Matt Dean
7 年前
当前提交
739c124a
共有 41 个文件被更改,包括 945 次插入 和 3 次删除
-
8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/MaterialSlot.cs
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20MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/PreviewProperty.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Implementation/NodeUtils.cs
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7MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/CodeFunctionNode.cs
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13MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/PropertyNode.cs
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/PropertyType.cs
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9MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/SlotValue.cs
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/ShaderPropertyView.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphEditWindow.cs
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9MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
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91MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/BooleanMaterialSlot.cs
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11MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/BooleanMaterialSlot.cs.meta
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58MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/BooleanShaderProperty.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Graphs/BooleanShaderProperty.cs.meta
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84MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Basic/BooleanNode.cs
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12MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Basic/BooleanNode.cs.meta
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic.meta
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30MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/BooleanSlotControlView.cs
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3MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/Slots/BooleanSlotControlView.cs.meta
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/ComparisonNode.cs.meta
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/BranchNode.cs.meta
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38MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/AllNode.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/AllNode.cs.meta
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38MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/AnyNode.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/AnyNode.cs.meta
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38MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/IsInfiniteNode.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/IsInfiniteNode.cs.meta
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38MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/IsNanNode.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/IsNanNode.cs.meta
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39MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/AndNode.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/AndNode.cs.meta
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35MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/BranchNode.cs
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39MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/NandNode.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/NandNode.cs.meta
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39MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/OrNode.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/OrNode.cs.meta
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38MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/NotNode.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/NotNode.cs.meta
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145MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Utility/Logic/ComparisonNode.cs
|
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using System; |
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using UnityEditor.Graphing; |
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using UnityEditor.ShaderGraph.Drawing.Slots; |
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using UnityEngine; |
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using UnityEngine.Experimental.UIElements; |
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|
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namespace UnityEditor.ShaderGraph |
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{ |
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[Serializable] |
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public class BooleanMaterialSlot : MaterialSlot, IMaterialSlotHasValue<bool> |
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{ |
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[SerializeField] |
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private bool m_Value; |
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|
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[SerializeField] |
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private bool m_DefaultValue; |
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|
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public BooleanMaterialSlot() |
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{} |
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|
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public BooleanMaterialSlot( |
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int slotId, |
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string displayName, |
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string shaderOutputName, |
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SlotType slotType, |
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bool value, |
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ShaderStage shaderStage = ShaderStage.Dynamic, |
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bool hidden = false) |
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: base(slotId, displayName, shaderOutputName, slotType, shaderStage, hidden) |
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{ |
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m_DefaultValue = value; |
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m_Value = value; |
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} |
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|
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public override VisualElement InstantiateControl() |
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{ |
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return new BooleanSlotControlView(this); |
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} |
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|
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public bool defaultValue { get { return m_DefaultValue; } } |
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|
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public bool value |
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{ |
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get { return m_Value; } |
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set { m_Value = value; } |
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} |
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|
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protected override string ConcreteSlotValueAsVariable(AbstractMaterialNode.OutputPrecision precision) |
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{ |
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return (value ? 1 : 0).ToString(); |
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} |
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|
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public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode) |
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{ |
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if (!generationMode.IsPreview()) |
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return; |
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|
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var matOwner = owner as AbstractMaterialNode; |
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if (matOwner == null) |
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throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode))); |
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|
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var property = new BooleanShaderProperty() |
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{ |
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overrideReferenceName = matOwner.GetVariableNameForSlot(id), |
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generatePropertyBlock = false, |
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value = value |
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}; |
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properties.AddShaderProperty(property); |
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} |
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public override SlotValueType valueType { get { return SlotValueType.Boolean; } } |
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public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Boolean; } } |
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|
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public override PreviewProperty GetPreviewProperty(string name) |
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{ |
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var pp = new PreviewProperty(PropertyType.Boolean) |
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{ |
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name = name, |
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booleanValue = value |
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}; |
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return pp; |
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} |
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|
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public override void CopyValuesFrom(MaterialSlot foundSlot) |
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{ |
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var slot = foundSlot as BooleanMaterialSlot; |
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if (slot != null) |
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value = slot.value; |
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} |
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} |
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} |
|
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fileFormatVersion: 2 |
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guid: efad93f5b8245a54fb4fee128fc0f3f6 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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using System; |
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using System.Text; |
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using UnityEditor.Graphing; |
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using UnityEditor.ShaderGraph.Drawing.Controls; |
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using UnityEngine; |
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|
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namespace UnityEditor.ShaderGraph |
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{ |
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[Serializable] |
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public class BooleanShaderProperty : AbstractShaderProperty<bool> |
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{ |
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public BooleanShaderProperty() |
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{ |
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displayName = "Boolean"; |
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} |
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|
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public override PropertyType propertyType |
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{ |
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get { return PropertyType.Boolean; } |
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} |
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|
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public override Vector4 defaultValue |
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{ |
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get { return new Vector4(); } |
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} |
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|
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public override string GetPropertyBlockString() |
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{ |
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var result = new StringBuilder(); |
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result.Append("[Toggle] "); |
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result.Append(referenceName); |
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result.Append("(\""); |
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result.Append(displayName); |
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result.Append("\", Float) = "); |
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result.Append(value == true ? 1 : 0); |
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return result.ToString(); |
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} |
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|
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public override string GetPropertyDeclarationString(string delimiter = ";") |
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{ |
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return string.Format("float {0}{1}", referenceName, delimiter); |
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} |
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|
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public override PreviewProperty GetPreviewMaterialProperty() |
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{ |
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return new PreviewProperty(PropertyType.Boolean) |
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{ |
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name = referenceName, |
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booleanValue = value |
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}; |
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} |
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|
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public override INode ToConcreteNode() |
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{ |
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return new BooleanNode { value = new Toggle(value) }; |
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} |
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} |
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} |
|
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fileFormatVersion: 2 |
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guid: 8891f9466e6b01c498c3f4b2c6abc0eb |
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timeCreated: 1505346922 |
|
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using System.Collections.Generic; |
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using UnityEditor.ShaderGraph.Drawing.Controls; |
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using UnityEngine; |
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using UnityEditor.Graphing; |
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|
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namespace UnityEditor.ShaderGraph |
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{ |
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[Title("Input", "Basic", "Boolean")] |
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public class BooleanNode : AbstractMaterialNode, IGeneratesBodyCode, IPropertyFromNode |
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{ |
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[SerializeField] |
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private bool m_Value; |
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|
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public const int OutputSlotId = 0; |
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private const string kOutputSlotName = "Out"; |
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|
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public BooleanNode() |
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{ |
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name = "Boolean"; |
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UpdateNodeAfterDeserialization(); |
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} |
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|
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public sealed override void UpdateNodeAfterDeserialization() |
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{ |
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AddSlot(new BooleanMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, false)); |
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RemoveSlotsNameNotMatching(new[] { OutputSlotId }); |
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} |
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|
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[ToggleControl("")] |
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public Toggle value |
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{ |
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get { return new Toggle(m_Value); } |
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set |
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{ |
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if (m_Value == value.isOn) |
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return; |
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m_Value = value.isOn; |
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Dirty(ModificationScope.Node); |
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} |
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} |
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|
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public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode) |
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{ |
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if (!generationMode.IsPreview()) |
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return; |
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|
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properties.AddShaderProperty(new BooleanShaderProperty() |
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{ |
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overrideReferenceName = GetVariableNameForNode(), |
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generatePropertyBlock = false, |
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value = m_Value |
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}); |
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} |
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|
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode) |
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{ |
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if (generationMode.IsPreview()) |
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return; |
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|
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visitor.AddShaderChunk(precision + " " + GetVariableNameForNode() + " = " + (m_Value ? 1 : 0) + ";", true); |
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} |
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|
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public override string GetVariableNameForSlot(int slotId) |
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{ |
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return GetVariableNameForNode(); |
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} |
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|
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public override void CollectPreviewMaterialProperties(List<PreviewProperty> properties) |
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{ |
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properties.Add(new PreviewProperty(PropertyType.Boolean) |
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{ |
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name = GetVariableNameForNode(), |
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booleanValue = m_Value |
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}); |
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} |
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|
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public IShaderProperty AsShaderProperty() |
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{ |
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return new BooleanShaderProperty { value = m_Value }; |
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} |
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|
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public int outputSlotId { get { return OutputSlotId; } } |
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} |
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} |
|
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fileFormatVersion: 2 |
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guid: a6bd4d4655c0b9046a14e6ab0caebdc3 |
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timeCreated: 1445864587 |
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licenseType: Pro |
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MonoImporter: |
|||
serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
|||
icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
|||
assetBundleVariant: |
|
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fileFormatVersion: 2 |
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guid: 1c5103f75b5ec7445bb4c7b5a36f6aec |
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folderAsset: yes |
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DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
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using System; |
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using UnityEditor.Experimental.UIElements; |
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using UnityEditor.Graphing; |
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using UnityEngine; |
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using UnityEngine.Experimental.UIElements; |
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|
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namespace UnityEditor.ShaderGraph.Drawing.Slots |
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{ |
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public class BooleanSlotControlView : VisualElement |
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{ |
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BooleanMaterialSlot m_Slot; |
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|
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public BooleanSlotControlView(BooleanMaterialSlot slot) |
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{ |
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m_Slot = slot; |
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Action changedToggle = () => { OnChangeToggle(); }; |
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var toggleField = new UnityEngine.Experimental.UIElements.Toggle(changedToggle); |
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Add(toggleField); |
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} |
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|
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void OnChangeToggle() |
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{ |
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m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Toggle Change"); |
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var value = m_Slot.value; |
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value = !value; |
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m_Slot.value = value; |
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m_Slot.owner.Dirty(ModificationScope.Node); |
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} |
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} |
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} |
|
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fileFormatVersion: 2 |
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guid: 7fc29d436587748dcaaefd8669c3d946 |
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timeCreated: 1510659384 |
|
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fileFormatVersion: 2 |
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guid: c66cc68d0d0862b4c8ddfc00093d0ae0 |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|
|||
fileFormatVersion: 2 |
|||
guid: 15ad3dc0ff22d7748af5e82ef5503d32 |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|
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using System.Reflection; |
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using UnityEngine; |
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using UnityEditor.Graphing; |
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using UnityEditor.ShaderGraph.Drawing.Controls; |
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|
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namespace UnityEditor.ShaderGraph |
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{ |
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[Title("Utility", "Logic", "All")] |
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public class AllNode : CodeFunctionNode |
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{ |
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public AllNode() |
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{ |
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name = "All"; |
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} |
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|
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public override bool hasPreview |
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{ |
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get { return false; } |
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} |
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|
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protected override MethodInfo GetFunctionToConvert() |
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{ |
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return GetType().GetMethod("Unity_All", BindingFlags.Static | BindingFlags.NonPublic); |
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} |
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|
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static string Unity_All( |
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[Slot(0, Binding.None)] DynamicDimensionVector In, |
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[Slot(1, Binding.None)] out Boolean Out) |
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{ |
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return |
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@"
|
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{ |
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Out = all(In); |
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} |
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";
|
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} |
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} |
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} |
|
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fileFormatVersion: 2 |
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guid: aa03a542537ab4fb4a01a004efa97f58 |
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MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
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userData: |
|
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using System.Reflection; |
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using UnityEngine; |
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using UnityEditor.Graphing; |
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using UnityEditor.ShaderGraph.Drawing.Controls; |
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|
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namespace UnityEditor.ShaderGraph |
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{ |
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[Title("Utility", "Logic", "Any")] |
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public class AnyNode : CodeFunctionNode |
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{ |
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public AnyNode() |
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{ |
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name = "Any"; |
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} |
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|
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public override bool hasPreview |
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{ |
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get { return false; } |
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} |
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|
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protected override MethodInfo GetFunctionToConvert() |
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{ |
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return GetType().GetMethod("Unity_Any", BindingFlags.Static | BindingFlags.NonPublic); |
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} |
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|
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static string Unity_Any( |
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[Slot(0, Binding.None)] DynamicDimensionVector In, |
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[Slot(1, Binding.None)] out Boolean Out) |
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{ |
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return |
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@"
|
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{ |
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Out = any(In); |
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} |
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";
|
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} |
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} |
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} |
|
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fileFormatVersion: 2 |
|||
guid: f3d072ddeeee848848f2e59dbb5cf1d9 |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|
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using System.Reflection; |
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using UnityEngine; |
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using UnityEditor.Graphing; |
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using UnityEditor.ShaderGraph.Drawing.Controls; |
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|
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namespace UnityEditor.ShaderGraph |
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{ |
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[Title("Utility", "Logic", "Is Infinite")] |
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public class IsInfiniteNode : CodeFunctionNode |
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{ |
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public IsInfiniteNode() |
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{ |
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name = "Is Infinite"; |
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} |
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|
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public override bool hasPreview |
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{ |
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get { return false; } |
|||
} |
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|
|||
protected override MethodInfo GetFunctionToConvert() |
|||
{ |
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return GetType().GetMethod("Unity_IsInfinite", BindingFlags.Static | BindingFlags.NonPublic); |
|||
} |
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|
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static string Unity_IsInfinite( |
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[Slot(0, Binding.None)] DynamicDimensionVector In, |
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[Slot(1, Binding.None)] out Boolean Out) |
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{ |
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return |
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@"
|
|||
{ |
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Out = isinf(In); |
|||
} |
|||
";
|
|||
} |
|||
} |
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} |
|
|||
fileFormatVersion: 2 |
|||
guid: 6eaf1bad910084b85ac9ead4319c7820 |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|
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using System.Reflection; |
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using UnityEngine; |
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using UnityEditor.Graphing; |
|||
using UnityEditor.ShaderGraph.Drawing.Controls; |
|||
|
|||
namespace UnityEditor.ShaderGraph |
|||
{ |
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[Title("Utility", "Logic", "Is NaN")] |
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public class IsNanNode : CodeFunctionNode |
|||
{ |
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public IsNanNode() |
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{ |
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name = "Is NaN"; |
|||
} |
|||
|
|||
public override bool hasPreview |
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{ |
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get { return false; } |
|||
} |
|||
|
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protected override MethodInfo GetFunctionToConvert() |
|||
{ |
|||
return GetType().GetMethod("Unity_IsNaN", BindingFlags.Static | BindingFlags.NonPublic); |
|||
} |
|||
|
|||
static string Unity_IsNaN( |
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[Slot(0, Binding.None)] DynamicDimensionVector In, |
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[Slot(1, Binding.None)] out Boolean Out) |
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{ |
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return |
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@"
|
|||
{ |
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Out = isnan(In); |
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} |
|||
";
|
|||
} |
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} |
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} |
|
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fileFormatVersion: 2 |
|||
guid: 0e15b8359c9db4d0ea27f4deab94137e |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|
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using System.Reflection; |
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using UnityEngine; |
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using UnityEditor.Graphing; |
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using UnityEditor.ShaderGraph.Drawing.Controls; |
|||
|
|||
namespace UnityEditor.ShaderGraph |
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{ |
|||
[Title("Utility", "Logic", "And")] |
|||
public class AndNode : CodeFunctionNode |
|||
{ |
|||
public AndNode() |
|||
{ |
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name = "And"; |
|||
} |
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|
|||
public override bool hasPreview |
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{ |
|||
get { return false; } |
|||
} |
|||
|
|||
protected override MethodInfo GetFunctionToConvert() |
|||
{ |
|||
return GetType().GetMethod("Unity_And", BindingFlags.Static | BindingFlags.NonPublic); |
|||
} |
|||
|
|||
static string Unity_And( |
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[Slot(0, Binding.None)] Boolean A, |
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[Slot(1, Binding.None)] Boolean B, |
|||
[Slot(2, Binding.None)] out Boolean Out) |
|||
{ |
|||
return |
|||
@"
|
|||
{ |
|||
Out = A && B; |
|||
} |
|||
";
|
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 34929a6d0bb40407fb00206ab0a10fa1 |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|
|||
using System.Reflection; |
|||
using UnityEngine; |
|||
using UnityEditor.Graphing; |
|||
using UnityEditor.ShaderGraph.Drawing.Controls; |
|||
|
|||
namespace UnityEditor.ShaderGraph |
|||
{ |
|||
[Title("Utility", "Logic", "Branch")] |
|||
public class BranchNode : CodeFunctionNode |
|||
{ |
|||
public BranchNode() |
|||
{ |
|||
name = "Branch"; |
|||
} |
|||
|
|||
protected override MethodInfo GetFunctionToConvert() |
|||
{ |
|||
return GetType().GetMethod("Unity_Branch", BindingFlags.Static | BindingFlags.NonPublic); |
|||
} |
|||
|
|||
static string Unity_Branch( |
|||
[Slot(0, Binding.None)] Boolean Predicate, |
|||
[Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector True, |
|||
[Slot(2, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector False, |
|||
[Slot(3, Binding.None)] out DynamicDimensionVector Out) |
|||
{ |
|||
return |
|||
@"
|
|||
{ |
|||
Out = (Predicate * True) + abs((Predicate - 1) * False); |
|||
} |
|||
";
|
|||
} |
|||
} |
|||
} |
|
|||
using System.Reflection; |
|||
using UnityEngine; |
|||
using UnityEditor.Graphing; |
|||
using UnityEditor.ShaderGraph.Drawing.Controls; |
|||
|
|||
namespace UnityEditor.ShaderGraph |
|||
{ |
|||
[Title("Utility", "Logic", "Nand")] |
|||
public class NandNode : CodeFunctionNode |
|||
{ |
|||
public NandNode() |
|||
{ |
|||
name = "Nand"; |
|||
} |
|||
|
|||
public override bool hasPreview |
|||
{ |
|||
get { return false; } |
|||
} |
|||
|
|||
protected override MethodInfo GetFunctionToConvert() |
|||
{ |
|||
return GetType().GetMethod("Unity_Nand", BindingFlags.Static | BindingFlags.NonPublic); |
|||
} |
|||
|
|||
static string Unity_Nand( |
|||
[Slot(0, Binding.None)] Boolean A, |
|||
[Slot(1, Binding.None)] Boolean B, |
|||
[Slot(2, Binding.None)] out Boolean Out) |
|||
{ |
|||
return |
|||
@"
|
|||
{ |
|||
Out = !A && !B; |
|||
} |
|||
";
|
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 4defde87a9d5e44d8b8900d3f8ef6440 |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|
|||
using System.Reflection; |
|||
using UnityEngine; |
|||
using UnityEditor.Graphing; |
|||
using UnityEditor.ShaderGraph.Drawing.Controls; |
|||
|
|||
namespace UnityEditor.ShaderGraph |
|||
{ |
|||
[Title("Utility", "Logic", "Or")] |
|||
public class OrNode : CodeFunctionNode |
|||
{ |
|||
public OrNode() |
|||
{ |
|||
name = "Or"; |
|||
} |
|||
|
|||
public override bool hasPreview |
|||
{ |
|||
get { return false; } |
|||
} |
|||
|
|||
protected override MethodInfo GetFunctionToConvert() |
|||
{ |
|||
return GetType().GetMethod("Unity_Or", BindingFlags.Static | BindingFlags.NonPublic); |
|||
} |
|||
|
|||
static string Unity_Or( |
|||
[Slot(0, Binding.None)] Boolean A, |
|||
[Slot(1, Binding.None)] Boolean B, |
|||
[Slot(2, Binding.None)] out Boolean Out) |
|||
{ |
|||
return |
|||
@"
|
|||
{ |
|||
Out = A || B; |
|||
} |
|||
";
|
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 0f6f860c0f1e24214b5d2974cc624227 |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|
|||
using System.Reflection; |
|||
using UnityEngine; |
|||
using UnityEditor.Graphing; |
|||
using UnityEditor.ShaderGraph.Drawing.Controls; |
|||
|
|||
namespace UnityEditor.ShaderGraph |
|||
{ |
|||
[Title("Utility", "Logic", "Not")] |
|||
public class NotNode : CodeFunctionNode |
|||
{ |
|||
public NotNode() |
|||
{ |
|||
name = "Not"; |
|||
} |
|||
|
|||
public override bool hasPreview |
|||
{ |
|||
get { return false; } |
|||
} |
|||
|
|||
protected override MethodInfo GetFunctionToConvert() |
|||
{ |
|||
return GetType().GetMethod("Unity_Not", BindingFlags.Static | BindingFlags.NonPublic); |
|||
} |
|||
|
|||
static string Unity_Not( |
|||
[Slot(0, Binding.None)] Boolean In, |
|||
[Slot(1, Binding.None)] out Boolean Out) |
|||
{ |
|||
return |
|||
@"
|
|||
{ |
|||
Out = !In; |
|||
} |
|||
";
|
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: acb4138f9cef644dfa59102e871d1820 |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|
|||
using System.Reflection; |
|||
using UnityEngine; |
|||
using UnityEditor.Graphing; |
|||
using UnityEditor.ShaderGraph.Drawing.Controls; |
|||
|
|||
namespace UnityEditor.ShaderGraph |
|||
{ |
|||
public enum ComparisonType |
|||
{ |
|||
Equal, |
|||
NotEqual, |
|||
Less, |
|||
LessOrEqual, |
|||
Greater, |
|||
GreaterOrEqual |
|||
}; |
|||
|
|||
[Title("Utility", "Logic", "Comparison")] |
|||
public class ComparisonNode : CodeFunctionNode |
|||
{ |
|||
public ComparisonNode() |
|||
{ |
|||
name = "Comparison"; |
|||
} |
|||
|
|||
[SerializeField] |
|||
private ComparisonType m_ComparisonType = ComparisonType.Equal; |
|||
|
|||
[EnumControl("")] |
|||
public ComparisonType comparisonType |
|||
{ |
|||
get { return m_ComparisonType; } |
|||
set |
|||
{ |
|||
if (m_ComparisonType == value) |
|||
return; |
|||
|
|||
m_ComparisonType = value; |
|||
Dirty(ModificationScope.Graph); |
|||
} |
|||
} |
|||
|
|||
public override bool hasPreview |
|||
{ |
|||
get { return false; } |
|||
} |
|||
|
|||
protected override MethodInfo GetFunctionToConvert() |
|||
{ |
|||
switch(comparisonType) |
|||
{ |
|||
case ComparisonType.NotEqual: |
|||
return GetType().GetMethod("Unity_Comparison_NotEqual", BindingFlags.Static | BindingFlags.NonPublic); |
|||
case ComparisonType.Less: |
|||
return GetType().GetMethod("Unity_Comparison_Less", BindingFlags.Static | BindingFlags.NonPublic); |
|||
case ComparisonType.LessOrEqual: |
|||
return GetType().GetMethod("Unity_Comparison_LessOrEqual", BindingFlags.Static | BindingFlags.NonPublic); |
|||
case ComparisonType.Greater: |
|||
return GetType().GetMethod("Unity_Comparison_Greater", BindingFlags.Static | BindingFlags.NonPublic); |
|||
case ComparisonType.GreaterOrEqual: |
|||
return GetType().GetMethod("Unity_Comparison_GreaterOrEqual", BindingFlags.Static | BindingFlags.NonPublic); |
|||
default: |
|||
return GetType().GetMethod("Unity_Comparison_Equal", BindingFlags.Static | BindingFlags.NonPublic); |
|||
} |
|||
} |
|||
|
|||
static string Unity_Comparison_Equal( |
|||
[Slot(0, Binding.None)] Vector1 A, |
|||
[Slot(1, Binding.None)] Vector1 B, |
|||
[Slot(2, Binding.None)] out Boolean Out) |
|||
{ |
|||
return |
|||
@"
|
|||
{ |
|||
Out = A == B ? 1 : 0; |
|||
} |
|||
";
|
|||
} |
|||
|
|||
static string Unity_Comparison_NotEqual( |
|||
[Slot(0, Binding.None)] Vector1 A, |
|||
[Slot(1, Binding.None)] Vector1 B, |
|||
[Slot(2, Binding.None)] out Boolean Out) |
|||
{ |
|||
return |
|||
@"
|
|||
{ |
|||
Out = A != B ? 1 : 0; |
|||
} |
|||
";
|
|||
} |
|||
|
|||
static string Unity_Comparison_Less( |
|||
[Slot(0, Binding.None)] Vector1 A, |
|||
[Slot(1, Binding.None)] Vector1 B, |
|||
[Slot(2, Binding.None)] out Boolean Out) |
|||
{ |
|||
return |
|||
@"
|
|||
{ |
|||
Out = A < B ? 1 : 0; |
|||
} |
|||
";
|
|||
} |
|||
|
|||
static string Unity_Comparison_LessOrEqual( |
|||
[Slot(0, Binding.None)] Vector1 A, |
|||
[Slot(1, Binding.None)] Vector1 B, |
|||
[Slot(2, Binding.None)] out Boolean Out) |
|||
{ |
|||
return |
|||
@"
|
|||
{ |
|||
Out = A <= B ? 1 : 0; |
|||
} |
|||
";
|
|||
} |
|||
|
|||
static string Unity_Comparison_Greater( |
|||
[Slot(0, Binding.None)] Vector1 A, |
|||
[Slot(1, Binding.None)] Vector1 B, |
|||
[Slot(2, Binding.None)] out Boolean Out) |
|||
{ |
|||
return |
|||
@"
|
|||
{ |
|||
Out = A > B ? 1 : 0; |
|||
} |
|||
";
|
|||
} |
|||
|
|||
static string Unity_Comparison_GreaterOrEqual( |
|||
[Slot(0, Binding.None)] Vector1 A, |
|||
[Slot(1, Binding.None)] Vector1 B, |
|||
[Slot(2, Binding.None)] out Boolean Out) |
|||
{ |
|||
return |
|||
@"
|
|||
{ |
|||
Out = A >= B ? 1 : 0; |
|||
} |
|||
";
|
|||
} |
|||
} |
|||
} |
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