using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing
{
[CustomEditor(typeof(MaterialRemapAsset))]
public class MaterialRemapGraphInspector : AbstractMaterialGraphInspector
}
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timeCreated: 1483621584
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
[CustomEditor(typeof(MaterialSubGraphAsset))]
public class MaterialSubGraphInspector : AbstractMaterialGraphInspector
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timeCreated: 1483621479