return;
colorProperty.colorMode = (ColorMode)evt.newValue;
colorField.hdr = colorProperty.colorMode == ColorMode.HDR;
colorField.DoRepaint();
colorField.MarkDirtyRepaint();
DirtyNodes();
});
AddRow("Mode", colorModeField);
using System;
using System;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleSheets;
m_WindowDockingLayout.ApplyPosition(m_Container);
}
#if UNITY_2018_3_OR_NEWER
protected override void DoRepaint(IStylePainter painter)
#else
#endif
{
if (m_StyleWidget == null)