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[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
/main
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
/main
Tim Cooper
8 年前
当前提交
9f1103ac
共有 42 个文件被更改,包括 864 次插入 和 2265 次删除
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64MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/AbstractGraphEditWindow.cs
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18MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/DrawData/TitleBarDrawData.cs
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34MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Drawer/TitleBarDrawer.cs
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1MaterialGraphProject/Assets/UnityShaderEditor/Editor/AssetCallbacks/CreateShaderGraph.cs
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15MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/DrawData/NodePreviewDrawData.cs
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12MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphView.cs
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998MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/WithSubGraph.ShaderGraph
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/WithSubGraph.ShaderGraph.meta
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30MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/cracks.ShaderSubGraph
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10MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/fresnel.ShaderSubGraph
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/PropertyNodeTests.cs
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2MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/ShaderGenerationTest.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/AbstractMaterialGraphTests.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/DynamicSlotTests.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/FixedSlotTests.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/Function1InputTests.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/Function2InputTests.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/Function3InputTests.cs
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/MaterialGraphTests.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/MaterialNodeTests.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/MaterialSlotTests.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/PixelShaderNodeTests.cs
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4MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/UnitTests/PropertyNodeTests.cs
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51MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/MaterialGraph.cs
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86MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/MaterialGraphAsset.cs
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39MaterialGraphProject/ProjectSettings/GraphicsSettings.asset
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287MaterialGraphProject/ProjectSettings/ProjectSettings.asset
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2MaterialGraphProject/ProjectSettings/ProjectVersion.txt
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145MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/SimpleGraph.ShaderGraph
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/SimpleGraph.ShaderGraph.meta
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295MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/New Shader Graph.ShaderGraph
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/New Shader Graph.ShaderGraph.meta
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300MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/blah.ShaderGraph
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/blah.ShaderGraph.meta
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271MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/new.ShaderGraph
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/new.ShaderGraph.meta
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36MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/something.ShaderGraph
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8MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/something.ShaderGraph.meta
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12MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/PixelGraph.cs.meta
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54MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Graphs/PixelGraph.cs
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263MaterialGraphProject/Assets/assetr.ShaderSubGraph
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8MaterialGraphProject/Assets/assetr.ShaderSubGraph.meta
998
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Testing/IntegrationTests/Graphs/WithSubGraph.ShaderGraph
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timeCreated: 1469619846 |
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licenseType: Pro |
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using System; |
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using System.Linq; |
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public class MaterialGraph |
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public class MaterialGraph : AbstractMaterialGraph |
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[SerializeField] |
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private PixelGraph m_PixelGraph; |
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[NonSerialized] |
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private Guid m_ActiveMasterNodeGUID; |
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private string m_Name; |
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private string m_ActiveMasterNodeGUIDSerialized; |
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public string name |
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public MaterialGraph() |
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get { return m_Name; } |
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set { m_Name = value; } |
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m_ActiveMasterNodeGUID = Guid.NewGuid(); |
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public MaterialGraph() |
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public IMasterNode masterNode |
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m_PixelGraph = new PixelGraph(); |
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get |
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{ |
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var found = GetNodeFromGuid(m_ActiveMasterNodeGUID) as IMasterNode; |
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if (found != null) |
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return found; |
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return GetNodes<IMasterNode>().FirstOrDefault(); |
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} |
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public AbstractMaterialGraph currentGraph |
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|
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public string name |
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get { return m_PixelGraph; } |
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get { return "Graph_ " + masterNode.GetVariableNameForNode(); } |
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/* |
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public Material GetMaterial() |
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public override void OnBeforeSerialize() |
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if (m_PixelGraph == null) |
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return null; |
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base.OnBeforeSerialize(); |
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return m_PixelGraph.GetMaterial(); |
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}*/ |
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public void PostCreate() |
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m_ActiveMasterNodeGUIDSerialized = m_ActiveMasterNodeGUID.ToString(); |
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} |
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public override void OnAfterDeserialize() |
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//m_PixelGraph.AddNode(new PixelShaderNode());
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base.OnAfterDeserialize(); |
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using System; |
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using System.Linq; |
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using UnityEngine.Graphing; |
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|
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namespace UnityEngine.MaterialGraph |
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{ |
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[Serializable] |
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public class PixelGraph : AbstractMaterialGraph |
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{ |
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[NonSerialized] |
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private Guid m_ActiveMasterNodeGUID; |
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[SerializeField] |
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private string m_ActiveMasterNodeGUIDSerialized; |
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|
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public PixelGraph() |
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{ |
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m_ActiveMasterNodeGUID = Guid.NewGuid(); |
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} |
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|
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public IMasterNode masterNode |
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{ |
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get |
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{ |
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if (found != null) |
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return found; |
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return GetNodes<IMasterNode>().FirstOrDefault(); |
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} |
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} |
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|
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public string name |
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{ |
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get { return "Graph_ " + masterNode.GetVariableNameForNode(); } |
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} |
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|
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public override void OnBeforeSerialize() |
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{ |
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base.OnBeforeSerialize(); |
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|
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m_ActiveMasterNodeGUIDSerialized = m_ActiveMasterNodeGUID.ToString(); |
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} |
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public override void OnAfterDeserialize() |
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{ |
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base.OnAfterDeserialize(); |
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|
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if (!string.IsNullOrEmpty(m_ActiveMasterNodeGUIDSerialized)) |
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} |
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