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- Sub graphs are now suffixed with (sub), so you can tell them apart from other nodes. |
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- Boolean and Texture type properties now function correctly in sub-graphs. |
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- The preview of a node does not obstruct the selection outliner anymore. |
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- The Texture type default input now accepts render textures. |
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- The Dielectric Specular node no longer resets its control values. |
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- HD PBR subshader no longer duplicates surface description code into vertex shader. |
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- You can now copy, paste, and duplicate sub-graph nodes with vector type input ports. |
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