if(graphObject.isDirty&&EditorUtility.DisplayDialog("Shader Graph Has Been Modified","Do you want to save the changes you made in the shader graph?\n\nYour changes will be lost if you don't save them.","Save","Don't Save"))
if(graphObject.isDirty&&EditorUtility.DisplayDialog("Shader Graph Has Been Modified","Do you want to save the changes you made in the shader graph?\n"+nameOfFile+"\nYour changes will be lost if you don't save them.","Save","Don't Save"))