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Matt Dean 7 年前
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fd5fa964
共有 26 个文件被更改,包括 756 次插入359 次删除
  1. 46
      MaterialGraphProject/Assets/Beachball.ShaderGraph
  2. 222
      MaterialGraphProject/Assets/PartyPreview.ShaderGraph
  3. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Interfaces/NeededCoordinateSpace.cs
  4. 66
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Utility/ColorspaceConversion.cs
  5. 12
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXNode.cs
  6. 12
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXYNode.cs
  7. 12
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDYNode.cs
  8. 8
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/CrossProductNode.cs
  9. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/DistanceNode.cs
  10. 7
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/ReflectionNode.cs
  11. 20
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/VectorControl.cs
  12. 119
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/SearchWindowProvider.cs
  13. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs
  14. 80
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialGraphView.cs
  15. 37
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
  16. 18
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/PortInputView.cs
  17. 16
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/MultiFloatSlotControlView.cs
  18. 144
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
  19. 4
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/SerializedGraphTests.cs
  20. 2
      MaterialGraphProject/Assets/UnityShaderEditor/package.json
  21. 176
      MaterialGraphProject/Assets/Oilish.ShaderGraph
  22. 7
      MaterialGraphProject/Assets/Oilish.ShaderGraph.meta
  23. 81
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/EnumConversionControl.cs
  24. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/EnumConversionControl.cs.meta
  25. 12
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/FloatField.cs
  26. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/FloatField.cs.meta

46
MaterialGraphProject/Assets/Beachball.ShaderGraph


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},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Vector3Node"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"41aa5eb4-9d29-435b-bb02-5aa61935690f\",\n \"m_Name\": \"Vector 3\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 1697.30810546875,\n \"y\": 1219.8255615234375,\n \"width\": 168.0,\n \"height\": 115.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_ShaderStage\\\": 0,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true,\n \"m_Value\": {\n \"x\": 0.2125999927520752,\n \"y\": 0.7152000069618225,\n \"z\": 0.0722000002861023\n }\n}"
}
],
"m_SerializableEdges": [

"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"2302da54-9843-4601-b961-3286e538c9dc\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"85068ec1-6897-4ce3-a992-31c36d021883\"\n }\n}"
},
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},
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},
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"typeInfo": {
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},
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{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"dd5b052d-ea79-4079-afd5-fadffc93c548\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"3d342ae3-2a22-4ccc-ac48-1a2159f9674c\"\n }\n}"
},
{
"typeInfo": {

},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"db88f193-bb55-420d-baf6-9c644ddae245\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"5b014a10-30f1-4b58-8749-26af4bc7417d\"\n }\n}"
},
{
"typeInfo": {

"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 4,\n \"m_NodeGUIDSerialized\": \"5b014a10-30f1-4b58-8749-26af4bc7417d\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"f860ec2e-0a50-4d83-a8b6-2529ee9f845c\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"09b04858-e4af-4244-82f6-b43b8b9f3201\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 4,\n \"m_NodeGUIDSerialized\": \"f860ec2e-0a50-4d83-a8b6-2529ee9f845c\"\n }\n}"
},
{

"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"5f8488c9-00f2-4e56-8e0b-75146dde7eb2\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"c69dae11-8467-4f83-8ce8-10c3d4ee0d92\"\n }\n}"
},
{
"typeInfo": {
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},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"db88f193-bb55-420d-baf6-9c644ddae245\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"305e6be3-3e66-4792-ac6c-d7df894da0b3\"\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 5,\n \"m_NodeGUIDSerialized\": \"305e6be3-3e66-4792-ac6c-d7df894da0b3\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"f860ec2e-0a50-4d83-a8b6-2529ee9f845c\"\n }\n}"
},
{
"typeInfo": {
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},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ef999cdf-fd56-4cc5-9250-a1f3102d01f6\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"dff88a0a-bbc2-43f3-a865-d0f46c21d663\"\n }\n}"
},
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},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"dff88a0a-bbc2-43f3-a865-d0f46c21d663\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"909f0b40-1685-421b-b7ee-5cb33c4c3415\"\n }\n}"
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},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"909f0b40-1685-421b-b7ee-5cb33c4c3415\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"c5444b75-ded8-41d1-9dce-15e0b41b3d1e\"\n }\n}"
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},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"6c3f0674-ea3b-489a-81d5-4976d6d29771\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"3d342ae3-2a22-4ccc-ac48-1a2159f9674c\"\n }\n}"
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},
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},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"c5444b75-ded8-41d1-9dce-15e0b41b3d1e\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"78f42ff7-f712-4062-b644-4e9c6b6aebd2\"\n }\n}"
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},
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}
],
"m_SerializedProperties": [

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Interfaces/NeededCoordinateSpace.cs


public static string ToVariableName(this CoordinateSpace space, InterpolatorType type)
{
var index = (int)space * s_SpaceCount + (int)type;
var index = (int)space + (int)type * s_SpaceCount;
if (string.IsNullOrEmpty(s_VariableNames[index]))
s_VariableNames[index] = string.Format("{0}Space{1}", space, type);
return s_VariableNames[index];

66
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Artistic/Utility/ColorspaceConversion.cs


using System.Reflection;
using System;
using System.Reflection;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
using UnityEditor.Graphing;

HSV
}
[Serializable]
public struct ColorspaceConversion : IEnumConversion
{
public Colorspace from;
public Colorspace to;
public ColorspaceConversion(Colorspace from, Colorspace to)
{
this.from = from;
this.to = to;
}
Enum IEnumConversion.from
{
get { return from; }
set { from = (Colorspace)value; }
}
Enum IEnumConversion.to
{
get { return to; }
set { to = (Colorspace)value; }
}
}
[Title("Artistic", "Utility", "Colorspace Conversion")]
public class ColorspaceConversionNode : CodeFunctionNode
{

}
[SerializeField]
private Colorspace m_SpaceListFrom = Colorspace.RGB;
[SerializeField]
private Colorspace m_SpaceListTo = Colorspace.RGB;
[EnumControl("From")]
public Colorspace spaceFrom
{
get { return m_SpaceListFrom; }
set
{
if (m_SpaceListFrom == value)
return;
ColorspaceConversion m_Conversion = new ColorspaceConversion(Colorspace.RGB, Colorspace.RGB);
m_SpaceListFrom = value;
if (onModified != null)
{
onModified(this, ModificationScope.Graph);
}
}
}
[EnumControl("To")]
public Colorspace spaceTo
[EnumConversionControl]
ColorspaceConversion conversion
get { return m_SpaceListTo; }
get { return m_Conversion; }
if (m_SpaceListTo == value)
if (m_Conversion.Equals(value))
m_SpaceListTo = value;
m_Conversion = value;
{
}
return System.Enum.GetName(typeof(Colorspace), m_SpaceListFrom);
return Enum.GetName(typeof(Colorspace), conversion.from);
return System.Enum.GetName(typeof(Colorspace), m_SpaceListTo);
return Enum.GetName(typeof(Colorspace), conversion.to);
}
protected override MethodInfo GetFunctionToConvert()

12
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXNode.cs


}
static string Unity_DDX_Default(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Vector1 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"

}
static string Unity_DDX_Coarse(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Vector1 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"

}
static string Unity_DDX_Fine(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Vector1 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"

12
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDXYNode.cs


}
static string Unity_DDXY_Default(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Vector1 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"

}
static string Unity_DDXY_Coarse(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Vector1 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"

}
static string Unity_DDXY_Fine(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Vector1 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"

12
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Derivative/DDYNode.cs


}
static string Unity_DDY_Default(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Vector1 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"

}
static string Unity_DDY_Coarse(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Vector1 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"

}
static string Unity_DDY_Fine(
[Slot(0, Binding.None)] Vector1 In,
[Slot(1, Binding.None)] out Vector1 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"

8
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/CrossProductNode.cs


using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{

}
static string Unity_CrossProduct(
[Slot(0, Binding.None)] DynamicDimensionVector A,
[Slot(1, Binding.None)] DynamicDimensionVector B,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
[Slot(0, Binding.None)] Vector3 A,
[Slot(1, Binding.None)] Vector3 B,
[Slot(2, Binding.None)] out Vector3 Out)
Out = Vector3.zero;
return
@"
{

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/DistanceNode.cs


static string Unity_Distance(
[Slot(0, Binding.None)] DynamicDimensionVector A,
[Slot(1, Binding.None)] DynamicDimensionVector B,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
[Slot(2, Binding.None)] out Vector1 Out)
{
return
@"

7
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Math/Vector/ReflectionNode.cs


}
static string Unity_Reflection(
[Slot(0, Binding.None)] Vector3 In,
[Slot(1, Binding.None)] Vector3 Normal,
[Slot(2, Binding.None)] out Vector3 Out)
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] DynamicDimensionVector Normal,
[Slot(2, Binding.None)] out DynamicDimensionVector Out)
Out = Vector3.one;
return @"
{

20
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/VectorControl.cs


void AddField(int index, string subLabel)
{
var dummy = new VisualElement { name = "dummy" };
Add(label);
var doubleField = new DoubleField { userData = index, value = m_Value[index] };
var dragger = new FieldMouseDragger<double>(doubleField);
dummy.Add(label);
Add(dummy);
var field = new FloatField { userData = index, value = m_Value[index] };
var dragger = new FieldMouseDragger<double>(field);
doubleField.RegisterCallback<MouseDownEvent>(Repaint);
doubleField.RegisterCallback<MouseMoveEvent>(Repaint);
doubleField.OnValueChanged(evt =>
field.RegisterCallback<MouseDownEvent>(Repaint);
field.RegisterCallback<MouseMoveEvent>(Repaint);
field.OnValueChanged(evt =>
{
var value = GetValue();
value[index] = (float)evt.newValue;

});
doubleField.RegisterCallback<InputEvent>(evt =>
field.RegisterCallback<InputEvent>(evt =>
{
if (m_UndoGroup == -1)
{

SetValue(value);
Dirty(ChangeType.Repaint);
});
doubleField.RegisterCallback<KeyDownEvent>(evt =>
field.RegisterCallback<KeyDownEvent>(evt =>
{
if (evt.keyCode == KeyCode.Escape && m_UndoGroup > -1)
{

}
Dirty(ChangeType.Repaint);
});
Add(doubleField);
Add(field);
}
object ValueToPropertyType(Vector4 value)

119
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/SearchWindowProvider.cs


GraphView m_GraphView;
Texture2D m_Icon;
const string k_Actions = "Actions";
const string k_AddNode = "Add Node";
const string k_ConvertToProperty = "Convert To Property";
const string k_ConvertToInlineNode = "Convert To Inline Node";
const string k_ConvertToSubgraph = "Convert To Sub-graph";
const string k_CopyShader = "Copy Shader To Clipboard";
public Action onConvertToSubgraphClick { get; set; }
public void Initialize(EditorWindow editorWindow, AbstractMaterialGraph graph, GraphView graphView)
{
m_EditorWindow = editorWindow;

// First item in the tree is the title of the window.
var tree = new List<SearchTreeEntry>
{
new SearchTreeGroupEntry(new GUIContent(k_Actions), 0),
new SearchTreeGroupEntry(new GUIContent(k_AddNode)) { level = 1 },
new SearchTreeGroupEntry(new GUIContent("Create Node"), 0),
// Add in contextual node actions
var selection = m_GraphView.selection.OfType<MaterialNodeView>().Where(v => v.node != null).ToList();
if (selection.Any())
tree.Add(new SearchTreeEntry(new GUIContent(k_ConvertToSubgraph, m_Icon)) { level = 1 });
if (selection.Any(v => v.node is IPropertyFromNode))
tree.Add(new SearchTreeEntry(new GUIContent(k_ConvertToProperty, m_Icon)) { level = 1 });
if (selection.Any(v => v.node is PropertyNode))
tree.Add(new SearchTreeEntry(new GUIContent(k_ConvertToInlineNode, m_Icon)) { level = 1 });
if (selection.Count == 1 && selection.First().node.hasPreview)
tree.Add(new SearchTreeEntry(new GUIContent(k_CopyShader, m_Icon)) { level = 1 });
foreach (var nestedEntry in nestedEntries)
{

{
var group = nestedEntry.title[i];
groups.Add(group);
tree.Add(new SearchTreeGroupEntry(new GUIContent(group)) { level = i + 2 });
tree.Add(new SearchTreeGroupEntry(new GUIContent(group)) { level = i + 1 });
tree.Add(new SearchTreeEntry(new GUIContent(nestedEntry.title.Last(), m_Icon)) { level = nestedEntry.title.Length + 1, userData = nestedEntry.userData });
tree.Add(new SearchTreeEntry(new GUIContent(nestedEntry.title.Last(), m_Icon)) { level = nestedEntry.title.Length, userData = nestedEntry.userData });
}
return tree;

{
if (entry.name == k_ConvertToProperty)
return OnConvertToProperty();
if (entry.name == k_ConvertToInlineNode)
return OnConvertToInlineNode();
if (entry.name == k_ConvertToSubgraph)
return OnConvertToSubgraph();
if (entry.name == k_CopyShader)
return OnCopyShader();
return OnAddNode(entry, context);
}
bool OnCopyShader()
{
var copyFromNode = m_GraphView.selection.OfType<MaterialNodeView>().First().node;
List<PropertyCollector.TextureInfo> textureInfo;
var masterNode = copyFromNode as MasterNode;
if (masterNode != null)
{
var shader = masterNode.GetShader(GenerationMode.ForReals, masterNode.name, out textureInfo);
GUIUtility.systemCopyBuffer = shader;
}
else
{
PreviewMode previewMode;
FloatShaderProperty outputIdProperty;
var shader = m_Graph.GetShader(copyFromNode, GenerationMode.ForReals, copyFromNode.name, out textureInfo, out previewMode, out outputIdProperty);
GUIUtility.systemCopyBuffer = shader;
}
return true;
}
bool OnConvertToSubgraph()
{
if (onConvertToSubgraphClick != null) onConvertToSubgraphClick();
return true;
}
static List<IEdge> s_TempEdges = new List<IEdge>();
bool OnConvertToProperty()
{
if (m_GraphView == null)
return false;
var selectedNodeViews = m_GraphView.selection.OfType<MaterialNodeView>().Select(x => x.node).ToList();
foreach (var node in selectedNodeViews)
{
if (!(node is IPropertyFromNode))
continue;
var converter = node as IPropertyFromNode;
var prop = converter.AsShaderProperty();
m_Graph.AddShaderProperty(prop);
var propNode = new PropertyNode();
propNode.drawState = node.drawState;
m_Graph.AddNode(propNode);
propNode.propertyGuid = prop.guid;
var oldSlot = node.FindSlot<MaterialSlot>(converter.outputSlotId);
var newSlot = propNode.FindSlot<MaterialSlot>(PropertyNode.OutputSlotId);
s_TempEdges.Clear();
m_Graph.GetEdges(oldSlot.slotReference, s_TempEdges);
foreach (var edge in s_TempEdges)
m_Graph.Connect(newSlot.slotReference, edge.inputSlot);
m_Graph.RemoveNode(node);
}
return true;
}
bool OnConvertToInlineNode()
{
if (m_GraphView == null)
return false;
var selectedNodeViews = m_GraphView.selection.OfType<MaterialNodeView>()
.Select(x => x.node)
.OfType<PropertyNode>();
foreach (var propNode in selectedNodeViews)
((AbstractMaterialGraph)propNode.owner).ReplacePropertyNodeWithConcreteNode(propNode);
return true;
}
bool OnAddNode(SearchTreeEntry entry, SearchWindowContext context)
{
Type type;
var asset = entry.userData as MaterialSubGraphAsset;

4
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/GraphEditorView.cs


public Action onConvertToSubgraphClick
{
get { return m_SearchWindowProvider.onConvertToSubgraphClick; }
set { m_SearchWindowProvider.onConvertToSubgraphClick = value; }
get { return m_GraphView.onConvertToSubgraphClick; }
set { m_GraphView.onConvertToSubgraphClick = value; }
}
public Action onShowInProjectClick

80
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialGraphView.cs


public sealed class MaterialGraphView : GraphView
{
public AbstractMaterialGraph graph { get; private set; }
public Action onConvertToSubgraphClick { get; set; }
public override List<Port> GetCompatiblePorts(Port startAnchor, NodeAdapter nodeAdapter)
{

compatibleAnchors.Add(candidateAnchor);
}
return compatibleAnchors;
}
public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
{
base.BuildContextualMenu(evt);
evt.menu.AppendSeparator();
evt.menu.AppendAction("Convert To Sub-graph", ConvertToSubgraph, ConvertToSubgraphStatus);
evt.menu.AppendAction("Convert To Inline Node", ConvertToInlineNode, ConvertToInlineNodeStatus);
evt.menu.AppendAction("Convert To Property", ConvertToProperty, ConvertToPropertyStatus);
}
ContextualMenu.MenuAction.StatusFlags ConvertToPropertyStatus(EventBase eventBase)
{
if (selection.OfType<MaterialNodeView>().Any(v => v.node != null))
{
if (selection.OfType<MaterialNodeView>().Any(v => v.node is IPropertyFromNode))
return ContextualMenu.MenuAction.StatusFlags.Normal;
return ContextualMenu.MenuAction.StatusFlags.Disabled;
}
return ContextualMenu.MenuAction.StatusFlags.Hidden;
}
void ConvertToProperty(EventBase eventBase)
{
var selectedNodeViews = selection.OfType<MaterialNodeView>().Select(x => x.node).ToList();
foreach (var node in selectedNodeViews)
{
if (!(node is IPropertyFromNode))
continue;
var converter = node as IPropertyFromNode;
var prop = converter.AsShaderProperty();
graph.AddShaderProperty(prop);
var propNode = new PropertyNode();
propNode.drawState = node.drawState;
graph.AddNode(propNode);
propNode.propertyGuid = prop.guid;
var oldSlot = node.FindSlot<MaterialSlot>(converter.outputSlotId);
var newSlot = propNode.FindSlot<MaterialSlot>(PropertyNode.OutputSlotId);
foreach (var edge in graph.GetEdges(oldSlot.slotReference))
graph.Connect(newSlot.slotReference, edge.inputSlot);
graph.RemoveNode(node);
}
}
ContextualMenu.MenuAction.StatusFlags ConvertToInlineNodeStatus(EventBase eventBase)
{
if (selection.OfType<MaterialNodeView>().Any(v => v.node != null))
{
if (selection.OfType<MaterialNodeView>().Any(v => v.node is PropertyNode))
return ContextualMenu.MenuAction.StatusFlags.Normal;
return ContextualMenu.MenuAction.StatusFlags.Disabled;
}
return ContextualMenu.MenuAction.StatusFlags.Hidden;
}
void ConvertToInlineNode(EventBase eventBase)
{
var selectedNodeViews = selection.OfType<MaterialNodeView>()
.Select(x => x.node)
.OfType<PropertyNode>();
foreach (var propNode in selectedNodeViews)
((AbstractMaterialGraph)propNode.owner).ReplacePropertyNodeWithConcreteNode(propNode);
}
ContextualMenu.MenuAction.StatusFlags ConvertToSubgraphStatus(EventBase eventBase)
{
if (onConvertToSubgraphClick == null) return ContextualMenu.MenuAction.StatusFlags.Hidden;
return selection.OfType<MaterialNodeView>().Any(v => v.node != null) ? ContextualMenu.MenuAction.StatusFlags.Normal : ContextualMenu.MenuAction.StatusFlags.Hidden;
}
void ConvertToSubgraph(EventBase eventBase)
{
onConvertToSubgraphClick();
}
public delegate void OnSelectionChanged(IEnumerable<INode> nodes);

37
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs


}
}
public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
{
if (evt.target is Node)
evt.menu.AppendAction("Copy shader", ConvertToShader, ConvertToShaderStatus);
base.BuildContextualMenu(evt);
}
ContextualMenu.MenuAction.StatusFlags ConvertToShaderStatus(EventBase eventBase)
{
return node.hasPreview ? ContextualMenu.MenuAction.StatusFlags.Normal : ContextualMenu.MenuAction.StatusFlags.Hidden;
}
void ConvertToShader(EventBase eventBase)
{
List<PropertyCollector.TextureInfo> textureInfo;
var masterNode = node as MasterNode;
if (masterNode != null)
{
var shader = masterNode.GetShader(GenerationMode.ForReals, masterNode.name, out textureInfo);
GUIUtility.systemCopyBuffer = shader;
}
else
{
PreviewMode previewMode;
FloatShaderProperty outputIdProperty;
var graph = (AbstractMaterialGraph)node.owner;
var shader = graph.GetShader(node, GenerationMode.ForReals, node.name, out textureInfo, out previewMode, out outputIdProperty);
GUIUtility.systemCopyBuffer = shader;
}
}
void UpdatePreviewExpandedState(bool expanded)
{
node.previewExpanded = expanded;

inputContainer.Add(port);
var portInputView = new PortInputView(slot);
Add(portInputView);
mainContainer.BringToFront();
m_Attachers.Add(new Attacher(portInputView, port, SpriteAlignment.LeftCenter) { distance = -8f });
}
}

if (m_PreviewContainer != null)
m_ControlsDivider.PlaceBehind(m_PreviewContainer);
}
if (m_ControlsContainer.childCount == 0)
m_ControlsContainer.RemoveFromClassList("notEmpty");
else
m_ControlsContainer.AddToClassList("notEmpty");
}
void UpdateSize()

18
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/PortInputView.cs


m_SlotType = slot.concreteValueType;
AddToClassList("type" + m_SlotType);
m_EdgeControl = new EdgeControl
{
@from = new Vector2(212f - 21f, 11.5f),
to = new Vector2(212f, 11.5f),
edgeWidth = 2,
pickingMode = PickingMode.Ignore
};
Add(m_EdgeControl);
m_Container = new VisualElement { name = "container" };
{
m_Control = m_Slot.InstantiateControl();

m_Container.Add(slotElement);
}
Add(m_Container);
m_EdgeControl = new EdgeControl
{
@from = new Vector2(212f - 21f, 11.5f),
to = new Vector2(212f, 11.5f),
edgeWidth = 2,
pickingMode = PickingMode.Ignore
};
Add(m_EdgeControl);
m_Container.visible = m_EdgeControl.visible = m_Control != null;
m_Container.clippingOptions = ClippingOptions.ClipAndCacheContents;

16
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/MultiFloatSlotControlView.cs


void AddField(Vector4 initialValue, int index, string subLabel)
{
var dummy = new VisualElement { name = "dummy" };
Add(label);
var doubleField = new DoubleField { userData = index, value = initialValue[index] };
var dragger = new FieldMouseDragger<double>(doubleField);
dummy.Add(label);
Add(dummy);
var field = new FloatField { userData = index, value = initialValue[index] };
var dragger = new FieldMouseDragger<double>(field);
doubleField.OnValueChanged(evt =>
field.OnValueChanged(evt =>
{
var value = m_Get();
value[index] = (float)evt.newValue;

m_UndoGroup = -1;
});
doubleField.RegisterCallback<InputEvent>(evt =>
field.RegisterCallback<InputEvent>(evt =>
{
if (m_UndoGroup == -1)
{

m_Node.onModified(m_Node, ModificationScope.Node);
}
});
doubleField.RegisterCallback<KeyDownEvent>(evt =>
field.RegisterCallback<KeyDownEvent>(evt =>
{
if (evt.keyCode == KeyCode.Escape && m_UndoGroup > -1)
{

}
Dirty(ChangeType.Repaint);
});
Add(doubleField);
Add(field);
}
}
}

144
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss


MaterialNodeView #previewContainer,
MaterialNodeView #controls {
background-color: #393939;
background-color: rgba(63, 63, 63, 0.8);
}
MaterialNodeView #controls.notEmpty {
padding-top: 4;
padding-bottom: 4;
}
MaterialNodeView #previewContainer > #preview {

justify-content: flex-end;
}
PortInputView > #container {
background-color: rgba(63, 63, 63, 0.8);
flex-direction: row;
align-items: center;
padding-left: 8;
margin-right: 12;
border-left-width: 1;
border-top-width: 1;
border-right-width: 1;
border-bottom-width: 1;
border-color: rgba(25, 25, 25, 0.8);
border-radius: 2;
}
PortInputView > #container > #slot {
width: 8;
height: 8;

edge-color: #84E4E7;
}
PortInputView > #container {
background-color: #393939;
flex-direction: row;
align-items: center;
padding-left: 8;
margin-right: 12;
border-left-width: 1;
border-top-width: 1;
border-right-width: 1;
border-bottom-width: 1;
border-color: rgba(25, 25, 25, 0.8);
border-radius: 2;
}
TextureSlotControlView {
flex-direction: row;
align-items: center;

align-items: center;
}
MultiFloatSlotControlView > Label {
MultiFloatSlotControlView > #dummy > Label {
MultiFloatSlotControlView > DoubleField {
MultiFloatSlotControlView > FloatField {
width: 30;
margin-left: 0;
margin-right: 0;

IMGUISlotEditorView {
flex-direction: column;
padding-bottom: 2;
}
ToolbarView {
flex-direction: row;
border-color: rgb(32, 32, 32);
border-bottom-width: 1;
}
ToolbarSeparatorView {
background-color: rgb(32, 32, 32);
width: 1;
}
ToolbarSpaceView {
width: 5;
}
ToolbarButtonView {
font-size: 10;
text-color: rgb(180, 180, 180);
padding-top: 3;
padding-bottom: 3;
padding-left: 4;
padding-right: 4;
}
ToolbarButtonView:hover {
background-color: rgba(255, 255, 255, 0.25);
}
ToolbarButtonView:active {
background-color: rgba(0, 0, 0, 0.25);
}
ColorControlView {

flex-direction: row;
padding-left: 8;
padding-right: 8;
padding-top: 8;
padding-bottom: 8;
padding-top: 4;
padding-bottom: 4;
MultiFloatControlView > Label {
MultiFloatControlView > #dummy > Label {
MultiFloatControlView > DoubleField {
MultiFloatControlView > FloatField {
margin-left: 0;
margin-right: 0;
min-width: 30;

flex: 1;
margin-left: 0;
margin-right: 8;
margin-top: 8;
margin-bottom: 8;
margin-top: 4;
margin-bottom: 4;
}
EnumControlView > Label {

padding-bottom: 0;
margin-left: 8;
margin-right: 8;
margin-top: 8;
margin-bottom: 8;
margin-top: 4;
margin-bottom: 4;
padding-top: 8;
padding-bottom: 8;
padding-top: 4;
padding-bottom: 4;
}
EnumConversionControlView {
flex-direction: row;
padding-left: 8;
padding-right: 8;
padding-top: 4;
padding-bottom: 4;
}
EnumConversionControlView > EnumField {
flex: 1;
margin-left: 0;
margin-right: 0;
margin-top: 0;
margin-bottom: 0;
}
EnumConversionControlView > Label {
margin-left: 4;
margin-right: 4;
margin-top: 0;
margin-bottom: 0;
padding-left: 0;
padding-right: 0;
padding-top: 0;
padding-bottom: 0;
}
FloatField {
min-height: 15;
margin-left: 4;
margin-top: 2;
margin-right: 4;
margin-bottom: 2;
padding-left: 3;
padding-top: 1;
padding-right: 3;
padding-bottom: 2;
slice-left: 3;
slice-top: 3;
slice-right: 3;
slice-bottom: 3;
selection-color: rgba(61,128,223,166);
cursor: text;
text-color: #B4B4B4;
background-image: resource("Builtin Skins/DarkSkin/Images/TextField.png");
cursor-color:#B4B4B4;
}
FloatField:focus {
background-image: resource("Builtin Skins/DarkSkin/Images/TextField focused.png");
}

4
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/SerializedGraphTests.cs


Assert.AreEqual(6, node.GetSlots<ISlot>().Count());
Assert.IsNotNull(node.GetSlotReference(TestableNode.Input0));
Assert.IsNotNull(node.GetSlotReference(TestableNode.Output0));
Assert.Null(node.GetSlotReference(555));
Assert.Throws<ArgumentException>(() => node.GetSlotReference(555));
}
[Test]

Assert.AreEqual(1, graph.GetEdges(inputNode.GetSlotReference(TestableNode.Input0)).Count());
Assert.AreEqual(1, graph.GetEdges(outputNode.GetSlotReference(TestableNode.Output0)).Count());
Assert.AreEqual(0, graph.GetEdges(outputNode.GetSlotReference(666)).Count());
Assert.Throws<ArgumentException>(() => outputNode.GetSlotReference(666));
}
[Test]

2
MaterialGraphProject/Assets/UnityShaderEditor/package.json


{
"name": "com.unity.shadergraph",
"description": "Shader Graph",
"version": "0.1.3",
"version": "0.1.6",
"unity": "2018.1",
"dependencies": {
}

176
MaterialGraphProject/Assets/Oilish.ShaderGraph


{
"m_SerializableNodes": [
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.NormalVectorNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"80cde611-bdd4-479d-b7e8-3da1fb4d930e\",\n \"m_Name\": \"Normal Vector\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -3014.054443359375,\n \"y\": -197.20204162597657,\n \"width\": 0.0,\n \"height\": 0.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_ShaderStage\\\": 0,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 1.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true,\n \"m_Space\": 3\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PBRMasterNode"
},
"JSONnodeData": "{\n \"m_GuidSerialized\": \"d164c25c-4357-4d16-b75b-77042fc67615\",\n \"m_Name\": \"PBR Master\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -205.63648986816407,\n \"y\": -19.612878799438478,\n \"width\": 208.0,\n \"height\": 479.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Albedo\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Albedo\\\",\\n \\\"m_ShaderStage\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.5,\\n \\\"y\\\": 0.5,\\n \\\"z\\\": 0.5\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Normal\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Normal\\\",\\n \\\"m_ShaderStage\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 1.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"Emission\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Emission\\\",\\n \\\"m_ShaderStage\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Metallic\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Metallic\\\",\\n \\\"m_ShaderStage\\\": 2,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 0.0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 5,\\n \\\"m_DisplayName\\\": \\\"Smoothness\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Smoothness\\\",\\n \\\"m_ShaderStage\\\": 2,\\n \\\"m_Value\\\": 0.5,\\n \\\"m_DefaultValue\\\": 0.5\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 6,\\n \\\"m_DisplayName\\\": \\\"Occlusion\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Occlusion\\\",\\n \\\"m_ShaderStage\\\": 2,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 1.0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 7,\\n \\\"m_DisplayName\\\": \\\"Alpha\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Alpha\\\",\\n \\\"m_ShaderStage\\\": 2,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 1.0\\n}\"\n }\n ],\n \"m_PreviewExpanded\": true,\n \"m_MaterialOptions\": {\n \"m_SrcBlend\": 0,\n \"m_DstBlend\": 1,\n \"m_CullMode\": 0,\n \"m_ZTest\": 2,\n \"m_ZWrite\": 0,\n \"m_RenderQueue\": 1,\n \"m_RenderType\": 0,\n \"m_LOD\": 200\n },\n \"m_Model\": 1,\n \"m_AlphaMode\": 0\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.CombineNode"
},
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}
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"m_SerializedProperties": [
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}

7
MaterialGraphProject/Assets/Oilish.ShaderGraph.meta


fileFormatVersion: 2
guid: abcabb4945a2d6c4aa605f870d393d02
ScriptedImporter:
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}

81
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/EnumConversionControl.cs


using System;
using System.Linq;
using System.Reflection;
using UnityEditor.Experimental.UIElements;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Controls
{
public interface IEnumConversion
{
Enum from { get; set; }
Enum to { get; set; }
}
[AttributeUsage(AttributeTargets.Property)]
public class EnumConversionControlAttribute : Attribute, IControlAttribute
{
public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
{
return new EnumConversionControlView(node, propertyInfo);
}
}
public class EnumConversionControlView : VisualElement
{
AbstractMaterialNode m_Node;
PropertyInfo m_PropertyInfo;
IEnumConversion value
{
get { return (IEnumConversion)m_PropertyInfo.GetValue(m_Node, null); }
set { m_PropertyInfo.SetValue(m_Node, value, null); }
}
public EnumConversionControlView(AbstractMaterialNode node, PropertyInfo propertyInfo)
{
if (!propertyInfo.PropertyType.GetInterfaces().Any(t => t == typeof(IEnumConversion)))
throw new ArgumentException("Property type must implement IEnumConversion.");
m_Node = node;
m_PropertyInfo = propertyInfo;
var currentValue = value;
var ec = (IEnumConversion) propertyInfo.GetValue(m_Node, null);
propertyInfo.SetValue(m_Node, ec, null);
var fromField = new EnumField(currentValue.from);
fromField.OnValueChanged(OnFromChanged);
Add(fromField);
var arrowLabel = new Label("➔");
Add(arrowLabel);
var toField = new EnumField(currentValue.to);
toField.OnValueChanged(OnToChanged);
Add(toField);
}
void OnFromChanged(ChangeEvent<Enum> evt)
{
var currentValue = value;
if (!Equals(currentValue.from, evt.newValue))
{
m_Node.owner.owner.RegisterCompleteObjectUndo("Change Colorspace From");
currentValue.from = evt.newValue;
value = currentValue;
}
}
void OnToChanged(ChangeEvent<Enum> evt)
{
var currentValue = value;
if (!Equals(currentValue.to, evt.newValue))
{
m_Node.owner.owner.RegisterCompleteObjectUndo("Change Colorspace To");
currentValue.to = evt.newValue;
value = currentValue;
}
}
}
}

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Controls/EnumConversionControl.cs.meta


fileFormatVersion: 2
guid: 50c6ddf46f8445fba2689962d438c227
timeCreated: 1512640228

12
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/FloatField.cs


using UnityEditor.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
public class FloatField : DoubleField
{
protected override string ValueToString(double v)
{
return ((float)v).ToString();
}
}
}

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/FloatField.cs.meta


fileFormatVersion: 2
guid: f1ab7cad0fa94639990c801ecf80bff2
timeCreated: 1512568655
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