphControlPresenter.cs


using System;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEngine;
using UnityEngine.Graphing;

2
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Presenters/GraphEdgePresenter.cs


using System;
using RMGUI.GraphView;
using UIElements.GraphView;
namespace UnityEditor.Graphing.Drawing
{

2
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Presenters/GraphNodePresenter.cs


using System.Collections.Generic;
using System.Linq;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEngine;
using UnityEngine.Graphing;

2
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/SerializableGraphView.cs


using System.Collections.Generic;
using System.Linq;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEngine;
using UnityEngine.Experimental.UIElements;

2
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Util/GraphTypeMapper.cs


using System;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEngine;
using UnityEngine.Graphing;

4
MaterialGraphProject/Assets/NewNodes/Editor/BlendModeNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;

return new List<GraphElementPresenter> { instance };
}
}
}
}

2
MaterialGraphProject/Assets/NewNodes/Editor/ConstantsNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEngine.MaterialGraph;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
namespace UnityEditor.MaterialGraph.Drawing

4
MaterialGraphProject/Assets/NewNodes/Editor/ToggleNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

return new List<GraphElementPresenter> { instance };
}
}
}
}

2
MaterialGraphProject/Assets/NewNodes/Editor/TransformNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
using UnityEngine;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs


using System;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.Graphing;

7
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphView.cs


using System;
using System.Reflection;
using RMGUI.GraphView;
using UIElements.GraphView;
using Edge = RMGUI.GraphView.Edge;
using MouseButton = RMGUI.GraphView.MouseButton;
using Object = UnityEngine.Object;
using Edge = UIElements.GraphView.Edge;
using MouseButton = UIElements.GraphView.MouseButton;
namespace UnityEditor.MaterialGraph.Drawing
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/ColorNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/ConvolutionFilterNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
using UnityEngine;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/CubemapNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/CustomCodeNodePresenter.cs


using System;
using System.Linq;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GradientNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/IfNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/LevelsNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MasterNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
using UnityEngine;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialGraphPresenter.cs


using UnityEngine.MaterialGraph;
using System.Collections.Generic;
using System.Linq;
using RMGUI.GraphView;
using UIElements.GraphView;
namespace UnityEditor.MaterialGraph.Drawing
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MaterialNodePresenter.cs


using System;
using System.Collections.Generic;
using System.Linq;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Matrix2NodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Matrix3NodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Matrix4NodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/MatrixCommonNodePresenter.cs


using System;
using System.Collections.Generic;
using UnityEngine.MaterialGraph;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
namespace UnityEditor.MaterialGraph.Drawing

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs


using System;
using System.Collections.Generic;
using System.Reflection;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEngine;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/PropertyNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/RemapInputNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/RemapMasterNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SamplerAssetPresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

4
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SamplerStatePresenter.cs


using System;
using System.Collections.Generic;
using UnityEngine.MaterialGraph;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
namespace UnityEditor.MaterialGraph.Drawing

{
private string[] samplerFilterMode;
private string[] samplerWrapMode;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/ScatterNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SubgraphIONodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SubgraphNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SurfaceMasterPresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/SwizzleNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureAssetPresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureLODNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/TextureSamplerPresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/UVNodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;

4
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector1NodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine.MaterialGraph;
using UnityEngine;

break;
}
}

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector2NodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector3NodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/Vector4NodePresenter.cs


using System;
using System.Collections.Generic;
using RMGUI.GraphView;
using UIElements.GraphView;
using UnityEditor.Graphing.Drawing;
using UnityEngine;
using UnityEngine.MaterialGraph;

9
MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs.orig.meta


fileFormatVersion: 2
guid: 4f2ffe51dc174415aae5f85c6944dc86
timeCreated: 1500897503
licenseType: Pro
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
正在加载...
取消
保存