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Removed editor scripts to root editor folder.

/Add-support-for-light-specular-color-tint
Felipe Lira 7 年前
当前提交
457ae515
共有 6 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetEditor.cs
  2. 0
      /ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetEditor.cs.meta
  3. 0
      /ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetEditor.cs
  4. 0
      /ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightLightEditor.cs
  5. 0
      /ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightLightEditor.cs.meta

2
ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetEditor.cs


namespace UnityEngine.Experimental.Rendering.LightweightPipeline
{
[CustomEditor(typeof(LightweightPipelineAsset))]
public class LightweightAssetInspector : Editor
public class LightweightAssetEditor : Editor
{
internal class Styles
{

/ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetInspector.cs.meta → /ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetEditor.cs.meta

/ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetInspector.cs → /ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightAssetEditor.cs

/ScriptableRenderPipeline/LightweightPipeline/Editor/Inspectors/LightweightLightEditor.cs → /ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightLightEditor.cs

/ScriptableRenderPipeline/LightweightPipeline/Editor/Inspectors/LightweightLightEditor.cs.meta → /ScriptableRenderPipeline/LightweightPipeline/Editor/LightweightLightEditor.cs.meta

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