596 次代码提交 (12f9f9dc-d66a-42d7-95f4-244ae0bd37cb)

作者 SHA1 备注 提交日期
Felipe Lira 870e00ba Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 7 年前
Felipe Lira f48ff264 Further renaming to keep consistency with documentation. 7 年前
Felipe Lira fba67c86 Name refactors and conversion from tabs to spaces. 7 年前
Felipe Lira 37ce1cf7 Added emission map. Upgrade selected, and specular power now has a similar computation to legacy ones (shininess multiply) so when upgrading projects lighting behaves more or like the same as legacy. 7 年前
Felipe Lira 85eec1f1 Added ReflectionCubemap support to lowend mobile. Added Material upgraders to most of legacy shaders. 7 年前
Felipe Lira 8753342a Implemented AssignNewShader callback to update shader keyword upon material upgrade. 7 年前
Felipe Lira 2c8a0775 Added Render queue support to lowend shader inspector. 7 年前
Felipe Lira 998f6257 Added particles to lowend upgrader. 7 年前
Felipe Lira 6b76e6ce Added emission self-illumin upgrader to low end mobile pipeline. 7 年前
Felipe Lira 820537f9 Added spot light shadow support. 7 年前
Felipe Lira 06640421 Fixed upgrade issues regarding shininess values being zero. 7 年前
Felipe Lira 15fae8de Changed the upgrader to apply conversion parameters in the AssignNewShadertoMaterial callback so when changing the shader in the material UI it also upgrade properly. 7 年前
Felipe Lira 6c22422b Changes to lowend upgraders after material upgrader callback. 7 年前
Felipe Lira 9f125a27 Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 7 年前
Evgenii Golubev 79a9ba87 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
Antti Tapaninen a261aadf Merge branch 'master' into metal-ios 7 年前
Antti Tapaninen 06aa5d1c Merge branch 'master' into metal 7 年前
Felipe Lira c063a880 Reduced amount of shader variants by optimizing away a few keywords. 7 年前
Evgenii Golubev 9d4c2988 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Antti Tapaninen 336f484e Merge branch 'master' into metal-ios 7 年前
Antti Tapaninen 46f1a7cf Merge branch 'master' into metal 7 年前
Felipe Lira ae4bcfc3 Fixed issue where lightprobes were not rendering. 7 年前
Felipe Lira ddbc0256 Added support to reflection probes. 7 年前
Felipe Lira 7ffb14f0 Fixed shadow acne issues that were apparent in Metal. 7 年前
GitHub 9a69062d Merge pull request #247 from Unity-Technologies/test-framework 7 年前
Felipe Lira 7b6bea1a (LDPipe) Fixed issue where objects where not being rendered in metal when there was not light shadow caster. 7 年前
Tim Cooper aa808e8d [UX]Add simple defaults to the LowEndPipe, migrate RenderPipeline.cs -> core unity branch. 7 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 7 年前
Evgenii Golubev 0d763678 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub b3bacd83 Merge pull request #255 from Unity-Technologies/ux 7 年前
Tim Cooper 00aff75c [srp ux]Add default shader to the low end pipeline 7 年前
sebastienlagarde d85c35e5 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-default-material-for-HD 7 年前
GitHub fff7894f Merge branch 'master' into submodule-fix 7 年前
Filip Iliescu 3a226917 merged master 7 年前
Arnaud Carre f27d26c4 Merge branch 'master' into Branch_Batching2 7 年前
Felipe Lira 6275e9d2 Added baked emission support to LD pipe and proper test scene 7 年前
sebastienlagarde 77c2c22a Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-Resources-folder 7 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 7 年前
Arnaud Carre df0c1521 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2 7 年前
Felipe Lira 6f3e7b0a Refactored LD to Lightweight 7 年前
sebastienlagarde 13e14f67 Merge branch 'master' into ssao-test 7 年前
Felipe Lira d559f6f0 Added default materials to lightweight pipe. Changed shaders scene to add transparent, unlit and cutout. 7 年前
Evgenii Golubev ad3d47b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 7 年前
David Rogers 85744e59 Local merge 7 年前
David Rogers 36baac01 Revert "Local merge" 7 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 7 年前
Felipe Lira 53105986 Added lightweight unlit and its shader GUI 7 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 7 年前
Arnaud Carre d070d1b8 Merge branch 'master' into Branch_Batching2 7 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 7 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 7 年前
Felipe Lira 94744828 Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm 7 年前
Tim Cooper 88c53704 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 7 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 7 年前
Evgenii Golubev 5570c647 Merge branch 'master' 7 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 7 年前
Felipe Lira 8265d3ce Added support to per-object light list for SM 2.0 devices 7 年前
Felipe Lira 8f9eef29 Added support to MSAA. 7 年前
Felipe Lira 7b4dc0f8 Added support for UI rendering in LightweightPipeline. 7 年前
Felipe Lira c22c1ee1 Added particles and line renderer materials 7 年前
Felipe Lira d855e68b Merge branch 'LightweightPipeline' 7 年前
Arnaud Carre a9656da4 Merge branch 'master' into Branch_Batching2 7 年前
Felipe Lira 8ec89a38 LinearGamma conversions added based on Pipeline keyword. 7 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
Felipe Lira aeda1de5 Merge branch 'LightweightPipeline' 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Felipe Lira c28f1752 Added attenuation procedural texture generation code and attenuation texture in shader. 7 年前
Felipe Lira 9c00a86c Merge branch 'LightweightPipeline' 7 年前
Felipe Lira aa4a73ea Removed Lightweight Particles shaders as now the lightweight pipeline supports Unity vanilla particle shaders. 7 年前
Felipe Lira 87ac03cd Added LightweightPipeline shader GUI. Updated PBR material with the new keywords. 7 年前
Felipe Lira 55afe234 Fixed MettalicGloss map not being applied. 7 年前
Felipe Lira 2174bed4 Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI. 7 年前
Felipe Lira 602d1a7c Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
Felipe Lira cad81442 Disabled Bump map scale. Lightweight pipeline doesn't support it. 7 年前
Felipe Lira 6076bb69 Fixed up LightweightStandardShaderGUI to only support BakedEmissive lightmap mode. 7 年前
Felipe Lira c9ed078e Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular. 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Felipe Lira 5fbceb59 Missing changes to last commit. 7 年前
Felipe Lira 47b306b8 Added RenderScale support. 7 年前
Felipe Lira 4bf2abf5 Merge branch 'LightweightPipeline' 7 年前
Felipe Lira f4fc9498 Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
sebastienlagarde 8f8eb990 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass 7 年前
Peter Andreasen c62bfeca Merged with master 7 年前
Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Felipe Lira 0afc0404 Fixed emission property on SimpleLightingShader. Removed Env mapping support for consistency with old legacy shader library. 7 年前
Felipe Lira f01f666d Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
Felipe Lira 1f302ce7 Name refactor on ShaderGUIs 7 年前
GitHub 0742fb7a Merge pull request #413 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira d1cf8765 Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
Felipe Lira 0c75b7cd Fixed emission in LightweightSimpleLighting shader. Fixed shader inspectors. 7 年前
Felipe Lira cced0898 Refactored light setup to not sort lights. Sorting at a global level would introduce light popping. 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira 8b79450a Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
Evgenii Golubev 7a094ed8 Merge branch 'Unity-2017.3' 7 年前
Julien Ignace 825bfd84 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
GitHub 5710175b Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling 7 年前
Felipe Lira 413c2583 Added support to SoftParticles 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
GitHub 89072748 Merge pull request #449 from Unity-Technologies/refactor-episode-2 7 年前
sebastienlagarde 71713559 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Thomas 1763810c Removed a few annoying warnings 7 年前
GitHub 720185a2 Merge pull request #451 from Unity-Technologies/refactor-episode-3 7 年前
sebastienlagarde 0e87ca3f Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Distortion-cleanup-and-transparent-depth-pass 7 年前
Sebastien Lagarde f62941c5 Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev 8d403196 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev ea93b8f4 Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Felipe Lira 06348311 Added support to 9 lights to lightweight. 1 main light + 8 per-object. 7 年前
Thomas 3d4686f1 Full SSS refactor 7 年前
GitHub 1b740960 Merge pull request #462 from Unity-Technologies/sss-refactor 7 年前
sebastienlagarde 62435a94 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Update-detail-texture-blend-formula 7 年前
sebastienlagarde 3946f7cd Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
sebastienlagarde 3305fbf3 Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test 7 年前
Evgenii Golubev 86fe9ae4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub 6213cc0b Merge pull request #470 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Felipe Lira a01c178c Enabled back support to vertex lighting 7 年前
Felipe Lira 792168b1 Reduced number of shader variations. 7 年前
Felipe Lira a7ea582f Addresssed UI issues. 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
GitHub bd071d2c Merge pull request #515 from Unity-Technologies/Unity-2017.3 7 年前
Robert Srinivasiah 7998bfa7 Merge remote-tracking branch 'origin/master' into xr-hdrp 7 年前
Felipe Lira 28ba8394 Removed _METALLIC_SETUP dependency. Now if _SPECULAR_SETUP is not defined MetallicSetup is used. 7 年前
Remy 972c7922 Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests 7 年前
Felipe Lira a390328a Fixed standar to lightweight upgrader. Removed terrains as we need to do a new upgrader. 7 年前
Felipe Lira ced47738 Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
Felipe Lira c06f7217 Added support to bumpmap scale. 7 年前
Felipe Lira 8f6a326d Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor. 7 年前
GitHub 06f28ec2 Merge pull request #538 from Unity-Technologies/Unity-2017.3 7 年前
Felipe Lira 4c947d69 Create custom light inspector for lightweight pipeline. 7 年前
Felipe Lira 457ae515 Removed editor scripts to root editor folder. 7 年前
Felipe Lira 23ae75d9 pushing deleted meta folders. 7 年前
Felipe Lira 9687b9e9 Small cleanup in lighteditor. 7 年前
Felipe Lira 5266236e Added camera inspector for lightweight pipeline. 7 年前
Felipe Lira c7738b32 Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
Salvador Jacobi 9464aaa0 Organize menu items 7 年前
Salvador Jacobi 7e2993a1 Correct menu items that should be internal/not internal 7 年前
GitHub 9a371093 Merge pull request #556 from salvadorj/organize-menu-items 7 年前
Julien Ignace 1a5590ab Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Peter Andreasen f052451a merged from master 7 年前
Felipe Lira 04829cba Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
Felipe Lira 70a6735a Small change to camera inspector to only display forward rendering path, 7 年前
Felipe Lira 2d7d95e7 Added support to subtractive mixed light mode. 7 年前
GitHub 62808466 Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Felipe Lira 2afc78cf Changed lightweight asset to define total amount of pixel lights instead of additional pixel lights. That was confusing for most people. Also limited vertex light to 4. 7 年前
GitHub 45f497ea Merge pull request #593 from Unity-Technologies/LightweightPipeline 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Felipe Lira 18e0d6e8 Merge branch 'Unity-2017.3' 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Felipe Lira f8a9d47a Updated inspectors to 2018.1 and remove pipeline warnings. 7 年前
Felipe Lira 2387e5a5 Added GI to unlit standard shader. 7 年前
Felipe Lira 0a8c1dae Small refactor of soft particles to RequireDepth as that is more general. 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Peter Andreasen b6423cf9 merge 7 年前
Felipe Lira 75898953 Minor UI changes to reflect docs. 7 年前
Felipe Lira c62e8861 Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Peter Bay Bastian 14ac0ce2 Initial work on support assembly definition files 7 年前
sebastienlagarde f142c657 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Felipe Lira cb54afc5 Addressed Shawn's UI comment. Render scale cap is now at 4. 7 年前
Felipe Lira d3e2a290 Added error log message to lightweight materials upgraders. Added to error information material name. 7 年前
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
Felipe Lira fa504521 Runned auto format tool. 7 年前
sebastienlagarde c9ee9e33 Merge remote-tracking branch 'refs/remotes/origin/master' into add-xbone-one-support 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
sebastienlagarde 04b2dec6 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals 7 年前
Peter Bay Bastian 981c0965 Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
Peter Bay Bastian 39b44138 Add missing references 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Peter Bay Bastian 9ad0740a Bump version + Various fixes for assembly definition files: 7 年前
GitHub dee4cb69 Merge pull request #663 from Unity-Technologies/asmdef-fixes 7 年前
Raymond Graham 1118c956 Merge branch 'master' into motionVectorSupport 7 年前
Julien Ignace 7faea4fc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev c16681df Merge branch 'master' 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira 85558334 Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore. 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
GitHub 71a0b586 Merge pull request #707 from Unity-Technologies/LW_UI_Improvements 7 年前
Felipe Lira 742b06fb Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Felipe Lira afba2d97 Updated lightweight paths. 7 年前
sebastienlagarde 72c9c06e Merge branch 'master' into move-lw-to-lwrp 7 年前
GitHub 9bc3353a Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
Felipe Lira bc1c94ba Upgraded Particles to SRP shader library. 7 年前
Tim Cooper ff543fc6 Export proper shader paths for HD / LW 7 年前
Sebastien Lagarde 24ac5a9e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Felipe Lira 39035ffa Merge branch 'LW-StandardParticlesUpgrade' 7 年前
Sebastien Lagarde 61c2e24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Evgenii Golubev b8684ef4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Felipe Lira d66bbf81 HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled. 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Felipe Lira 8f43aa08 Merge branch 'LW-Optimization' 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
Felipe Lira dba19ad6 Added support to BakedIndirect and CopyColor to emulate grabpass. 7 年前
Remy 3b815534 Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools 7 年前
Felipe Lira 41d85d61 Added softparticles option to lightweight asset. 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Felipe Lira 63f633bd Merge branch 'LightweightPipeline' 7 年前
Remy 3b93f076 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5184a75 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Raymond Graham 1e5e8a8a GPU instancing in Lightweight renderpipeline 7 年前
Felipe Lira 83c0affb Fixed inconsistent line endings. 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Sebastien Lagarde 128f5158 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub d48bc884 Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing 7 年前
Sebastien Lagarde 27c0d277 Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 5705de92 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Felipe Lira c51ce48c Merged master 7 年前
John 31c4096c Initial UI additions, fixes 7 年前
John 2d3db4b5 Moved frustum corners to shadow buffer 7 年前
John ec8b4a6b Refactor and renaming 7 年前
John 90cac197 Stripped UI options/pipeline config of feature. Relies on cascades for now. 7 年前
John cf25c602 Merge master 7 年前
John 7c095b49 Merge ScreenSpaceShadows 7 年前
John d56fa578 Merge ScreenSpaceShadows 7 年前
John 34fe29e6 Strip remaining UI additions to feature 7 年前
John 3023e8c8 Merge Screen Space Shadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
Sebastien Lagarde aadc4b09 Update menu item location and label 7 年前
GitHub 22cb3935 Merge pull request #884 from Unity-Technologies/Update-Menu-location-and-label 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
Remy dd1d4224 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 6 年前
Alex Lian 950e29d3 Merge remote-tracking branch 'origin/master' into build/automation 6 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Frédéric Vauchelles 78ba9e5b Merge master 6 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 6 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 6 年前
Joel de Vahl f3cd88c5 Started work on light optimizations for low tier mobiles 6 年前
John e5aff3eb Initial integration of diffusion profile settings to sss 6 年前
John 1f75feea Diffusion profile integration 6 年前
John ec9b2e04 Made build-ready, fixed serialization issues, stripped unused constants, fixed bias issue with transmission 6 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
Tim Cooper d404c8cf Do not show cookie UI 6 年前
Peter Bay Bastian fc78e5ae Update asmdef files to work with changes to assembly definition files wrt unsafe code 6 年前
GitHub dc047614 Merge pull request #950 from Unity-Technologies/fix-asmdef-unsafe 6 年前
Remy 6252406b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Robert Srinivasiah a3ddcd05 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
GitHub 16780502 Merge pull request #955 from Unity-Technologies/LW-KeywordKilling 6 年前
Tim Cooper 11121e37 LW: Fixes to shadow caster / depth passes for shadows. 6 年前
sebastienlagarde 24e3356a Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
GitHub c73b5e81 Merge pull request #961 from Unity-Technologies/LT-ShadowFixes 6 年前
Robert Srinivasiah 736da156 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Peter Andreasen 04b933d9 merged with master 6 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 6 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 6 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 6 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 6 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 6 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
Peter Bay Bastian d7929b25 Move Lightweight Shader Graph sub-shaders from SG repo 6 年前
Matt Dean 07ca5f11 Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 6 年前
Peter Bay Bastian 762ac4bc Fix calls to `Path.Combine` that didn't work on Legacy scripting backend 6 年前
GitHub ca61444c Merge pull request #990 from Unity-Technologies/integrate-sg-subshaders 6 年前
Remy c0e3d9ab Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Antti Tapaninen 348a27c1 remove #pragma multi_compile for VR stuff 6 年前
GitHub f540dc83 Merge pull request #1002 from Unity-Technologies/cleanup 6 年前
Evgenii Golubev e9bb654a remove #pragma multi_compile for VR stuff 6 年前
Robert Srinivasiah 667518b2 Merge remote-tracking branch 'origin/master' into lwrp-xr-shader-fixes 6 年前
Evgenii Golubev 0a2033df Merge upstream/master 6 年前
Tim Cooper 7394c13b Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 6 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 6 年前
Joel de Vahl 5901e35e Added more upgraders 6 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 6 年前
GitHub 2571ef70 Merge pull request #983 from Kink3d/master 6 年前
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 6 年前
Joel de Vahl 398a11e4 Fixed a few upgrading bugs 6 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 6 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 6 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 6 年前
GitHub f469d277 Merge pull request #1024 from Unity-Technologies/LW-MaterialUpgrades 6 年前
Robert Srinivasiah 14e8b51f Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 6 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 6 年前
Felipe Lira 8a6de19e Added Cascade Split UI 6 年前
Tim Cooper 94bb17bd Added more upgraders 6 年前
Tim Cooper 9b5758ed Fixed a few upgrading bugs 6 年前
Tim Cooper e9f3aed2 Merge branch 'Backport-2018.1-PR1024' into 2018.1 6 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 6 年前
Aleksandr Kirillov 0593af3c Updated LW PBR FWD pass template in shader graph. 6 年前
John Parsaie 0fe793d7 Merge 2018.1 6 年前
GitHub 0adb2b7b Merge pull request #1054 from Unity-Technologies/LW-UI 6 年前
GitHub 81fad193 Merge pull request #1055 from Unity-Technologies/LowEndPerf 6 年前
Aleksandr Kirillov 8b48e2b4 Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 6 年前
Felipe Lira 9d9d5435 Initial prototype. 6 年前
Felipe Lira 4c6c80fe Fixed cascade UI 6 年前
GitHub 4859c628 Merge pull request #1056 from Unity-Technologies/FixComment 6 年前
Remy cc4d54eb Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Felipe Lira e630eecd Merge branch 'master' into LW-Bugfix 6 年前
Felipe Lira aa4af411 Added Cascade Split UI 6 年前
John Parsaie 40539650 Merge branch '2018.1' into projects/TheLastStand 6 年前
John Parsaie 3c431a3b Debug View UI 6 年前
John Parsaie 6276d0a1 Moved Diffusion Profile asset menu item 6 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 6 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 6 年前
Matt Dean 35596864 Add Distortion Texture functionality 6 年前
Matt Dean 09db20ac Renames and cleanup 6 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 6 年前
Felipe Lira ca3977fa Fixed glossiness keyword/alpha issue. 6 年前
Matt Dean 500dc7e2 More PR fixes 6 年前
GitHub 4c1e5957 Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix 6 年前
Felipe Lira e69b9454 Updated LW PBR FWD pass template in shader graph. 6 年前
Felipe Lira e319329d Updated ShaderGraph templates 6 年前
GitHub 79998337 Merge pull request #1075 from Unity-Technologies/backport/LowEndPerf-1055 6 年前
Felipe Lira 4fce110b Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 6 年前
GitHub 0cac8121 Merge pull request #1091 from Unity-Technologies/lw/bugfixes 6 年前
Felipe Lira 049fa5ed Merge branch 'master' into lw/shadow-optimization 6 年前
GitHub 043ff4aa Merge pull request #1076 from Unity-Technologies/backport/FixComment-1056 6 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 6 年前
Remy da27105b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
John Parsaie 86e68589 Initialize refactor 6 年前
John Parsaie 4c2af84a Potential fix to the broken preintegrator, checking OSX 6 年前
John Parsaie 7389385b Revert diffusion profile refactor 6 年前
John Parsaie b65915e1 Refactor transmittance from light space. 6 年前
John Parsaie ec03c7ab Hair shadows opt-out for alpha blend 6 年前
John Parsaie 48229436 Kajiya Kay Hair 6 年前
Felipe Lira 1406ea59 Fixed glossiness keyword/alpha issue. 6 年前
GitHub 4b7f8519 Merge pull request #1088 from Unity-Technologies/backport/1087-perf-regression-fix 6 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 6 年前
Felipe Lira ea16e3eb Updated ShaderGraph templates 6 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
GitHub a4c56c1e Merge pull request #1093 from Unity-Technologies/backport/1091-lw-bugfixes 6 年前
GitHub a53684d0 Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split 6 年前
Felipe Lira 933c7fdd Merge branch 'LWRP' into lw/bugfixes 6 年前
Raymond Graham b987da15 Merge branch '2018.1' into projects/system-shock/2018.1 6 年前
Aleksandr Kirillov c856eeed Fixed broken shadergraph LW PBR shader template. 6 年前
GitHub 5e57070a Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph 6 年前
Felipe Lira de8adb82 Merge branch 'LWRP' into lw/multipass 6 年前
Matt Dean f98f82d0 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 6 年前
Andre McGrail cb320661 Initial push 6 年前
Matt Dean e1c4f751 Rename OpaqueDownsampling and remove cast to half 6 年前
Felipe Lira a05bc76c Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself. 6 年前
Felipe Lira 1c37ea07 -Fixed Shader Graph PBR template shadows and defines to match LW 6 年前
GitHub 8efc63d9 Merge pull request #1166 from Unity-Technologies/backport/shadergraph-template-fixes 6 年前
GitHub 87b74039 Merge pull request #1152 from Unity-Technologies/lw/multipass 6 年前
Matt Dean d49f6ee9 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 6 年前
Felipe Lira 7fd656f4 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
GitHub 915767d4 Merge pull request #1084 from Unity-Technologies/LW-DistortionPass 6 年前
GitHub dadee06e Merge pull request #1153 from Unity-Technologies/lw/shadergraph_fixes 6 年前
Felipe Lira 27947037 Shadergraph fix for LW PBR template 6 年前
Felipe Lira ec57c2a7 Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 6 年前
Felipe Lira 45ee32a0 Fixed null reference on bump properties in unlit particles UI. 6 年前
GitHub 01e09fae Merge pull request #1183 from Unity-Technologies/backport/rc-bugfixes-and-optimization 6 年前
Felipe Lira fd75f28f Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 6 年前
Felipe Lira 51d1e44b Moved standard shader workflow mode to top as it seems more natural. 6 年前
Felipe Lira 65d2e7b3 Minor changes to Unlit shader GUI. 6 年前
Felipe Lira b89f767a Fixed null reference on bump properties in unlit particles UI. 6 年前
GitHub 3c27f566 Merge pull request #1180 from Unity-Technologies/rc-bugfixes 6 年前
Felipe Lira 6330fd47 Moved standard shader workflow mode to top as it seems more natural. 6 年前
Felipe Lira 22e8d182 Minor changes to Unlit shader GUI. 6 年前
GitHub 9f3d5892 Merge pull request #1186 from Unity-Technologies/backport/rc-fixes 6 年前
Felipe Lira bbeadae5 Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 6 年前
Felipe Lira c30fcd10 Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities. 6 年前
Felipe Lira 38d02996 Split stripping at shader, pass and variant stage. 6 年前
Felipe Lira 3bbb9197 Upgraded lightweight UI to have local shadow settings. Upgrader asset version. Stripping local shadows based on pipeline capabilities. 6 年前
Felipe Lira ba310f35 Added support to local soft shadows. Added rule to strip soft shadows keyword. 6 年前
Felipe Lira dbdca030 Stripping Debug and HDRenderPipeline shaders. 6 年前
Felipe Lira a39db674 Updated ShaderGraph templates 6 年前
Felipe Lira cee6f8f7 Used autoformat tool on all changed files. 6 年前
Felipe Lira 84335068 Fixed warning. 6 年前
Felipe Lira 47ca4b6d #ifdef'd LogVariants function 6 年前
Felipe Lira a953a3e3 Addressed PR's comments 6 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 6 年前
Felipe Lira fab1cd33 Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%. 6 年前
Felipe Lira 5d3094de Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention. 6 年前
Felipe Lira 298cb6b0 Auto format of shader graph files. 6 年前
GitHub a346a121 Merge pull request #1247 from Unity-Technologies/lw/api-review-v1 6 年前
GitHub 0c7c73e4 Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2 6 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 6 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 6 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 6 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 6 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub 231beaa3 Merge pull request #1269 from Unity-Technologies/LWRP 6 年前
Felipe Lira d426889d Added shader stripping settings for the pipeline. 6 年前
GitHub cb320925 Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings 6 年前
sebastienlagarde 1aab1b89 LW: Keep master compiling with 2018.1 6 年前
GitHub 4431a85e Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1 6 年前
sebastienlagarde 0ddaf44e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 6 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 6 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 6 年前
sebastienlagarde e4f497dc Fix issue with preprocessor 6 年前
GitHub 08b41047 Merge pull request #1288 from Unity-Technologies/Fix-issue-with-preprocessor 6 年前
sebastienlagarde c6867a4e Merge branch 'master' into 2018.1-experimental 6 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 6 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 6 年前
Evgenii Golubev 91dc696c Merge upstream/master 6 年前
Frédéric Vauchelles 4bfaa623 merge master 6 年前
Matt Dean 2f656824 Update lightweight subshaders and templates to support vertex mod 6 年前
Matt Dean 0546ae13 Fix template issues 6 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 6 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Matt Dean c43790f0 Fixes for PR 6 年前
GitHub ae1dff05 Merge pull request #1358 from Unity-Technologies/sg/vertex-modification 6 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Alex Lian 3be7d580 Merge remote-tracking branch 'origin/master' into build/automation 6 年前
Stephane Laroche 9498fe0b Merge branch 'master' into stacklit 6 年前
GitHub 19d1506c Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1 6 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 6 年前
GitHub 321f6700 Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching 6 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 6 年前
GitHub c27f37c6 Merge pull request #1378 from Unity-Technologies/LWRP 6 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 6 年前
Peter Bay Bastian 927000b8 Merge branch 'master' into sg/texture-types 6 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 6 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 6 年前
Felipe Lira 733691b3 Converted more files to new C# standard. 6 年前
GitHub d2db4069 Merge pull request #1391 from Unity-Technologies/lw/api-refactor-v2 6 年前
Tim Cooper 2c4a517b Merge remote-tracking branch 'origin/master' into build/automation 6 年前
Tim Cooper 99d825bc first pass fixing paths 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 6 年前
sebastienlagarde d6b439fd Remove SRPMARKER reference as it doesn't exist anymore 6 年前
GitHub b0d2599c Merge pull request #1403 from Unity-Technologies/Remove-SRPMARKER 6 年前
sebastienlagarde 67c1ca49 Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2) 6 年前
GitHub 7914a34a Merge pull request #1407 from Unity-Technologies/remove-UNITY_2018_2_OR_NEWER 6 年前
Matt Dean ad13e4b0 Add Face Sign functionality to LWRP, HDRP and preview subshaders 6 年前
Peter Bay Bastian 544afac6 Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies 6 年前
GitHub 58fd779d Merge pull request #1435 from Unity-Technologies/sg/import-dependencies 6 年前
Chris Tchou d3bcb929 Fixes for vertex animation velocity buffer, screen position 6 年前
Felipe Lira 404f5c60 Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 6 年前
Felipe Lira f5530a61 Fixed AnimBool name collision with base editor. 6 年前
Felipe Lira 8a2a642a Remaining AnimBool name collision fixed. 6 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 6 年前
GitHub f4d8c338 Merge pull request #1449 from Unity-Technologies/vertexAnimHDRP2 6 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 6 年前
GitHub 900da40e Merge pull request #1430 from Unity-Technologies/sg/facesign 6 年前
GitHub 69bd5389 Merge pull request #1483 from Unity-Technologies/lw/bugfixes 6 年前
sebastienlagarde 4a622009 Merge branch 'master' into refactor-shader-variant-per-material 6 年前
Oliver Schnabel 3a15d806 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Remy 7bf53f3c Merge branch 'master' into HDRP-Tests 6 年前
Stephane Laroche 7933fd8d Merge branch 'master' into StackLit2 6 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 6 年前
Andre McGrail d0452097 GPU Instancing work on LWRP shadergraph shaders 6 年前
Andre McGrail ecc51271 Reverted the additional instancing ID in the vertex input. 6 年前
Andre McGrail 30801fdf Revert file to before branch off. 6 年前
GitHub c64e5f3f Merge pull request #1496 from Unity-Technologies/lw/shadergraph-instancing-fix 6 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 6 年前
Sebastien Lagarde c95b7c47 Merge branch 'master' into normal-buffer-support 6 年前
Paul Melamed 29ce571e Merge branch 'master' into decals/ss3_channel_mask 6 年前
Felipe Lira 312a5259 Screenspace shadow resolve is only done in case of cascade shadows. 6 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 6 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 6 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 6 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 6 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 6 年前
Martin Thorzen 28b10444 Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp 6 年前
Martin Thorzen a89bfc3d Updates to the LW Asset Inspector 6 年前
GitHub 93c87374 Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 6 年前
Martin Thorzen 10439d90 Removed the commented code. 6 年前
Felipe Lira b52b15f0 Fixed wrong keyword in shader graph shadow template 6 年前
GitHub 96162457 Merge pull request #1528 from Unity-Technologies/lw/fix-shadergraph-shadowtypo 6 年前
Peter Bay Bastian 549996da Allow sub-shaders to tell whether they are compatible with a given render pipeline, and hook it up with the UI support for that such that an error is shown in the event that it's _not_ compatible. 6 年前
Stephane Laroche a49a696e Merge branch 'master' into StackLit2 6 年前
Remy 9db2a137 Merge branch 'master' into HDRP-Tests 6 年前
Felipe Lira 8929d979 Added additional camera data component to controls shadows, depth texture and color. 6 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 6 年前
GitHub 8fbd1282 Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector 6 年前
GitHub d4992b3f Merge branch 'master' into lw/camera-additional-data 6 年前
GitHub ed505754 Merge pull request #1539 from Unity-Technologies/lw/camera-additional-data 6 年前
sebastienlagarde 55e4d1aa Merge branch 'master' into DominantLightContactShadow 6 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 6 年前
GitHub bd393bda Merge branch 'master' into switch-support 6 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites 71589903 RenderScale -> TargetScale; added groundwork for ViewportScale 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Nerites 38e2de4a Commented out things that aren't hooked up yet (XRSettings, 6 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
GitHub 86a4970b Merge pull request #1535 from Unity-Technologies/sg/error-for-incompatible-pipeline 6 年前
Sebastien Lagarde 34ae5a69 Merge branch 'master' into ios-texture-format 6 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 6 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 6 年前
GitHub 1045d10d Merge branch 'master' into sg/fix-duplicate-subgraphs 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 6 年前
Nerites 386f0a0d Added XRGConfig struct which should be used as SRP's interface with XR 6 年前
Matt Dean 1b3f1ca2 Merge branch 'master' into sg/fix-hd-meta-code-cuplication 6 年前
Matt Dean 1c4c0d09 Merge branch 'master' into sg/fix-dielectric-specular-control 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 6 年前
Nerites 9b69a952 Merge xrconfig branch into xrsettings 6 年前
Nerites 4f7a3f70 Fixed integration of XRGConfig into LWRP 6 年前
Nerites 407e6c5d Fixed polarity of disables. Currently updates UI to updated XR enabled 6 年前
Nerites d1f4f8d3 Renamed XRGConfig to adhere to coding style standards. Added a way to 6 年前
GitHub 8fc6e2f2 Merge pull request #1570 from Unity-Technologies/xrsettings 6 年前
GitHub 684cc873 Revert "XRGConfig: New interface to XRSettings for SRP" 6 年前
GitHub 179bfa69 Merge pull request #1635 from Unity-Technologies/revert-1570-xrsettings 6 年前
Nerites 97fc9e5c Revert "Revert "XRGConfig: New interface to XRSettings for SRP"" 6 年前
Nerites 2ff04938 Hid viewportscale and renderscale in XR GUI section. Tied XR renderscale 6 年前
GitHub 162e4cee Merge pull request #1645 from Unity-Technologies/xrsettings 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
GitHub 61a18996 Fix assembly names to match unity convention. (#1675) 6 年前
Nerites 86a99323 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
sebastienlagarde 17749894 Merge branch 'master' into HDRP/staging 6 年前
Julien Ignace e93b061e Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy 6 年前
Remy 1bce3600 Merge branch 'master' into tests/hdrp/distortion 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
Jennifer Nordwall 0e161243 Renamed Area to Rectangle 6 年前
GitHub 7281fe31 Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui 6 年前
GitHub 868aeec4 Generate correct depth and shadow passes for LW with alpha clip (#1590) 6 年前
Remy 2883e443 Merge branch 'master' into tests/hdrp/distortion 6 年前
Stephane Laroche 73aab246 Merge branch 'hdrp/staging' into StackLit2_TrunkTest 6 年前
Nerites 4c6e512a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites 7a18f28e Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings" 6 年前
Nerites 5182ab18 Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"" 6 年前
GitHub 74d0a872 Merge pull request #1745 from Unity-Technologies/master 6 年前
Julien Ignace 5bfcc8cd Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Tim Cooper de2f585d Fix compiler warnings. 6 年前
Sebastien Lagarde cd85f0d3 Merge branch 'master' into HDRP/staging 6 年前
Antoine Lelievre d5e69c03 Merge HDRP/staging 6 年前
sebastienlagarde 72687aa9 Merge branch 'HDRP/staging' into HDRP/fix/reflection-probe-offset-with-rotation 6 年前
Felipe Lira 7385b99e Updates to LW Asset Inspector (#1741) 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
sebastienlagarde 0267674b Merge branch 'master' into HDRP/staging 6 年前
GitHub ee4e73a4 Merge branch 'HDRP/staging' into RemoveSkyInLuxMeter 6 年前
sebastienlagarde f75e94af Merge branch 'HDRP/staging' into HDRP/fix/ObliqueLightLoop 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
GitHub 80401d99 Merge pull request #1710 from Unity-Technologies/lighting-arealigh-fixup 6 年前
Sebastien Lagarde 05036cac Merge branch 'HDRP/staging' into HDLightExplorerExtension 6 年前
sebastienlagarde f7078aa6 Merge branch 'master' into volume-texture-tool 6 年前
sebastienlagarde b5fa681b Merge branch 'master' into HDLightExplorerExtension 6 年前
GitHub 8f2d2fc8 Lw/receive shadows prop (#1830) 6 年前
Frédéric Vauchelles ce4065fd Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
RSlysz 05f23629 Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
Sebastien Lagarde cbd762db Merge branch 'master' into HDRP/staging 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
egomeh 507df163 Merge branch 'master' into lw/light-attenuation 6 年前
Remy 106a0d43 Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
GitHub 3e976bf2 Lw/api review v1 (#1872) 6 年前
egomeh e7c59a70 Resolve merge conflicts 6 年前
sebastienlagarde c5a9708a Merge branch 'master' into HDRP/add-LightLayer-in-probes 6 年前
RSlysz bac41534 Merge branch 'HDRP/add-LightLayer-in-probes' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/add-LightLayer-in-probes 6 年前
Yao Xiao Ling 6302a183 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前
Felipe Lira d7794acc Fixed Unlit GI 6 年前
Felipe Lira c845d271 Revert " Fixed Unlit GI" 6 年前
GitHub 965758f6 Lw/fix standardunlitshader (#1885) 6 年前
egomeh 170858df Merge master 6 年前
GitHub 8908da09 Pipeline specific graph functions and nodes (#1673) 6 年前
egomeh 93afc87c Merge remote-tracking branch 'origin/master' into lw/light-attenuation 6 年前
Yao Xiao Ling 5eed6e3a Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
GitHub 16ef6af0 Lw/review camera and light editors (#1899) 6 年前
GitHub dbde5edb Merge branch 'master' into gpu-terrain 6 年前
GitHub aae1a458 Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前
GitHub 56538cc3 Removed unused light cookied code. (#1917) 6 年前
GitHub cda0e4a3 - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) 6 年前