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Use current ambient probe for preview rendering

/main
Peter Bay Bastian 7 年前
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df04d0ce
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 3
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphPreviewGenerator.cs

3
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/MaterialGraphPreviewGenerator.cs


m_Camera.orthographic = true;
}
var ambientProbe = RenderSettings.ambientProbe;
RenderSettings.ambientProbe = ambientProbe;
EditorUtility.SetCameraAnimateMaterialsTime(m_Camera, time);
Light0.enabled = true;

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